mirror of https://github.com/axmolengine/axmol.git
346 lines
14 KiB
C++
346 lines
14 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __BASE_CCMACROS_H__
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#define __BASE_CCMACROS_H__
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#ifndef _USE_MATH_DEFINES
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#define _USE_MATH_DEFINES
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#endif
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#include "base/CCConsole.h"
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#include "platform/CCStdC.h"
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#ifndef CCASSERT
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#if COCOS2D_DEBUG > 0
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#if CC_ENABLE_SCRIPT_BINDING
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extern bool CC_DLL cc_assert_script_compatible(const char *msg);
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#define CCASSERT(cond, msg) do { \
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if (!(cond)) { \
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if (!cc_assert_script_compatible(msg) && strlen(msg)) \
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cocos2d::log("Assert failed: %s", msg); \
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CC_ASSERT(cond); \
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} \
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} while (0)
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#else
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#define CCASSERT(cond, msg) CC_ASSERT(cond)
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#endif
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#else
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#define CCASSERT(cond, msg)
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#endif
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#define GP_ASSERT(cond) CCASSERT(cond, "")
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// FIXME:: Backward compatible
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#define CCAssert CCASSERT
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#endif // CCASSERT
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#include "base/ccConfig.h"
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#include "base/ccRandom.h"
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/** @def CCRANDOM_MINUS1_1
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returns a random float between -1 and 1
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*/
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#define CCRANDOM_MINUS1_1() cocos2d::rand_minus1_1()
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/** @def CCRANDOM_0_1
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returns a random float between 0 and 1
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*/
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#define CCRANDOM_0_1() cocos2d::rand_0_1()
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/** @def CC_DEGREES_TO_RADIANS
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converts degrees to radians
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*/
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#define CC_DEGREES_TO_RADIANS(__ANGLE__) ((__ANGLE__) * 0.01745329252f) // PI / 180
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/** @def CC_RADIANS_TO_DEGREES
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converts radians to degrees
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*/
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#define CC_RADIANS_TO_DEGREES(__ANGLE__) ((__ANGLE__) * 57.29577951f) // PI * 180
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#define CC_REPEAT_FOREVER (UINT_MAX -1)
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#define kRepeatForever CC_REPEAT_FOREVER
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/** @def CC_BLEND_SRC
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default gl blend src function. Compatible with premultiplied alpha images.
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*/
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#define CC_BLEND_SRC cocos2d::backend::BlendFactor::ONE
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#define CC_BLEND_DST cocos2d::backend::BlendFactor::ONE_MINUS_SRC_ALPHA
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/** @def CC_NODE_DRAW_SETUP
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Helpful macro that setups the GL server state, the correct GL program and sets the Model View Projection matrix
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@since v2.0
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*/
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#define CC_NODE_DRAW_SETUP() \
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do { \
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CCASSERT(getGLProgram(), "No shader program set for this node"); \
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{ \
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getGLProgram()->use(); \
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getGLProgram()->setUniformsForBuiltins(_modelViewTransform); \
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} \
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} while(0)
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/** @def CC_DIRECTOR_END
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Stops and removes the director from memory.
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Removes the GLView from its parent
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@since v0.99.4
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*/
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#define CC_DIRECTOR_END() \
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do { \
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Director *__director = cocos2d::Director::getInstance(); \
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__director->end(); \
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} while(0)
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/** @def CC_CONTENT_SCALE_FACTOR
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On Mac it returns 1;
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On iPhone it returns 2 if RetinaDisplay is On. Otherwise it returns 1
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*/
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#define CC_CONTENT_SCALE_FACTOR() cocos2d::Director::getInstance()->getContentScaleFactor()
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/****************************/
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/** RETINA DISPLAY ENABLED **/
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/****************************/
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/** @def CC_RECT_PIXELS_TO_POINTS
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Converts a rect in pixels to points
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*/
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#define CC_RECT_PIXELS_TO_POINTS(__rect_in_pixels__) \
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cocos2d::Rect( (__rect_in_pixels__).origin.x / CC_CONTENT_SCALE_FACTOR(), (__rect_in_pixels__).origin.y / CC_CONTENT_SCALE_FACTOR(), \
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(__rect_in_pixels__).size.width / CC_CONTENT_SCALE_FACTOR(), (__rect_in_pixels__).size.height / CC_CONTENT_SCALE_FACTOR() )
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/** @def CC_RECT_POINTS_TO_PIXELS
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Converts a rect in points to pixels
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*/
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#define CC_RECT_POINTS_TO_PIXELS(__rect_in_points_points__) \
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cocos2d::Rect( (__rect_in_points_points__).origin.x * CC_CONTENT_SCALE_FACTOR(), (__rect_in_points_points__).origin.y * CC_CONTENT_SCALE_FACTOR(), \
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(__rect_in_points_points__).size.width * CC_CONTENT_SCALE_FACTOR(), (__rect_in_points_points__).size.height * CC_CONTENT_SCALE_FACTOR() )
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/** @def CC_POINT_PIXELS_TO_POINTS
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Converts a rect in pixels to points
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*/
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#define CC_POINT_PIXELS_TO_POINTS(__pixels__) \
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cocos2d::Vec2( (__pixels__).x / CC_CONTENT_SCALE_FACTOR(), (__pixels__).y / CC_CONTENT_SCALE_FACTOR())
