axmol/samples/Cpp/TestCpp/Classes/NodeTest/NodeTest.cpp

1063 lines
27 KiB
C++

#include "NodeTest.h"
#include "../testResource.h"
enum
{
kTagSprite1 = 1,
kTagSprite2 = 2,
kTagSprite3 = 3,
kTagSlider,
};
Layer* nextCocosNodeAction();
Layer* backCocosNodeAction();
Layer* restartCocosNodeAction();
//------------------------------------------------------------------
//
// TestCocosNodeDemo
//
//------------------------------------------------------------------
static int sceneIdx = -1;
static std::function<Layer*()> createFunctions[] =
{
CL(CameraTest1),
CL(CameraTest2),
CL(CameraCenterTest),
CL(Test2),
CL(Test4),
CL(Test5),
CL(Test6),
CL(StressTest1),
CL(StressTest2),
CL(NodeToWorld),
CL(NodeToWorld3D),
CL(SchedulerTest1),
CL(CameraOrbitTest),
CL(CameraZoomTest),
CL(ConvertToNode),
CL(NodeOpaqueTest),
CL(NodeNonOpaqueTest),
};
#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
Layer* nextCocosNodeAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
return createFunctions[sceneIdx]();
}
Layer* backCocosNodeAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
return createFunctions[sceneIdx]();
}
Layer* restartCocosNodeAction()
{
return createFunctions[sceneIdx]();
}
TestCocosNodeDemo::TestCocosNodeDemo(void)
{
}
TestCocosNodeDemo::~TestCocosNodeDemo(void)
{
}
std::string TestCocosNodeDemo::title() const
{
return "No title";
}
std::string TestCocosNodeDemo::subtitle() const
{
return "";
}
void TestCocosNodeDemo::onEnter()
{
BaseTest::onEnter();
}
void TestCocosNodeDemo::restartCallback(Object* sender)
{
auto s = new CocosNodeTestScene();//CCScene::create();
s->addChild(restartCocosNodeAction());
Director::getInstance()->replaceScene(s);
s->release();
}
void TestCocosNodeDemo::nextCallback(Object* sender)
{
auto s = new CocosNodeTestScene();//CCScene::create();
s->addChild( nextCocosNodeAction() );
Director::getInstance()->replaceScene(s);
s->release();
}
void TestCocosNodeDemo::backCallback(Object* sender)
{
auto s = new CocosNodeTestScene();//CCScene::create();
s->addChild( backCocosNodeAction() );
Director::getInstance()->replaceScene(s);
s->release();
}
//------------------------------------------------------------------
//
// Test2
//
//------------------------------------------------------------------
void Test2::onEnter()
{
TestCocosNodeDemo::onEnter();
auto s = Director::getInstance()->getWinSize();
auto sp1 = Sprite::create(s_pathSister1);
auto sp2 = Sprite::create(s_pathSister2);
auto sp3 = Sprite::create(s_pathSister1);
auto sp4 = Sprite::create(s_pathSister2);
sp1->setPosition(Point(100, s.height /2 ));
sp2->setPosition(Point(380, s.height /2 ));
addChild(sp1);
addChild(sp2);
sp3->setScale(0.25f);
sp4->setScale(0.25f);
sp1->addChild(sp3);
sp2->addChild(sp4);
auto a1 = RotateBy::create(2, 360);
auto a2 = ScaleBy::create(2, 2);
auto action1 = RepeatForever::create( Sequence::create(a1, a2, a2->reverse(), NULL) );
auto action2 = RepeatForever::create( Sequence::create(
a1->clone(),
a2->clone(),
a2->reverse(),
NULL)
);
sp2->setAnchorPoint(Point(0,0));
sp1->runAction(action1);
sp2->runAction(action2);
}
std::string Test2::title() const
{
return "anchorPoint and children";
}
//------------------------------------------------------------------
//
// Test4
//
//------------------------------------------------------------------
#define SID_DELAY2 1
#define SID_DELAY4 2
Test4::Test4()
{
auto sp1 = Sprite::create(s_pathSister1);
auto sp2 = Sprite::create(s_pathSister2);
sp1->setPosition( Point(100,160) );
sp2->setPosition( Point(380,160) );
addChild(sp1, 0, 2);
addChild(sp2, 0, 3);
