mirror of https://github.com/axmolengine/axmol.git
1094 lines
39 KiB
C
1094 lines
39 KiB
C
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/SkeletonBinary.h>
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#include <stdio.h>
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#include <spine/extension.h>
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#include <spine/AtlasAttachmentLoader.h>
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#include <spine/Animation.h>
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#include "kvec.h"
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typedef struct {
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const unsigned char* cursor;
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const unsigned char* end;
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} _dataInput;
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typedef struct {
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const char* parent;
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const char* skin;
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int slotIndex;
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spMeshAttachment* mesh;
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} _spLinkedMesh;
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typedef struct {
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spSkeletonBinary super;
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int ownsLoader;
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int linkedMeshCount;
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int linkedMeshCapacity;
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_spLinkedMesh* linkedMeshes;
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} _spSkeletonBinary;
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spSkeletonBinary* spSkeletonBinary_createWithLoader (spAttachmentLoader* attachmentLoader) {
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spSkeletonBinary* self = SUPER(NEW(_spSkeletonBinary));
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self->scale = 1;
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self->attachmentLoader = attachmentLoader;
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return self;
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}
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spSkeletonBinary* spSkeletonBinary_create (spAtlas* atlas) {
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spAtlasAttachmentLoader* attachmentLoader = spAtlasAttachmentLoader_create(atlas);
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spSkeletonBinary* self = spSkeletonBinary_createWithLoader(SUPER(attachmentLoader));
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SUB_CAST(_spSkeletonBinary, self)->ownsLoader = 1;
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return self;
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}
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void spSkeletonBinary_dispose (spSkeletonBinary* self) {
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int i;
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_spSkeletonBinary* internal = SUB_CAST(_spSkeletonBinary, self);
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if (internal->ownsLoader) spAttachmentLoader_dispose(self->attachmentLoader);
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for (i = 0; i < internal->linkedMeshCount; ++i) {
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FREE(internal->linkedMeshes[i].parent);
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FREE(internal->linkedMeshes[i].skin);
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}
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FREE(internal->linkedMeshes);
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FREE(self->error);
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FREE(self);
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}
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void _spSkeletonBinary_setError (spSkeletonBinary* self, const char* value1, const char* value2) {
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char message[256];
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int length;
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FREE(self->error);
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strcpy(message, value1);
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length = (int)strlen(value1);
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if (value2) strncat(message + length, value2, 255 - length);
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MALLOC_STR(self->error, message);
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}
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static unsigned char readByte (_dataInput* input) {
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return *input->cursor++;
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}
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static signed char readSByte (_dataInput* input) {
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return (signed char)readByte(input);
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}
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static int readBoolean (_dataInput* input) {
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return readByte(input) != 0;
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}
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static int readInt (_dataInput* input) {
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int result = readByte(input);
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result <<= 8;
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result |= readByte(input);
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result <<= 8;
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result |= readByte(input);
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result <<= 8;
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result |= readByte(input);
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return result;
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}
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static int readVarint (_dataInput* input, int/*bool*/optimizePositive) {
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unsigned char b = readByte(input);
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int value = b & 0x7F;
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if (b & 0x80) {
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b = readByte(input);
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value |= (b & 0x7F) << 7;
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if (b & 0x80) {
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b = readByte(input);
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value |= (b & 0x7F) << 14;
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if (b & 0x80) {
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b = readByte(input);
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value |= (b & 0x7F) << 21;
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if (b & 0x80) value |= (readByte(input) & 0x7F) << 28;
