mirror of https://github.com/axmolengine/axmol.git
615 lines
23 KiB
C++
615 lines
23 KiB
C++
/****************************************************************************
|
||
Copyright (c) 2013-2017 Chukong Technologies Inc.
|
||
|
||
http://www.cocos2d-x.org
|
||
|
||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
of this software and associated documentation files (the "Software"), to deal
|
||
in the Software without restriction, including without limitation the rights
|
||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
copies of the Software, and to permit persons to whom the Software is
|
||
furnished to do so, subject to the following conditions:
|
||
|
||
The above copyright notice and this permission notice shall be included in
|
||
all copies or substantial portions of the Software.
|
||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
THE SOFTWARE.
|
||
****************************************************************************/
|
||
|
||
#ifndef __cocos2d_libs__UIScale9Sprite__
|
||
#define __cocos2d_libs__UIScale9Sprite__
|
||
|
||
#include "2d/CCSprite.h"
|
||
#include "2d/CCSpriteFrame.h"
|
||
#include "2d/CCSpriteBatchNode.h"
|
||
#include "platform/CCPlatformMacros.h"
|
||
#include "ui/GUIExport.h"
|
||
#include "renderer/CCTrianglesCommand.h"
|
||
|
||
/**
|
||
* @addtogroup ui
|
||
* @{
|
||
*/
|
||
NS_CC_BEGIN
|
||
class DrawNode;
|
||
class Texture2D;
|
||
|
||
namespace ui {
|
||
|
||
/**
|
||
*@brief A 9-slice sprite for cocos2d-x.
|
||
*
|
||
* 9-slice scaling allows you to specify how scaling is applied
|
||
* to specific areas of a sprite. With 9-slice scaling (3x3 grid),
|
||
* you can ensure that the sprite does not become distorted when
|
||
* scaled.
|
||
* Note: When you set _scale9Enabled to false,
|
||
* then you could call `scale9Sprite->getSprite()` to return the inner Sprite pointer.
|
||
* Then you could call any methods of Sprite class with the return pointers.
|
||
*
|
||
*/
|
||
class CC_GUI_DLL Scale9Sprite : public Sprite
|
||
{
|
||
public:
|
||
/**
|
||
* Default constructor.
|
||
* @js ctor
|
||
* @lua new
|
||
*/
|
||
Scale9Sprite();
|
||
|
||
/**
|
||
* Default destructor.
|
||
* @js NA
|
||
* @lua NA
|
||
*/
|
||
virtual ~Scale9Sprite();
|
||
|
||
/**
|
||
* Builtin shader state.
|
||
* Currently support Normal and Gray state.
|
||
*/
|
||
enum class State
|
||
{
|
||
NORMAL,
|
||
GRAY
|
||
};
|
||
|
||
enum class RenderingType
|
||
{
|
||
SIMPLE,
|
||
SLICE
|
||
};
|
||
|
||
public:
|
||
|
||
/**
|
||
* @brief Create an empty Scale9Sprite.
|
||
*
|
||
* @return A Scale9Sprite instance.
|
||
*/
|
||
static Scale9Sprite* create();
|
||
|
||
/**
|
||
* Creates a 9-slice sprite with a texture file, a delimitation zone and
|
||
* with the specified cap insets.
|
||
*
|
||
* @see initWithFile(const char *file, const Rect& rect, const Rect& capInsets)
|
||
* @param file A texture file name.
|
||
* @param rect A delimitation zone.
|
||
* @param capInsets A specified cap insets.
|
||
* @return A Scale9Sprite instance.
|
||
*/
|
||
static Scale9Sprite* create(const std::string& file, const Rect& rect, const Rect& capInsets);
|
||
|
||
/**
|
||
* Creates a 9-slice sprite with a texture file. The whole texture will be
|
||
* broken down into a 3×3 grid of equal blocks.
|
||
*
|
||
* @see initWithFile(const Rect& capInsets, const char *file)
|
||
* @param capInsets A specified cap insets.
|
||
* @param file A texture file name.
|
||
* @return A Scale9Sprite instance.
|
||
*/
|
||
static Scale9Sprite* create(const Rect& capInsets, const std::string& file);
|
||
|
||
/**
|
||
* Creates a 9-slice sprite with a texture file and a delimitation zone. The
|
||
* texture will be broken down into a 3×3 grid of equal blocks.