schedule( schedule_selector(Test4::delay2), 2.0f);
schedule( schedule_selector(Test4::delay4), 4.0f);
}
void Test4::delay2(float dt)
{
auto node = static_cast<Sprite*>(getChildByTag(2));
auto action1 = RotateBy::create(1, 360);
node->runAction(action1);
}
void Test4::delay4(float dt)
{
unschedule(schedule_selector(Test4::delay4));
removeChildByTag(3, false);
}
std::string Test4::title() const
{
return "tags";
}
//------------------------------------------------------------------
//
// Test5
//
//------------------------------------------------------------------
Test5::Test5()
{
auto sp1 = Sprite::create(s_pathSister1);
auto sp2 = Sprite::create(s_pathSister2);
sp1->setPosition(Point(100,160));
sp2->setPosition(Point(380,160));
auto rot = RotateBy::create(2, 360);
auto rot_back = rot->reverse();
auto forever = RepeatForever::create(Sequence::create(rot, rot_back, NULL));
auto forever2 = forever->clone();
forever->setTag(101);
forever2->setTag(102);
addChild(sp1, 0, kTagSprite1);
addChild(sp2, 0, kTagSprite2);
sp1->runAction(forever);
sp2->runAction(forever2);
schedule( schedule_selector(Test5::addAndRemove), 2.0f);
}
void Test5::addAndRemove(float dt)
{
auto sp1 = getChildByTag(kTagSprite1);
auto sp2 = getChildByTag(kTagSprite2);
sp1->retain();
sp2->retain();
removeChild(sp1, false);
removeChild(sp2, true);
addChild(sp1, 0, kTagSprite1);
addChild(sp2, 0, kTagSprite2);
sp1->release();
sp2->release();
}
std::string Test5::title() const
{
return "remove and cleanup";
}
//------------------------------------------------------------------
//
// Test6
//
//------------------------------------------------------------------
Test6::Test6()
{
auto sp1 = Sprite::create(s_pathSister1);
auto sp11 = Sprite::create(s_pathSister1);
auto sp2 = Sprite::create(s_pathSister2);
auto sp21 = Sprite::create(s_pathSister2);
sp1->setPosition(Point(100,160));
sp2->setPosition(Point(380,160));
auto rot = RotateBy::create(2, 360);
auto rot_back = rot->reverse();
auto forever1 = RepeatForever::create(Sequence::create(rot, rot_back, NULL));
auto forever11 = forever1->clone();
auto forever2 = forever1->clone();
auto forever21 = forever1->clone();
addChild(sp1, 0, kTagSprite1);
sp1->addChild(sp11);
addChild(sp2, 0, kTagSprite2);
sp2->addChild(sp21);
sp1->runAction(forever1);
sp11->runAction(forever11);
sp2->runAction(forever2);
sp21->runAction(forever21);
schedule( schedule_selector(Test6::addAndRemove), 2.0f);
}
void Test6::addAndRemove(float dt)
{
auto sp1 = getChildByTag(kTagSprite1);
auto sp2 = getChildByTag(kTagSprite2);
sp1->retain();
sp2->retain();
removeChild(sp1, false);
removeChild(sp2, true);
addChild(sp1, 0, kTagSprite1);
addChild(sp2, 0, kTagSprite2);
sp1->release();
sp2->release();
}
std::string Test6::title() const
{
return "remove/cleanup with children";
}
//------------------------------------------------------------------
//
// StressTest1
//
//------------------------------------------------------------------
StressTest1::StressTest1()
{
auto s = Director::getInstance()->getWinSize();
auto sp1 = Sprite::create(s_pathSister1);
addChild(sp1, 0, kTagSprite1);
sp1->setPosition( Point(s.width/2, s.height/2) );
schedule( schedule_selector(StressTest1::shouldNotCrash), 1.0f);
}
void StressTest1::shouldNotCrash(float dt)
{
unschedule(schedule_selector(StressTest1::shouldNotCrash));
auto s = Director::getInstance()->getWinSize();
// if the node has timers, it crashes
auto explosion = ParticleSun::create();
explosion->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/fire.png"));
// if it doesn't, it works Ok.