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}
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}
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}
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if (!optimizePositive) value = (((unsigned int)value >> 1) ^ -(value & 1));
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return value;
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}
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float readFloat (_dataInput* input) {
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union {
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int intValue;
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float floatValue;
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} intToFloat;
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intToFloat.intValue = readInt(input);
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return intToFloat.floatValue;
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}
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char* readString (_dataInput* input) {
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int length = readVarint(input, 1);
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char* string;
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if (length == 0) {
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return 0;
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}
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string = MALLOC(char, length);
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memcpy(string, input->cursor, length - 1);
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input->cursor += length - 1;
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string[length - 1] = '\0';
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return string;
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}
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static void readColor (_dataInput* input, float *r, float *g, float *b, float *a) {
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*r = readByte(input) / 255.0f;
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*g = readByte(input) / 255.0f;
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*b = readByte(input) / 255.0f;
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*a = readByte(input) / 255.0f;
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}
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#define ATTACHMENT_REGION 0
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#define ATTACHMENT_BOUNDING_BOX 1
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#define ATTACHMENT_MESH 2
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#define ATTACHMENT_LINKED_MESH 3
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#define ATTACHMENT_PATH 4
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#define BLEND_MODE_NORMAL 0
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#define BLEND_MODE_ADDITIVE 1
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#define BLEND_MODE_MULTIPLY 2
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#define BLEND_MODE_SCREEN 3
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#define CURVE_LINEAR 0
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#define CURVE_STEPPED 1
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#define CURVE_BEZIER 2
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#define BONE_ROTATE 0
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#define BONE_TRANSLATE 1
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#define BONE_SCALE 2
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#define BONE_SHEAR 3
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#define SLOT_ATTACHMENT 0
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#define SLOT_COLOR 1
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#define SLOT_TWO_COLOR 2
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#define PATH_POSITION 0
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#define PATH_SPACING 1
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#define PATH_MIX 2
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#define PATH_POSITION_FIXED 0
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#define PATH_POSITION_PERCENT 1
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#define PATH_SPACING_LENGTH 0
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#define PATH_SPACING_FIXED 1
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#define PATH_SPACING_PERCENT 2
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#define PATH_ROTATE_TANGENT 0
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#define PATH_ROTATE_CHAIN 1
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#define PATH_ROTATE_CHAIN_SCALE 2
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static void readCurve (_dataInput* input, spCurveTimeline* timeline, int frameIndex) {
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switch (readByte(input)) {
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case CURVE_STEPPED: {
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spCurveTimeline_setStepped(timeline, frameIndex);
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break;
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}
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case CURVE_BEZIER: {
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float cx1 = readFloat(input);
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float cy1 = readFloat(input);
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float cx2 = readFloat(input);
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float cy2 = readFloat(input);
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spCurveTimeline_setCurve(timeline, frameIndex, cx1, cy1, cx2, cy2);
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break;
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}
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}
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}
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static void _spSkeletonBinary_addLinkedMesh (spSkeletonBinary* self, spMeshAttachment* mesh,
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const char* skin, int slotIndex, const char* parent) {
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_spLinkedMesh* linkedMesh;
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_spSkeletonBinary* internal = SUB_CAST(_spSkeletonBinary, self);
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if (internal->linkedMeshCount == internal->linkedMeshCapacity) {
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_spLinkedMesh* linkedMeshes;
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internal->linkedMeshCapacity *= 2;
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if (internal->linkedMeshCapacity < 8) internal->linkedMeshCapacity = 8;
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/* TODO Why not realloc? */
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linkedMeshes = MALLOC(_spLinkedMesh, internal->linkedMeshCapacity);
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memcpy(linkedMeshes, internal->linkedMeshes, sizeof(_spLinkedMesh) * internal->linkedMeshCount);
