mirror of https://github.com/axmolengine/axmol.git
133 lines
4.6 KiB
C++
133 lines
4.6 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.3
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*
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* Copyright (c) 2013-2015, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to use, install, execute and perform the Spine
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* Runtimes Software (the "Software") and derivative works solely for personal
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* or internal use. Without the written permission of Esoteric Software (see
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* Section 2 of the Spine Software License Agreement), you may not (a) modify,
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* translate, adapt or otherwise create derivative works, improvements of the
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* Software or develop new applications using the Software or (b) remove,
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* delete, alter or obscure any trademarks or any copyright, trademark, patent
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/SkeletonBatch.h>
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#include <spine/extension.h>
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#include <algorithm>
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USING_NS_CC;
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#define EVENT_AFTER_DRAW_RESET_POSITION "director_after_draw"
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using std::max;
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namespace spine {
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static SkeletonBatch* instance = nullptr;
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void SkeletonBatch::setBufferSize (int vertexCount) {
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if (instance) delete instance;
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instance = new SkeletonBatch(vertexCount);
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}
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SkeletonBatch* SkeletonBatch::getInstance () {
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if (!instance) instance = new SkeletonBatch(8192);
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return instance;
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}
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SkeletonBatch::SkeletonBatch (int capacity) :
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_capacity(capacity), _position(0)
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{
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_buffer = new V3F_C4B_T2F[capacity];
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_firstCommand = new Command();
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_command = _firstCommand;
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Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_AFTER_DRAW_RESET_POSITION, [this](EventCustom* eventCustom){
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this->update(0);
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});;
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}
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SkeletonBatch::~SkeletonBatch () {
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Director::getInstance()->getEventDispatcher()->removeCustomEventListeners(EVENT_AFTER_DRAW_RESET_POSITION);
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Command* command = _firstCommand;
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while (command) {
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Command* next = command->next;
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delete command;
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command = next;
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}
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delete [] _buffer;
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}
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void SkeletonBatch::update (float delta) {
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_position = 0;
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_command = _firstCommand;
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}
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void SkeletonBatch::addCommand (cocos2d::Renderer* renderer, float globalZOrder, GLuint textureID, GLProgramState* glProgramState,
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BlendFunc blendFunc, const TrianglesCommand::Triangles& triangles, const Mat4& transform, uint32_t transformFlags
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) {
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if (_position + triangles.vertCount > _capacity) {
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int newCapacity = max(_capacity + _capacity / 2, _position + triangles.vertCount);
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V3F_C4B_T2F* newBuffer = new V3F_C4B_T2F[newCapacity];
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memcpy(newBuffer, _buffer, _position);
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int newPosition = 0;
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Command* command = _firstCommand;
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while (newPosition < _position) {
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command->triangles->verts = newBuffer + newPosition;
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newPosition += command->triangles->vertCount;
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command = command->next;
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}
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delete [] _buffer;
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_buffer = newBuffer;
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_capacity = newCapacity;
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}
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memcpy(_buffer + _position, triangles.verts, sizeof(V3F_C4B_T2F) * triangles.vertCount);
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_command->triangles->verts = _buffer + _position;
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_position += triangles.vertCount;
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_command->triangles->vertCount = triangles.vertCount;
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_command->triangles->indexCount = triangles.indexCount;
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_command->triangles->indices = triangles.indices;
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_command->trianglesCommand->init(globalZOrder, textureID, glProgramState, blendFunc, *_command->triangles, transform, transformFlags);
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renderer->addCommand(_command->trianglesCommand);
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if (!_command->next) _command->next = new Command();
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_command = _command->next;
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}
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SkeletonBatch::Command::Command () :
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next(nullptr)
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{
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trianglesCommand = new TrianglesCommand();
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triangles = new TrianglesCommand::Triangles();
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}
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SkeletonBatch::Command::~Command () {
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delete triangles;
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delete trianglesCommand;
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}
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}
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