axmol/cocos/editor-support/dragonBones/model/BoundingBoxData.h

290 lines
7.2 KiB
C++

/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef DRAGONBONESCPP_BOUNDINGBOXDATA_H
#define DRAGONBONESCPP_BOUNDINGBOXDATA_H
#include "../core/BaseObject.h"
#include "../geom/Point.h"
DRAGONBONES_NAMESPACE_BEGIN
/**
* - The base class of bounding box data.
* @see dragonBones.RectangleData
* @see dragonBones.EllipseData
* @see dragonBones.PolygonData
* @version DragonBones 5.0
* @language en_US
*/
/**
* - 边界框数据基类。
* @see dragonBones.RectangleData
* @see dragonBones.EllipseData
* @see dragonBones.PolygonData
* @version DragonBones 5.0
* @language zh_CN
*/
class BoundingBoxData : public BaseObject
{
ABSTRACT_CLASS(BoundingBoxData);
public:
/**
* - The bounding box type.
* @version DragonBones 5.0
* @language en_US
*/
/**
* - 边界框类型。
* @version DragonBones 5.0
* @language zh_CN
*/
BoundingBoxType type;
/**
* @private
*/
unsigned color;
/**
* @private
*/
float width;
/**
* @private
*/
float height;
protected:
virtual void _onClear() override;
public:
/**
* - Check whether the bounding box contains a specific point. (Local coordinate system)
* @version DragonBones 5.0
* @language en_US
*/
/**
* - 检查边界框是否包含特定点。(本地坐标系)
* @version DragonBones 5.0
* @language zh_CN
*/
virtual bool containsPoint(float pX, float pY) = 0;
/**
* - Check whether the bounding box intersects a specific segment. (Local coordinate system)
* @version DragonBones 5.0
* @language en_US
*/
/**
* - 检查边界框是否与特定线段相交。(本地坐标系)
* @version DragonBones 5.0
* @language zh_CN
*/
virtual int intersectsSegment(
float xA, float yA, float xB, float yB,
Point* intersectionPointA = nullptr,
Point* intersectionPointB = nullptr,
Point* normalRadians = nullptr
) = 0;
public: // For WebAssembly.
int getType() const { return (int)type; }
void setType(int value) { type = (BoundingBoxType)value; }
};
/**
* - The rectangle bounding box data.
* @version DragonBones 5.1
* @language en_US
*/
/**
* - 矩形边界框数据。
* @version DragonBones 5.1
* @language zh_CN
*/
class RectangleBoundingBoxData : public BoundingBoxData
{
BIND_CLASS_TYPE_A(RectangleBoundingBoxData);
private:
enum OutCode {
InSide = 0, // 0000
Left = 1, // 0001
Right = 2, // 0010
Top = 4, // 0100
Bottom = 8 // 1000
};
/**
* - Compute the bit code for a point (x, y) using the clip rectangle
*/
static int _computeOutCode(float x, float y, float xMin, float yMin, float xMax, float yMax);
public:
/**
* @private
*/
static int rectangleIntersectsSegment(
float xA, float yA, float xB, float yB,
float xMin, float yMin, float xMax, float yMax,
Point* intersectionPointA = nullptr,
Point* intersectionPointB = nullptr,
Point* normalRadians = nullptr
);
/**
* @inheritDoc
*/
virtual bool containsPoint(float pX, float pY) override;
/**
* @inheritDoc
*/
virtual int intersectsSegment(
float xA, float yA, float xB, float yB,
Point* intersectionPointA = nullptr,
Point* intersectionPointB = nullptr,
Point* normalRadians = nullptr
) override;
protected:
virtual void _onClear() override;
};
/**
* - The ellipse bounding box data.
* @version DragonBones 5.1
* @language en_US
*/
/**
* - 椭圆边界框数据。
* @version DragonBones 5.1
* @language zh_CN
*/
class EllipseBoundingBoxData : public BoundingBoxData
{
BIND_CLASS_TYPE_A(EllipseBoundingBoxData);
public:
/**
* @private
*/
static int ellipseIntersectsSegment(
float xA, float yA, float xB, float yB,
float xC, float yC, float widthH, float heightH,
Point* intersectionPointA = nullptr,
Point* intersectionPointB = nullptr,
Point* normalRadians = nullptr
);
/**
* @inheritDoc
*/
virtual bool containsPoint(float pX, float pY) override;
/**
* @inheritDoc
*/
virtual int intersectsSegment(
float xA, float yA, float xB, float yB,
Point* intersectionPointA = nullptr,
Point* intersectionPointB = nullptr,
Point* normalRadians = nullptr
) override;
protected:
virtual void _onClear() override;
};
/**
* - The polygon bounding box data.
* @version DragonBones 5.1
* @language en_US
*/
/**
* - 多边形边界框数据。
* @version DragonBones 5.1
* @language zh_CN
*/
class PolygonBoundingBoxData : public BoundingBoxData
{
BIND_CLASS_TYPE_B(PolygonBoundingBoxData);
public:
/**
* @private
*/
static int polygonIntersectsSegment(
float xA, float yA, float xB, float yB,
const std::vector<float>& vertices,
Point* intersectionPointA = nullptr,
Point* intersectionPointB = nullptr,
Point* normalRadians = nullptr
);
/**
* @private
*/
float x;
/**
* @private
*/
float y;
/**
* - The polygon vertices.
* @version DragonBones 5.1
* @language en_US
*/
/**
* - 多边形顶点。
* @version DragonBones 5.1
* @language zh_CN
*/
std::vector<float> vertices;
WeightData* weight;
/**
* @inheritDoc
*/
virtual bool containsPoint(float pX, float pY) override;
/**
* @inheritDoc
*/
virtual int intersectsSegment(
float xA, float yA, float xB, float yB,
Point* intersectionPointA = nullptr,
Point* intersectionPointB = nullptr,
Point* normalRadians = nullptr
) override;
PolygonBoundingBoxData() :
weight(nullptr)
{
_onClear();
}
~PolygonBoundingBoxData()
{
_onClear();
}
protected:
virtual void _onClear() override;
public: // For WebAssembly.
std::vector<float>* getVertices() { return &vertices; }
/*WeightData* getWeight() const { return weight; }
void setWeight(WeightData* value) { weight = value; }
*/
};
DRAGONBONES_NAMESPACE_END
#endif //DRAGONBONESCPP_BOUNDINGBOXDATA_H