// auto explosion = [Sprite create:@"grossinis_sister2.png");
explosion->setPosition( Point(s.width/2, s.height/2) );
runAction( Sequence::create(
RotateBy::create(2, 360),
CallFuncN::create(CC_CALLBACK_1(StressTest1::removeMe, this)),
NULL) );
addChild(explosion);
}
// remove
void StressTest1::removeMe(Node* node)
{
getParent()->removeChild(node, true);
nextCallback(this);
}
std::string StressTest1::title() const
{
return "stress test #1: no crashes";
}
//------------------------------------------------------------------
//
// StressTest2
//
//------------------------------------------------------------------
StressTest2::StressTest2()
{
auto s = Director::getInstance()->getWinSize();
auto sublayer = Layer::create();
auto sp1 = Sprite::create(s_pathSister1);
sp1->setPosition( Point(80, s.height/2) );
auto move = MoveBy::create(3, Point(350,0));
auto move_ease_inout3 = EaseInOut::create(move->clone(), 2.0f);
auto move_ease_inout_back3 = move_ease_inout3->reverse();
auto seq3 = Sequence::create( move_ease_inout3, move_ease_inout_back3, NULL);
sp1->runAction( RepeatForever::create(seq3) );
sublayer->addChild(sp1, 1);
auto fire = ParticleFire::create();
fire->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/fire.png"));
fire->setPosition( Point(80, s.height/2-50) );
auto copy_seq3 = seq3->clone();
fire->runAction( RepeatForever::create(copy_seq3) );
sublayer->addChild(fire, 2);
schedule(schedule_selector(StressTest2::shouldNotLeak), 6.0f);
addChild(sublayer, 0, kTagSprite1);
}
void StressTest2::shouldNotLeak(float dt)
{
unschedule( schedule_selector(StressTest2::shouldNotLeak) );
auto sublayer = static_cast<Layer*>( getChildByTag(kTagSprite1) );
sublayer->removeAllChildrenWithCleanup(true);
}
std::string StressTest2::title() const
{
return "stress test #2: no leaks";
}
//------------------------------------------------------------------
//
// SchedulerTest1
//
//------------------------------------------------------------------
SchedulerTest1::SchedulerTest1()
{
auto layer = Layer::create();
//CCLOG("retain count after init is %d", layer->retainCount()); // 1
addChild(layer, 0);
//CCLOG("retain count after addChild is %d", layer->retainCount()); // 2
layer->schedule( schedule_selector(SchedulerTest1::doSomething) );
//CCLOG("retain count after schedule is %d", layer->retainCount()); // 3 : (object-c viersion), but win32 version is still 2, because Timer class don't save target.