|
||
*
|
||
* @see initWithFile(const char *file, const Rect& rect)
|
||
* @param file A texture file name.
|
||
* @param rect A delimitation zone.
|
||
* @return A Scale9Sprite instance.
|
||
*/
|
||
static Scale9Sprite* create(const std::string& file, const Rect& rect);
|
||
|
||
/**
|
||
* Creates a 9-slice sprite with a texture file. The whole texture will be
|
||
* broken down into a 3×3 grid of equal blocks.
|
||
*
|
||
* @see initWithFile(const char *file)
|
||
* @param file A texture file name.
|
||
* @return A Scale9Sprite instance.
|
||
*/
|
||
static Scale9Sprite* create(const std::string& file);
|
||
|
||
/**
|
||
* Creates a 9-slice sprite with an sprite frame.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness interact.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @see initWithSpriteFrame(SpriteFrame *spriteFrame)
|
||
* @param spriteFrame A sprite frame pointer.
|
||
* @return A Scale9Sprite instance.
|
||
*/
|
||
static Scale9Sprite* createWithSpriteFrame(SpriteFrame* spriteFrame);
|
||
|
||
/**
|
||
* Creates a 9-slice sprite with an sprite frame and the centre of its zone.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness interact.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @see initWithSpriteFrame(SpriteFrame *spriteFrame, const Rect& capInsets)
|
||
* @param spriteFrame A sprite frame pointer.
|
||
* @param capInsets A delimitation zone.
|
||
* @return A Scale9Sprite instance.
|
||
*/
|
||
static Scale9Sprite* createWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets);
|
||
|
||
/**
|
||
* Creates a 9-slice sprite with an sprite frame name.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness interact.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @see initWithSpriteFrameName(const char *spriteFrameName)
|
||
* @param spriteFrameName A sprite frame name.
|
||
* @return A Scale9Sprite instance.
|
||
*/
|
||
static Scale9Sprite* createWithSpriteFrameName(const std::string& spriteFrameName);
|
||
|
||
/**
|
||
* Creates a 9-slice sprite with an sprite frame name and the centre of its zone.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness interact.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @see initWithSpriteFrameName(const char *spriteFrameName, const Rect& capInsets)
|
||
* @param spriteFrameName A sprite frame name.
|
||
* @param capInsets A delimitation zone.
|
||
* @return A Scale9Sprite instance.
|
||
*/
|
||
static Scale9Sprite* createWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets);
|
||
|
||
// overridden methods that takes different parameters
|
||
using Sprite::initWithFile;
|
||
using Sprite::initWithSpriteFrame;
|
||
using Sprite::initWithSpriteFrameName;
|
||
using Sprite::setSpriteFrame;
|
||
|
||
/**
|
||
* Initializes a 9-slice sprite with a texture file, a delimitation zone and
|
||
* with the specified cap insets.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness interact.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @param file The name of the texture file.
|
||
* @param rect The rectangle that describes the sub-part of the texture that
|
||
* is the whole image. If the shape is the whole texture, set this to the
|
||
* texture's full rect.
|
||
* @param capInsets The values to use for the cap insets.
|
||
* @return True if initialize success, false otherwise.
|
||
*/
|
||
virtual bool initWithFile(const std::string& file, const Rect& rect, const Rect& capInsets);
|
||
|
||
/**
|
||
* Initializes a 9-slice sprite with a texture file and with the specified cap
|
||
* insets.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness interact.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @param file The name of the texture file.
|
||
* @param capInsets The values to use for the cap insets.
|
||
* @return True if initializes success, false otherwise.
|
||
*/
|
||
virtual bool initWithFile(const Rect& capInsets, const std::string& file);
|
||
|
||
/**
|
||
* Initializes a 9-slice sprite with an sprite frame and with the specified
|
||
* cap insets.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness interact.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @param spriteFrame The sprite frame object.
|
||
* @param capInsets The values to use for the cap insets.
|
||
* @return True if initializes success, false otherwise.
|
||
*/
|
||
virtual bool initWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets);
|
||
|
||
/**
|
||
* Initializes a 9-slice sprite with an sprite frame name and with the specified
|
||
* cap insets.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness interact.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @param spriteFrameName The sprite frame name.