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FREE(internal->linkedMeshes);
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internal->linkedMeshes = linkedMeshes;
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}
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linkedMesh = internal->linkedMeshes + internal->linkedMeshCount++;
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linkedMesh->mesh = mesh;
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linkedMesh->skin = skin;
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linkedMesh->slotIndex = slotIndex;
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linkedMesh->parent = parent;
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}
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static spAnimation* _spSkeletonBinary_readAnimation (spSkeletonBinary* self, const char* name,
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_dataInput* input, spSkeletonData *skeletonData) {
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kvec_t(spTimeline*) timelines;
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float duration = 0;
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int i, n, ii, nn, iii, nnn;
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int frameIndex;
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int drawOrderCount, eventCount;
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spAnimation* animation;
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kv_init(timelines);
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/* Slot timelines. */
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for (i = 0, n = readVarint(input, 1); i < n; ++i) {
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int slotIndex = readVarint(input, 1);
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for (ii = 0, nn = readVarint(input, 1); ii < nn; ++ii) {
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unsigned char timelineType = readByte(input);
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int frameCount = readVarint(input, 1);
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switch (timelineType) {
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case SLOT_ATTACHMENT: {
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spAttachmentTimeline* timeline = spAttachmentTimeline_create(frameCount);
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timeline->slotIndex = slotIndex;
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for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
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float time = readFloat(input);
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const char* attachmentName = readString(input);
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/* TODO Avoid copying of attachmentName inside */
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spAttachmentTimeline_setFrame(timeline, frameIndex, time, attachmentName);
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FREE(attachmentName);
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}
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kv_push(spTimeline*, timelines, SUPER(timeline));
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duration = MAX(duration, timeline->frames[frameCount - 1]);
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break;
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}
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case SLOT_COLOR: {
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spColorTimeline* timeline = spColorTimeline_create(frameCount);
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timeline->slotIndex = slotIndex;
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for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
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float time = readFloat(input);
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float r, g, b, a;
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readColor(input, &r, &g, &b, &a);
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spColorTimeline_setFrame(timeline, frameIndex, time, r, g, b, a);
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if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex);
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}
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kv_push(spTimeline*, timelines, SUPER(SUPER(timeline)));
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duration = MAX(duration, timeline->frames[(frameCount - 1) * COLOR_ENTRIES]);
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break;
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}
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case SLOT_TWO_COLOR: {
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spTwoColorTimeline* timeline = spTwoColorTimeline_create(frameCount);
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timeline->slotIndex = slotIndex;
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for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
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float time = readFloat(input);
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float r, g, b, a;
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float r2, g2, b2, a2;
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readColor(input, &r, &g, &b, &a);
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readColor(input, &a2, &r2, &g2, &b2);
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spTwoColorTimeline_setFrame(timeline, frameIndex, time, r, g, b, a, r2, g2, b2);
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if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex);
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}
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kv_push(spTimeline*, timelines, SUPER(SUPER(timeline)));
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duration = MAX(duration, timeline->frames[(frameCount - 1) * TWOCOLOR_ENTRIES]);
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break;
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}
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default: {
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for (iii = 0; iii < kv_size(timelines); ++iii)
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spTimeline_dispose(kv_A(timelines, iii));
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kv_destroy(timelines);
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_spSkeletonBinary_setError(self, "Invalid timeline type for a slot: ", skeletonData->slots[slotIndex]->name);
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return 0;
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}
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}
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}
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}
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/* Bone timelines. */
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for (i = 0, n = readVarint(input, 1); i < n; ++i) {
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int boneIndex = readVarint(input, 1);
