mirror of https://github.com/axmolengine/axmol.git
1165 lines
36 KiB
C++
1165 lines
36 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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// ideas taken from:
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// . The ocean spray in your face [Jeff Lander]
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// http://www.double.co.nz/dust/col0798.pdf
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// . Building an Advanced Particle System [John van der Burg]
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// http://www.gamasutra.com/features/20000623/vanderburg_01.htm
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// . LOVE game engine
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// http://love2d.org/
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//
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//
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// Radius mode support, from 71 squared
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// http://particledesigner.71squared.com/
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//
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// IMPORTANT: Particle Designer is supported by cocos2d, but
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// 'Radius Mode' in Particle Designer uses a fixed emit rate of 30 hz. Since that can't be guaranteed in cocos2d,
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// cocos2d uses a another approach, but the results are almost identical.
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//
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#include "CCParticleSystem.h"
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#include <string>
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#include "CCParticleBatchNode.h"
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#include "ccTypes.h"
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#include "CCTextureCache.h"
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#include "CCTextureAtlas.h"
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#include "base64.h"
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#include "platform/CCFileUtils.h"
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#include "platform/CCImage.h"
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#include "ZipUtils.h"
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#include "CCDirector.h"
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#include "CCProfiling.h"
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// opengl
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#include "CCGL.h"
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using namespace std;
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NS_CC_BEGIN
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// ideas taken from:
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// . The ocean spray in your face [Jeff Lander]
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// http://www.double.co.nz/dust/col0798.pdf
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// . Building an Advanced Particle System [John van der Burg]
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// http://www.gamasutra.com/features/20000623/vanderburg_01.htm
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// . LOVE game engine
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// http://love2d.org/
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//
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//
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// Radius mode support, from 71 squared
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// http://particledesigner.71squared.com/
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//
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// IMPORTANT: Particle Designer is supported by cocos2d, but
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// 'Radius Mode' in Particle Designer uses a fixed emit rate of 30 hz. Since that can't be guaranteed in cocos2d,
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// cocos2d uses a another approach, but the results are almost identical.
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//
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ParticleSystem::ParticleSystem()
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: _configName("")
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, _isBlendAdditive(false)
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, _isAutoRemoveOnFinish(false)
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, _plistFile("")
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, _elapsed(0)
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, _particles(NULL)
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, _emitCounter(0)
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, _particleIdx(0)
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, _batchNode(NULL)
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, _atlasIndex(0)
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, _transformSystemDirty(false)
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, _allocatedParticles(0)
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, _isActive(true)
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, _particleCount(0)
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, _duration(0)
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, _sourcePosition(Point::ZERO)
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, _posVar(Point::ZERO)
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, _life(0)
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, _lifeVar(0)
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, _angle(0)
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, _angleVar(0)
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, _emitterMode(Mode::GRAVITY)
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, _startSize(0)
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, _startSizeVar(0)
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, _endSize(0)
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, _endSizeVar(0)
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, _startSpin(0)
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, _startSpinVar(0)
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, _endSpin(0)
