mirror of https://github.com/axmolengine/axmol.git
314 lines
12 KiB
C
314 lines
12 KiB
C
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/SkeletonClipping.h>
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#include <spine/extension.h>
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spSkeletonClipping* spSkeletonClipping_create() {
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spSkeletonClipping* clipping = CALLOC(spSkeletonClipping, 1);
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clipping->triangulator = spTriangulator_create();
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clipping->clippingPolygon = spFloatArray_create(128);
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clipping->clipOutput = spFloatArray_create(128);
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clipping->clippedVertices = spFloatArray_create(128);
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clipping->clippedUVs = spFloatArray_create(128);
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clipping->clippedTriangles = spUnsignedShortArray_create(128);
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clipping->scratch = spFloatArray_create(128);
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return clipping;
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}
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void spSkeletonClipping_dispose(spSkeletonClipping* self) {
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spTriangulator_dispose(self->triangulator);
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spFloatArray_dispose(self->clippingPolygon);
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spFloatArray_dispose(self->clipOutput);
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spFloatArray_dispose(self->clippedVertices);
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spFloatArray_dispose(self->clippedUVs);
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spUnsignedShortArray_dispose(self->clippedTriangles);
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spFloatArray_dispose(self->scratch);
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FREE(self);
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}
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static void _makeClockwise (spFloatArray* polygon) {
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int i, n, lastX;
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float* vertices = polygon->items;
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int verticeslength = polygon->size;
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float area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x, p1y, p2x, p2y;
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for (i = 0, n = verticeslength - 3; i < n; i += 2) {
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p1x = vertices[i];
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p1y = vertices[i + 1];
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p2x = vertices[i + 2];
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p2y = vertices[i + 3];
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area += p1x * p2y - p2x * p1y;
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}
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if (area < 0) return;
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for (i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
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float x = vertices[i], y = vertices[i + 1];
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int other = lastX - i;
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vertices[i] = vertices[other];
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vertices[i + 1] = vertices[other + 1];
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vertices[other] = x;
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vertices[other + 1] = y;
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}
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}
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int spSkeletonClipping_clipStart(spSkeletonClipping* self, spSlot* slot, spClippingAttachment* clip) {
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int i, n;
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float* vertices;
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if (self->clipAttachment) return 0;
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self->clipAttachment = clip;
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n = clip->super.worldVerticesLength;
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vertices = spFloatArray_setSize(self->clippingPolygon, n)->items;
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spVertexAttachment_computeWorldVertices(SUPER(clip), slot, 0, n, vertices, 0, 2);
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_makeClockwise(self->clippingPolygon);
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self->clippingPolygons = spTriangulator_decompose(self->triangulator, self->clippingPolygon, spTriangulator_triangulate(self->triangulator, self->clippingPolygon));
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for (i = 0, n = self->clippingPolygons->size; i < n; i++) {
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spFloatArray* polygon = self->clippingPolygons->items[i];
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_makeClockwise(polygon);
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spFloatArray_add(polygon, polygon->items[0]);
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spFloatArray_add(polygon, polygon->items[1]);
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}
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return self->clippingPolygons->size;
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}
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void spSkeletonClipping_clipEnd(spSkeletonClipping* self, spSlot* slot) {
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if (self->clipAttachment != 0 && self->clipAttachment->endSlot == slot->data) spSkeletonClipping_clipEnd2(self);
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}
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void spSkeletonClipping_clipEnd2(spSkeletonClipping* self) {
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if (!self->clipAttachment) return;
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self->clipAttachment = 0;
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self->clippingPolygons = 0;
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spFloatArray_clear(self->clippedVertices);
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spFloatArray_clear(self->clippedUVs);
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spUnsignedShortArray_clear(self->clippedTriangles);
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spFloatArray_clear(self->clippingPolygon);
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}
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int /*boolean*/ spSkeletonClipping_isClipping(spSkeletonClipping* self) {
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return self->clipAttachment != 0;
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}
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int /*boolean*/ _clip(spSkeletonClipping* self, float x1, float y1, float x2, float y2, float x3, float y3, spFloatArray* clippingArea, spFloatArray* output) {
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int i;
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spFloatArray* originalOutput = output;
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int clipped = 0;
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float* clippingVertices;
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int clippingVerticesLast;
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spFloatArray* input = 0;
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if (clippingArea->size % 4 >= 2) {
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input = output;
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output = self->scratch;
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} else
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input = self->scratch;
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spFloatArray_clear(input);
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spFloatArray_add(input, x1);
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spFloatArray_add(input, y1);
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spFloatArray_add(input, x2);
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spFloatArray_add(input, y2);
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spFloatArray_add(input, x3);
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spFloatArray_add(input, y3);
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spFloatArray_add(input, x1);
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spFloatArray_add(input, y1);
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spFloatArray_clear(output);
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clippingVertices = clippingArea->items;
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clippingVerticesLast = clippingArea->size - 4;
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for (i = 0;; i += 2) {
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int ii;
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spFloatArray* temp;
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float edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
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float edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
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float deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
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float* inputVertices = input->items;
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int inputVerticesLength = input->size - 2, outputStart = output->size;
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for (ii = 0; ii < inputVerticesLength; ii += 2) {
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float inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
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float inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
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int side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
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if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
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float c0, c2;
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float ua;
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if (side2) {
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spFloatArray_add(output, inputX2);
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spFloatArray_add(output, inputY2);
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continue;
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}
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c0 = inputY2 - inputY, c2 = inputX2 - inputX;
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ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
