mirror of https://github.com/axmolengine/axmol.git
325 lines
9.3 KiB
C
325 lines
9.3 KiB
C
/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "chipmunk/chipmunk_private.h"
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#include "chipmunk/chipmunk_unsafe.h"
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cpPolyShape *
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cpPolyShapeAlloc(void)
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{
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return (cpPolyShape *)cpcalloc(1, sizeof(cpPolyShape));
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}
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static void
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cpPolyShapeDestroy(cpPolyShape *poly)
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{
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if(poly->count > CP_POLY_SHAPE_INLINE_ALLOC){
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cpfree(poly->planes);
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}
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}
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static cpBB
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cpPolyShapeCacheData(cpPolyShape *poly, cpTransform transform)
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{
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int count = poly->count;
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struct cpSplittingPlane *dst = poly->planes;
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struct cpSplittingPlane *src = dst + count;
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cpFloat l = (cpFloat)INFINITY, r = -(cpFloat)INFINITY;
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cpFloat b = (cpFloat)INFINITY, t = -(cpFloat)INFINITY;
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for(int i=0; i<count; i++){
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cpVect v = cpTransformPoint(transform, src[i].v0);
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cpVect n = cpTransformVect(transform, src[i].n);
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dst[i].v0 = v;
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dst[i].n = n;
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l = cpfmin(l, v.x);
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r = cpfmax(r, v.x);
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b = cpfmin(b, v.y);
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t = cpfmax(t, v.y);
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}
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cpFloat radius = poly->r;
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return (poly->shape.bb = cpBBNew(l - radius, b - radius, r + radius, t + radius));
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}
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static void
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cpPolyShapePointQuery(cpPolyShape *poly, cpVect p, cpPointQueryInfo *info){
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int count = poly->count;
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struct cpSplittingPlane *planes = poly->planes;
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cpFloat r = poly->r;
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cpVect v0 = planes[count - 1].v0;
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cpFloat minDist = INFINITY;
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cpVect closestPoint = cpvzero;
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cpVect closestNormal = cpvzero;
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cpBool outside = cpFalse;
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for(int i=0; i<count; i++){
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cpVect v1 = planes[i].v0;
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outside = outside || (cpvdot(planes[i].n, cpvsub(p,v1)) > 0.0f);
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cpVect closest = cpClosetPointOnSegment(p, v0, v1);
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cpFloat dist = cpvdist(p, closest);
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if(dist < minDist){
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minDist = dist;
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closestPoint = closest;
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closestNormal = planes[i].n;
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}
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v0 = v1;
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}
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cpFloat dist = (outside ? minDist : -minDist);
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cpVect g = cpvmult(cpvsub(p, closestPoint), 1.0f/dist);
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info->shape = (cpShape *)poly;
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info->point = cpvadd(closestPoint, cpvmult(g, r));
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info->distance = dist - r;
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// Use the normal of the closest segment if the distance is small.
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info->gradient = (minDist > MAGIC_EPSILON ? g : closestNormal);
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}
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static void
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cpPolyShapeSegmentQuery(cpPolyShape *poly, cpVect a, cpVect b, cpFloat r2, cpSegmentQueryInfo *info)
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{
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struct cpSplittingPlane *planes = poly->planes;
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int count = poly->count;
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cpFloat r = poly->r;
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cpFloat rsum = r + r2;
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for(int i=0; i<count; i++){
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cpVect n = planes[i].n;
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cpFloat an = cpvdot(a, n);
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cpFloat d = an - cpvdot(planes[i].v0, n) - rsum;
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if(d < 0.0f) continue;
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cpFloat bn = cpvdot(b, n);
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// Avoid divide by zero. (d is always positive)
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cpFloat t = d/cpfmax(an - bn, CPFLOAT_MIN);
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if(t < 0.0f || 1.0f < t) continue;
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cpVect point = cpvlerp(a, b, t);
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cpFloat dt = cpvcross(n, point);
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cpFloat dtMin = cpvcross(n, planes[(i - 1 + count)%count].v0);
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cpFloat dtMax = cpvcross(n, planes[i].v0);
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if(dtMin <= dt && dt <= dtMax){
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info->shape = (cpShape *)poly;
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info->point = cpvsub(cpvlerp(a, b, t), cpvmult(n, r2));
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info->normal = n;
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info->alpha = t;
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}
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}
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// Also check against the beveled vertexes.