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, _endSpinVar(0)
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, _emissionRate(0)
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, _totalParticles(0)
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, _texture(NULL)
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, _blendFunc(BlendFunc::ALPHA_PREMULTIPLIED)
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, _opacityModifyRGB(false)
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, _positionType(PositionType::FREE)
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, _yCoordFlipped(0)
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{
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modeA.gravity = Point::ZERO;
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modeA.speed = 0;
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modeA.speedVar = 0;
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modeA.tangentialAccel = 0;
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modeA.tangentialAccelVar = 0;
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modeA.radialAccel = 0;
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modeA.radialAccelVar = 0;
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modeA.rotationIsDir = false;
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modeB.startRadius = 0;
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modeB.startRadiusVar = 0;
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modeB.endRadius = 0;
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modeB.endRadiusVar = 0;
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modeB.rotatePerSecond = 0;
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modeB.rotatePerSecondVar = 0;
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}
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// implementation ParticleSystem
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ParticleSystem * ParticleSystem::create(const std::string& plistFile)
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{
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ParticleSystem *pRet = new ParticleSystem();
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if (pRet && pRet->initWithFile(plistFile))
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{
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pRet->autorelease();
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return pRet;
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}
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CC_SAFE_DELETE(pRet);
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return pRet;
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}
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ParticleSystem* ParticleSystem::createWithTotalParticles(unsigned int numberOfParticles)
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{
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ParticleSystem *pRet = new ParticleSystem();
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if (pRet && pRet->initWithTotalParticles(numberOfParticles))
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{
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pRet->autorelease();
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return pRet;
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}
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CC_SAFE_DELETE(pRet);
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return pRet;
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}
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bool ParticleSystem::init()
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{
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return initWithTotalParticles(150);
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}
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bool ParticleSystem::initWithFile(const std::string& plistFile)
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{
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bool bRet = false;
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_plistFile = FileUtils::getInstance()->fullPathForFilename(plistFile);
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Dictionary *dict = Dictionary::createWithContentsOfFileThreadSafe(_plistFile.c_str());
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CCASSERT( dict != NULL, "Particles: file not found");
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// XXX compute path from a path, should define a function somewhere to do it
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string listFilePath = plistFile;
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if (listFilePath.find('/') != string::npos)
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{
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listFilePath = listFilePath.substr(0, listFilePath.rfind('/') + 1);
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bRet = this->initWithDictionary(dict, listFilePath.c_str());
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}
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else
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{
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bRet = this->initWithDictionary(dict, "");
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}
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dict->release();
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return bRet;
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}
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bool ParticleSystem::initWithDictionary(Dictionary *dictionary)
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{
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return initWithDictionary(dictionary, "");
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}
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bool ParticleSystem::initWithDictionary(Dictionary *dictionary, const std::string& dirname)
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{
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bool bRet = false;
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unsigned char *buffer = NULL;
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unsigned char *deflated = NULL;
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Image *image = NULL;
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do
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{