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for (ii = 0, nn = readVarint(input, 1); ii < nn; ++ii) {
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unsigned char timelineType = readByte(input);
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int frameCount = readVarint(input, 1);
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switch (timelineType) {
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case BONE_ROTATE: {
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spRotateTimeline *timeline = spRotateTimeline_create(frameCount);
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timeline->boneIndex = boneIndex;
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for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
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float time = readFloat(input);
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float degrees = readFloat(input);
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spRotateTimeline_setFrame(timeline, frameIndex, time, degrees);
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if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex);
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}
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kv_push(spTimeline*, timelines, SUPER(SUPER(timeline)));
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duration = MAX(duration, timeline->frames[(frameCount - 1) * ROTATE_ENTRIES]);
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break;
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}
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case BONE_TRANSLATE:
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case BONE_SCALE:
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case BONE_SHEAR: {
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float timelineScale = 1;
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spTranslateTimeline *timeline = 0;
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switch (timelineType) {
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case BONE_SCALE:
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timeline = spScaleTimeline_create(frameCount);
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break;
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case BONE_SHEAR:
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timeline = spShearTimeline_create(frameCount);
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break;
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case BONE_TRANSLATE:
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timeline = spTranslateTimeline_create(frameCount);
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timelineScale = self->scale;
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break;
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default:
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break;
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}
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timeline->boneIndex = boneIndex;
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for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
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float time = readFloat(input);
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float x = readFloat(input) * timelineScale;
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float y = readFloat(input) * timelineScale;
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spTranslateTimeline_setFrame(timeline, frameIndex, time, x, y);
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if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex);
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}
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kv_push(spTimeline*, timelines, SUPER_CAST(spTimeline, timeline));
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duration = MAX(duration, timeline->frames[(frameCount - 1) * TRANSLATE_ENTRIES]);
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break;
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}
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default: {
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for (iii = 0; iii < kv_size(timelines); ++iii)
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spTimeline_dispose(kv_A(timelines, iii));
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kv_destroy(timelines);
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_spSkeletonBinary_setError(self, "Invalid timeline type for a bone: ", skeletonData->bones[boneIndex]->name);
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return 0;
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}
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}
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}
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}
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/* IK constraint timelines. */
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for (i = 0, n = readVarint(input, 1); i < n; ++i) {
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int index = readVarint(input, 1);
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int frameCount = readVarint(input, 1);
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spIkConstraintTimeline* timeline = spIkConstraintTimeline_create(frameCount);
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timeline->ikConstraintIndex = index;
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for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
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float time = readFloat(input);
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float mix = readFloat(input);
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signed char bendDirection = readSByte(input);
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spIkConstraintTimeline_setFrame(timeline, frameIndex, time, mix, bendDirection);
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if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex);
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}
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kv_push(spTimeline*, timelines, SUPER(SUPER(timeline)));
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duration = MAX(duration, timeline->frames[(frameCount - 1) * IKCONSTRAINT_ENTRIES]);
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}
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/* Transform constraint timelines. */
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for (i = 0, n = readVarint(input, 1); i < n; ++i) {
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int index = readVarint(input, 1);
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int frameCount = readVarint(input, 1);
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spTransformConstraintTimeline* timeline = spTransformConstraintTimeline_create(frameCount);
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timeline->transformConstraintIndex = index;
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for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
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float time = readFloat(input);