|
||
* @param capInsets The values to use for the cap insets.
|
||
* @return True if initializes success, false otherwise.
|
||
*/
|
||
virtual bool initWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets);
|
||
|
||
//override function
|
||
|
||
/**
|
||
* Initializes a 9-slice sprite with a texture file and a delimitation zone. The
|
||
* texture will be broken down into a 3×3 grid of equal blocks.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness interact.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @param file The name of the texture file.
|
||
* @param rect The rectangle that describes the sub-part of the texture that
|
||
* is the whole image. If the shape is the whole texture, set this to the
|
||
* texture's full rect.
|
||
* @return True if initializes success, false otherwise.
|
||
*/
|
||
virtual bool initWithFile(const std::string& file, const Rect& rect) override;
|
||
|
||
/**
|
||
* Initializes a 9-slice sprite with a texture file. The whole texture will be
|
||
* broken down into a 3×3 grid of equal blocks.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness interact.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @param file The name of the texture file.
|
||
* @return True if initializes success, false otherwise.
|
||
*/
|
||
virtual bool initWithFile(const std::string& file) override;
|
||
|
||
/**
|
||
* Initializes a 9-slice sprite with an sprite frame name.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness interact.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @param spriteFrameName The sprite frame name.
|
||
* @return True if initializes success, false otherwise.
|
||
*/
|
||
virtual bool initWithSpriteFrameName(const std::string& spriteFrameName) override;
|
||
|
||
virtual bool init() override;
|
||
|
||
/**
|
||
* @brief Initializes a 9-slice sprite with an sprite instance.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness interact.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @param sprite The sprite instance.
|
||
* @param rect A delimitation zone.
|
||
* @param rotated Whether the sprite is rotated or not.
|
||
* @param capInsets The values to use for the cap insets.
|
||
* @return True if initializes success, false otherwise.
|
||
*/
|
||
virtual bool init(Sprite* sprite, const Rect& rect, bool rotated, const Rect& capInsets);
|
||
|
||
/**
|
||
* @brief Initializes a 9-slice sprite with an sprite instance.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness interact.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @param sprite The sprite instance.
|
||
* @param rect A delimitation zone.
|
||
* @param capInsets The values to use for the cap insets.
|
||
* @return True if initializes success, false otherwise.
|
||
*/
|
||
virtual bool init(Sprite* sprite, const Rect& rect, const Rect& capInsets);
|
||
|
||
/**
|
||
* @brief Initializes a 9-slice sprite with an sprite instance.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness interact.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @param sprite The sprite instance.
|
||
* @param rect A delimitation zone.
|
||
* @param rotated Whether the sprite is rotated or not.
|
||
* @param offset The offset when slice the sprite.
|
||
* @param originalSize The original size of sprite.
|
||
* @param capInsets The values to use for the cap insets.
|
||
* @return True if initializes success, false otherwise.
|
||
*/
|
||
virtual bool init(Sprite* sprite,
|
||
const Rect& rect,
|
||
bool rotated,
|
||
const Vec2 &offset,
|
||
const Size &originalSize,
|
||
const Rect& capInsets);
|
||
|
||
/**
|
||
* @brief Initializes a 9-slice sprite with a sprite batchnode.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness interact.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @deprecated Use @see `init` instead.
|
||
* @param batchnode A batch node pointer.
|
||
* @param rect A delimitation zone.
|
||
* @param rotated Whether the sprite in batch node is rotated or not.
|
||
* @param capInsets The values to use for the cap insets.
|
||
* @return True if initializes success, false otherwise.
|
||
*/
|
||
CC_DEPRECATED(v3) virtual bool initWithBatchNode(SpriteBatchNode* batchnode,
|
||
const Rect& rect,
|
||
bool rotated,
|
||
const Rect& capInsets);
|
||
/**
|
||
* @brief Initializes a 9-slice sprite with a sprite batch node.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness interact.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @deprecated Use @see `init` instead.
|
||
* @param batchnode A batch node pointer.
|
||
* @param rect A delimitation zone.
|
||
* @param capInsets The values to use for the cap insets.
|
||
* @return True if initializes success, false otherwise.
