axmol/cocos/editor-support/cocosbuilder/CCLayerLoader.cpp

33 lines
1.2 KiB
C++

#include "CCLayerLoader.h"
using namespace cocos2d;
#define PROPERTY_TOUCH_ENABLED "isTouchEnabled"
#define PROPERTY_ACCELEROMETER_ENABLED "isAccelerometerEnabled"
#define PROPERTY_MOUSE_ENABLED "isMouseEnabled"
#define PROPERTY_KEYBOARD_ENABLED "isKeyboardEnabled"
using namespace cocos2d;
namespace cocosbuilder {
void LayerLoader::onHandlePropTypeCheck(Node * pNode, Node * pParent, const char * pPropertyName, bool pCheck, CCBReader * ccbReader) {
if(strcmp(pPropertyName, PROPERTY_TOUCH_ENABLED) == 0) {
// FIXME: ((Layer *)pNode)->setTouchEnabled(pCheck);
} else if(strcmp(pPropertyName, PROPERTY_ACCELEROMETER_ENABLED) == 0) {
// FIXME: ((Layer *)pNode)->setAccelerometerEnabled(pCheck);
} else if(strcmp(pPropertyName, PROPERTY_MOUSE_ENABLED) == 0) {
// TODO XXX
CCLOG("The property '%s' is not supported!", PROPERTY_MOUSE_ENABLED);
} else if(strcmp(pPropertyName, PROPERTY_KEYBOARD_ENABLED) == 0) {
// TODO XXX
CCLOG("The property '%s' is not supported!", PROPERTY_KEYBOARD_ENABLED);
// This comes closest: ((Layer *)pNode)->setKeypadEnabled(pCheck);
} else {
NodeLoader::onHandlePropTypeCheck(pNode, pParent, pPropertyName, pCheck, ccbReader);
}
}
}