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/** @def CC_POINT_POINTS_TO_PIXELS
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Converts a rect in points to pixels
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*/
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#define CC_POINT_POINTS_TO_PIXELS(__points__) \
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cocos2d::Vec2( (__points__).x * CC_CONTENT_SCALE_FACTOR(), (__points__).y * CC_CONTENT_SCALE_FACTOR())
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/** @def CC_POINT_PIXELS_TO_POINTS
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Converts a rect in pixels to points
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*/
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#define CC_SIZE_PIXELS_TO_POINTS(__size_in_pixels__) \
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cocos2d::Size( (__size_in_pixels__).width / CC_CONTENT_SCALE_FACTOR(), (__size_in_pixels__).height / CC_CONTENT_SCALE_FACTOR())
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/** @def CC_POINT_POINTS_TO_PIXELS
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Converts a rect in points to pixels
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*/
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#define CC_SIZE_POINTS_TO_PIXELS(__size_in_points__) \
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cocos2d::Size( (__size_in_points__).width * CC_CONTENT_SCALE_FACTOR(), (__size_in_points__).height * CC_CONTENT_SCALE_FACTOR())
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#ifndef FLT_EPSILON
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#define FLT_EPSILON 1.192092896e-07F
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#endif // FLT_EPSILON
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#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
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TypeName(const TypeName&);\
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void operator=(const TypeName&)
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/**
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Helper macros which converts 4-byte little/big endian
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integral number to the machine native number representation
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It should work same as apples CFSwapInt32LittleToHost(..)
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*/
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/// when define returns true it means that our architecture uses big endian
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#define CC_HOST_IS_BIG_ENDIAN (bool)(*(unsigned short *)"\0\xff" < 0x100)
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#define CC_SWAP32(i) ((i & 0x000000ff) << 24 | (i & 0x0000ff00) << 8 | (i & 0x00ff0000) >> 8 | (i & 0xff000000) >> 24)
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#define CC_SWAP16(i) ((i & 0x00ff) << 8 | (i &0xff00) >> 8)
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#define CC_SWAP_INT32_LITTLE_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? CC_SWAP32(i) : (i) )
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#define CC_SWAP_INT16_LITTLE_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? CC_SWAP16(i) : (i) )
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#define CC_SWAP_INT32_BIG_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? (i) : CC_SWAP32(i) )
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#define CC_SWAP_INT16_BIG_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? (i): CC_SWAP16(i) )
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/**********************/
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/** Profiling Macros **/
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/**********************/
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#if CC_ENABLE_PROFILERS
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#define CC_PROFILER_DISPLAY_TIMERS() NS_CC::Profiler::getInstance()->displayTimers()
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#define CC_PROFILER_PURGE_ALL() NS_CC::Profiler::getInstance()->releaseAllTimers()
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#define CC_PROFILER_START(__name__) NS_CC::ProfilingBeginTimingBlock(__name__)
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#define CC_PROFILER_STOP(__name__) NS_CC::ProfilingEndTimingBlock(__name__)
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#define CC_PROFILER_RESET(__name__) NS_CC::ProfilingResetTimingBlock(__name__)
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#define CC_PROFILER_START_CATEGORY(__cat__, __name__) do{ if(__cat__) NS_CC::ProfilingBeginTimingBlock(__name__); } while(0)
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#define CC_PROFILER_STOP_CATEGORY(__cat__, __name__) do{ if(__cat__) NS_CC::ProfilingEndTimingBlock(__name__); } while(0)
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#define CC_PROFILER_RESET_CATEGORY(__cat__, __name__) do{ if(__cat__) NS_CC::ProfilingResetTimingBlock(__name__); } while(0)
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#define CC_PROFILER_START_INSTANCE(__id__, __name__) do{ NS_CC::ProfilingBeginTimingBlock( NS_CC::String::createWithFormat("%08X - %s", __id__, __name__)->getCString() ); } while(0)
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#define CC_PROFILER_STOP_INSTANCE(__id__, __name__) do{ NS_CC::ProfilingEndTimingBlock( NS_CC::String::createWithFormat("%08X - %s", __id__, __name__)->getCString() ); } while(0)
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#define CC_PROFILER_RESET_INSTANCE(__id__, __name__) do{ NS_CC::ProfilingResetTimingBlock( NS_CC::String::createWithFormat("%08X - %s", __id__, __name__)->getCString() ); } while(0)
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#else
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#define CC_PROFILER_DISPLAY_TIMERS() do {} while (0)
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#define CC_PROFILER_PURGE_ALL() do {} while (0)
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#define CC_PROFILER_START(__name__) do {} while (0)
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#define CC_PROFILER_STOP(__name__) do {} while (0)
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#define CC_PROFILER_RESET(__name__) do {} while (0)
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#define CC_PROFILER_START_CATEGORY(__cat__, __name__) do {} while(0)
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#define CC_PROFILER_STOP_CATEGORY(__cat__, __name__) do {} while(0)
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#define CC_PROFILER_RESET_CATEGORY(__cat__, __name__) do {} while(0)
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#define CC_PROFILER_START_INSTANCE(__id__, __name__) do {} while(0)
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#define CC_PROFILER_STOP_INSTANCE(__id__, __name__) do {} while(0)
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#define CC_PROFILER_RESET_INSTANCE(__id__, __name__) do {} while(0)
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#endif
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#if !defined(COCOS2D_DEBUG) || COCOS2D_DEBUG == 0
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#define CHECK_GL_ERROR_DEBUG()
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#else
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#define CHECK_GL_ERROR_DEBUG() \
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do { \
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GLenum __error = glGetError(); \
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if(__error) { \
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cocos2d::log("OpenGL error 0x%04X in %s %s %d\n", __error, __FILE__, __FUNCTION__, __LINE__); \
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} \
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} while (false)
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#define CHECK_GL_ERROR_ABORT() \
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do { \
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GLenum __error = glGetError(); \
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if(__error) { \
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cocos2d::log("OpenGL error 0x%04X in %s %s %d\n", __error, __FILE__, __FUNCTION__, __LINE__); \
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assert(false);\
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} \
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} while (false)
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#endif
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/**
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* GL assertion that can be used for any OpenGL function call.