|
||
*/
|
||
CC_DEPRECATED(v3) virtual bool initWithBatchNode(SpriteBatchNode* batchnode, const Rect& rect, const Rect& capInsets);
|
||
|
||
/**
|
||
* Creates and returns a new sprite object with the specified cap insets.
|
||
* You use this method to add cap insets to a sprite or to change the existing
|
||
* cap insets of a sprite. In both cases, you get back a new image and the
|
||
* original sprite remains untouched.
|
||
*
|
||
* @param capInsets The values to use for the cap insets.
|
||
* @return A Scale9Sprite instance.
|
||
*/
|
||
Scale9Sprite* resizableSpriteWithCapInsets(const Rect& capInsets) const;
|
||
|
||
|
||
/**
|
||
* @brief Update Scale9Sprite with a specified sprite.
|
||
*
|
||
* @param sprite A sprite pointer.
|
||
* @param rect A delimitation zone.
|
||
* @param rotated Whether the sprite is rotated or not.
|
||
* @param capInsets The Values to use for the cap insets.
|
||
* @return True if update success, false otherwise.
|
||
* @js NA
|
||
*/
|
||
virtual bool updateWithSprite(Sprite* sprite,
|
||
const Rect& rect,
|
||
bool rotated,
|
||
const Rect& capInsets);
|
||
|
||
/**
|
||
* @brief Update Scale9Sprite with a specified sprite.
|
||
*
|
||
* @param sprite A sprite pointer.
|
||
* @param rect A delimitation zone.
|
||
* @param rotated Whether the sprite is rotated or not.
|
||
* @param offset The offset when slice the sprite.
|
||
* @param originalSize The original size of the sprite.
|
||
* @param capInsets The Values to use for the cap insets.
|
||
* @return True if update success, false otherwise.
|
||
* @js NA
|
||
*/
|
||
virtual bool updateWithSprite(Sprite* sprite,
|
||
const Rect& rect,
|
||
bool rotated,
|
||
const Vec2 &offset,
|
||
const Size &originalSize,
|
||
const Rect& capInsets);
|
||
|
||
/**
|
||
* @brief Update Scale9Sprite with a specified sprite.
|
||
*
|
||
* @deprecated Use @see `updateWithSprite` instead.
|
||
* @param batchnode A sprite batch pointer.
|
||
* @param originalRect A delimitation zone.
|
||
* @param rotated Whether the sprite is rotated or not.
|
||
* @param capInsets The Values to use for the cap insets.
|
||
* @return True if update success, false otherwise.
|
||
*/
|
||
CC_DEPRECATED(v3) bool updateWithBatchNode(SpriteBatchNode* batchnode,
|
||
const Rect& originalRect,
|
||
bool rotated,
|
||
const Rect& capInsets);
|
||
|
||
|
||
/**
|
||
* @brief Change inner sprite's sprite frame.
|
||
*
|
||
* @param spriteFrame A sprite frame pointer.
|
||
* @param capInsets The values to use for the cap insets.
|
||
*/
|
||
virtual void setSpriteFrame(SpriteFrame * spriteFrame, const Rect& capInsets);
|
||
|
||
/**
|
||
* Change the state of 9-slice sprite.
|
||
* @see `State`
|
||
* @param state A enum value in State.
|
||
* @since v3.4
|
||
*/
|
||
void setState(State state);
|
||
|
||
/**
|
||
* Query the current bright state.
|
||
* @return @see `State`
|
||
* @since v3.7
|
||
*/
|
||
State getState() const;
|
||
|
||
/**
|
||
* @brief Query the sprite's original size.
|
||
*
|
||
* @return Sprite size.
|
||
*/
|
||
Size getOriginalSize() const;
|
||
|
||
/**
|
||
* @brief Change the preferred size of Scale9Sprite.
|
||
*
|
||
* @param size A delimitation zone.
|
||
*/
|
||
void setPreferredSize(const Size& size);
|
||
|
||
/**
|
||
* @brief Query the Scale9Sprite's preferred size.
|
||
*
|
||
* @return Scale9Sprite's preferred size.
|
||
*/
|
||
Size getPreferredSize() const;
|
||
|
||
/**
|
||
* @brief Change the left sprite's cap inset.
|
||
*
|
||
* @param leftInset The values to use for the cap inset.
