mirror of https://github.com/axmolengine/axmol.git
9ec7c54c57
* Delete deprecated prop `buildconfig` from gradle.properties * Delete unnecessary props since it's value same with defaults * Don't need config debug keystore, will auto signed by default debug.keystore * Update funding [skip ci] * Fix axmol cmdline tool command 'new' * Refix c99 for winsdk < 10.0.22000.0 * Fix powershell 3 condition statement: 'xxx = if(c) { v1 } else { v2 }' will lost switch parameter semantic * Improve code style * Improve code style * Fixup |
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README.md | ||
axmol | ||
axmol.bat | ||
axmol.ps1 | ||
axmol_new.ps1 |
README.md
axmol-console
Vision of axmol-console
A command line tool that lets you create, run, publish, debug, etc… your game. It is the swiss-army knife for axmol.
Examples:
# starts a new project called "My Game" for multi-platform
$ axmol new MyGame -l cpp -p org.axmol.mygame
$ cd MyGame
# Will deploy the project to device and run it
$ axmol run -p android
Devel Info
Internals
axmol.ps1
is an script whose only responsability is to call its plugins.
axmol.bat
will invoke axmol.ps1
on windows
axmol
will invoke axmol.ps1
on Mac OS X and linux
To get a list of all the registered plugins:
$ axmol
To run the "new" plugin:
$ axmol new