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int maxParticles = dictionary->valueForKey("maxParticles")->intValue();
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// self, not super
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if(this->initWithTotalParticles(maxParticles))
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{
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// Emitter name in particle designer 2.0
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const String * configNameConstStr = dictionary->valueForKey("configName");
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_configName = configNameConstStr->getCString();
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// angle
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_angle = dictionary->valueForKey("angle")->floatValue();
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_angleVar = dictionary->valueForKey("angleVariance")->floatValue();
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// duration
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_duration = dictionary->valueForKey("duration")->floatValue();
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// blend function
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if (_configName.length()>0)
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{
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_blendFunc.src = dictionary->valueForKey("blendFuncSource")->floatValue();
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}
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else
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{
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_blendFunc.src = dictionary->valueForKey("blendFuncSource")->intValue();
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}
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_blendFunc.dst = dictionary->valueForKey("blendFuncDestination")->intValue();
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// color
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_startColor.r = dictionary->valueForKey("startColorRed")->floatValue();
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_startColor.g = dictionary->valueForKey("startColorGreen")->floatValue();
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_startColor.b = dictionary->valueForKey("startColorBlue")->floatValue();
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_startColor.a = dictionary->valueForKey("startColorAlpha")->floatValue();
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_startColorVar.r = dictionary->valueForKey("startColorVarianceRed")->floatValue();
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_startColorVar.g = dictionary->valueForKey("startColorVarianceGreen")->floatValue();
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_startColorVar.b = dictionary->valueForKey("startColorVarianceBlue")->floatValue();
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_startColorVar.a = dictionary->valueForKey("startColorVarianceAlpha")->floatValue();
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_endColor.r = dictionary->valueForKey("finishColorRed")->floatValue();
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_endColor.g = dictionary->valueForKey("finishColorGreen")->floatValue();
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_endColor.b = dictionary->valueForKey("finishColorBlue")->floatValue();
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_endColor.a = dictionary->valueForKey("finishColorAlpha")->floatValue();
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_endColorVar.r = dictionary->valueForKey("finishColorVarianceRed")->floatValue();
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_endColorVar.g = dictionary->valueForKey("finishColorVarianceGreen")->floatValue();
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_endColorVar.b = dictionary->valueForKey("finishColorVarianceBlue")->floatValue();
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_endColorVar.a = dictionary->valueForKey("finishColorVarianceAlpha")->floatValue();
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// particle size
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_startSize = dictionary->valueForKey("startParticleSize")->floatValue();
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_startSizeVar = dictionary->valueForKey("startParticleSizeVariance")->floatValue();
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_endSize = dictionary->valueForKey("finishParticleSize")->floatValue();
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_endSizeVar = dictionary->valueForKey("finishParticleSizeVariance")->floatValue();
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// position
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float x = dictionary->valueForKey("sourcePositionx")->floatValue();
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float y = dictionary->valueForKey("sourcePositiony")->floatValue();
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this->setPosition( Point(x,y) );
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_posVar.x = dictionary->valueForKey("sourcePositionVariancex")->floatValue();
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_posVar.y = dictionary->valueForKey("sourcePositionVariancey")->floatValue();
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// Spinning
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_startSpin = dictionary->valueForKey("rotationStart")->floatValue();
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_startSpinVar = dictionary->valueForKey("rotationStartVariance")->floatValue();
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_endSpin= dictionary->valueForKey("rotationEnd")->floatValue();
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_endSpinVar= dictionary->valueForKey("rotationEndVariance")->floatValue();
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_emitterMode = (Mode) dictionary->valueForKey("emitterType")->intValue();
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// Mode A: Gravity + tangential accel + radial accel
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if (_emitterMode == Mode::GRAVITY)
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{
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// gravity
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modeA.gravity.x = dictionary->valueForKey("gravityx")->floatValue();
