axmol/cocos/editor-support/spine/Cocos2dAttachmentLoader.cpp

108 lines
5.1 KiB
C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/Cocos2dAttachmentLoader.h>
#include <spine/extension.h>
#include <spine/AttachmentVertices.h>
USING_NS_CC;
using namespace spine;
static unsigned short quadTriangles[6] = {0, 1, 2, 2, 3, 0};
spAttachment* _Cocos2dAttachmentLoader_createAttachment (spAttachmentLoader* loader, spSkin* skin, spAttachmentType type,
const char* name, const char* path) {
Cocos2dAttachmentLoader* self = SUB_CAST(Cocos2dAttachmentLoader, loader);
return spAttachmentLoader_createAttachment(SUPER(self->atlasAttachmentLoader), skin, type, name, path);
}
void _Cocos2dAttachmentLoader_configureAttachment (spAttachmentLoader* loader, spAttachment* attachment) {
attachment->attachmentLoader = loader;
switch (attachment->type) {
case SP_ATTACHMENT_REGION: {
spRegionAttachment* regionAttachment = SUB_CAST(spRegionAttachment, attachment);
spAtlasRegion* region = (spAtlasRegion*)regionAttachment->rendererObject;
AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->rendererObject, 4, quadTriangles, 6);
V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts;
for (int i = 0, ii = 0; i < 4; ++i, ii += 2) {
vertices[i].texCoords.u = regionAttachment->uvs[ii];
vertices[i].texCoords.v = regionAttachment->uvs[ii + 1];
}
regionAttachment->rendererObject = attachmentVertices;
break;
}
case SP_ATTACHMENT_MESH: {
spMeshAttachment* meshAttachment = SUB_CAST(spMeshAttachment, attachment);
spAtlasRegion* region = (spAtlasRegion*)meshAttachment->rendererObject;
AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->rendererObject,
meshAttachment->super.worldVerticesLength >> 1, meshAttachment->triangles, meshAttachment->trianglesCount);
V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts;
for (int i = 0, ii = 0, nn = meshAttachment->super.worldVerticesLength; ii < nn; ++i, ii += 2) {
vertices[i].texCoords.u = meshAttachment->uvs[ii];
vertices[i].texCoords.v = meshAttachment->uvs[ii + 1];
}
meshAttachment->rendererObject = attachmentVertices;
break;
}
default: ;
}
}
void _Cocos2dAttachmentLoader_disposeAttachment (spAttachmentLoader* loader, spAttachment* attachment) {
switch (attachment->type) {
case SP_ATTACHMENT_REGION: {
spRegionAttachment* regionAttachment = SUB_CAST(spRegionAttachment, attachment);
delete (AttachmentVertices*)regionAttachment->rendererObject;
break;
}
case SP_ATTACHMENT_MESH: {
spMeshAttachment* meshAttachment = SUB_CAST(spMeshAttachment, attachment);
delete (AttachmentVertices*)meshAttachment->rendererObject;
break;
}
default: ;
}
}
void _Cocos2dAttachmentLoader_dispose (spAttachmentLoader* loader) {
Cocos2dAttachmentLoader* self = SUB_CAST(Cocos2dAttachmentLoader, loader);
spAttachmentLoader_dispose(SUPER_CAST(spAttachmentLoader, self->atlasAttachmentLoader));
_spAttachmentLoader_deinit(loader);
}
Cocos2dAttachmentLoader* Cocos2dAttachmentLoader_create (spAtlas* atlas) {
Cocos2dAttachmentLoader* self = NEW(Cocos2dAttachmentLoader);
_spAttachmentLoader_init(SUPER(self), _Cocos2dAttachmentLoader_dispose, _Cocos2dAttachmentLoader_createAttachment,
_Cocos2dAttachmentLoader_configureAttachment, _Cocos2dAttachmentLoader_disposeAttachment);
self->atlasAttachmentLoader = spAtlasAttachmentLoader_create(atlas);
return self;
}