axmol/core/renderer/backend/opengl
halx99 90f441441e For clang-format happy 2023-03-28 00:07:33 +08:00
..
BufferGL.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
BufferGL.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
CommandBufferGL.cpp Fix ci 2022-11-10 22:03:40 +08:00
CommandBufferGL.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
DepthStencilStateGL.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
DepthStencilStateGL.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
DeviceGL.cpp 馃敤Fix #887 2022-10-12 19:44:31 +08:00
DeviceGL.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
DeviceInfoGL.cpp Fix ci 2022-11-10 22:03:40 +08:00
DeviceInfoGL.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
MacrosGL.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
ProgramGL.cpp Fix memory leak 2022-10-20 20:18:32 +08:00
ProgramGL.h Fix memory leak 2022-10-20 20:18:32 +08:00
RenderPipelineGL.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
RenderPipelineGL.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
RenderTargetGL.cpp Migrate more macors 2022-07-16 10:43:05 +08:00
RenderTargetGL.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
ShaderModuleGL.cpp Improve code quality (stage1.Oct) (#916) 2022-10-13 21:44:42 +08:00
ShaderModuleGL.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
TextureGL.cpp For clang-format happy 2023-03-28 00:07:33 +08:00
TextureGL.h For clang-format happy 2023-03-28 00:07:33 +08:00
UtilsGL.cpp Media engine video texture (#1133) 2023-03-25 08:37:51 +08:00
UtilsGL.h Final migrate (#876) 2022-10-01 16:24:52 +08:00