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modeA.gravity.y = dictionary->valueForKey("gravityy")->floatValue();
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// speed
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modeA.speed = dictionary->valueForKey("speed")->floatValue();
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modeA.speedVar = dictionary->valueForKey("speedVariance")->floatValue();
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// radial acceleration
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modeA.radialAccel = dictionary->valueForKey("radialAcceleration")->floatValue();
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modeA.radialAccelVar = dictionary->valueForKey("radialAccelVariance")->floatValue();
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// tangential acceleration
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modeA.tangentialAccel = dictionary->valueForKey("tangentialAcceleration")->floatValue();
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modeA.tangentialAccelVar = dictionary->valueForKey("tangentialAccelVariance")->floatValue();
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// rotation is dir
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modeA.rotationIsDir = dictionary->valueForKey("rotationIsDir")->boolValue();
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}
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// or Mode B: radius movement
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else if (_emitterMode == Mode::RADIUS)
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{
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if (_configName.length()>0)
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{
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modeB.startRadius = dictionary->valueForKey("maxRadius")->intValue();
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}
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else
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{
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modeB.startRadius = dictionary->valueForKey("maxRadius")->floatValue();
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}
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modeB.startRadiusVar = dictionary->valueForKey("maxRadiusVariance")->floatValue();
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if (_configName.length()>0)
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{
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modeB.endRadius = dictionary->valueForKey("minRadius")->intValue();
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}
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else
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{
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modeB.endRadius = dictionary->valueForKey("minRadius")->floatValue();
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}
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modeB.endRadiusVar = 0.0f;
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if (_configName.length()>0)
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{
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modeB.rotatePerSecond = dictionary->valueForKey("rotatePerSecond")->intValue();
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}
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else
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{
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modeB.rotatePerSecond = dictionary->valueForKey("rotatePerSecond")->floatValue();
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}
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modeB.rotatePerSecondVar = dictionary->valueForKey("rotatePerSecondVariance")->floatValue();
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} else {
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CCASSERT( false, "Invalid emitterType in config file");
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CC_BREAK_IF(true);
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}
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// life span
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_life = dictionary->valueForKey("particleLifespan")->floatValue();
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_lifeVar = dictionary->valueForKey("particleLifespanVariance")->floatValue();
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// emission Rate
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_emissionRate = _totalParticles / _life;
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//don't get the internal texture if a batchNode is used
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if (!_batchNode)
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{
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// Set a compatible default for the alpha transfer
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_opacityModifyRGB = false;
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// texture
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// Try to get the texture from the cache
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std::string textureName = dictionary->valueForKey("textureFileName")->getCString();
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size_t rPos = textureName.rfind('/');
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if (rPos != string::npos)
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{
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string textureDir = textureName.substr(0, rPos + 1);
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if (dirname.size()>0 && textureDir != dirname)
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{
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textureName = textureName.substr(rPos+1);
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textureName = dirname + textureName;
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}
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}
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else
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{
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if (dirname.size()>0)
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{
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textureName = dirname + textureName;
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}
