mirror of https://github.com/axmolengine/axmol.git
29 lines
1017 B
C
29 lines
1017 B
C
#pragma once
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#include "imgui.h"
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struct GLFWwindow;
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typedef void (*ImGuiImplCocos2dxLoadFontFun)(void* userdata);
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/// ImGui glfw APIs
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IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForAx(GLFWwindow* window, bool install_callbacks);
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IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
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/// ImGui axmol render APIs
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IMGUI_IMPL_API void ImGui_ImplAx_Init();
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IMGUI_IMPL_API void ImGui_ImplAx_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplAx_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplAx_RenderDrawData(ImDrawData* draw_data);
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IMGUI_IMPL_API void ImGui_ImplAx_RenderPlatform();
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// Get FontTexture object ax::Texture2D*
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IMGUI_IMPL_API void ImGui_ImplAx_SetCustomFontLoader(ImGuiImplCocos2dxLoadFontFun fun, void* userdata);
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IMGUI_IMPL_API void* ImGui_ImplAx_GetFontsTexture();
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// Sets Device objects dirty
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IMGUI_IMPL_API void ImGui_ImplAx_SetDeviceObjectsDirty();
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// Set the required view resolution for the UI
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IMGUI_IMPL_API void ImGui_ImplAx_SetViewResolution(float width, float height);
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