mirror of https://github.com/axmolengine/axmol.git
83 lines
3.4 KiB
C
83 lines
3.4 KiB
C
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/Slot.h>
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#include <spine/extension.h>
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typedef struct {
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spSlot super;
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float attachmentTime;
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} _spSlot;
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spSlot* spSlot_create (spSlotData* data, spBone* bone) {
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spSlot* self = SUPER(NEW(_spSlot));
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CONST_CAST(spSlotData*, self->data) = data;
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CONST_CAST(spBone*, self->bone) = bone;
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spColor_setFromFloats(&self->color, 1, 1, 1, 1);
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self->darkColor = data->darkColor == 0 ? 0 : spColor_create();
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spSlot_setToSetupPose(self);
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return self;
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}
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void spSlot_dispose (spSlot* self) {
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FREE(self->attachmentVertices);
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FREE(self->darkColor);
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FREE(self);
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}
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void spSlot_setAttachment (spSlot* self, spAttachment* attachment) {
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if (attachment == self->attachment) return;
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CONST_CAST(spAttachment*, self->attachment) = attachment;
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SUB_CAST(_spSlot, self)->attachmentTime = self->bone->skeleton->time;
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self->attachmentVerticesCount = 0;
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}
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void spSlot_setAttachmentTime (spSlot* self, float time) {
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SUB_CAST(_spSlot, self)->attachmentTime = self->bone->skeleton->time - time;
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}
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float spSlot_getAttachmentTime (const spSlot* self) {
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return self->bone->skeleton->time - SUB_CAST(_spSlot, self) ->attachmentTime;
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}
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void spSlot_setToSetupPose (spSlot* self) {
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spColor_setFromColor(&self->color, &self->data->color);
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if (self->darkColor) spColor_setFromColor(self->darkColor, self->data->darkColor);
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if (!self->data->attachmentName)
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spSlot_setAttachment(self, 0);
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else {
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spAttachment* attachment = spSkeleton_getAttachmentForSlotIndex(
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self->bone->skeleton, self->data->index, self->data->attachmentName);
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CONST_CAST(spAttachment*, self->attachment) = 0;
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spSlot_setAttachment(self, attachment);
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}
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}
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