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float rotateMix = readFloat(input);
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float translateMix = readFloat(input);
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float scaleMix = readFloat(input);
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float shearMix = readFloat(input);
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spTransformConstraintTimeline_setFrame(timeline, frameIndex, time, rotateMix, translateMix,
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scaleMix, shearMix);
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if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex);
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}
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kv_push(spTimeline*, timelines, SUPER(SUPER(timeline)));
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duration = MAX(duration, timeline->frames[(frameCount - 1) * TRANSFORMCONSTRAINT_ENTRIES]);
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}
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/* Path constraint timelines. */
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for (i = 0, n = readVarint(input, 1); i < n; ++i) {
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int index = readVarint(input, 1);
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spPathConstraintData* data = skeletonData->pathConstraints[index];
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for (ii = 0, nn = readVarint(input, 1); ii < nn; ++ii) {
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unsigned char timelineType = readByte(input);
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int frameCount = readVarint(input, 1);
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switch (timelineType) {
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case PATH_POSITION:
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case PATH_SPACING: {
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spPathConstraintPositionTimeline* timeline = 0;
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float timelineScale = 1;
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if (timelineType == PATH_SPACING) {
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timeline = (spPathConstraintPositionTimeline*)spPathConstraintSpacingTimeline_create(frameCount);
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if (data->spacingMode == SP_SPACING_MODE_LENGTH || data->spacingMode == SP_SPACING_MODE_FIXED)
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timelineScale = self->scale;
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} else {
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timeline = spPathConstraintPositionTimeline_create(frameCount);
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if (data->positionMode == SP_POSITION_MODE_FIXED)
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timelineScale = self->scale;
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}
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timeline->pathConstraintIndex = index;
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for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
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float time = readFloat(input);
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float value = readFloat(input) * timelineScale;
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spPathConstraintPositionTimeline_setFrame(timeline, frameIndex, time, value);
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if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex);
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}
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kv_push(spTimeline*, timelines, SUPER(SUPER(timeline)));
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duration = MAX(duration, timeline->frames[(frameCount - 1) * PATHCONSTRAINTPOSITION_ENTRIES]);
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break;
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}
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case PATH_MIX: {
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spPathConstraintMixTimeline* timeline = spPathConstraintMixTimeline_create(frameCount);
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timeline->pathConstraintIndex = index;
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for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
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float time = readFloat(input);
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float rotateMix = readFloat(input);
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float translateMix = readFloat(input);
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spPathConstraintMixTimeline_setFrame(timeline, frameIndex, time, rotateMix, translateMix);
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if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex);
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}
|
|
kv_push(spTimeline*, timelines, SUPER(SUPER(timeline)));
|
|
duration = MAX(duration, timeline->frames[(frameCount - 1) * PATHCONSTRAINTMIX_ENTRIES]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Deform timelines. */
|
|
for (i = 0, n = readVarint(input, 1); i < n; ++i) {
|
|
spSkin* skin = skeletonData->skins[readVarint(input, 1)];
|
|
for (ii = 0, nn = readVarint(input, 1); ii < nn; ++ii) {
|
|
int slotIndex = readVarint(input, 1);
|
|
for (iii = 0, nnn = readVarint(input, 1); iii < nnn; ++iii) {
|
|
float* tempDeform;
|
|
spDeformTimeline *timeline;
|
|
int weighted, deformLength;
|
|
const char* attachmentName = readString(input);
|
|
int frameCount;
|
|
|
|
spVertexAttachment* attachment = SUB_CAST(spVertexAttachment,
|
|
spSkin_getAttachment(skin, slotIndex, attachmentName));
|
|
if (!attachment) {
|
|
int iiii;
|
|
for (iiii = 0; iiii < kv_size(timelines); ++iiii)
|
|
spTimeline_dispose(kv_A(timelines, iiii));
|
|
kv_destroy(timelines);
|
|
_spSkeletonBinary_setError(self, "Attachment not found: ", attachmentName);
|
|
FREE(attachmentName);
|
|
return 0;
|
|
}
|
|
FREE(attachmentName);
|
|
|
|
weighted = attachment->bones != 0;
|
|
deformLength = weighted ? attachment->verticesCount / 3 * 2 : attachment->verticesCount;
|
|
tempDeform = MALLOC(float, deformLength);
|
|
|
|
frameCount = readVarint(input, 1);
|
|
timeline = spDeformTimeline_create(frameCount, deformLength);
|
|
timeline->slotIndex = slotIndex;
|
|
timeline->attachment = SUPER(attachment);
|
|
|
|
for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
|
|
float time = readFloat(input);
|
|
float* deform;
|
|
int end = readVarint(input, 1);
|
|
if (!end) {
|
|
if (weighted) {
|
|
deform = tempDeform;
|
|
memset(deform, 0, sizeof(float) * deformLength);
|
|
} else
|
|
deform = attachment->vertices;
|
|
} else {
|
|
int v, start = readVarint(input, 1);
|
|
deform = tempDeform;
|
|
memset(deform, 0, sizeof(float) * start);
|
|
end += start;
|
|
if (self->scale == 1) {
|
|
for (v = start; v < end; ++v)
|
|
deform[v] = readFloat(input);
|
|
} else {
|
|
for (v = start; v < end; ++v)
|
|
deform[v] = readFloat(input) * self->scale;
|
|
}
|
|
