axmol/thirdparty/clipper2/clipper.engine.cpp

3499 lines
85 KiB
C++

/*******************************************************************************
* Author : Angus Johnson *
* Version : Clipper2 - ver.1.0.4 *
* Date : 7 September 2022 *
* Website : http://www.angusj.com *
* Copyright : Angus Johnson 2010-2022 *
* Purpose : This is the main polygon clipping module *
* License : http://www.boost.org/LICENSE_1_0.txt *
*******************************************************************************/
#include <stdlib.h>
#include <cmath>
#include <stdexcept>
#include <vector>
#include <numeric>
#include <algorithm>
#include "clipper.engine.h"
namespace Clipper2Lib {
static const double FloatingPointTolerance = 1.0e-12;
static const Rect64 invalid_rect = Rect64(
std::numeric_limits<int64_t>::max(),
std::numeric_limits<int64_t>::max(),
-std::numeric_limits<int64_t>::max(),
-std::numeric_limits<int64_t>::max()
);
//Every closed path (or polygon) is made up of a series of vertices forming
//edges that alternate between going up (relative to the Y-axis) and going
//down. Edges consecutively going up or consecutively going down are called
//'bounds' (or sides if they're simple polygons). 'Local Minima' refer to
//vertices where descending bounds become ascending ones.
struct Scanline {
int64_t y = 0;
Scanline* next = nullptr;
explicit Scanline(int64_t y_) : y(y_) {}
};
struct Joiner {
int idx;
OutPt* op1;
OutPt* op2;
Joiner* next1;
Joiner* next2;
Joiner* nextH;
explicit Joiner(OutPt* op1_, OutPt* op2_, Joiner* nexth) :
op1(op1_), op2(op2_), nextH(nexth)
{
idx = -1;
next1 = op1->joiner;
op1->joiner = this;
if (op2)
{
next2 = op2->joiner;
op2->joiner = this;
}
else
next2 = nullptr;
}
};
struct LocMinSorter {
inline bool operator()(const LocalMinima* locMin1, const LocalMinima* locMin2)
{
if (locMin2->vertex->pt.y != locMin1->vertex->pt.y)
return locMin2->vertex->pt.y < locMin1->vertex->pt.y;
else
return locMin2->vertex->pt.x < locMin1->vertex->pt.x;
}
};
inline bool IsOdd(int val)
{
return (val & 1) ? true : false;
}
inline bool IsHotEdge(const Active& e)
{
return (e.outrec);
}
inline bool IsOpen(const Active& e)
{
return (e.local_min->is_open);
}
inline bool IsOpenEnd(const Vertex& v)
{
return (v.flags & (VertexFlags::OpenStart | VertexFlags::OpenEnd)) !=
VertexFlags::None;
}
inline bool IsOpenEnd(const Active& ae)
{
return IsOpenEnd(*ae.vertex_top);
}
inline Active* GetPrevHotEdge(const Active& e)
{
Active* prev = e.prev_in_ael;
while (prev && (IsOpen(*prev) || !IsHotEdge(*prev)))
prev = prev->prev_in_ael;
return prev;
}
inline bool IsFront(const Active& e)
{
return (&e == e.outrec->front_edge);
}
inline bool IsInvalidPath(OutPt* op)
{
return (!op || op->next == op);
}
/*******************************************************************************
* Dx: 0(90deg) *
* | *
* +inf (180deg) <--- o ---> -inf (0deg) *
*******************************************************************************/
inline double GetDx(const Point64& pt1, const Point64& pt2)
{
double dy = double(pt2.y - pt1.y);
if (dy != 0)
return double(pt2.x - pt1.x) / dy;
else if (pt2.x > pt1.x)
return -std::numeric_limits<double>::max();