layer->unschedule(schedule_selector(SchedulerTest1::doSomething));
//CCLOG("retain count after unschedule is %d", layer->retainCount()); // STILL 3! (win32 is '2')
}
void SchedulerTest1::doSomething(float dt)
{
}
std::string SchedulerTest1::title() const
{
return "cocosnode scheduler test #1";
}
//------------------------------------------------------------------
//
// NodeToWorld
//
//------------------------------------------------------------------
NodeToWorld::NodeToWorld()
{
//
// This code tests that nodeToParent works OK:
// - It tests different anchor Points
// - It tests different children anchor points
auto back = Sprite::create(s_back3);
addChild( back, -10);
back->setAnchorPoint( Point(0,0) );
auto backSize = back->getContentSize();
auto item = MenuItemImage::create(s_PlayNormal, s_PlaySelect);
auto menu = Menu::create(item, NULL);
menu->alignItemsVertically();
menu->setPosition( Point(backSize.width/2, backSize.height/2));
back->addChild(menu);
auto rot = RotateBy::create(5, 360);
auto fe = RepeatForever::create( rot);
item->runAction( fe );
auto move = MoveBy::create(3, Point(200,0));
auto move_back = move->reverse();
auto seq = Sequence::create( move, move_back, NULL);
auto fe2 = RepeatForever::create(seq);
back->runAction(fe2);
}
std::string NodeToWorld::title() const
{
return "nodeToParent transform";
}
//------------------------------------------------------------------
//
// NodeToWorld3D
//
//------------------------------------------------------------------
NodeToWorld3D::NodeToWorld3D()
{
//
// This code tests that nodeToParent works OK:
// - It tests different anchor Points
// - It tests different children anchor points
Size s = Director::getInstance()->getWinSize();
auto parent = Node::create();
parent->setContentSize(s);
parent->setAnchorPoint(Point(0.5, 0.5));
parent->setPosition(s.width/2, s.height/2);
this->addChild(parent);
auto back = Sprite::create(s_back3);
parent->addChild( back, -10);
back->setAnchorPoint( Point(0,0) );
auto backSize = back->getContentSize();
auto item = MenuItemImage::create(s_PlayNormal, s_PlaySelect);
auto menu = Menu::create(item, NULL);
menu->alignItemsVertically();
menu->setPosition( Point(backSize.width/2, backSize.height/2));
back->addChild(menu);
auto rot = RotateBy::create(5, 360);
auto fe = RepeatForever::create( rot);
item->runAction( fe );
auto move = MoveBy::create(3, Point(200,0));
auto move_back = move->reverse();
auto seq = Sequence::create( move, move_back, NULL);
auto fe2 = RepeatForever::create(seq);
back->runAction(fe2);
auto orbit = OrbitCamera::create(10, 0, 1, 0, 360, 0, 90);
parent->runAction(orbit);
}
std::string NodeToWorld3D::title() const
{
return "nodeToParent transform in 3D";
}
//------------------------------------------------------------------
//
// CameraOrbitTest
//
//------------------------------------------------------------------
void CameraOrbitTest::onEnter()
{
TestCocosNodeDemo::onEnter();
Director::getInstance()->setProjection(Director::Projection::_3D);
}
void CameraOrbitTest::onExit()
{
Director::getInstance()->setProjection(Director::Projection::_2D);
TestCocosNodeDemo::onExit();
}
CameraOrbitTest::CameraOrbitTest()
{
auto s = Director::getInstance()->getWinSize();
auto p = Sprite::create(s_back3);
addChild( p, 0);
p->setPosition( Point(s.width/2, s.height/2) );
p->setOpacity( 128 );
Sprite* sprite;
OrbitCamera* orbit;
Size ss;
// LEFT
s = p->getContentSize();
sprite = Sprite::create(s_pathGrossini);
sprite->setScale(0.5f);
p->addChild(sprite, 0);
sprite->setPosition( Point(s.width/4*1, s.height/2) );
orbit = OrbitCamera::create(2, 1, 0, 0, 360, 0, 0);
sprite->runAction( RepeatForever::create( orbit ) );
