axmol/extensions/fairygui/GLoader.h

111 lines
2.8 KiB
C++

#ifndef __GLOADER_H__
#define __GLOADER_H__
#include "cocos2d.h"
#include "FairyGUIMacros.h"
#include "GObject.h"
NS_FGUI_BEGIN
class GComponent;
class ActionMovieClip;
class FUISprite;
class GLoader : public GObject
{
public:
GLoader();
virtual ~GLoader();
CREATE_FUNC(GLoader);
const std::string& getURL() const { return _url; }
void setURL(const std::string& value);
virtual const std::string& getIcon() const override { return _url; }
virtual void setIcon(const std::string& value) override { setURL(value); }
ax::TextHAlignment getAlign() const { return _align; }
void setAlign(ax::TextHAlignment value);
ax::TextVAlignment getVerticalAlign() const { return _verticalAlign; }
void setVerticalAlign(ax::TextVAlignment value);
bool getAutoSize() const { return _autoSize; }
void setAutoSize(bool value);
LoaderFillType getFill() const { return _fill; }
void setFill(LoaderFillType value);
bool isShrinkOnly() const { return _shrinkOnly; }
void setShrinkOnly(bool value);
const ax::Size& getContentSize();
ax::Color3B getColor() const;
void setColor(const ax::Color3B& value);
bool isPlaying() const { return _playing; }
void setPlaying(bool value);
int getFrame() const;
void setFrame(int value);
FillMethod getFillMethod() const;
void setFillMethod(FillMethod value);
FillOrigin getFillOrigin() const;
void setFillOrigin(FillOrigin value);
bool isFillClockwise() const;
void setFillClockwise(bool value);
float getFillAmount() const;
void setFillAmount(float value);
GComponent* getComponent() const { return _content2; }
virtual ax::Value getProp(ObjectPropID propId) override;
virtual void setProp(ObjectPropID propId, const ax::Value& value) override;
protected:
virtual void handleInit() override;
virtual void handleSizeChanged() override;
virtual void handleGrayedChanged() override;
virtual void setup_beforeAdd(ByteBuffer* buffer, int beginPos) override;
virtual GObject* hitTest(const ax::Vec2 & worldPoint, const ax::Camera * camera) override;
virtual void loadExternal();
virtual void freeExternal(ax::SpriteFrame* spriteFrame);
void onExternalLoadSuccess(ax::SpriteFrame* spriteFrame);
void onExternalLoadFailed();
private:
void loadContent();
void loadFromPackage();
void clearContent();
void updateLayout();
void setErrorState();
void clearErrorState();
std::string _url;
ax::TextHAlignment _align;
ax::TextVAlignment _verticalAlign;
bool _autoSize;
LoaderFillType _fill;
bool _shrinkOnly;
bool _updatingLayout;
PackageItem* _contentItem;
int _contentStatus;
bool _playing;
int _frame;
FUISprite* _content;
GComponent* _content2;
ActionMovieClip* _playAction;
};
NS_FGUI_END
#endif