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}
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Texture2D *tex = NULL;
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if (textureName.length() > 0)
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{
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// set not pop-up message box when load image failed
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bool bNotify = FileUtils::getInstance()->isPopupNotify();
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FileUtils::getInstance()->setPopupNotify(false);
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tex = TextureCache::getInstance()->addImage(textureName.c_str());
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// reset the value of UIImage notify
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FileUtils::getInstance()->setPopupNotify(bNotify);
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}
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if (tex)
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{
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setTexture(tex);
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}
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else
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{
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const char *textureData = dictionary->valueForKey("textureImageData")->getCString();
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CCASSERT(textureData, "");
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long dataLen = strlen(textureData);
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if(dataLen != 0)
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{
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// if it fails, try to get it from the base64-gzipped data
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int decodeLen = base64Decode((unsigned char*)textureData, (unsigned int)dataLen, &buffer);
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CCASSERT( buffer != NULL, "CCParticleSystem: error decoding textureImageData");
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CC_BREAK_IF(!buffer);
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int deflatedLen = ZipUtils::ccInflateMemory(buffer, decodeLen, &deflated);
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CCASSERT( deflated != NULL, "CCParticleSystem: error ungzipping textureImageData");
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CC_BREAK_IF(!deflated);
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// For android, we should retain it in VolatileTexture::addImage which invoked in TextureCache::getInstance()->addUIImage()
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image = new Image();
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bool isOK = image->initWithImageData(deflated, deflatedLen);
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CCASSERT(isOK, "CCParticleSystem: error init image with Data");
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CC_BREAK_IF(!isOK);
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setTexture(TextureCache::getInstance()->addImage(image, textureName.c_str()));
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image->release();
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}
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}
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if (_configName.length()>0)
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{
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_yCoordFlipped = dictionary->valueForKey("yCoordFlipped")->intValue();
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}
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CCASSERT( this->_texture != NULL, "CCParticleSystem: error loading the texture");
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}
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bRet = true;
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}
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} while (0);
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CC_SAFE_DELETE_ARRAY(buffer);
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CC_SAFE_DELETE_ARRAY(deflated);
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return bRet;
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}
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bool ParticleSystem::initWithTotalParticles(unsigned int numberOfParticles)
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{
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_totalParticles = numberOfParticles;
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CC_SAFE_FREE(_particles);
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_particles = (tParticle*)calloc(_totalParticles, sizeof(tParticle));
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if( ! _particles )
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{
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CCLOG("Particle system: not enough memory");
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this->release();
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return false;
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}
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_allocatedParticles = numberOfParticles;
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if (_batchNode)
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{
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for (int i = 0; i < _totalParticles; i++)
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{
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_particles[i].atlasIndex=i;
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}
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}
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// default, active
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_isActive = true;
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// default blend function
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_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
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// default movement type;
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_positionType = PositionType::FREE;
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// by default be in mode A:
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_emitterMode = Mode::GRAVITY;
