mirror of https://github.com/axmolengine/axmol.git
820 lines
30 KiB
Lua
820 lines
30 KiB
Lua
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--------------------------------
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-- @module ParticleSystem
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-- @extend Node,TextureProtocol
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-- @parent_module cc
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--------------------------------
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-- Gets the start size variance in pixels of each particle.<br>
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-- return The start size variance in pixels of each particle.
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-- @function [parent=#ParticleSystem] getStartSizeVar
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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--
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-- @function [parent=#ParticleSystem] getTexture
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-- @param self
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-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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--------------------------------
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-- Whether or not the system is full.<br>
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-- return True if the system is full.
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-- @function [parent=#ParticleSystem] isFull
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Gets the batch node.<br>
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-- return The batch node.
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-- @function [parent=#ParticleSystem] getBatchNode
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-- @param self
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-- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode)
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--------------------------------
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-- Gets the start color of each particle.<br>
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-- return The start color of each particle.
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-- @function [parent=#ParticleSystem] getStartColor
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-- @param self
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-- @return color4f_table#color4f_table ret (return value: color4f_table)
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--------------------------------
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-- Gets the particles movement type: Free or Grouped.<br>
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-- since v0.8<br>
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-- return The particles movement type.
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-- @function [parent=#ParticleSystem] getPositionType
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Sets the position variance of the emitter.<br>
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-- param pos The position variance of the emitter.
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-- @function [parent=#ParticleSystem] setPosVar
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-- @param self
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-- @param #vec2_table pos
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Gets the end spin of each particle.<br>
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-- return The end spin of each particle.
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-- @function [parent=#ParticleSystem] getEndSpin
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Sets the rotate per second variance.<br>
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-- param degrees The rotate per second variance.
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-- @function [parent=#ParticleSystem] setRotatePerSecondVar
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-- @param self
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-- @param #float degrees
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Gets the start spin variance of each particle.<br>
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-- return The start spin variance of each particle.
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-- @function [parent=#ParticleSystem] getStartSpinVar
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Gets the radial acceleration variance.<br>
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-- return The radial acceleration variance.
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-- @function [parent=#ParticleSystem] getRadialAccelVar
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Gets the end size variance in pixels of each particle.<br>
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-- return The end size variance in pixels of each particle.
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-- @function [parent=#ParticleSystem] getEndSizeVar
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Sets the tangential acceleration.<br>
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-- param t The tangential acceleration.
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-- @function [parent=#ParticleSystem] setTangentialAccel
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-- @param self
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-- @param #float t
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Gets the radial acceleration.<br>
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-- return The radial acceleration.
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-- @function [parent=#ParticleSystem] getRadialAccel
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Sets the start radius.<br>
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-- param startRadius The start radius.
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-- @function [parent=#ParticleSystem] setStartRadius
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-- @param self
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-- @param #float startRadius
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Sets the number of degrees to rotate a particle around the source pos per second.<br>
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-- param degrees The number of degrees to rotate a particle around the source pos per second.
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-- @function [parent=#ParticleSystem] setRotatePerSecond
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-- @param self
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-- @param #float degrees
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Sets the end size in pixels of each particle.<br>
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-- param endSize The end size in pixels of each particle.
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-- @function [parent=#ParticleSystem] setEndSize
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-- @param self
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-- @param #float endSize
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Gets the garvity.<br>
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-- return The gravity.
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-- @function [parent=#ParticleSystem] getGravity
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- Gets the tangential acceleration.<br>
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-- return The tangential acceleration.
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-- @function [parent=#ParticleSystem] getTangentialAccel
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Sets the end radius.<br>
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-- param endRadius The end radius.
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-- @function [parent=#ParticleSystem] setEndRadius
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-- @param self
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-- @param #float endRadius
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Gets the speed.<br>
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-- return The speed.
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-- @function [parent=#ParticleSystem] getSpeed
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Gets the angle of each particle. <br>
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-- return The angle of each particle.
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-- @function [parent=#ParticleSystem] getAngle
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Sets the end color and end color variation of each particle.<br>
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-- param color The end color and end color variation of each particle.
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-- @function [parent=#ParticleSystem] setEndColor
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-- @param self
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-- @param #color4f_table color
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Sets the start spin of each particle.<br>
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-- param spin The start spin of each particle.
