Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
James Chen be4d15fbba Updating LabelTest.lua 2013-04-01 17:39:26 +08:00
CocosDenshion Merge pull request #2091 from jsambuo/linux-audio-twice-fix 2013-03-07 20:50:26 -08:00
cocos2dx Fix CCUserDefault.cpp compiling on Android. 2013-03-31 22:24:10 -07:00
document update version in doxygen configuration 2012-12-04 16:50:14 +08:00
extensions m_nDefaultTouchPriority is never used anymore; Instead, we setTouchPriority(1) directly for all CCControl by default. 2013-03-29 16:19:34 +08:00
external Fix warning in linux build. 2013-03-12 16:59:22 -07:00
licenses issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
samples Updating LabelTest.lua 2013-04-01 17:39:26 +08:00
scripting Updating CCLabelBMFont.pkg, CCLabelTTF.pkg, and updating luabinding. 2013-04-01 17:39:26 +08:00
template - changed cocos2d mac project to support universal build and x86 2013-03-23 16:04:51 +00:00
tools Updating CCLabelBMFont.pkg, CCLabelTTF.pkg, and updating luabinding. 2013-04-01 17:39:26 +08:00
.gitignore Adding ._.XXX files to ignore file. 2013-03-17 14:36:11 +08:00
.gitmodules Moved the submodule of cocos2d-js-tests and renamed it to Shared. 2012-12-20 11:30:18 +08:00
AUTHORS Update AUTHORS 2013-04-01 13:52:42 +08:00
CHANGELOG update changelog 2013-03-20 17:57:11 +08:00
Makefile Add 'make run' target for linux projects. 2013-03-08 10:01:03 -08:00
README.mdown Update GLES version notes in README.mdown 2013-03-08 08:08:14 -08:00
build-nacl.sh Use same top level Makefile for nacl and linux builds. 2013-03-06 13:02:55 -08:00
build-win32.bat return to current directory after run 2013-03-03 16:38:25 +04:00
cocos2d-win32.vc2010.sln Updating vs2010 project dependence. 2013-03-20 15:41:16 +08:00
cocos2d-win32.vc2012.sln [VS2012] Adding dependence for AssetsMangerTest. 2013-03-21 08:11:02 +08:00
create-android-project.bat Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-android-project.sh Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-blackberry-project.sh Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
create-blackberry-project.vbs Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
install-templates-msvc.bat Add VS2012 Express For Windows Desktop support in install-templiates-msvc.bat 2013-02-23 21:21:58 +08:00
install-templates-xcode.sh Adding xcode template for cocos2dx-js 2012-08-31 12:07:58 -07:00
make-all-linux-project.sh Add an environment variable to give the developer an option to disable apt-get usage 2013-03-15 12:54:42 -04:00

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game framework in C++, branched on cocos2d-iphone and licensed under MIT. The master branch on github uses OpenGL ES 2.0 rendering, while the old gles11 branch uses OpenGL ES 1.1 rendering. Currently we focus on gles20 developmenet.

Supported Platforms

  • iOS: stable, well tested on iOS 5.x ~ 6.x SDK.
  • Android: stable, well tested on 2.0~4.x, ndk r5 ~ r8. If you use gles20 branch or cocos2d-x v2.0 above, only android 2.3 and higher are supported
  • Windows Phone 8 and Win8 Metro: stable, it's in another repo http://github.com/cocos2d-x/cocos2dx-win8.
  • Bada: cocos2d-x v1.x supports Bada SDK 1.0 & 2.0. Bada support was deprecated since cocos2d-x v2.0.
  • BlackBerry: stable, contribued by staffs in RIM, supports Playbook & BB10.
  • Marmalade: stable since cocos2d-x v0.11.0, contributed by Marmalade's staff.
  • Native Client (NaCl): contributed by the Native Client authors.
  • Windows: stable, well tested on WinXP/Vista/Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: support but not very stable.

You can visit our continuous integration system http://ci.cocos2d-x.org to check the stability on edge version.

Supported Programming Languages

  • C++ is the major programming language of cocos2d-x. Tons of top-chart cocos2d-x games were written in C++.
  • Lua binding is also widely used. Glu mobile, Zynga, UCWEB, 4399, Renren Games are using lua on cocos2d-x.
  • Javascript binding is our recommendation since 2012 H2. Cocos2d community are cooperating on the same Javasciprt API on cocos2d-iphone/-x/-html5.

Documentations

Contact us