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if(rsum > 0.0f){
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for(int i=0; i<count; i++){
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cpSegmentQueryInfo circle_info = {NULL, b, cpvzero, 1.0f};
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CircleSegmentQuery(&poly->shape, planes[i].v0, r, a, b, r2, &circle_info);
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if(circle_info.alpha < info->alpha) (*info) = circle_info;
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}
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}
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}
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static void
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SetVerts(cpPolyShape *poly, int count, const cpVect *verts)
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{
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poly->count = count;
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if(count <= CP_POLY_SHAPE_INLINE_ALLOC){
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poly->planes = poly->_planes;
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} else {
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poly->planes = (struct cpSplittingPlane *)cpcalloc(2*count, sizeof(struct cpSplittingPlane));
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}
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for(int i=0; i<count; i++){
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cpVect a = verts[(i - 1 + count)%count];
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cpVect b = verts[i];
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cpVect n = cpvnormalize(cpvrperp(cpvsub(b, a)));
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poly->planes[i + count].v0 = b;
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poly->planes[i + count].n = n;
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}
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}
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static struct cpShapeMassInfo
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cpPolyShapeMassInfo(cpFloat mass, int count, const cpVect *verts, cpFloat radius)
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{
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// TODO moment is approximate due to radius.
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cpVect centroid = cpCentroidForPoly(count, verts);
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struct cpShapeMassInfo info = {
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mass, cpMomentForPoly(1.0f, count, verts, cpvneg(centroid), radius),
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centroid,
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cpAreaForPoly(count, verts, radius),
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};
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return info;
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}
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static const cpShapeClass polyClass = {
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CP_POLY_SHAPE,
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(cpShapeCacheDataImpl)cpPolyShapeCacheData,
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(cpShapeDestroyImpl)cpPolyShapeDestroy,
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(cpShapePointQueryImpl)cpPolyShapePointQuery,
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(cpShapeSegmentQueryImpl)cpPolyShapeSegmentQuery,
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};
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cpPolyShape *
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cpPolyShapeInit(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius)
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{
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cpVect *hullVerts = (cpVect *)alloca(count*sizeof(cpVect));
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// Transform the verts before building the hull in case of a negative scale.
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for(int i=0; i<count; i++) hullVerts[i] = cpTransformPoint(transform, verts[i]);
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unsigned int hullCount = cpConvexHull(count, hullVerts, hullVerts, NULL, 0.0);
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return cpPolyShapeInitRaw(poly, body, hullCount, hullVerts, radius);
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}
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cpPolyShape *
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cpPolyShapeInitRaw(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpFloat radius)
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{
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cpShapeInit((cpShape *)poly, &polyClass, body, cpPolyShapeMassInfo(0.0f, count, verts, radius));
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SetVerts(poly, count, verts);
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poly->r = radius;
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return poly;
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}
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cpShape *
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cpPolyShapeNew(cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius)
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{
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return (cpShape *)cpPolyShapeInit(cpPolyShapeAlloc(), body, count, verts, transform, radius);
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}
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cpShape *
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cpPolyShapeNewRaw(cpBody *body, int count, const cpVect *verts, cpFloat radius)
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{
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return (cpShape *)cpPolyShapeInitRaw(cpPolyShapeAlloc(), body, count, verts, radius);
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}
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cpPolyShape *
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cpBoxShapeInit(cpPolyShape *poly, cpBody *body, cpFloat width, cpFloat height, cpFloat radius)
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{
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cpFloat hw = width/2.0f;
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cpFloat hh = height/2.0f;