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-- @function [parent=#ParticleSystem] setStartSpin
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-- @param self
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-- @param #float spin
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Sets how many seconds the emitter will run. -1 means 'forever'.<br>
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-- param duration The seconds that the emitter will run. -1 means 'forever'.
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-- @function [parent=#ParticleSystem] setDuration
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-- @param self
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-- @param #float duration
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Initializes a system with a fixed number of particles
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-- @function [parent=#ParticleSystem] initWithTotalParticles
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-- @param self
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-- @param #int numberOfParticles
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#ParticleSystem] setTexture
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-- @param self
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-- @param #cc.Texture2D texture
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Gets the position variance of the emitter.<br>
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-- return The position variance of the emitter.
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-- @function [parent=#ParticleSystem] getPosVar
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- Call the update mathod with no time..
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-- @function [parent=#ParticleSystem] updateWithNoTime
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-- @param self
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Whether or not the particle system is blend additive.<br>
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-- return True if the particle system is blend additive.
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-- @function [parent=#ParticleSystem] isBlendAdditive
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Gets the speed variance.<br>
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-- return The speed variance.
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-- @function [parent=#ParticleSystem] getSpeedVar
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Sets the particles movement type: Free or Grouped.<br>
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-- since v0.8<br>
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-- param type The particles movement type.
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-- @function [parent=#ParticleSystem] setPositionType
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-- @param self
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-- @param #int type
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Stop emitting particles. Running particles will continue to run until they die.
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-- @function [parent=#ParticleSystem] stopSystem
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-- @param self
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Gets the source position of the emitter.<br>
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-- return The source position of the emitter.
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-- @function [parent=#ParticleSystem] getSourcePosition
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- Sets the life variance of each particle.<br>
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-- param lifeVar The life variance of each particle.
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-- @function [parent=#ParticleSystem] setLifeVar
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-- @param self
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-- @param #float lifeVar
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Sets the maximum particles of the system.<br>
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-- param totalParticles The maximum particles of the system.
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-- @function [parent=#ParticleSystem] setTotalParticles
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-- @param self
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-- @param #int totalParticles
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Sets the end color variance of each particle.<br>
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-- param color The end color variance of each particle.
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-- @function [parent=#ParticleSystem] setEndColorVar
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-- @param self
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-- @param #color4f_table color
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Gets the index of system in batch node array.<br>
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-- return The index of system in batch node array.
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-- @function [parent=#ParticleSystem] getAtlasIndex
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Gets the start size in pixels of each particle.<br>
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-- return The start size in pixels of each particle.
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-- @function [parent=#ParticleSystem] getStartSize
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Sets the start spin variance of each particle.<br>
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-- param pinVar The start spin variance of each particle.
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-- @function [parent=#ParticleSystem] setStartSpinVar
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-- @param self
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-- @param #float pinVar
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Kill all living particles.
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-- @function [parent=#ParticleSystem] resetSystem
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-- @param self
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Sets the index of system in batch node array.<br>
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-- param index The index of system in batch node array.
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-- @function [parent=#ParticleSystem] setAtlasIndex
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-- @param self
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-- @param #int index
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Sets the tangential acceleration variance.<br>
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-- param t The tangential acceleration variance.
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-- @function [parent=#ParticleSystem] setTangentialAccelVar
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-- @param self
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-- @param #float t
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Sets the end radius variance.<br>
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-- param endRadiusVar The end radius variance.
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-- @function [parent=#ParticleSystem] setEndRadiusVar
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-- @param self
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-- @param #float endRadiusVar
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Gets the end radius.<br>
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-- return The end radius.
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-- @function [parent=#ParticleSystem] getEndRadius
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Whether or not the particle system is active.<br>
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-- return True if the particle system is active.
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-- @function [parent=#ParticleSystem] isActive
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Sets the radial acceleration variance.<br>
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-- param t The radial acceleration variance.
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-- @function [parent=#ParticleSystem] setRadialAccelVar
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-- @param self
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-- @param #float t
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Sets the start size in pixels of each particle.<br>
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-- param startSize The start size in pixels of each particle.
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-- @function [parent=#ParticleSystem] setStartSize
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-- @param self
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-- @param #float startSize
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Sets the speed.<br>
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-- param speed The speed.
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-- @function [parent=#ParticleSystem] setSpeed
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-- @param self
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-- @param #float speed
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Gets the start spin of each particle.<br>
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-- return The start spin of each particle.