|
||
*/
|
||
void setInsetLeft(float leftInset);
|
||
|
||
/**
|
||
* @brief Query the left sprite's cap inset.
|
||
*
|
||
* @return The left sprite's cap inset.
|
||
*/
|
||
float getInsetLeft() const;
|
||
|
||
/**
|
||
* @brief Change the top sprite's cap inset.
|
||
*
|
||
* @param topInset The values to use for the cap inset.
|
||
*/
|
||
void setInsetTop(float topInset);
|
||
|
||
/**
|
||
* @brief Query the top sprite's cap inset.
|
||
*
|
||
* @return The top sprite's cap inset.
|
||
*/
|
||
float getInsetTop() const;
|
||
|
||
/**
|
||
* @brief Change the right sprite's cap inset.
|
||
*
|
||
* @param rightInset The values to use for the cap inset.
|
||
*/
|
||
void setInsetRight(float rightInset);
|
||
|
||
/**
|
||
* @brief Query the right sprite's cap inset.
|
||
*
|
||
* @return The right sprite's cap inset.
|
||
*/
|
||
float getInsetRight() const;
|
||
|
||
/**
|
||
* @brief Change the bottom sprite's cap inset.
|
||
*
|
||
* @param bottomInset The values to use for the cap inset.
|
||
|
||
*/
|
||
void setInsetBottom(float bottomInset);
|
||
|
||
/**
|
||
* @brief Query the bottom sprite's cap inset.
|
||
*
|
||
* @return The bottom sprite's cap inset.
|
||
*/
|
||
float getInsetBottom() const;
|
||
|
||
/**
|
||
* @brief Toggle 9-slice feature.
|
||
* If Scale9Sprite is 9-slice disabled, the Scale9Sprite will rendered as a normal sprite.
|
||
* @warning: Don't use setScale9Enabled(false), use setRenderingType(RenderingType::SIMPLE) instead.
|
||
* The setScale9Enabled(false) is kept only for back back compatibility.
|
||
* @param enabled True to enable 9-slice, false otherwise.
|
||
* @js NA
|
||
*/
|
||
void setScale9Enabled(bool enabled);
|
||
|
||
/**
|
||
* @brief Query whether the Scale9Sprite is enable 9-slice or not.
|
||
*
|
||
* @return True if 9-slice is enabled, false otherwise.
|
||
* @js NA
|
||
*/
|
||
bool isScale9Enabled() const;
|
||
|
||
/// @} end of Children and Parent
|
||
|
||
/**
|
||
* @brief Get the original no 9-sliced sprite
|
||
*
|
||
* @return A sprite instance.
|
||
*/
|
||
Sprite* getSprite();
|
||
|
||
/**
|
||
* @brief copies self to copy
|
||
*/
|
||
void copyTo(Scale9Sprite* copy) const;
|
||
|
||
|
||
/**
|
||
* Set the slice sprite rendering type.
|
||
* When setting to SIMPLE, only 4 vertexes is used to rendering.
|
||
* otherwise 16 vertexes will be used to rendering.
|
||
* @see RenderingType
|
||
*/
|
||
void setRenderingType(RenderingType type);
|
||
|
||
/**
|
||
* Return the slice sprite rendering type.
|
||
*/
|
||
RenderingType getRenderingType() const;
|
||
|
||
/**
|
||
* Set the Cap Insets in Points using the untrimmed size as reference
|
||
*/
|
||
void setCapInsets(const Rect& insets);
|
||
/**
|
||
* Returns the Cap Insets
|
||
*/
|
||
Rect getCapInsets() const;
|
||
|
||
void resetRender();
|
||
|
||
protected:
|
||
void updateCapInset();
|
||
void setupSlice9(Texture2D* texture, const Rect& capInsets);
|
||
|
||
bool _isPatch9;
|
||
|
||
float _insetLeft;
|
||
float _insetRight;
|
||
float _insetTop;
|
||
float _insetBottom;
|
||
|
||
Scale9Sprite::State _brightState;
|
||
Scale9Sprite::RenderingType _renderingType;
|
||
};
|
||
|
||
}} //end of namespace
|
||
// end of ui group
|
||
/// @}
|
||
|
||
#endif /* defined(__cocos2d_libs__UIScale9Sprite__) */
|