mirror of https://github.com/axmolengine/axmol.git
226 lines
10 KiB
C++
226 lines
10 KiB
C++
/****************************************************************************
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Copyright (c) 2010 ForzeField Studios S.L. http://forzefield.com
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCARRAY_H__
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#define __CCARRAY_H__
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#include "support/data_support/ccCArray.h"
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/**
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* @addtogroup data_structures
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* @{
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*/
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/** @def CCARRAY_FOREACH
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A convenience macro to iterate over a Array using. It is faster than the "fast enumeration" interface.
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@since v0.99.4
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*/
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/*
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In cocos2d-iphone 1.0.0, This macro have been update to like this:
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#define CCARRAY_FOREACH(__array__, __object__) \
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if (__array__ && __array__->data->num > 0) \
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for(id *__arr__ = __array__->data->arr, *end = __array__->data->arr + __array__->data->num-1; \
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__arr__ <= end && ((__object__ = *__arr__) != nil || true); \
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__arr__++)
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I found that it's not work in C++. So it keep what it's look like in version 1.0.0-rc3. ---By Bin
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*/
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#define CCARRAY_FOREACH(__array__, __object__) \
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if ((__array__) && (__array__)->data->num > 0) \
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for(Object** __arr__ = (__array__)->data->arr, **__end__ = (__array__)->data->arr + (__array__)->data->num-1; \
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__arr__ <= __end__ && (((__object__) = *__arr__) != NULL/* || true*/); \
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__arr__++)
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#define CCARRAY_FOREACH_REVERSE(__array__, __object__) \
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if ((__array__) && (__array__)->data->num > 0) \
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for(Object** __arr__ = (__array__)->data->arr + (__array__)->data->num-1, **__end__ = (__array__)->data->arr; \
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__arr__ >= __end__ && (((__object__) = *__arr__) != NULL/* || true*/); \
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__arr__--)
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#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
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#define CCARRAY_VERIFY_TYPE(__array__, __type__) \
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do { \
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if ((__array__) && (__array__)->data->num > 0) \
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for(Object** __arr__ = (__array__)->data->arr, \
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**__end__ = (__array__)->data->arr + (__array__)->data->num-1; __arr__ <= __end__; __arr__++) \
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CCASSERT(dynamic_cast<__type__>(*__arr__), "element type is wrong!"); \
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} while(false)
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#else
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#define CCARRAY_VERIFY_TYPE(__array__, __type__) void(0)
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#endif
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#define arrayMakeObjectsPerformSelector(pArray, func, elementType) \
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do { \
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if(pArray && pArray->count() > 0) \
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{ \
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Object* child; \
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CCARRAY_FOREACH(pArray, child) \
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{ \
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elementType pNode = static_cast<elementType>(child); \
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if(pNode) \
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{ \
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pNode->func(); \
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} \
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} \
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} \
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} \
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while(false)
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#define arrayMakeObjectsPerformSelectorWithObject(pArray, func, pObject, elementType) \
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do { \
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if(pArray && pArray->count() > 0) \
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{ \
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Object* child; \
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CCARRAY_FOREACH(pArray, child) \
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{ \
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elementType pNode = static_cast<elementType>(child); \
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if(pNode) \
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{ \
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pNode->func(pObject); \
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} \
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} \
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} \
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} \
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while(false)
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NS_CC_BEGIN
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class CC_DLL Array : public Object, public Clonable
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{
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public:
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~Array();
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/** Create an array */
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static Array* create();
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/** Create an array with some objects */
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static Array* create(Object* pObject, ...) CC_REQUIRES_NULL_TERMINATION;
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/** Create an array with one object */
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static Array* createWithObject(Object* pObject);
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/** Create an array with capacity */
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static Array* createWithCapacity(unsigned int capacity);
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/** Create an array with an existing array */
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static Array* createWithArray(Array* otherArray);
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/**
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@brief Generate a Array pointer by file
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@param pFileName The file name of *.plist file
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@return The Array pointer generated from the file
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*/
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static Array* createWithContentsOfFile(const char* pFileName);
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/*
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@brief The same meaning as arrayWithContentsOfFile(), but it doesn't call autorelease, so the
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invoker should call release().
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*/
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static Array* createWithContentsOfFileThreadSafe(const char* pFileName);
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/** Initializes an array */
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bool init();
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/** Initializes an array with one object */
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bool initWithObject(Object* pObject);
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/** Initializes an array with some objects */
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bool initWithObjects(Object* pObject, ...) CC_REQUIRES_NULL_TERMINATION;
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/** Initializes an array with capacity */
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bool initWithCapacity(unsigned int capacity);
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/** Initializes an array with an existing array */
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bool initWithArray(Array* otherArray);
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// Querying an Array
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/** Returns element count of the array */
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unsigned int count() const;
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/** Returns capacity of the array */
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unsigned int capacity() const;
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/** Returns index of a certain object, return UINT_MAX if doesn't contain the object */
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unsigned int indexOfObject(Object* object) const;
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/** Returns an element with a certain index */
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Object* objectAtIndex(unsigned int index);
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/** Returns last element */
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Object* lastObject();
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/** Returns a random element */
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Object* randomObject();
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/** Returns a Boolean value that indicates whether object is present in array. */
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bool containsObject(Object* object) const;
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/** @since 1.1 */
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bool isEqualToArray(Array* pOtherArray);
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// Adding Objects
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/** Add a certain object */
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void addObject(Object* object);
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/** Add all elements of an existing array */
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void addObjectsFromArray(Array* otherArray);
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/** Insert a certain object at a certain index */
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void insertObject(Object* object, unsigned int index);
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// Removing Objects
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/** Remove last object */
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void removeLastObject(bool bReleaseObj = true);
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/** Remove a certain object */
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void removeObject(Object* object, bool bReleaseObj = true);
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/** Remove an element with a certain index */
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void removeObjectAtIndex(unsigned int index, bool bReleaseObj = true);
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/** Remove all elements */
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void removeObjectsInArray(Array* otherArray);
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/** Remove all objects */
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void removeAllObjects();
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/** Fast way to remove a certain object */
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void fastRemoveObject(Object* object);
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/** Fast way to remove an element with a certain index */
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void fastRemoveObjectAtIndex(unsigned int index);
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// Rearranging Content
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/** Swap two elements */
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void exchangeObject(Object* object1, Object* object2);
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/** Swap two elements with certain indexes */
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void exchangeObjectAtIndex(unsigned int index1, unsigned int index2);
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/** Replace object at index with another object. */
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void replaceObjectAtIndex(unsigned int uIndex, Object* pObject, bool bReleaseObject = true);
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/** Revers the array */
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void reverseObjects();
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/* Shrinks the array so the memory footprint corresponds with the number of items */
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void reduceMemoryFootprint();
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/* override functions */
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virtual void acceptVisitor(DataVisitor &visitor);
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virtual Array* clone() const;
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public:
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ccArray* data;
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Array();
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Array(unsigned int capacity);
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};
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// end of data_structure group
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/// @}
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NS_CC_END
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#endif // __CCARRAY_H__
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