memset(deform + v, 0, sizeof(float) * (deformLength - v));
|
|
if (!weighted) {
|
|
float* vertices = attachment->vertices;
|
|
for (v = 0; v < deformLength; ++v)
|
|
deform[v] += vertices[v];
|
|
}
|
|
}
|
|
spDeformTimeline_setFrame(timeline, frameIndex, time, deform);
|
|
if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex);
|
|
}
|
|
FREE(tempDeform);
|
|
|
|
kv_push(spTimeline*, timelines, SUPER(SUPER(timeline)));
|
|
duration = MAX(duration, timeline->frames[frameCount - 1]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Draw order timeline. */
|
|
drawOrderCount = readVarint(input, 1);
|
|
if (drawOrderCount) {
|
|
spDrawOrderTimeline* timeline = spDrawOrderTimeline_create(drawOrderCount, skeletonData->slotsCount);
|
|
for (i = 0; i < drawOrderCount; ++i) {
|
|
float time = readFloat(input);
|
|
int offsetCount = readVarint(input, 1);
|
|
int* drawOrder = MALLOC(int, skeletonData->slotsCount);
|
|
int* unchanged = MALLOC(int, skeletonData->slotsCount - offsetCount);
|
|
int originalIndex = 0, unchangedIndex = 0;
|
|
memset(drawOrder, -1, sizeof(int) * skeletonData->slotsCount);
|
|
for (ii = 0; ii < offsetCount; ++ii) {
|
|
int slotIndex = readVarint(input, 1);
|
|
/* Collect unchanged items. */
|
|
while (originalIndex != slotIndex)
|
|
unchanged[unchangedIndex++] = originalIndex++;
|
|
/* Set changed items. */
|
|
drawOrder[originalIndex + readVarint(input, 1)] = originalIndex;
|
|
++originalIndex;
|
|
}
|
|
/* Collect remaining unchanged items. */
|
|
while (originalIndex < skeletonData->slotsCount)
|
|
unchanged[unchangedIndex++] = originalIndex++;
|
|
/* Fill in unchanged items. */
|
|
for (ii = skeletonData->slotsCount - 1; ii >= 0; ii--)
|
|
if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex];
|
|
FREE(unchanged);
|
|
/* TODO Avoid copying of drawOrder inside */
|
|
spDrawOrderTimeline_setFrame(timeline, i, time, drawOrder);
|
|
FREE(drawOrder);
|
|
}
|
|
kv_push(spTimeline*, timelines, SUPER(timeline));
|
|
duration = MAX(duration, timeline->frames[drawOrderCount - 1]);
|
|
}
|
|
|
|
/* Event timeline. */
|
|
eventCount = readVarint(input, 1);
|
|
if (eventCount) {
|
|
spEventTimeline* timeline = spEventTimeline_create(eventCount);
|
|
for (i = 0; i < eventCount; ++i) {
|
|
float time = readFloat(input);
|
|
spEventData* eventData = skeletonData->events[readVarint(input, 1)];
|
|
spEvent* event = spEvent_create(time, eventData);
|
|
event->intValue = readVarint(input, 0);
|
|
event->floatValue = readFloat(input);
|
|
if (readBoolean(input))
|
|
event->stringValue = readString(input);
|
|
else
|
|
MALLOC_STR(event->stringValue, eventData->stringValue);
|
|
spEventTimeline_setFrame(timeline, i, event);
|
|
}
|
|
kv_push(spTimeline*, timelines, SUPER(timeline));
|
|
duration = MAX(duration, timeline->frames[eventCount - 1]);
|
|
}
|
|
|
|
kv_trim(spTimeline*, timelines);
|
|
|
|
animation = spAnimation_create(name, 0);
|
|
FREE(animation->timelines);
|
|
animation->duration = duration;
|
|
animation->timelinesCount = (int)kv_size(timelines);
|
|
animation->timelines = kv_array(timelines);
|
|
return animation;
|
|
}
|
|
|
|
static float* _readFloatArray(_dataInput *input, int n, float scale) {
|
|
float* array = MALLOC(float, n);
|
|
int i;
|
|
if (scale == 1)
|
|
for (i = 0; i < n; ++i)
|
|
array[i] = readFloat(input);
|
|
else
|
|
for (i = 0; i < n; ++i)
|
|
array[i] = readFloat(input) * scale;
|
|
return array;
|
|
}
|
|
|
|
static short* _readShortArray(_dataInput *input, int *length) {
|
|
int n = readVarint(input, 1);
|
|
short* array = MALLOC(short, n);
|
|
int i;
|
|
*length = n;
|
|
for (i = 0; i < n; ++i) {
|
|
array[i] = readByte(input) << 8;
|
|
array[i] |= readByte(input);
|
|
}
|
|
return array;
|
|
}
|
|
|
|
static void _readVertices(spSkeletonBinary* self, _dataInput* input, spVertexAttachment* attachment,
|
|
int vertexCount) {
|
|
int i, ii;
|
|
int verticesLength = vertexCount << 1;
|
|
kvec_t(float) weights;
|
|
kvec_t(int) bones;
|
|
|
|
attachment->worldVerticesLength = verticesLength;
|
|
|
|
if (!readBoolean(input)) {
|
|
attachment->verticesCount = verticesLength;
|
|
attachment->vertices = _readFloatArray(input, verticesLength, self->scale);
|
|
attachment->bonesCount = 0;
|
|
attachment->bones = 0;
|
|
return;
|
|
}
|
|
|
|
kv_init(weights);
|
|
kv_resize(float, weights, verticesLength * 3 * 3);
|
|
|
|
kv_init(bones);
|
|
kv_resize(int, bones, verticesLength * 3);
|
|
|
|
for (i = 0; i < vertexCount; ++i) {
|
|
int boneCount = readVarint(input, 1);
|
|
kv_push(int, bones, boneCount);
|
|
for (ii = 0; ii < boneCount; ++ii) {
|
|
kv_push(int, bones, readVarint(input, 1));
|
|
kv_push(float, weights, readFloat(input) * self->scale);
|
|
kv_push(float, weights, readFloat(input) * self->scale);
|
|
kv_push(float, weights, readFloat(input));
|
|
}
|
|
}
|
|
|
|
kv_trim(float, weights);
|
|
attachment->verticesCount = (int)kv_size(weights);
|
|
attachment->vertices = kv_array(weights);
|
|
|
|
kv_trim(int, bones);
|
|
attachment->bonesCount = (int)kv_size(bones);
|
|
attachment->bones = kv_array(bones);
|
|
}
|
|
|
|
spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput* input,
|
|
spSkin* skin, int slotIndex, const char* attachmentName, spSkeletonData* skeletonData, int/*bool*/ nonessential) {
|
|
int i;
|
|
spAttachmentType type;
|
|
const char* name = readString(input);
|
|
int freeName = name != 0;
|
|
if (!name) {
|
|
freeName = 0;
|
|
name = attachmentName;
|
|
}
|
|
|
|
type = (spAttachmentType)readByte(input);
|
|
|
|
switch (type) {
|
|
case SP_ATTACHMENT_REGION: {
|
|
const char* path = readString(input);
|
|
spAttachment* attachment;
|
|
spRegionAttachment* region;
|
|
if (!path) MALLOC_STR(path, name);
|
|
attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, path);
|
|
region = SUB_CAST(spRegionAttachment, attachment);
|
|
region->path = path;
|
|
region->rotation = readFloat(input);
|
|
region->x = readFloat(input) * self->scale;
|
|
region->y = readFloat(input) * self->scale;
|
|
region->scaleX = readFloat(input);
|
|
region->scaleY = readFloat(input);
|
|
region->width = readFloat(input) * self->scale;
|
|
region->height = readFloat(input) * self->scale;
|
|
readColor(input, ®ion->color.r, ®ion->color.g, ®ion->color.b, ®ion->color.a);
|
|
spRegionAttachment_updateOffset(region);
|
|
spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
|
|
if (freeName) FREE(name);
|
|
return attachment;
|
|
}
|
|
case SP_ATTACHMENT_BOUNDING_BOX: {
|
|
int vertexCount = readVarint(input, 1);
|
|
spAttachment* attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, 0);
|
|
_readVertices(self, input, SUB_CAST(spVertexAttachment, attachment), vertexCount);
|
|
if (nonessential) readInt(input); /* Skip color. */
|
|
spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
|
|
if (freeName) FREE(name);
|
|
return attachment;
|
|
}
|
|
case SP_ATTACHMENT_MESH: {
|
|
int vertexCount;
|
|
spAttachment* attachment;
|
|
spMeshAttachment* mesh;
|
|
const char* path = readString(input);
|
|
if (!path) MALLOC_STR(path, name);
|
|
attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, path);
|
|
mesh = SUB_CAST(spMeshAttachment, attachment);
|
|
mesh->path = path;
|
|
readColor(input, &mesh->color.r, &mesh->color.g, &mesh->color.b, &mesh->color.a);
|
|
vertexCount = readVarint(input, 1);
|
|