// CENTER
sprite = Sprite::create(s_pathGrossini);
sprite->setScale( 1.0f );
p->addChild(sprite, 0);
sprite->setPosition( Point(s.width/4*2, s.height/2) );
orbit = OrbitCamera::create(2, 1, 0, 0, 360, 45, 0);
sprite->runAction( RepeatForever::create( orbit ) );
// RIGHT
sprite = Sprite::create(s_pathGrossini);
sprite->setScale( 2.0f );
p->addChild(sprite, 0);
sprite->setPosition( Point(s.width/4*3, s.height/2) );
ss = sprite->getContentSize();
orbit = OrbitCamera::create(2, 1, 0, 0, 360, 90, -45),
sprite->runAction( RepeatForever::create(orbit) );
// PARENT
orbit = OrbitCamera::create(10, 1, 0, 0, 360, 0, 90);
p->runAction( RepeatForever::create( orbit ) );
setScale( 1 );
}
std::string CameraOrbitTest::title() const
{
return "Camera Orbit test";
}
//------------------------------------------------------------------
//
// CameraZoomTest
//
//------------------------------------------------------------------
void CameraZoomTest::onEnter()
{
TestCocosNodeDemo::onEnter();
Director::getInstance()->setProjection(Director::Projection::_3D);
}
void CameraZoomTest::onExit()
{
Director::getInstance()->setProjection(Director::Projection::_2D);
TestCocosNodeDemo::onExit();
}
CameraZoomTest::CameraZoomTest()
{
auto s = Director::getInstance()->getWinSize();
Sprite *sprite;
// Camera *cam;
// LEFT
sprite = Sprite::create(s_pathGrossini);
addChild( sprite, 0);
sprite->setPosition( Point(s.width/4*1, s.height/2) );
// cam = sprite->getCamera();
// cam->setEye(0, 0, 415/2);
// cam->setCenter(0, 0, 0);
// CENTER
sprite = Sprite::create(s_pathGrossini);
addChild( sprite, 0, 40);
sprite->setPosition(Point(s.width/4*2, s.height/2));
// RIGHT
sprite = Sprite::create(s_pathGrossini);
addChild( sprite, 0, 20);
sprite->setPosition(Point(s.width/4*3, s.height/2));
_z = 0;
scheduleUpdate();
}
void CameraZoomTest::update(float dt)
{
Node *sprite;
// Camera *cam;
_z += dt * 100;
sprite = getChildByTag(20);
// cam = sprite->getCamera();
// cam->setEye(0, 0, _z);
sprite = getChildByTag(40);
// cam = sprite->getCamera();
// cam->setEye(0, 0, -_z);
}
std::string CameraZoomTest::title() const
{
return "Camera Zoom test";
}
//------------------------------------------------------------------
//
// CameraCenterTest
//
//------------------------------------------------------------------
CameraCenterTest::CameraCenterTest()
{
auto s = Director::getInstance()->getWinSize();
Sprite *sprite;
OrbitCamera *orbit;
// LEFT-TOP
sprite = Sprite::create("Images/white-512x512.png");
addChild( sprite, 0);
sprite->setPosition(Point(s.width/5*1, s.height/5*1));
sprite->setColor(Color3B::RED);
sprite->setTextureRect(Rect(0, 0, 120, 50));
orbit = OrbitCamera::create(10, 1, 0, 0, 360, 0, 0);
sprite->runAction(RepeatForever::create( orbit ));
// [sprite setAnchorPoint: Point(0,1));
// LEFT-BOTTOM
sprite = Sprite::create("Images/white-512x512.png");
addChild( sprite, 0, 40);
sprite->setPosition(Point(s.width/5*1, s.height/5*4));
sprite->setColor(Color3B::BLUE);
sprite->setTextureRect(Rect(0, 0, 120, 50));
orbit = OrbitCamera::create(10, 1, 0, 0, 360, 0, 0);
sprite->runAction(RepeatForever::create( orbit ));
// RIGHT-TOP
sprite = Sprite::create("Images/white-512x512.png");
addChild( sprite, 0);
sprite->setPosition(Point(s.width/5*4, s.height/5*1));
sprite->setColor(Color3B::YELLOW);
sprite->setTextureRect(Rect(0, 0, 120, 50));
orbit = OrbitCamera::create(10, 1, 0, 0, 360, 0, 0);
sprite->runAction(RepeatForever::create( orbit) );
// RIGHT-BOTTOM
sprite = Sprite::create("Images/white-512x512.png");
addChild( sprite, 0, 40);
sprite->setPosition(Point(s.width/5*4, s.height/5*4));
sprite->setColor(Color3B::GREEN);