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// default: modulate
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// XXX: not used
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// colorModulate = YES;
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_isAutoRemoveOnFinish = false;
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// Optimization: compile updateParticle method
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//updateParticleSel = @selector(updateQuadWithParticle:newPosition:);
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//updateParticleImp = (CC_UPDATE_PARTICLE_IMP) [self methodForSelector:updateParticleSel];
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//for batchNode
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_transformSystemDirty = false;
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// update after action in run!
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this->scheduleUpdateWithPriority(1);
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return true;
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}
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ParticleSystem::~ParticleSystem()
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{
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// Since the scheduler retains the "target (in this case the ParticleSystem)
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// it is not needed to call "unscheduleUpdate" here. In fact, it will be called in "cleanup"
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//unscheduleUpdate();
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CC_SAFE_FREE(_particles);
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CC_SAFE_RELEASE(_texture);
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}
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bool ParticleSystem::addParticle()
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{
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if (this->isFull())
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{
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return false;
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}
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tParticle * particle = &_particles[ _particleCount ];
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this->initParticle(particle);
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++_particleCount;
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return true;
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}
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void ParticleSystem::initParticle(tParticle* particle)
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{
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// timeToLive
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// no negative life. prevent division by 0
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particle->timeToLive = _life + _lifeVar * CCRANDOM_MINUS1_1();
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particle->timeToLive = MAX(0, particle->timeToLive);
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// position
|
|
particle->pos.x = _sourcePosition.x + _posVar.x * CCRANDOM_MINUS1_1();
|
|
|
|
particle->pos.y = _sourcePosition.y + _posVar.y * CCRANDOM_MINUS1_1();
|
|
|
|
|
|
// Color
|
|
Color4F start;
|
|
start.r = clampf(_startColor.r + _startColorVar.r * CCRANDOM_MINUS1_1(), 0, 1);
|
|
start.g = clampf(_startColor.g + _startColorVar.g * CCRANDOM_MINUS1_1(), 0, 1);
|
|
start.b = clampf(_startColor.b + _startColorVar.b * CCRANDOM_MINUS1_1(), 0, 1);
|
|
start.a = clampf(_startColor.a + _startColorVar.a * CCRANDOM_MINUS1_1(), 0, 1);
|
|
|
|
Color4F end;
|
|
end.r = clampf(_endColor.r + _endColorVar.r * CCRANDOM_MINUS1_1(), 0, 1);
|
|
end.g = clampf(_endColor.g + _endColorVar.g * CCRANDOM_MINUS1_1(), 0, 1);
|
|
end.b = clampf(_endColor.b + _endColorVar.b * CCRANDOM_MINUS1_1(), 0, 1);
|
|
end.a = clampf(_endColor.a + _endColorVar.a * CCRANDOM_MINUS1_1(), 0, 1);
|
|
|
|
particle->color = start;
|
|
particle->deltaColor.r = (end.r - start.r) / particle->timeToLive;
|
|
particle->deltaColor.g = (end.g - start.g) / particle->timeToLive;
|
|
particle->deltaColor.b = (end.b - start.b) / particle->timeToLive;
|
|
particle->deltaColor.a = (end.a - start.a) / particle->timeToLive;
|
|
|
|
// size
|
|
float startS = _startSize + _startSizeVar * CCRANDOM_MINUS1_1();
|
|
startS = MAX(0, startS); // No negative value
|
|
|
|
particle->size = startS;
|
|
|
|
if (_endSize == START_SIZE_EQUAL_TO_END_SIZE)
|
|
{
|
|
particle->deltaSize = 0;
|
|
}
|
|
else
|
|
{
|
|
float endS = _endSize + _endSizeVar * CCRANDOM_MINUS1_1();
|
|
endS = MAX(0, endS); // No negative values
|
|
particle->deltaSize = (endS - startS) / particle->timeToLive;
|
|
}
|
|
|
|
// rotation
|
|
float startA = _startSpin + _startSpinVar * CCRANDOM_MINUS1_1();
|
|
float endA = _endSpin + _endSpinVar * CCRANDOM_MINUS1_1();
|
|
particle->rotation = startA;
|
|
particle->deltaRotation = (endA - startA) / particle->timeToLive;
|
|
|
|
// position
|
|
if (_positionType == PositionType::FREE)
|
|
{
|
|
particle->startPos = this->convertToWorldSpace(Point::ZERO);
|
|
}
|
|
else if (_positionType == PositionType::RELATIVE)
|
|
{
|
|
particle->startPos = _position;
|
|
}
|
|
|
|
// direction
|
|
float a = CC_DEGREES_TO_RADIANS( _angle + _angleVar * CCRANDOM_MINUS1_1() );
|
|
|
|
// Mode Gravity: A
|
|
if (_emitterMode == Mode::GRAVITY)
|
|
{
|
|
Point v(cosf( a ), sinf( a ));
|
|
float s = modeA.speed + modeA.speedVar * CCRANDOM_MINUS1_1();
|
|
|
|
// direction
|
|
particle->modeA.dir = v * s ;
|
|
|
|
// radial accel
|
|
particle->modeA.radialAccel = modeA.radialAccel + modeA.radialAccelVar * CCRANDOM_MINUS1_1();
|
|
|
|
|
|
// tangential accel
|
|
particle->modeA.tangentialAccel = modeA.tangentialAccel + modeA.tangentialAccelVar * CCRANDOM_MINUS1_1();
|
|
|
|
// rotation is dir
|
|
if(modeA.rotationIsDir)
|
|
particle->rotation = -CC_RADIANS_TO_DEGREES(particle->modeA.dir.getAngle());
|
|
}
|
|
|
|
// Mode Radius: B
|
|
else
|
|
{
|
|
// Set the default diameter of the particle from the source position
|
|
float startRadius = modeB.startRadius + modeB.startRadiusVar * CCRANDOM_MINUS1_1();
|
|
float endRadius = modeB.endRadius + modeB.endRadiusVar * CCRANDOM_MINUS1_1();
|
|
|
|
particle->modeB.radius = startRadius;
|
|
|
|
if (modeB.endRadius == START_RADIUS_EQUAL_TO_END_RADIUS)
|
|
{
|
|
particle->modeB.deltaRadius = 0;
|
|
}
|