mesh->regionUVs = _readFloatArray(input, vertexCount << 1, 1);
|
|
mesh->triangles = (unsigned short*)_readShortArray(input, &mesh->trianglesCount);
|
|
_readVertices(self, input, SUPER(mesh), vertexCount);
|
|
spMeshAttachment_updateUVs(mesh);
|
|
mesh->hullLength = readVarint(input, 1) << 1;
|
|
if (nonessential) {
|
|
mesh->edges = (int*)_readShortArray(input, &mesh->edgesCount);
|
|
mesh->width = readFloat(input) * self->scale;
|
|
mesh->height = readFloat(input) * self->scale;
|
|
} else {
|
|
mesh->edges = 0;
|
|
mesh->width = 0;
|
|
mesh->height = 0;
|
|
}
|
|
spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
|
|
if (freeName) FREE(name);
|
|
return attachment;
|
|
}
|
|
case SP_ATTACHMENT_LINKED_MESH: {
|
|
const char* skinName;
|
|
const char* parent;
|
|
spAttachment* attachment;
|
|
spMeshAttachment* mesh;
|
|
const char* path = readString(input);
|
|
if (!path) MALLOC_STR(path, name);
|
|
attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, path);
|
|
mesh = SUB_CAST(spMeshAttachment, attachment);
|
|
mesh->path = path;
|
|
readColor(input, &mesh->color.r, &mesh->color.g, &mesh->color.b, &mesh->color.a);
|
|
skinName = readString(input);
|
|
parent = readString(input);
|
|
mesh->inheritDeform = readBoolean(input);
|
|
if (nonessential) {
|
|
mesh->width = readFloat(input) * self->scale;
|
|
mesh->height = readFloat(input) * self->scale;
|
|
}
|
|
_spSkeletonBinary_addLinkedMesh(self, mesh, skinName, slotIndex, parent);
|
|
if (freeName) FREE(name);
|
|
return attachment;
|
|
}
|
|
case SP_ATTACHMENT_PATH: {
|
|
spAttachment* attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, 0);
|
|
spPathAttachment* path = SUB_CAST(spPathAttachment, attachment);
|
|
int vertexCount = 0;
|
|
path->closed = readBoolean(input);
|
|
path->constantSpeed = readBoolean(input);
|
|
vertexCount = readVarint(input, 1);
|
|
_readVertices(self, input, SUPER(path), vertexCount);
|
|
path->lengthsLength = vertexCount / 3;
|
|
path->lengths = MALLOC(float, path->lengthsLength);
|
|
for (i = 0; i < path->lengthsLength; ++i) {
|
|
path->lengths[i] = readFloat(input) * self->scale;
|
|
}
|
|
if (nonessential) readInt(input); /* Skip color. */
|
|
if (freeName) FREE(name);
|
|
return attachment;
|
|
}
|
|
case SP_ATTACHMENT_POINT: {
|
|
spAttachment* attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, 0);
|
|
spPointAttachment* point = SUB_CAST(spPointAttachment, attachment);
|
|
point->rotation = readFloat(input);
|
|
point->x = readFloat(input) * self->scale;
|
|
point->y = readFloat(input) * self->scale;
|
|
|
|
if (nonessential) {
|
|
readColor(input, &point->color.r, &point->color.g, &point->color.b, &point->color.a);
|
|
}
|
|
return attachment;
|
|
}
|
|
case SP_ATTACHMENT_CLIPPING: {
|
|
int endSlotIndex = readVarint(input, 1);
|
|
int vertexCount = readVarint(input, 1);
|
|
spAttachment* attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, 0);
|
|
spClippingAttachment* clip = SUB_CAST(spClippingAttachment, attachment);
|
|
_readVertices(self, input, SUB_CAST(spVertexAttachment, attachment), vertexCount);
|
|
if (nonessential) readInt(input); /* Skip color. */
|
|
clip->endSlot = skeletonData->slots[endSlotIndex];
|
|
spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
|
|
if (freeName) FREE(name);
|
|
return attachment;
|
|
}
|
|
}
|
|
|
|
if (freeName) FREE(name);
|
|
return 0;
|
|
}
|
|
|
|
spSkin* spSkeletonBinary_readSkin(spSkeletonBinary* self, _dataInput* input,
|
|
const char* skinName, spSkeletonData* skeletonData, int/*bool*/ nonessential) {
|
|
spSkin* skin;
|
|
int slotCount = readVarint(input, 1);
|
|
int i, ii, nn;
|
|
if (slotCount == 0)
|
|
return 0;
|
|
skin = spSkin_create(skinName);
|
|
for (i = 0; i < slotCount; ++i) {
|
|
int slotIndex = readVarint(input, 1);
|
|
for (ii = 0, nn = readVarint(input, 1); ii < nn; ++ii) {
|
|
const char* name = readString(input);
|
|
spAttachment* attachment = spSkeletonBinary_readAttachment(self, input, skin, slotIndex, name, skeletonData, nonessential);
|
|
if (attachment) spSkin_addAttachment(skin, slotIndex, name, attachment);
|
|
FREE(name);
|
|
}
|
|
}
|
|
return skin;
|
|
}
|
|
|
|
spSkeletonData* spSkeletonBinary_readSkeletonDataFile (spSkeletonBinary* self, const char* path) {
|
|
int length;
|
|
spSkeletonData* skeletonData;
|
|
const char* binary = _spUtil_readFile(path, &length);
|
|
if (length == 0 || !binary) {
|
|
_spSkeletonBinary_setError(self, "Unable to read skeleton file: ", path);
|
|
return 0;
|
|
}
|
|
skeletonData = spSkeletonBinary_readSkeletonData(self, (unsigned char*)binary, length);
|
|
FREE(binary);
|
|
return skeletonData;
|
|
}
|
|
|
|
spSkeletonData* spSkeletonBinary_readSkeletonData (spSkeletonBinary* self, const unsigned char* binary,
|
|
const int length) {
|
|
int i, ii, nonessential;
|
|
spSkeletonData* skeletonData;
|
|
_spSkeletonBinary* internal = SUB_CAST(_spSkeletonBinary, self);
|
|
|
|
_dataInput* input = NEW(_dataInput);
|
|
input->cursor = binary;
|
|
input->end = binary + length;
|
|
|
|
FREE(self->error);
|
|
CONST_CAST(char*, self->error) = 0;
|
|
internal->linkedMeshCount = 0;
|
|
|
|
skeletonData = spSkeletonData_create();
|
|
|
|
skeletonData->hash = readString(input);
|
|
if (!strlen(skeletonData->hash)) {
|
|
FREE(skeletonData->hash);
|
|
skeletonData->hash = 0;
|
|
}
|
|
|
|
skeletonData->version = readString(input);
|
|
if (!strlen(skeletonData->version)) {
|
|
FREE(skeletonData->version);
|
|
skeletonData->version = 0;
|
|
}
|
|
|
|
skeletonData->width = readFloat(input);
|
|
skeletonData->height = readFloat(input);
|
|
|
|
nonessential = readBoolean(input);
|
|
|
|
if (nonessential) {
|
|
/* Skip images path & fps */
|
|
readFloat(input);
|
|
FREE(readString(input));
|
|
}
|
|
|
|
/* Bones. */
|
|
skeletonData->bonesCount = readVarint(input, 1);
|
|
skeletonData->bones = MALLOC(spBoneData*, skeletonData->bonesCount);
|
|
for (i = 0; i < skeletonData->bonesCount; ++i) {
|
|
spBoneData* data;
|
|
int mode;
|
|
const char* name = readString(input);
|
|
spBoneData* parent = i == 0 ? 0 : skeletonData->bones[readVarint(input, 1)];
|
|
/* TODO Avoid copying of name */
|
|
data = spBoneData_create(i, name, parent);
|
|
FREE(name);
|
|
data->rotation = readFloat(input);
|
|
data->x = readFloat(input) * self->scale;
|
|
data->y = readFloat(input) * self->scale;
|
|
data->scaleX = readFloat(input);
|
|
data->scaleY = readFloat(input);
|
|
data->shearX = readFloat(input);
|
|
data->shearY = readFloat(input);
|
|
data->length = readFloat(input) * self->scale;
|
|
mode = readVarint(input, 1);
|
|
switch (mode) {
|
|
case 0: data->transformMode = SP_TRANSFORMMODE_NORMAL; break;
|
|
case 1: data->transformMode = SP_TRANSFORMMODE_ONLYTRANSLATION; break;
|
|
case 2: data->transformMode = SP_TRANSFORMMODE_NOROTATIONORREFLECTION; break;
|
|
case 3: data->transformMode = SP_TRANSFORMMODE_NOSCALE; break;
|
|
case 4: data->transformMode = SP_TRANSFORMMODE_NOSCALEORREFLECTION; break;
|
|
}
|
|
if (nonessential) readInt(input); /* Skip bone color. */
|
|
skeletonData->bones[i] = data;
|
|
}
|
|
|
|
/* Slots. */
|
|
skeletonData->slotsCount = readVarint(input, 1);
|
|
skeletonData->slots = MALLOC(spSlotData*, skeletonData->slotsCount);
|
|
for (i = 0; i < skeletonData->slotsCount; ++i) {
|
|
int r, g, b, a;
|
|
const char* slotName = readString(input);
