mirror of https://github.com/axmolengine/axmol.git
164 lines
4.0 KiB
C++
164 lines
4.0 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __UILAYER_H__
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#define __UILAYER_H__
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#include "cocos2d.h"
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#include "gui/UIRootWidget.h"
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#include "gui/UIInputManager.h"
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namespace gui {
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class UILayer : public cocos2d::Layer
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{
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public:
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/**
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* Default constructor
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* @js ctor
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*/
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UILayer();
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/**
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* Default destructor
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* @js NA
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* @lua NA
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*/
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virtual ~UILayer();
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/**
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* Allocates and initializes a widget.
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*/
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static UILayer *create(void);
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//initializes state of uilayer.
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virtual bool init() override;
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onEnter() override;
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onExit() override;
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virtual void onEnterTransitionDidFinish() override;
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/**
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* @js NA
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* @lua NA
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*/
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virtual bool onTouchBegan(cocos2d::Touch *pTouch, cocos2d::Event *pEvent);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onTouchMoved(cocos2d::Touch *pTouch, cocos2d::Event *pEvent);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onTouchEnded(cocos2d::Touch *pTouch, cocos2d::Event *pEvent);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onTouchCancelled(cocos2d::Touch *pTouch, cocos2d::Event *pEvent);
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/**
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* Add a widget to UILayer, for drawing.
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*
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* @param widget.
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*/
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void addWidget(UIWidget* widget);
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/**
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* Remove a widget from UILayer.
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*
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* @param widget.
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*
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* @param cleanup true if all running actions on all children widgets should be cleanup, false otherwise.
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*/
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void removeWidget(UIWidget* widget);
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/**
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* Sets whether the UILayer is visible
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*
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* The default value is true, a UILayer is default to visible
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*
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* @param visible true if the UILayer is visible, false if the UILayer is hidden.
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*/
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virtual void setVisible(bool visible) override;
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/**
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* Finds a widget whose tag is equal tag param from widget tree.
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*
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* @param tag.
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*/
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UIWidget* getWidgetByTag(int tag);
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/**
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* Seek a widget whose name is equal name param from widget tree.
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*
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* @param name.
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*/
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UIWidget* getWidgetByName(const char* name);
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/**
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* Gets UIInputManager.
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*
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* UIInputManager is the touch manager of UILayer.
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*
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* @return UIInputManager.
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* @js NA
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* @lua NA
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*/
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UIInputManager* getInputManager();
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/**
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* Remove and clean up all of UILayer's widget.
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*/
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virtual void clear();
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/**
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* Gets root widget of UILayer.
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*
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* @return UIRootWidget, "UIRootWidget" is the root widget of UILayer.
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*/
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UIRootWidget* getRootWidget();
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protected:
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UIRootWidget* _rootWidget;
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UIInputManager* _inputManager;
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};
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}
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#endif /* defined(__UILAYER_H__) */
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