sprite->setTextureRect(Rect(0, 0, 120, 50));
orbit = OrbitCamera::create(10, 1, 0, 0, 360, 0, 0);
sprite->runAction( RepeatForever::create( orbit ) );
// CENTER
sprite = Sprite::create("Images/white-512x512.png");
addChild( sprite, 0, 40);
sprite->setPosition(Point(s.width/2, s.height/2));
sprite->setColor(Color3B::WHITE);
sprite->setTextureRect(Rect(0, 0, 120, 50));
orbit = OrbitCamera::create(10, 1, 0, 0, 360, 0, 0);
sprite->runAction(RepeatForever::create( orbit ) );
}
std::string CameraCenterTest::title() const
{
return "Camera Center test";
}
std::string CameraCenterTest::subtitle() const
{
return "Sprites should rotate at the same speed";
}
//------------------------------------------------------------------
//
// ConvertToNode
//
//------------------------------------------------------------------
ConvertToNode::ConvertToNode()
{
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesEnded = CC_CALLBACK_2(ConvertToNode::onTouchesEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
auto s = Director::getInstance()->getWinSize();
auto rotate = RotateBy::create(10, 360);
auto action = RepeatForever::create(rotate);
for(int i = 0; i < 3; i++)
{
auto sprite = Sprite::create("Images/grossini.png");
sprite->setPosition(Point( s.width/4*(i+1), s.height/2));
auto point = Sprite::create("Images/r1.png");
point->setScale(0.25f);
point->setPosition(sprite->getPosition());
addChild(point, 10, 100 + i);
switch(i)
{
case 0:
sprite->setAnchorPoint(Point::ZERO);
break;
case 1:
sprite->setAnchorPoint(Point(0.5f, 0.5f));
break;
case 2:
sprite->setAnchorPoint(Point(1,1));
break;
}
point->setPosition(sprite->getPosition());
sprite->runAction( action->clone() );
addChild(sprite, i);
}
}
void ConvertToNode::onTouchesEnded(const std::vector<Touch*>& touches, Event *event)
{
for( auto& touch : touches)
{
auto location = touch->getLocation();
for( int i = 0; i < 3; i++)
{
auto node = getChildByTag(100+i);
Point p1, p2;
p1 = node->convertToNodeSpaceAR(location);
p2 = node->convertToNodeSpace(location);
CCLOG("AR: x=%.2f, y=%.2f -- Not AR: x=%.2f, y=%.2f", p1.x, p1.y, p2.x, p2.y);
}
}
}
std::string ConvertToNode::title() const
{
return "Convert To Node Space";
}
std::string ConvertToNode::subtitle() const
{
return "testing convertToNodeSpace / AR. Touch and see console";
}
/// NodeOpaqueTest
NodeOpaqueTest::NodeOpaqueTest()
{
Sprite *background = NULL;
for (int i = 0; i < 50; i++)
{
background = Sprite::create("Images/background1.png");
background->setBlendFunc( BlendFunc::ALPHA_PREMULTIPLIED );
background->setAnchorPoint(Point::ZERO);
addChild(background);
}
}
std::string NodeOpaqueTest::title() const
{
return "Node Opaque Test";
}
std::string NodeOpaqueTest::subtitle() const
{
return "Node rendered with GL_BLEND disabled";
}
/// NodeNonOpaqueTest
NodeNonOpaqueTest::NodeNonOpaqueTest()
{
Sprite *background = NULL;
for (int i = 0; i < 50; i++)
{
background = Sprite::create("Images/background1.jpg");
background->setBlendFunc(BlendFunc::DISABLE);
background->setAnchorPoint(Point::ZERO);
addChild(background);
}
}
std::string NodeNonOpaqueTest::title() const
{
return "Node Non Opaque Test";
}
std::string NodeNonOpaqueTest::subtitle() const
{
return "Node rendered with GL_BLEND enabled";
}
//
// MySprite: Used by CameraTest1 and CameraTest2
//
class MySprite : public Sprite
{
public:
static MySprite* create(const std::string &spritefilename)
{
auto sprite = new MySprite;
sprite->initWithFile(spritefilename);
sprite->autorelease();
auto shader = CCShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR);
sprite->setShaderProgram(shader);
return sprite;
}
virtual void draw() override;
void onDraw();
protected:
CustomCommand _customCommand;
};
void MySprite::draw()
{
_customCommand.init(0, _vertexZ);
_customCommand.func = CC_CALLBACK_0(MySprite::onDraw, this);
Director::getInstance()->getRenderer()->addCommand(&_customCommand);
}
void MySprite::onDraw()
{
CC_NODE_DRAW_SETUP();
GL::blendFunc( _blendFunc.src, _blendFunc.dst );
GL::bindTexture2D( _texture->getName() );
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POS_COLOR_TEX );
#define kQuadSize sizeof(_quad.bl)
long offset = (long)&_quad;
// vertex
int diff = offsetof( V3F_C4B_T2F, vertices);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, kQuadSize, (void*) (offset + diff));
// texCoods
diff = offsetof( V3F_C4B_T2F, texCoords);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORDS, 2, GL_FLOAT, GL_FALSE, kQuadSize, (void*)(offset + diff));
// color
diff = offsetof( V3F_C4B_T2F, colors);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, kQuadSize, (void*)(offset + diff));
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
CHECK_GL_ERROR_DEBUG();
CC_INCREMENT_GL_DRAWS(1);
}
//------------------------------------------------------------------
//
// CameraTest1
//
//------------------------------------------------------------------
void CameraTest1::onEnter()
{
TestCocosNodeDemo::onEnter();
Director::getInstance()->setProjection(Director::Projection::_3D);
Director::getInstance()->setDepthTest(true);
}
void CameraTest1::onExit()
{
Director::getInstance()->setProjection(Director::Projection::_2D);
TestCocosNodeDemo::onExit();
}
CameraTest1::CameraTest1()
{
auto s = Director::getInstance()->getWinSize();
_sprite1 = MySprite::create(s_back3);
addChild( _sprite1 );
_sprite1->setPosition( Point(1*s.width/4, s.height/2) );
_sprite1->setScale(0.5);
_sprite2 = Sprite::create(s_back3);
addChild( _sprite2 );
_sprite2->setPosition( Point(3*s.width/4, s.height/2) );
_sprite2->setScale(0.5);
auto camera = OrbitCamera::create(10, 0, 1, 0, 360, 0, 0);
_sprite1->runAction( camera );
_sprite2->runAction( camera->clone() );
}
std::string CameraTest1::title() const
{
return "Camera Test 1";
}
std::string CameraTest1::subtitle() const
{
return "Both images should rotate with a 3D effect";
}
//------------------------------------------------------------------
//
// CameraTest2
//
//------------------------------------------------------------------
void CameraTest2::onEnter()
{
TestCocosNodeDemo::onEnter();
Director::getInstance()->setProjection(Director::Projection::_3D);
Director::getInstance()->setDepthTest(true);
}
void CameraTest2::onExit()
{
Director::getInstance()->setProjection(Director::Projection::_2D);
TestCocosNodeDemo::onExit();
}
CameraTest2::CameraTest2()
{
auto s = Director::getInstance()->getWinSize();
_sprite1 = MySprite::create(s_back3);
addChild( _sprite1 );
_sprite1->setPosition( Point(1*s.width/4, s.height/2) );
_sprite1->setScale(0.5);
_sprite2 = Sprite::create(s_back3);
addChild( _sprite2 );
_sprite2->setPosition( Point(3*s.width/4, s.height/2) );
_sprite2->setScale(0.5);
scheduleUpdate();
}
std::string CameraTest2::title() const
{
return "Camera Test 2";
}
std::string CameraTest2::subtitle() const
{
return "Both images should look the same";
}
void CameraTest2::update(float dt)
{
kmVec3 eye, center, up;
kmVec3Fill(&eye, 150, 0, 200);
kmVec3Fill(&center, 0, 0, 0);
kmVec3Fill(&up, 0, 1, 0);
kmMat4 lookupMatrix;
kmMat4LookAt(&lookupMatrix, &eye, &center, &up);
_sprite1->setAdditionalTransform(lookupMatrix);
_sprite2->setAdditionalTransform(lookupMatrix);
}
///
/// main
///
void CocosNodeTestScene::runThisTest()
{
auto layer = nextCocosNodeAction();
addChild(layer);
Director::getInstance()->replaceScene(this);
}