|
|
spBoneData* boneData = skeletonData->bones[readVarint(input, 1)];
|
|
/* TODO Avoid copying of slotName */
|
|
spSlotData* slotData = spSlotData_create(i, slotName, boneData);
|
|
FREE(slotName);
|
|
readColor(input, &slotData->color.r, &slotData->color.g, &slotData->color.b, &slotData->color.a);
|
|
r = readByte(input);
|
|
g = readByte(input);
|
|
b = readByte(input);
|
|
a = readByte(input);
|
|
if (!(r == 0xff && g == 0xff && b == 0xff && a == 0xff)) {
|
|
slotData->darkColor = spColor_create();
|
|
spColor_setFromFloats(slotData->darkColor, r / 255.0f, g / 255.0f, b / 255.0f, 1);
|
|
}
|
|
slotData->attachmentName = readString(input);
|
|
slotData->blendMode = (spBlendMode)readVarint(input, 1);
|
|
skeletonData->slots[i] = slotData;
|
|
}
|
|
|
|
/* IK constraints. */
|
|
skeletonData->ikConstraintsCount = readVarint(input, 1);
|
|
skeletonData->ikConstraints = MALLOC(spIkConstraintData*, skeletonData->ikConstraintsCount);
|
|
for (i = 0; i < skeletonData->ikConstraintsCount; ++i) {
|
|
const char* name = readString(input);
|
|
/* TODO Avoid copying of name */
|
|
spIkConstraintData* data = spIkConstraintData_create(name);
|
|
data->order = readVarint(input, 1);
|
|
FREE(name);
|
|
data->bonesCount = readVarint(input, 1);
|
|
data->bones = MALLOC(spBoneData*, data->bonesCount);
|
|
for (ii = 0; ii < data->bonesCount; ++ii)
|
|
data->bones[ii] = skeletonData->bones[readVarint(input, 1)];
|
|
data->target = skeletonData->bones[readVarint(input, 1)];
|
|
data->mix = readFloat(input);
|
|
data->bendDirection = readSByte(input);
|
|
skeletonData->ikConstraints[i] = data;
|
|
}
|
|
|
|
/* Transform constraints. */
|
|
skeletonData->transformConstraintsCount = readVarint(input, 1);
|
|
skeletonData->transformConstraints = MALLOC(
|
|
spTransformConstraintData*, skeletonData->transformConstraintsCount);
|
|
for (i = 0; i < skeletonData->transformConstraintsCount; ++i) {
|
|
const char* name = readString(input);
|
|
/* TODO Avoid copying of name */
|
|
spTransformConstraintData* data = spTransformConstraintData_create(name);
|
|
data->order = readVarint(input, 1);
|
|
FREE(name);
|
|
data->bonesCount = readVarint(input, 1);
|
|
CONST_CAST(spBoneData**, data->bones) = MALLOC(spBoneData*, data->bonesCount);
|
|
for (ii = 0; ii < data->bonesCount; ++ii)
|
|
data->bones[ii] = skeletonData->bones[readVarint(input, 1)];
|
|
data->target = skeletonData->bones[readVarint(input, 1)];
|
|
data->local = readBoolean(input);
|
|
data->relative = readBoolean(input);
|
|
data->offsetRotation = readFloat(input);
|
|
data->offsetX = readFloat(input) * self->scale;
|
|
data->offsetY = readFloat(input) * self->scale;
|
|
data->offsetScaleX = readFloat(input);
|
|
data->offsetScaleY = readFloat(input);
|
|
data->offsetShearY = readFloat(input);
|
|
data->rotateMix = readFloat(input);
|
|
data->translateMix = readFloat(input);
|
|
data->scaleMix = readFloat(input);
|
|
data->shearMix = readFloat(input);
|
|
skeletonData->transformConstraints[i] = data;
|
|
}
|
|
|
|
/* Path constraints */
|
|
skeletonData->pathConstraintsCount = readVarint(input, 1);
|
|
skeletonData->pathConstraints = MALLOC(spPathConstraintData*, skeletonData->pathConstraintsCount);
|
|
for (i = 0; i < skeletonData->pathConstraintsCount; ++i) {
|
|
const char* name = readString(input);
|
|
/* TODO Avoid copying of name */
|
|
spPathConstraintData* data = spPathConstraintData_create(name);
|
|
data->order = readVarint(input, 1);
|
|
FREE(name);
|
|
data->bonesCount = readVarint(input, 1);
|
|
CONST_CAST(spBoneData**, data->bones) = MALLOC(spBoneData*, data->bonesCount);
|
|
for (ii = 0; ii < data->bonesCount; ++ii)
|
|
data->bones[ii] = skeletonData->bones[readVarint(input, 1)];
|
|
data->target = skeletonData->slots[readVarint(input, 1)];
|
|
data->positionMode = (spPositionMode)readVarint(input, 1);
|
|
data->spacingMode = (spSpacingMode)readVarint(input, 1);
|
|
data->rotateMode = (spRotateMode)readVarint(input, 1);
|
|
data->offsetRotation = readFloat(input);
|
|
data->position = readFloat(input);
|
|
if (data->positionMode == SP_POSITION_MODE_FIXED) data->position *= self->scale;
|
|
data->spacing = readFloat(input);
|
|
if (data->spacingMode == SP_SPACING_MODE_LENGTH || data->spacingMode == SP_SPACING_MODE_FIXED) data->spacing *= self->scale;
|
|
data->rotateMix = readFloat(input);
|
|
data->translateMix = readFloat(input);
|
|
skeletonData->pathConstraints[i] = data;
|
|
}
|
|
|
|
/* Default skin. */
|
|
skeletonData->defaultSkin = spSkeletonBinary_readSkin(self, input, "default", skeletonData, nonessential);
|
|
skeletonData->skinsCount = readVarint(input, 1);
|
|
|
|
if (skeletonData->defaultSkin)
|
|
++skeletonData->skinsCount;
|
|
|
|
skeletonData->skins = MALLOC(spSkin*, skeletonData->skinsCount);
|
|
|
|
if (skeletonData->defaultSkin)
|
|
skeletonData->skins[0] = skeletonData->defaultSkin;
|
|
|
|
/* Skins. */
|
|
for (i = skeletonData->defaultSkin ? 1 : 0; i < skeletonData->skinsCount; ++i) {
|
|
const char* skinName = readString(input);
|
|
/* TODO Avoid copying of skinName */
|
|
skeletonData->skins[i] = spSkeletonBinary_readSkin(self, input, skinName, skeletonData, nonessential);
|
|
FREE(skinName);
|
|
}
|
|
|
|
/* Linked meshes. */
|
|
for (i = 0; i < internal->linkedMeshCount; ++i) {
|
|
_spLinkedMesh* linkedMesh = internal->linkedMeshes + i;
|
|
spSkin* skin = !linkedMesh->skin ? skeletonData->defaultSkin : spSkeletonData_findSkin(skeletonData, linkedMesh->skin);
|
|
spAttachment* parent;
|
|
if (!skin) {
|
|
FREE(input);
|
|
spSkeletonData_dispose(skeletonData);
|
|
_spSkeletonBinary_setError(self, "Skin not found: ", linkedMesh->skin);
|
|
return 0;
|
|
}
|
|
parent = spSkin_getAttachment(skin, linkedMesh->slotIndex, linkedMesh->parent);
|
|
if (!parent) {
|
|
FREE(input);
|
|
spSkeletonData_dispose(skeletonData);
|
|
_spSkeletonBinary_setError(self, "Parent mesh not found: ", linkedMesh->parent);
|
|
return 0;
|
|
}
|
|
spMeshAttachment_setParentMesh(linkedMesh->mesh, SUB_CAST(spMeshAttachment, parent));
|
|
spMeshAttachment_updateUVs(linkedMesh->mesh);
|
|
spAttachmentLoader_configureAttachment(self->attachmentLoader, SUPER(SUPER(linkedMesh->mesh)));
|
|
}
|
|
|
|
/* Events. */
|
|
skeletonData->eventsCount = readVarint(input, 1);
|
|
skeletonData->events = MALLOC(spEventData*, skeletonData->eventsCount);
|
|
for (i = 0; i < skeletonData->eventsCount; ++i) {
|
|
const char* name = readString(input);
|
|
/* TODO Avoid copying of skinName */
|
|
spEventData* eventData = spEventData_create(name);
|
|
FREE(name);
|
|
eventData->intValue = readVarint(input, 0);
|
|
eventData->floatValue = readFloat(input);
|
|
eventData->stringValue = readString(input);
|
|
skeletonData->events[i] = eventData;
|
|
}
|
|
|
|
/* Animations. */
|
|
skeletonData->animationsCount = readVarint(input, 1);
|
|
skeletonData->animations = MALLOC(spAnimation*, skeletonData->animationsCount);
|
|
for (i = 0; i < skeletonData->animationsCount; ++i) {
|
|
const char* name = readString(input);
|
|
spAnimation* animation = _spSkeletonBinary_readAnimation(self, name, input, skeletonData);
|
|
FREE(name);
|
|
if (!animation) {
|
|
FREE(input);
|
|
spSkeletonData_dispose(skeletonData);
|
|
return 0;
|
|
}
|
|
skeletonData->animations[i] = animation;
|
|
}
|
|
|
|
FREE(input);
|
|
return skeletonData;
|
|
}
|