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-- @function [parent=#ParticleSystem] getStartSpin
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Gets the number of degrees to rotate a particle around the source pos per second.<br>
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-- return The number of degrees to rotate a particle around the source pos per second.
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-- @function [parent=#ParticleSystem] getRotatePerSecond
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Sets the mode of the emitter.<br>
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-- param mode The mode of the emitter.
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-- @function [parent=#ParticleSystem] setEmitterMode
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-- @param self
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-- @param #int mode
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Gets how many seconds the emitter will run. -1 means 'forever'.<br>
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-- return The seconds that the emitter will run. -1 means 'forever'.
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-- @function [parent=#ParticleSystem] getDuration
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Sets the source position of the emitter.<br>
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-- param pos The source position of the emitter.
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-- @function [parent=#ParticleSystem] setSourcePosition
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-- @param self
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-- @param #vec2_table pos
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Gets the end spin variance of each particle.<br>
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-- return The end spin variance of each particle.
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-- @function [parent=#ParticleSystem] getEndSpinVar
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Sets the particle system blend additive.<br>
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-- param value True if the particle system is blend additive.
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-- @function [parent=#ParticleSystem] setBlendAdditive
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-- @param self
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-- @param #bool value
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Sets the life of each particle.<br>
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-- param life The life of each particle.
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-- @function [parent=#ParticleSystem] setLife
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-- @param self
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-- @param #float life
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Sets the angle variance of each particle.<br>
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-- param angleVar The angle variance of each particle.
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-- @function [parent=#ParticleSystem] setAngleVar
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-- @param self
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-- @param #float angleVar
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Sets the rotation of each particle to its direction.<br>
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-- param t True if the rotation is the direction.
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-- @function [parent=#ParticleSystem] setRotationIsDir
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-- @param self
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-- @param #bool t
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Sets the end size variance in pixels of each particle.<br>
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-- param sizeVar The end size variance in pixels of each particle.
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-- @function [parent=#ParticleSystem] setEndSizeVar
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-- @param self
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-- @param #float sizeVar
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Sets the angle of each particle.<br>
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-- param angle The angle of each particle.
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-- @function [parent=#ParticleSystem] setAngle
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-- @param self
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-- @param #float angle
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Sets the batch node.<br>
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-- param batchNode The batch node.
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-- @function [parent=#ParticleSystem] setBatchNode
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-- @param self
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-- @param #cc.ParticleBatchNode batchNode
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- Gets the tangential acceleration variance.<br>
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-- return The tangential acceleration variance.
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-- @function [parent=#ParticleSystem] getTangentialAccelVar
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Switch between different kind of emitter modes:<br>
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-- - kParticleModeGravity: uses gravity, speed, radial and tangential acceleration.<br>
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-- - kParticleModeRadius: uses radius movement + rotation.<br>
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-- return The mode of the emitter.
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-- @function [parent=#ParticleSystem] getEmitterMode
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Sets the end spin variance of each particle.<br>
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-- param endSpinVar The end spin variance of each particle.
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-- @function [parent=#ParticleSystem] setEndSpinVar
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-- @param self
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-- @param #float endSpinVar
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-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
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-- initializes a ParticleSystem from a plist file.<br>
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-- This plist files can be created manually or with Particle Designer:<br>
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-- http:particledesigner.71squared.com/<br>
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-- since v0.99.3
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-- @function [parent=#ParticleSystem] initWithFile
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-- @param self
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-- @param #string plistFile
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Gets the angle variance of each particle.<br>
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-- return The angle variance of each particle.
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-- @function [parent=#ParticleSystem] getAngleVar
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Sets the start color of each particle.<br>
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-- param color The start color of each particle.
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-- @function [parent=#ParticleSystem] setStartColor
|
|
-- @param self
|
|
-- @param #color4f_table color
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
-- Gets the rotate per second variance.<br>
|
|
-- return The rotate per second variance.
|
|
-- @function [parent=#ParticleSystem] getRotatePerSecondVar
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- Gets the end size in pixels of each particle.<br>
|
|
-- return The end size in pixels of each particle.
|
|
-- @function [parent=#ParticleSystem] getEndSize
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- Gets the life of each particle.<br>
|
|
-- return The life of each particle.
|
|
-- @function [parent=#ParticleSystem] getLife
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- Sets the speed variance.<br>
|
|
-- param speed The speed variance.