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*
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* This macro will assert if an error is detected when executing
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* the specified GL code. This macro will do nothing in release
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* mode and is therefore safe to use for realtime/per-frame GL
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* function calls.
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*/
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#if defined(NDEBUG) || (defined(__APPLE__) && !defined(DEBUG))
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#define CC_GL_ASSERT( gl_code ) gl_code
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#else
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#define CC_GL_ASSERT( gl_code ) do \
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{ \
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gl_code; \
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__gl_error_code = glGetError(); \
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CC_ASSERT(__gl_error_code == GL_NO_ERROR, "Error"); \
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} while(0)
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#endif
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/*********************************/
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/** 64bits Program Sense Macros **/
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/*********************************/
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#if defined(_M_X64) || defined(_WIN64) || defined(__LP64__) || defined(_LP64) || defined(__x86_64) || defined(__arm64__) || defined(__aarch64__)
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#define CC_64BITS 1
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#else
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#define CC_64BITS 0
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#endif
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/******************************************************************************************/
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/** LittleEndian Sense Macro, from google protobuf see: **/
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/** https://github.com/google/protobuf/blob/master/src/google/protobuf/io/coded_stream.h **/
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/******************************************************************************************/
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#ifdef _MSC_VER
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#if defined(_M_IX86)
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#define CC_LITTLE_ENDIAN 1
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#else
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#define CC_LITTLE_ENDIAN 0
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#endif
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#if _MSC_VER >= 1300 && !defined(__INTEL_COMPILER)
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#pragma runtime_checks("c", off)
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#endif
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#else
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#include <sys/param.h>
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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#include <sys/endian.h>
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
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#if ((defined(__LITTLE_ENDIAN__) && !defined(__BIG_ENDIAN__)) || \
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(defined(__BYTE_ORDER) && __BYTE_ORDER == __LITTLE_ENDIAN))
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#define CC_LITTLE_ENDIAN 1
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#else
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#define CC_LITTLE_ENDIAN 0
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#endif
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#endif
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/** @def CC_INCREMENT_GL_DRAWS_BY_ONE
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Increments the GL Draws counts by one.
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The number of calls per frame are displayed on the screen when the Director's stats are enabled.
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*/
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#define CC_INCREMENT_GL_DRAWS(__n__) cocos2d::Director::getInstance()->getRenderer()->addDrawnBatches(__n__)
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#define CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(__drawcalls__, __vertices__) \
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do { \
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auto __renderer__ = cocos2d::Director::getInstance()->getRenderer(); \
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__renderer__->addDrawnBatches(__drawcalls__); \
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__renderer__->addDrawnVertices(__vertices__); \
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} while(0)
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/*******************/
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/** Notifications **/
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/*******************/
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/** @def AnimationFrameDisplayedNotification
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Notification name when a SpriteFrame is displayed
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*/
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#define AnimationFrameDisplayedNotification "CCAnimationFrameDisplayedNotification"
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/*******************/
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/** Notifications **/
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/*******************/
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/** @def Animate3DDisplayedNotification
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Notification name when a frame in Animate3D is played
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*/
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#define Animate3DDisplayedNotification "CCAnimate3DDisplayedNotification"
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// new callbacks based on C++11
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#define CC_CALLBACK_0(__selector__,__target__, ...) std::bind(&__selector__,__target__, ##__VA_ARGS__)
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#define CC_CALLBACK_1(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, ##__VA_ARGS__)
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#define CC_CALLBACK_2(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, std::placeholders::_2, ##__VA_ARGS__)
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#define CC_CALLBACK_3(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, ##__VA_ARGS__)
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#endif // __BASE_CCMACROS_H__
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