else
return std::numeric_limits<double>::max();
}
inline int64_t TopX(const Active& ae, const int64_t currentY)
{
if ((currentY == ae.top.y) || (ae.top.x == ae.bot.x)) return ae.top.x;
else if (currentY == ae.bot.y) return ae.bot.x;
else return ae.bot.x + static_cast<int64_t>(std::round(ae.dx * (currentY - ae.bot.y)));
}
inline bool IsHorizontal(const Active& e)
{
return (e.top.y == e.bot.y);
}
inline bool IsHeadingRightHorz(const Active& e)
{
return e.dx == -std::numeric_limits<double>::max();
}
inline bool IsHeadingLeftHorz(const Active& e)
{
return e.dx == std::numeric_limits<double>::max();
}
inline void SwapActives(Active*& e1, Active*& e2)
{
Active* e = e1;
e1 = e2;
e2 = e;
}
inline PathType GetPolyType(const Active& e)
{
return e.local_min->polytype;
}
inline bool IsSamePolyType(const Active& e1, const Active& e2)
{
return e1.local_min->polytype == e2.local_min->polytype;
}
Point64 GetIntersectPoint(const Active& e1, const Active& e2)
{
double b1, b2;
if (e1.dx == e2.dx) return e1.top;
if (e1.dx == 0)
{
if (IsHorizontal(e2)) return Point64(e1.bot.x, e2.bot.y);
b2 = e2.bot.y - (e2.bot.x / e2.dx);
return Point64(e1.bot.x,
static_cast<int64_t>(std::round(e1.bot.x / e2.dx + b2)));
}
else if (e2.dx == 0)
{
if (IsHorizontal(e1)) return Point64(e2.bot.x, e1.bot.y);
b1 = e1.bot.y - (e1.bot.x / e1.dx);
return Point64(e2.bot.x,
static_cast<int64_t>(std::round(e2.bot.x / e1.dx + b1)));
}
else
{
b1 = e1.bot.x - e1.bot.y * e1.dx;
b2 = e2.bot.x - e2.bot.y * e2.dx;
double q = (b2 - b1) / (e1.dx - e2.dx);
return (abs(e1.dx) < abs(e2.dx)) ?
Point64(static_cast<int64_t>(std::round(e1.dx * q + b1)),
static_cast<int64_t>(std::round(q))) :
Point64(static_cast<int64_t>(std::round(e2.dx * q + b2)),
static_cast<int64_t>(std::round(q)));
}
}
bool GetIntersectPoint(const Point64& ln1a, const Point64& ln1b,
const Point64& ln2a, const Point64& ln2b, PointD& ip)
{
ip = PointD(0, 0);
double m1, b1, m2, b2;
if (ln1b.x == ln1a.x)
{
if (ln2b.x == ln2a.x) return false;
m2 = static_cast<double>(ln2b.y - ln2a.y) /
static_cast<double>(ln2b.x - ln2a.x);
b2 = ln2a.y - m2 * ln2a.x;
ip.x = static_cast<double>(ln1a.x);
ip.y = m2 * ln1a.x + b2;
}
else if (ln2b.x == ln2a.x)
{
m1 = static_cast<double>(ln1b.y - ln1a.y) /
static_cast<double>(ln1b.x - ln1a.x);
b1 = ln1a.y - m1 * ln1a.x;
ip.x = static_cast<double>(ln2a.x);
ip.y = m1 * ln2a.x + b1;
}
else
{
m1 = static_cast<double>(ln1b.y - ln1a.y) /
static_cast<double>(ln1b.x - ln1a.x);
b1 = ln1a.y - m1 * ln1a.x;
m2 = static_cast<double>(ln2b.y - ln2a.y) /
static_cast<double>(ln2b.x - ln2a.x);
b2 = ln2a.y - m2 * ln2a.x;
if (std::abs(m1 - m2) > FloatingPointTolerance)
{
ip.x = (b2 - b1) / (m1 - m2);
ip.y = m1 * ip.x + b1;
}
else
{
ip.x = static_cast<double>(ln1a.x + ln1b.x) / 2;
ip.y = static_cast<double>(ln1a.y + ln1b.y) / 2;
}
}
return true;
}
inline void SetDx(Active& e)
{
e.dx = GetDx(e.bot, e.top);
}
inline Vertex* NextVertex(const Active& e)
{
if (e.wind_dx > 0)
return e.vertex_top->next;
else
return e.vertex_top->prev;
}
//PrevPrevVertex: useful to get the (inverted Y-axis) top of the
//alternate edge (ie left or right bound) during edge insertion.
