mirror of https://github.com/axmolengine/axmol.git
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2022 Bytedance Inc.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "renderer/backend/PixelBufferDescriptor.h"
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#include "renderer/CCRenderCommand.h"
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#include "base/CCRefPtr.h"
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/**
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* @addtogroup renderer
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* @{
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*/
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NS_AX_BEGIN
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namespace backend
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{
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class TextureBackend;
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}
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/**
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Callback command is used to invoke a callback function when this command is
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executed. You can do some logic opertion in the callback, such as invoking
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renderer to set depth/stencil test. Don't suggest to invoke backen API in
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the callback function.
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*/
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class AX_DLL CallbackCommand : public RenderCommand
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{
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// only allow render to manage the callbackCommand
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friend class Renderer;
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CallbackCommand();
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~CallbackCommand(){};
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public:
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void init(float globalZOrder);
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void init(float globalZorder, const Mat4& transform, unsigned int);
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/**
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* @brief Reset the command state for reuse
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*
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*/
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void reset();
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/**
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Execute the render command and call callback functions.
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*/
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void execute();
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/**Callback function.*/
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std::function<void()> func;
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};
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NS_AX_END
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/**
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end of support group
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@}
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*/
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