.. |
2d
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Merge pull request #7056 from visiblelight/render_texture
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2014-06-16 10:44:30 +08:00 |
3d
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Merge remote-tracking branch 'cocos2d/v3' into normalized_position
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2014-06-04 09:19:22 -07:00 |
audio
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Merge pull request #6657 from asmodehn/asmo_newv3_cmake_win32
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2014-05-29 15:25:58 +08:00 |
base
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Merge pull request #7030 from Rumist/v3
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2014-06-12 16:16:13 +08:00 |
deprecated
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Point is no longer deprecated
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2014-05-18 15:12:48 -07:00 |
editor-support
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Merge remote-tracking branch 'cocos2d/v3' into normalized_position
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2014-06-04 09:19:22 -07:00 |
math
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Point is no longer deprecated
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2014-05-18 15:12:48 -07:00 |
network
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Merge pull request #6657 from asmodehn/asmo_newv3_cmake_win32
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2014-05-29 15:25:58 +08:00 |
physics
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closed #4944: fixed bug: physics engine crashes occasionally when remove bodies at physics contact callback.
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2014-05-21 16:07:49 +08:00 |
platform
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Optimize FPS control algorithm under Android.
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2014-06-16 16:05:40 +08:00 |
renderer
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Merge pull request #7049 from dabingnn/v3_fixDeleteTexture
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2014-06-13 15:26:16 +08:00 |
scripting/lua-bindings
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[AUTO]: updating luabinding automatically
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2014-06-16 02:49:38 +00:00 |
storage
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upgrade win32 projects for Visual Studio 2013 (solves Platform Toolset v100 not found).
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2014-05-07 17:41:04 +03:00 |
ui
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Fix the crash of cocostudio ui lua test cases and add some deprecated functions of Widget
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2014-06-10 11:30:39 +08:00 |
Android.mk
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fix other platform compile error
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2014-06-04 14:56:34 +08:00 |
CMakeLists.txt
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Squashed commit of the following:
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2014-05-18 14:49:16 -07:00 |
cocos2d-prefix.pch
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Squashed commit of the following:
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2014-05-16 14:36:00 -07:00 |
cocos2d.cpp
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update version
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2014-05-23 14:30:08 +08:00 |
cocos2d.h
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* Set COCOS2D_VERSION to 3.2.0
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2014-06-06 12:58:32 +03:00 |