|
|
-- @function [parent=#ParticleSystem] setSpeedVar
|
|
-- @param self
|
|
-- @param #float speed
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
-- Set the particle system auto removed it self on finish.<br>
|
|
-- param var True if the particle system removed self on finish.
|
|
-- @function [parent=#ParticleSystem] setAutoRemoveOnFinish
|
|
-- @param self
|
|
-- @param #bool var
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
-- Sets the gravity.<br>
|
|
-- param g The gravity.
|
|
-- @function [parent=#ParticleSystem] setGravity
|
|
-- @param self
|
|
-- @param #vec2_table g
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
-- Update the VBO verts buffer which does not use batch node,<br>
|
|
-- should be overridden by subclasses.
|
|
-- @function [parent=#ParticleSystem] postStep
|
|
-- @param self
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
-- Sets the emission rate of the particles.<br>
|
|
-- param rate The emission rate of the particles.
|
|
-- @function [parent=#ParticleSystem] setEmissionRate
|
|
-- @param self
|
|
-- @param #float rate
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
-- Gets the end color variance of each particle.<br>
|
|
-- return The end color variance of each particle.
|
|
-- @function [parent=#ParticleSystem] getEndColorVar
|
|
-- @param self
|
|
-- @return color4f_table#color4f_table ret (return value: color4f_table)
|
|
|
|
--------------------------------
|
|
-- Whether or not the rotation of each particle to its direction.<br>
|
|
-- return True if the rotation is the direction.
|
|
-- @function [parent=#ParticleSystem] getRotationIsDir
|
|
-- @param self
|
|
-- @return bool#bool ret (return value: bool)
|
|
|
|
--------------------------------
|
|
-- Gets the emission rate of the particles.<br>
|
|
-- return The emission rate of the particles.
|
|
-- @function [parent=#ParticleSystem] getEmissionRate
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- Gets the end color and end color variation of each particle.<br>
|
|
-- return The end color and end color variation of each particle.
|
|
-- @function [parent=#ParticleSystem] getEndColor
|
|
-- @param self
|
|
-- @return color4f_table#color4f_table ret (return value: color4f_table)
|
|
|
|
--------------------------------
|
|
-- Gets the life variance of each particle.<br>
|
|
-- return The life variance of each particle.
|
|
-- @function [parent=#ParticleSystem] getLifeVar
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- Sets the start size variance in pixels of each particle.<br>
|
|
-- param sizeVar The start size variance in pixels of each particle.
|
|
-- @function [parent=#ParticleSystem] setStartSizeVar
|
|
-- @param self
|
|
-- @param #float sizeVar
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
-- Add a particle to the emitter.<br>
|
|
-- return True if add success.<br>
|
|
-- js ctor
|
|
-- @function [parent=#ParticleSystem] addParticle
|
|
-- @param self
|
|
-- @return bool#bool ret (return value: bool)
|
|
|
|
--------------------------------
|
|
-- Gets the start radius.<br>
|
|
-- return The start radius.
|
|
-- @function [parent=#ParticleSystem] getStartRadius
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- Gets the Quantity of particles that are being simulated at the moment.<br>
|
|
-- return The Quantity of particles that are being simulated at the moment.
|
|
-- @function [parent=#ParticleSystem] getParticleCount
|
|
-- @param self
|
|
-- @return unsigned int#unsigned int ret (return value: unsigned int)
|
|
|
|
--------------------------------
|
|
-- Gets the start radius variance.<br>
|
|
-- return The start radius variance.
|
|
-- @function [parent=#ParticleSystem] getStartRadiusVar
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- js NA<br>
|
|
-- lua NA
|
|
-- @function [parent=#ParticleSystem] getBlendFunc
|
|
-- @param self
|
|
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
|
|
|
|
--------------------------------
|
|
-- Sets the start color variance of each particle.<br>
|
|
-- param color The start color variance of each particle.
|
|
-- @function [parent=#ParticleSystem] setStartColorVar
|
|
-- @param self
|
|
-- @param #color4f_table color
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
-- Sets the end spin of each particle.<br>
|
|
-- param endSpin The end spin of each particle.
|
|
-- @function [parent=#ParticleSystem] setEndSpin
|
|
-- @param self
|
|
-- @param #float endSpin
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
-- Sets the radial acceleration.<br>
|
|
-- param t The radial acceleration.
