mirror of https://github.com/axmolengine/axmol.git
114 lines
5.4 KiB
C
114 lines
5.4 KiB
C
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_SKELETONBOUNDS_H_
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#define SPINE_SKELETONBOUNDS_H_
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#include <spine/dll.h>
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#include <spine/BoundingBoxAttachment.h>
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#include <spine/Skeleton.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct spPolygon {
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float* const vertices;
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int count;
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int capacity;
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} spPolygon;
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SP_API spPolygon* spPolygon_create (int capacity);
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SP_API void spPolygon_dispose (spPolygon* self);
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SP_API int/*bool*/spPolygon_containsPoint (spPolygon* polygon, float x, float y);
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SP_API int/*bool*/spPolygon_intersectsSegment (spPolygon* polygon, float x1, float y1, float x2, float y2);
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#ifdef SPINE_SHORT_NAMES
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typedef spPolygon Polygon;
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#define Polygon_create(...) spPolygon_create(__VA_ARGS__)
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#define Polygon_dispose(...) spPolygon_dispose(__VA_ARGS__)
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#define Polygon_containsPoint(...) spPolygon_containsPoint(__VA_ARGS__)
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#define Polygon_intersectsSegment(...) spPolygon_intersectsSegment(__VA_ARGS__)
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#endif
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/**/
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typedef struct spSkeletonBounds {
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int count;
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spBoundingBoxAttachment** boundingBoxes;
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spPolygon** polygons;
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float minX, minY, maxX, maxY;
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} spSkeletonBounds;
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SP_API spSkeletonBounds* spSkeletonBounds_create ();
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SP_API void spSkeletonBounds_dispose (spSkeletonBounds* self);
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SP_API void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/*bool*/updateAabb);
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/** Returns true if the axis aligned bounding box contains the point. */
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SP_API int/*bool*/spSkeletonBounds_aabbContainsPoint (spSkeletonBounds* self, float x, float y);
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/** Returns true if the axis aligned bounding box intersects the line segment. */
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SP_API int/*bool*/spSkeletonBounds_aabbIntersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2);
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/** Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds. */
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SP_API int/*bool*/spSkeletonBounds_aabbIntersectsSkeleton (spSkeletonBounds* self, spSkeletonBounds* bounds);
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/** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
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* efficient to only call this method if spSkeletonBounds_aabbContainsPoint returns true. */
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SP_API spBoundingBoxAttachment* spSkeletonBounds_containsPoint (spSkeletonBounds* self, float x, float y);
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/** Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually
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* more efficient to only call this method if spSkeletonBounds_aabbIntersectsSegment returns true. */
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SP_API spBoundingBoxAttachment* spSkeletonBounds_intersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2);
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/** Returns the polygon for the specified bounding box, or null. */
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SP_API spPolygon* spSkeletonBounds_getPolygon (spSkeletonBounds* self, spBoundingBoxAttachment* boundingBox);
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#ifdef SPINE_SHORT_NAMES
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typedef spSkeletonBounds SkeletonBounds;
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#define SkeletonBounds_create(...) spSkeletonBounds_create(__VA_ARGS__)
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#define SkeletonBounds_dispose(...) spSkeletonBounds_dispose(__VA_ARGS__)
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#define SkeletonBounds_update(...) spSkeletonBounds_update(__VA_ARGS__)
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#define SkeletonBounds_aabbContainsPoint(...) spSkeletonBounds_aabbContainsPoint(__VA_ARGS__)
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#define SkeletonBounds_aabbIntersectsSegment(...) spSkeletonBounds_aabbIntersectsSegment(__VA_ARGS__)
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#define SkeletonBounds_aabbIntersectsSkeleton(...) spSkeletonBounds_aabbIntersectsSkeleton(__VA_ARGS__)
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#define SkeletonBounds_containsPoint(...) spSkeletonBounds_containsPoint(__VA_ARGS__)
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#define SkeletonBounds_intersectsSegment(...) spSkeletonBounds_intersectsSegment(__VA_ARGS__)
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#define SkeletonBounds_getPolygon(...) spSkeletonBounds_getPolygon(__VA_ARGS__)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_SKELETONBOUNDS_H_ */
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