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return cpBoxShapeInit2(poly, body, cpBBNew(-hw, -hh, hw, hh), radius);
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}
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cpPolyShape *
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cpBoxShapeInit2(cpPolyShape *poly, cpBody *body, cpBB box, cpFloat radius)
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{
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cpVect verts[] = {
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cpv(box.r, box.b),
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cpv(box.r, box.t),
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cpv(box.l, box.t),
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cpv(box.l, box.b),
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};
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return cpPolyShapeInitRaw(poly, body, 4, verts, radius);
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}
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cpShape *
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cpBoxShapeNew(cpBody *body, cpFloat width, cpFloat height, cpFloat radius)
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{
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return (cpShape *)cpBoxShapeInit(cpPolyShapeAlloc(), body, width, height, radius);
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}
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cpShape *
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cpBoxShapeNew2(cpBody *body, cpBB box, cpFloat radius)
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{
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return (cpShape *)cpBoxShapeInit2(cpPolyShapeAlloc(), body, box, radius);
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}
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int
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cpPolyShapeGetCount(const cpShape *shape)
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{
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cpAssertHard(shape->klass == &polyClass, "Shape is not a poly shape.");
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return ((cpPolyShape *)shape)->count;
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}
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cpVect
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cpPolyShapeGetVert(const cpShape *shape, int i)
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{
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cpAssertHard(shape->klass == &polyClass, "Shape is not a poly shape.");
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int count = cpPolyShapeGetCount(shape);
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cpAssertHard(0 <= i && i < count, "Index out of range.");
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return ((cpPolyShape *)shape)->planes[i + count].v0;
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}
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cpFloat
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cpPolyShapeGetRadius(const cpShape *shape)
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{
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cpAssertHard(shape->klass == &polyClass, "Shape is not a poly shape.");
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return ((cpPolyShape *)shape)->r;
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}
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// Unsafe API (chipmunk_unsafe.h)
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void
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cpPolyShapeSetVerts(cpShape *shape, int count, cpVect *verts, cpTransform transform)
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{
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cpVect *hullVerts = (cpVect *)alloca(count*sizeof(cpVect));
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// Transform the verts before building the hull in case of a negative scale.
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for(int i=0; i<count; i++) hullVerts[i] = cpTransformPoint(transform, verts[i]);
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unsigned int hullCount = cpConvexHull(count, hullVerts, hullVerts, NULL, 0.0);
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cpPolyShapeSetVertsRaw(shape, hullCount, hullVerts);
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}
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void
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cpPolyShapeSetVertsRaw(cpShape *shape, int count, cpVect *verts)
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{
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cpAssertHard(shape->klass == &polyClass, "Shape is not a poly shape.");
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cpPolyShape *poly = (cpPolyShape *)shape;
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cpPolyShapeDestroy(poly);
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SetVerts(poly, count, verts);
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cpFloat mass = shape->massInfo.m;
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shape->massInfo = cpPolyShapeMassInfo(shape->massInfo.m, count, verts, poly->r);
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if(mass > 0.0f) cpBodyAccumulateMassFromShapes(shape->body);
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}
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void
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cpPolyShapeSetRadius(cpShape *shape, cpFloat radius)
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{
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cpAssertHard(shape->klass == &polyClass, "Shape is not a poly shape.");
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cpPolyShape *poly = (cpPolyShape *)shape;
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poly->r = radius;
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// TODO radius is not handled by moment/area
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// cpFloat mass = shape->massInfo.m;
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// shape->massInfo = cpPolyShapeMassInfo(shape->massInfo.m, poly->count, poly->verts, poly->r);
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// if(mass > 0.0f) cpBodyAccumulateMassFromShapes(shape->body);
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}
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