axmol/core/renderer/backend/RenderPassDescriptor.h

80 lines
2.6 KiB
C++

/****************************************************************************
Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
https://axmolengine.github.io/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <array>
#include <vector>
#include "Macros.h"
#include "Types.h"
NS_AX_BACKEND_BEGIN
class TextureBackend;
/**
* @addtogroup _backend
* @{
*/
struct RenderPassFlags
{
/**
* bitmask indicating which buffers to clear at the beginning of a render pass.
* This implies discard.
*/
TargetBufferFlags clear;
/**
* bitmask indicating which buffers to discard at the beginning of a render pass.
* Discarded buffers have uninitialized content, they must be entirely drawn over or cleared.
*/
TargetBufferFlags discardStart;
/**
* bitmask indicating which buffers to discard at the end of a render pass.
* Discarded buffers' content becomes invalid, they must not be read from again.
*/
TargetBufferFlags discardEnd;
};
/**
* Store values about color, depth and stencil attachment.
*/
struct RenderPassDescriptor
{
RenderPassDescriptor& operator=(const RenderPassDescriptor& descriptor) = default;
bool operator==(const RenderPassDescriptor& descriptor) const;
float clearDepthValue = 0.f;
float clearStencilValue = 0.f;
std::array<float, 4> clearColorValue{{0.f, 0.f, 0.f, 0.f}}; // double-braces required in C++11
// Now, only clear flag used
RenderPassFlags flags{};
};
// end of _backend group
/// @}
NS_AX_BACKEND_END