|
|
-- @function [parent=#ParticleSystem] setRadialAccel
|
|
-- @param self
|
|
-- @param #float t
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
-- @overload self, map_table, string
|
|
-- @overload self, map_table
|
|
-- @function [parent=#ParticleSystem] initWithDictionary
|
|
-- @param self
|
|
-- @param #map_table dictionary
|
|
-- @param #string dirname
|
|
-- @return bool#bool ret (return value: bool)
|
|
|
|
--------------------------------
|
|
-- Whether or not the particle system removed self on finish.<br>
|
|
-- return True if the particle system removed self on finish.
|
|
-- @function [parent=#ParticleSystem] isAutoRemoveOnFinish
|
|
-- @param self
|
|
-- @return bool#bool ret (return value: bool)
|
|
|
|
--------------------------------
|
|
-- Gets the maximum particles of the system.<br>
|
|
-- return The maximum particles of the system.
|
|
-- @function [parent=#ParticleSystem] getTotalParticles
|
|
-- @param self
|
|
-- @return int#int ret (return value: int)
|
|
|
|
--------------------------------
|
|
-- Sets the start radius variance.<br>
|
|
-- param startRadiusVar The start radius variance.
|
|
-- @function [parent=#ParticleSystem] setStartRadiusVar
|
|
-- @param self
|
|
-- @param #float startRadiusVar
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
-- code<br>
|
|
-- When this function bound into js or lua,the parameter will be changed<br>
|
|
-- In js: var setBlendFunc(var src, var dst)<br>
|
|
-- In lua: local setBlendFunc(local src, local dst)<br>
|
|
-- endcode
|
|
-- @function [parent=#ParticleSystem] setBlendFunc
|
|
-- @param self
|
|
-- @param #cc.BlendFunc blendFunc
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
-- Gets the end radius variance.<br>
|
|
-- return The end radius variance.
|
|
-- @function [parent=#ParticleSystem] getEndRadiusVar
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- Gets the start color variance of each particle.<br>
|
|
-- return The start color variance of each particle.
|
|
-- @function [parent=#ParticleSystem] getStartColorVar
|
|
-- @param self
|
|
-- @return color4f_table#color4f_table ret (return value: color4f_table)
|
|
|
|
--------------------------------
|
|
-- Creates an initializes a ParticleSystem from a plist file.<br>
|
|
-- This plist files can be created manually or with Particle Designer:<br>
|
|
-- http:particledesigner.71squared.com/<br>
|
|
-- since v2.0<br>
|
|
-- param plistFile Particle plist file name.<br>
|
|
-- return An autoreleased ParticleSystem object.
|
|
-- @function [parent=#ParticleSystem] create
|
|
-- @param self
|
|
-- @param #string plistFile
|
|
-- @return ParticleSystem#ParticleSystem ret (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
-- Create a system with a fixed number of particles.<br>
|
|
-- param numberOfParticles A given number of particles.<br>
|
|
-- return An autoreleased ParticleSystemQuad object.<br>
|
|
-- js NA
|
|
-- @function [parent=#ParticleSystem] createWithTotalParticles
|
|
-- @param self
|
|
-- @param #int numberOfParticles
|
|
-- @return ParticleSystem#ParticleSystem ret (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#ParticleSystem] setScaleY
|
|
-- @param self
|
|
-- @param #float newScaleY
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#ParticleSystem] setScaleX
|
|
-- @param self
|
|
-- @param #float newScaleX
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#ParticleSystem] isOpacityModifyRGB
|
|
-- @param self
|
|
-- @return bool#bool ret (return value: bool)
|
|
|
|
--------------------------------
|
|
-- does the alpha value modify color
|
|
-- @function [parent=#ParticleSystem] setOpacityModifyRGB
|
|
-- @param self
|
|
-- @param #bool opacityModifyRGB
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#ParticleSystem] setScale
|
|
-- @param self
|
|
-- @param #float s
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#ParticleSystem] update
|
|
-- @param self
|
|
-- @param #float dt
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
-- initializes a ParticleSystem
|
|
-- @function [parent=#ParticleSystem] init
|
|
-- @param self
|
|
-- @return bool#bool ret (return value: bool)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#ParticleSystem] setRotation
|
|
-- @param self
|
|
-- @param #float newRotation
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
--------------------------------
|
|
-- js ctor
|
|
-- @function [parent=#ParticleSystem] ParticleSystem
|
|
-- @param self
|
|
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
|
|
|
|
return nil
|