|
else
|
|
{
|
|
particle->modeB.deltaRadius = (endRadius - startRadius) / particle->timeToLive;
|
|
}
|
|
|
|
particle->modeB.angle = a;
|
|
particle->modeB.degreesPerSecond = CC_DEGREES_TO_RADIANS(modeB.rotatePerSecond + modeB.rotatePerSecondVar * CCRANDOM_MINUS1_1());
|
|
}
|
|
}
|
|
|
|
void ParticleSystem::stopSystem()
|
|
{
|
|
_isActive = false;
|
|
_elapsed = _duration;
|
|
_emitCounter = 0;
|
|
}
|
|
|
|
void ParticleSystem::resetSystem()
|
|
{
|
|
_isActive = true;
|
|
_elapsed = 0;
|
|
for (_particleIdx = 0; _particleIdx < _particleCount; ++_particleIdx)
|
|
{
|
|
tParticle *p = &_particles[_particleIdx];
|
|
p->timeToLive = 0;
|
|
}
|
|
}
|
|
bool ParticleSystem::isFull()
|
|
{
|
|
return (_particleCount == _totalParticles);
|
|
}
|
|
|
|
// ParticleSystem - MainLoop
|
|
void ParticleSystem::update(float dt)
|
|
{
|
|
CC_PROFILER_START_CATEGORY(kProfilerCategoryParticles , "CCParticleSystem - update");
|
|
|
|
if (_isActive && _emissionRate)
|
|
{
|
|
float rate = 1.0f / _emissionRate;
|
|
//issue #1201, prevent bursts of particles, due to too high emitCounter
|
|
if (_particleCount < _totalParticles)
|
|
{
|
|
_emitCounter += dt;
|
|
}
|
|
|
|
while (_particleCount < _totalParticles && _emitCounter > rate)
|
|
{
|
|
this->addParticle();
|
|
_emitCounter -= rate;
|
|
}
|
|
|
|
_elapsed += dt;
|
|
if (_duration != -1 && _duration < _elapsed)
|
|
{
|
|
this->stopSystem();
|
|
}
|
|
}
|
|
|
|
_particleIdx = 0;
|
|
|
|
Point currentPosition = Point::ZERO;
|
|
if (_positionType == PositionType::FREE)
|
|
{
|
|
currentPosition = this->convertToWorldSpace(Point::ZERO);
|
|
}
|
|
else if (_positionType == PositionType::RELATIVE)
|
|
{
|
|
currentPosition = _position;
|
|
}
|
|
|
|
if (_visible)
|
|
{
|
|
while (_particleIdx < _particleCount)
|
|
{
|
|
tParticle *p = &_particles[_particleIdx];
|
|
|
|
// life
|
|
p->timeToLive -= dt;
|
|
|
|
if (p->timeToLive > 0)
|
|
{
|
|
// Mode A: gravity, direction, tangential accel & radial accel
|
|
if (_emitterMode == Mode::GRAVITY)
|
|
{
|
|
Point tmp, radial, tangential;
|
|
|
|
radial = Point::ZERO;
|
|
// radial acceleration
|
|
if (p->pos.x || p->pos.y)
|
|
{
|
|
radial = p->pos.normalize();
|
|
}
|
|
tangential = radial;
|
|
radial = radial * p->modeA.radialAccel;
|
|
|
|
// tangential acceleration
|
|
float newy = tangential.x;
|
|
tangential.x = -tangential.y;
|
|
tangential.y = newy;
|
|
tangential = tangential * p->modeA.tangentialAccel;
|
|
|
|
// (gravity + radial + tangential) * dt
|
|
tmp = radial + tangential + modeA.gravity;
|
|
tmp = tmp * dt;
|
|
p->modeA.dir = p->modeA.dir + tmp;
|
|
if (_configName.length()>0)
|
|
{
|
|
if (_yCoordFlipped == -1)
|
|
{
|
|
tmp = p->modeA.dir * dt;
|
|
}
|
|
else
|
|
{
|
|
tmp = p->modeA.dir * -dt;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tmp = p->modeA.dir * dt;
|
|
}
|
|
p->pos = p->pos + tmp;
|
|
}
|
|
|
|
// Mode B: radius movement
|
|
else
|
|
{
|
|
// Update the angle and radius of the particle.
|
|
p->modeB.angle += p->modeB.degreesPerSecond * dt;
|
|
p->modeB.radius += p->modeB.deltaRadius * dt;
|
|
|
|
p->pos.x = - cosf(p->modeB.angle) * p->modeB.radius;
|
|
p->pos.y = - sinf(p->modeB.angle) * p->modeB.radius;
|
|
if (_yCoordFlipped == 1)
|
|
{
|
|
p->pos.y = -p->pos.y;
|
|
}
|
|
}
|
|
|
|
// color
|
|
p->color.r += (p->deltaColor.r * dt);
|
|
p->color.g += (p->deltaColor.g * dt);
|
|
p->color.b += (p->deltaColor.b * dt);
|
|
p->color.a += (p->deltaColor.a * dt);
|
|
|
|
// size
|
|
p->size += (p->deltaSize * dt);
|
|
p->size = MAX( 0, p->size );
|
|
|
|
// angle
|
|
p->rotation += (p->deltaRotation * dt);
|
|
|
|
//
|
|
// update values in quad
|
|
//
|
|
|
|
Point newPos;
|
|
|
|
if (_positionType == PositionType::FREE || _positionType == PositionType::RELATIVE)
|
|
{
|
|
Point diff = currentPosition - p->startPos;
|
|
newPos = p->pos - diff;
|
|
}
|
|
else
|
|
{
|
|
newPos = p->pos;
|
|
}
|
|
|
|
// translate newPos to correct position, since matrix transform isn't performed in batchnode
|
|
// don't update the particle with the new position information, it will interfere with the radius and tangential calculations
|
|
if (_batchNode)
|
|
{
|
|
newPos.x+=_position.x;
|
|
newPos.y+=_position.y;
|
|
}
|
|
|
|
updateQuadWithParticle(p, newPos);
|
|
//updateParticleImp(self, updateParticleSel, p, newPos);
|
|
|
|
// update particle counter
|
|
++_particleIdx;
|
|
}
|
|
else
|
|
{
|
|
// life < 0
|
|
int currentIndex = p->atlasIndex;
|
|
if( _particleIdx != _particleCount-1 )
|
|
{
|
|
_particles[_particleIdx] = _particles[_particleCount-1];
|
|
}
|
|
if (_batchNode)
|
|
{
|
|
//disable the switched particle
|
|
_batchNode->disableParticle(_atlasIndex+currentIndex);
|
|
|
|
//switch indexes
|
|
_particles[_particleCount-1].atlasIndex = currentIndex;
|
|
}
|
|
|
|
|
|
--_particleCount;
|
|
|
|
if( _particleCount == 0 && _isAutoRemoveOnFinish )
|
|
{
|
|
this->unscheduleUpdate();
|
|
_parent->removeChild(this, true);
|
|
return;
|
|
}
|
|
}
|
|
} //while
|
|
_transformSystemDirty = false;
|
|
}
|
|
if (! _batchNode)
|
|
{
|
|
postStep();
|
|
}
|
|
|
|
CC_PROFILER_STOP_CATEGORY(kProfilerCategoryParticles , "CCParticleSystem - update");
|
|
}
|
|
|
|
void ParticleSystem::updateWithNoTime(void)
|
|
{
|
|
this->update(0.0f);
|
|
}
|
|
|
|
void ParticleSystem::updateQuadWithParticle(tParticle* particle, const Point& newPosition)
|
|
{
|
|
CC_UNUSED_PARAM(particle);
|
|
CC_UNUSED_PARAM(newPosition);
|
|
// should be overridden
|
|
}
|
|
|
|
void ParticleSystem::postStep()
|
|
{
|
|
// should be overridden
|
|
}
|
|
|
|
// ParticleSystem - Texture protocol
|
|
void ParticleSystem::setTexture(Texture2D* var)
|
|
{
|
|
if (_texture != var)
|
|
{
|
|
CC_SAFE_RETAIN(var);
|
|
CC_SAFE_RELEASE(_texture);
|
|
_texture = var;
|
|
updateBlendFunc();
|
|
}
|
|
}
|
|
|
|
void ParticleSystem::updateBlendFunc()
|
|
{
|
|
CCASSERT(! _batchNode, "Can't change blending functions when the particle is being batched");
|
|
|
|
if(_texture)
|
|
{
|
|
bool premultiplied = _texture->hasPremultipliedAlpha();
|
|
|
|
_opacityModifyRGB = false;
|
|
|
|
if( _texture && ( _blendFunc.src == CC_BLEND_SRC && _blendFunc.dst == CC_BLEND_DST ) )
|
|
{
|
|
if( premultiplied )
|
|
{
|
|
_opacityModifyRGB = true;
|
|
}
|
|
else
|
|
{
|
|
_blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Texture2D * ParticleSystem::getTexture() const
|
|
{
|
|
return _texture;
|
|
}
|
|
|
|
// ParticleSystem - Additive Blending
|
|
void ParticleSystem::setBlendAdditive(bool additive)
|
|
{
|
|
if( additive )
|
|
{
|
|