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spFloatArray_add(output, edgeX + (edgeX2 - edgeX) * ua);
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spFloatArray_add(output, edgeY + (edgeY2 - edgeY) * ua);
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} else if (side2) {
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float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
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float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
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spFloatArray_add(output, edgeX + (edgeX2 - edgeX) * ua);
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spFloatArray_add(output, edgeY + (edgeY2 - edgeY) * ua);
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spFloatArray_add(output, inputX2);
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spFloatArray_add(output, inputY2);
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}
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clipped = 1;
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}
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if (outputStart == output->size) {
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spFloatArray_clear(originalOutput);
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return 1;
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}
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spFloatArray_add(output, output->items[0]);
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spFloatArray_add(output, output->items[1]);
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if (i == clippingVerticesLast) break;
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temp = output;
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output = input;
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spFloatArray_clear(output);
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input = temp;
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}
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if (originalOutput != output) {
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spFloatArray_clear(originalOutput);
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spFloatArray_addAllValues(originalOutput, output->items, 0, output->size - 2);
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} else
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spFloatArray_setSize(originalOutput, originalOutput->size - 2);
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return clipped;
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}
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void spSkeletonClipping_clipTriangles(spSkeletonClipping* self, float* vertices, int verticesLength, unsigned short* triangles, int trianglesLength, float* uvs, int stride) {
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int i;
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spFloatArray* clipOutput = self->clipOutput;
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spFloatArray* clippedVertices = self->clippedVertices;
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spFloatArray* clippedUVs = self->clippedUVs;
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spUnsignedShortArray* clippedTriangles = self->clippedTriangles;
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spFloatArray** polygons = self->clippingPolygons->items;
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int polygonsCount = self->clippingPolygons->size;
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short index = 0;
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spFloatArray_clear(clippedVertices);
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spFloatArray_clear(clippedUVs);
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spUnsignedShortArray_clear(clippedTriangles);
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i = 0;
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outer:
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for (; i < trianglesLength; i += 3) {
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int p;
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int vertexOffset = triangles[i] * stride;
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float x2, y2, u2, v2, x3, y3, u3, v3;
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float x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
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float u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
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vertexOffset = triangles[i + 1] * stride;
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x2 = vertices[vertexOffset]; y2 = vertices[vertexOffset + 1];
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u2 = uvs[vertexOffset]; v2 = uvs[vertexOffset + 1];
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vertexOffset = triangles[i + 2] * stride;
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x3 = vertices[vertexOffset]; y3 = vertices[vertexOffset + 1];
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u3 = uvs[vertexOffset]; v3 = uvs[vertexOffset + 1];
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for (p = 0; p < polygonsCount; p++) {
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int s = clippedVertices->size;
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if (_clip(self, x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
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int ii;
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float d0, d1, d2, d4, d;
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unsigned short* clippedTrianglesItems;
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int clipOutputCount;
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float* clipOutputItems;
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float* clippedVerticesItems;
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float* clippedUVsItems;
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int clipOutputLength = clipOutput->size;
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if (clipOutputLength == 0) continue;
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d0 = y2 - y3; d1 = x3 - x2; d2 = x1 - x3; d4 = y3 - y1;
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d = 1 / (d0 * d2 + d1 * (y1 - y3));
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clipOutputCount = clipOutputLength >> 1;
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clipOutputItems = clipOutput->items;
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clippedVerticesItems = spFloatArray_setSize(clippedVertices, s + (clipOutputCount << 1))->items;
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clippedUVsItems = spFloatArray_setSize(clippedUVs, s + (clipOutputCount << 1))->items;
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for (ii = 0; ii < clipOutputLength; ii += 2) {
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float c0, c1, a, b, c;
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float x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
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clippedVerticesItems[s] = x;
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clippedVerticesItems[s + 1] = y;
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c0 = x - x3; c1 = y - y3;
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a = (d0 * c0 + d1 * c1) * d;
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b = (d4 * c0 + d2 * c1) * d;
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c = 1 - a - b;
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clippedUVsItems[s] = u1 * a + u2 * b + u3 * c;
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clippedUVsItems[s + 1] = v1 * a + v2 * b + v3 * c;
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s += 2;
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}
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s = clippedTriangles->size;
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clippedTrianglesItems = spUnsignedShortArray_setSize(clippedTriangles, s + 3 * (clipOutputCount - 2))->items;
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clipOutputCount--;
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for (ii = 1; ii < clipOutputCount; ii++) {
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clippedTrianglesItems[s] = index;
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clippedTrianglesItems[s + 1] = (unsigned short)(index + ii);
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clippedTrianglesItems[s + 2] = (unsigned short)(index + ii + 1);
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s += 3;
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}
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index += clipOutputCount + 1;
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} else {
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unsigned short* clippedTrianglesItems;
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float* clippedVerticesItems = spFloatArray_setSize(clippedVertices, s + (3 << 1))->items;
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float* clippedUVsItems = spFloatArray_setSize(clippedUVs, s + (3 << 1))->items;
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clippedVerticesItems[s] = x1;
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clippedVerticesItems[s + 1] = y1;
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clippedVerticesItems[s + 2] = x2;
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clippedVerticesItems[s + 3] = y2;
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clippedVerticesItems[s + 4] = x3;
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clippedVerticesItems[s + 5] = y3;
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clippedUVsItems[s] = u1;
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clippedUVsItems[s + 1] = v1;
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clippedUVsItems[s + 2] = u2;
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clippedUVsItems[s + 3] = v2;
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clippedUVsItems[s + 4] = u3;
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clippedUVsItems[s + 5] = v3;
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s = clippedTriangles->size;
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clippedTrianglesItems = spUnsignedShortArray_setSize(clippedTriangles, s + 3)->items;
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clippedTrianglesItems[s] = index;
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clippedTrianglesItems[s + 1] = (unsigned short)(index + 1);
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clippedTrianglesItems[s + 2] = (unsigned short)(index + 2);
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index += 3;
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i += 3;
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goto outer;
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}
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}
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}
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}
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