mirror of https://github.com/axmolengine/axmol.git
128 lines
5.1 KiB
C
128 lines
5.1 KiB
C
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_BONE_H_
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#define SPINE_BONE_H_
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#include <spine/dll.h>
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#include <spine/BoneData.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct spSkeleton;
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typedef struct spBone spBone;
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struct spBone {
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spBoneData* const data;
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struct spSkeleton* const skeleton;
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spBone* const parent;
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int childrenCount;
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spBone** const children;
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float x, y, rotation, scaleX, scaleY, shearX, shearY;
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float ax, ay, arotation, ascaleX, ascaleY, ashearX, ashearY;
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int /*bool*/ appliedValid;
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float const a, b, worldX;
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float const c, d, worldY;
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int/*bool*/ sorted;
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#ifdef __cplusplus
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spBone() :
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data(0),
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skeleton(0),
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parent(0),
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childrenCount(0), children(0),
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x(0), y(0), rotation(0), scaleX(0), scaleY(0),
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ax(0), ay(0), arotation(0), ascaleX(0), ascaleY(0), ashearX(0), ashearY(0),
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appliedValid(0),
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a(0), b(0), worldX(0),
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c(0), d(0), worldY(0),
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sorted(0) {
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}
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#endif
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};
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SP_API void spBone_setYDown (int/*bool*/yDown);
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SP_API int/*bool*/spBone_isYDown ();
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/* @param parent May be 0. */
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SP_API spBone* spBone_create (spBoneData* data, struct spSkeleton* skeleton, spBone* parent);
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SP_API void spBone_dispose (spBone* self);
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SP_API void spBone_setToSetupPose (spBone* self);
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SP_API void spBone_updateWorldTransform (spBone* self);
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SP_API void spBone_updateWorldTransformWith (spBone* self, float x, float y, float rotation, float scaleX, float scaleY, float shearX, float shearY);
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SP_API float spBone_getWorldRotationX (spBone* self);
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SP_API float spBone_getWorldRotationY (spBone* self);
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SP_API float spBone_getWorldScaleX (spBone* self);
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SP_API float spBone_getWorldScaleY (spBone* self);
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SP_API void spBone_updateAppliedTransform (spBone* self);
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SP_API void spBone_worldToLocal (spBone* self, float worldX, float worldY, float* localX, float* localY);
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SP_API void spBone_localToWorld (spBone* self, float localX, float localY, float* worldX, float* worldY);
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SP_API float spBone_worldToLocalRotation (spBone* self, float worldRotation);
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SP_API float spBone_localToWorldRotation (spBone* self, float localRotation);
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SP_API void spBone_rotateWorld (spBone* self, float degrees);
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#ifdef SPINE_SHORT_NAMES
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typedef spBone Bone;
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#define Bone_setYDown(...) spBone_setYDown(__VA_ARGS__)
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#define Bone_isYDown() spBone_isYDown()
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#define Bone_create(...) spBone_create(__VA_ARGS__)
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#define Bone_dispose(...) spBone_dispose(__VA_ARGS__)
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#define Bone_setToSetupPose(...) spBone_setToSetupPose(__VA_ARGS__)
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#define Bone_updateWorldTransform(...) spBone_updateWorldTransform(__VA_ARGS__)
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#define Bone_updateWorldTransformWith(...) spBone_updateWorldTransformWith(__VA_ARGS__)
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#define Bone_getWorldRotationX(...) spBone_getWorldRotationX(__VA_ARGS__)
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#define Bone_getWorldRotationY(...) spBone_getWorldRotationY(__VA_ARGS__)
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#define Bone_getWorldScaleX(...) spBone_getWorldScaleX(__VA_ARGS__)
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#define Bone_getWorldScaleY(...) spBone_getWorldScaleY(__VA_ARGS__)
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#define Bone_updateAppliedTransform(...) spBone_updateAppliedTransform(__VA_ARGS__)
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#define Bone_worldToLocal(...) spBone_worldToLocal(__VA_ARGS__)
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#define Bone_localToWorld(...) spBone_localToWorld(__VA_ARGS__)
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#define Bone_worldToLocalRotation(...) spBone_worldToLocalRotation(__VA_ARGS__)
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#define Bone_localToWorldRotation(...) spBone_localToWorldRotation(__VA_ARGS__)
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#define Bone_rotateWorld(...) spBone_rotateWorld(__VA_ARGS__)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_BONE_H_ */
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