_blendFunc = BlendFunc::ADDITIVE;
|
|
}
|
|
else
|
|
{
|
|
if( _texture && ! _texture->hasPremultipliedAlpha() )
|
|
_blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
|
|
else
|
|
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
|
|
}
|
|
}
|
|
|
|
bool ParticleSystem::isBlendAdditive() const
|
|
{
|
|
return( _blendFunc.src == GL_SRC_ALPHA && _blendFunc.dst == GL_ONE);
|
|
}
|
|
|
|
// ParticleSystem - Properties of Gravity Mode
|
|
void ParticleSystem::setTangentialAccel(float t)
|
|
{
|
|
CCASSERT( _emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
modeA.tangentialAccel = t;
|
|
}
|
|
|
|
float ParticleSystem::getTangentialAccel() const
|
|
{
|
|
CCASSERT( _emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
return modeA.tangentialAccel;
|
|
}
|
|
|
|
void ParticleSystem::setTangentialAccelVar(float t)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
modeA.tangentialAccelVar = t;
|
|
}
|
|
|
|
float ParticleSystem::getTangentialAccelVar() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
return modeA.tangentialAccelVar;
|
|
}
|
|
|
|
void ParticleSystem::setRadialAccel(float t)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
modeA.radialAccel = t;
|
|
}
|
|
|
|
float ParticleSystem::getRadialAccel() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
return modeA.radialAccel;
|
|
}
|
|
|
|
void ParticleSystem::setRadialAccelVar(float t)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
modeA.radialAccelVar = t;
|
|
}
|
|
|
|
float ParticleSystem::getRadialAccelVar() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
return modeA.radialAccelVar;
|
|
}
|
|
|
|
void ParticleSystem::setRotationIsDir(bool t)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
modeA.rotationIsDir = t;
|
|
}
|
|
|
|
bool ParticleSystem::getRotationIsDir() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
return modeA.rotationIsDir;
|
|
}
|
|
|
|
void ParticleSystem::setGravity(const Point& g)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
modeA.gravity = g;
|
|
}
|
|
|
|
const Point& ParticleSystem::getGravity()
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
return modeA.gravity;
|
|
}
|
|
|
|
void ParticleSystem::setSpeed(float speed)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
modeA.speed = speed;
|
|
}
|
|
|
|
float ParticleSystem::getSpeed() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
return modeA.speed;
|
|
}
|
|
|
|
void ParticleSystem::setSpeedVar(float speedVar)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
modeA.speedVar = speedVar;
|
|
}
|
|
|
|
float ParticleSystem::getSpeedVar() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
return modeA.speedVar;
|
|
}
|
|
|
|
// ParticleSystem - Properties of Radius Mode
|
|
void ParticleSystem::setStartRadius(float startRadius)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
modeB.startRadius = startRadius;
|
|
}
|
|
|
|
float ParticleSystem::getStartRadius() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
return modeB.startRadius;
|
|
}
|
|
|
|
void ParticleSystem::setStartRadiusVar(float startRadiusVar)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
modeB.startRadiusVar = startRadiusVar;
|
|
}
|
|
|
|
float ParticleSystem::getStartRadiusVar() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
return modeB.startRadiusVar;
|
|
}
|
|
|
|
void ParticleSystem::setEndRadius(float endRadius)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
modeB.endRadius = endRadius;
|
|
}
|
|
|
|
float ParticleSystem::getEndRadius() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
return modeB.endRadius;
|
|
}
|
|
|
|
void ParticleSystem::setEndRadiusVar(float endRadiusVar)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
modeB.endRadiusVar = endRadiusVar;
|
|
}
|
|
|
|
float ParticleSystem::getEndRadiusVar() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
return modeB.endRadiusVar;
|
|
}
|
|
|
|
void ParticleSystem::setRotatePerSecond(float degrees)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
modeB.rotatePerSecond = degrees;
|
|
}
|
|
|
|
float ParticleSystem::getRotatePerSecond() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
return modeB.rotatePerSecond;
|
|
}
|
|
|
|
void ParticleSystem::setRotatePerSecondVar(float degrees)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
modeB.rotatePerSecondVar = degrees;
|
|
}
|
|
|
|
float ParticleSystem::getRotatePerSecondVar() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
return modeB.rotatePerSecondVar;
|
|
}
|
|
|
|
bool ParticleSystem::isActive() const
|
|
{
|
|
return _isActive;
|
|
}
|
|
|
|
int ParticleSystem::getTotalParticles() const
|
|
{
|
|
return _totalParticles;
|
|
}
|
|
|
|
void ParticleSystem::setTotalParticles(int var)
|
|
{
|
|
CCASSERT( var <= _allocatedParticles, "Particle: resizing particle array only supported for quads");
|
|
_totalParticles = var;
|
|
}
|
|
|
|
const BlendFunc& ParticleSystem::getBlendFunc() const
|
|
{
|
|
return _blendFunc;
|
|
}
|
|
|
|
void ParticleSystem::setBlendFunc(const BlendFunc &blendFunc)
|
|
{
|
|
if( _blendFunc.src != blendFunc.src || _blendFunc.dst != blendFunc.dst ) {
|
|
_blendFunc = blendFunc;
|
|
this->updateBlendFunc();
|
|
}
|
|
}
|
|
|
|
bool ParticleSystem::isAutoRemoveOnFinish() const
|
|
{
|
|
return _isAutoRemoveOnFinish;
|
|
}
|
|
|
|
void ParticleSystem::setAutoRemoveOnFinish(bool var)
|
|
{
|
|
_isAutoRemoveOnFinish = var;
|
|
}
|
|
|
|
|
|
// ParticleSystem - methods for batchNode rendering
|
|
|
|
ParticleBatchNode* ParticleSystem::getBatchNode(void) const
|
|
{
|
|
return _batchNode;
|
|
}
|
|
|
|
void ParticleSystem::setBatchNode(ParticleBatchNode* batchNode)
|
|
{
|
|
if( _batchNode != batchNode ) {
|
|
|
|
_batchNode = batchNode; // weak reference
|
|
|
|
if( batchNode ) {
|
|
//each particle needs a unique index
|
|
for (int i = 0; i < _totalParticles; i++)
|
|
{
|
|
_particles[i].atlasIndex=i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//don't use a transform matrix, this is faster
|
|
void ParticleSystem::setScale(float s)
|
|
{
|
|
_transformSystemDirty = true;
|
|
Node::setScale(s);
|
|
}
|
|
|
|
void ParticleSystem::setRotation(float newRotation)
|
|
{
|
|
_transformSystemDirty = true;
|
|
Node::setRotation(newRotation);
|
|
}
|
|
|
|
void ParticleSystem::setScaleX(float newScaleX)
|
|
{
|
|
_transformSystemDirty = true;
|
|
Node::setScaleX(newScaleX);
|
|
}
|
|
|
|
void ParticleSystem::setScaleY(float newScaleY)
|
|
{
|
|
_transformSystemDirty = true;
|
|
Node::setScaleY(newScaleY);
|
|
}
|
|
|
|
|
|
NS_CC_END
|
|
|