inline Vertex* PrevPrevVertex(const Active& ae)
{
if (ae.wind_dx > 0)
return ae.vertex_top->prev->prev;
else
return ae.vertex_top->next->next;
}
inline Active* ExtractFromSEL(Active* ae)
{
Active* res = ae->next_in_sel;
if (res)
res->prev_in_sel = ae->prev_in_sel;
ae->prev_in_sel->next_in_sel = res;
return res;
}
inline void Insert1Before2InSEL(Active* ae1, Active* ae2)
{
ae1->prev_in_sel = ae2->prev_in_sel;
if (ae1->prev_in_sel)
ae1->prev_in_sel->next_in_sel = ae1;
ae1->next_in_sel = ae2;
ae2->prev_in_sel = ae1;
}
inline bool IsMaxima(const Vertex& v)
{
return ((v.flags & VertexFlags::LocalMax) != VertexFlags::None);
}
inline bool IsMaxima(const Active& e)
{
return IsMaxima(*e.vertex_top);
}
Vertex* GetCurrYMaximaVertex(const Active& e)
{
Vertex* result = e.vertex_top;
if (e.wind_dx > 0)
while (result->next->pt.y == result->pt.y) result = result->next;
else
while (result->prev->pt.y == result->pt.y) result = result->prev;
if (!IsMaxima(*result)) result = nullptr; // not a maxima
return result;
}
Active* GetMaximaPair(const Active& e)
{
Active* e2;
e2 = e.next_in_ael;
while (e2)
{
if (e2->vertex_top == e.vertex_top) return e2; // Found!
e2 = e2->next_in_ael;
}
return nullptr;
}
Active* GetHorzMaximaPair(const Active& horz, const Vertex* vert_max)
{
//we can't be sure whether the MaximaPair is on the left or right, so ...
Active* result = horz.prev_in_ael;
while (result && result->curr_x >= vert_max->pt.x)
{
if (result->vertex_top == vert_max) return result; // Found!
result = result->prev_in_ael;
}
result = horz.next_in_ael;
while (result && TopX(*result, horz.top.y) <= vert_max->pt.x)
{
if (result->vertex_top == vert_max) return result; // Found!
result = result->next_in_ael;
}
return nullptr;
}
inline int PointCount(OutPt* op)
{
OutPt* op2 = op;
int cnt = 0;
do
{
op2 = op2->next;
++cnt;
} while (op2 != op);
return cnt;
}
inline OutPt* InsertOp(const Point64& pt, OutPt* insertAfter)
{
OutPt* result = new OutPt(pt, insertAfter->outrec);
result->next = insertAfter->next;
insertAfter->next->prev = result;
insertAfter->next = result;
result->prev = insertAfter;
return result;
}
inline OutPt* DisposeOutPt(OutPt* op)
{
OutPt* result = op->next;
op->prev->next = op->next;
op->next->prev = op->prev;
delete op;
return result;
}
inline void DisposeOutPts(OutRec& outrec)
{
if (!outrec.pts) return;
OutPt* op2 = outrec.pts->next;
while (op2 != outrec.pts)
{
OutPt* tmp = op2->next;
delete op2;
op2 = tmp;
}
delete outrec.pts;
outrec.pts = nullptr;
}
bool IntersectListSort(const IntersectNode& a, const IntersectNode& b)
{
//note different inequality tests ...
return (a.pt.y == b.pt.y) ? (a.pt.x < b.pt.x) : (a.pt.y > b.pt.y);
}
inline void SetSides(OutRec& outrec, Active& start_edge, Active& end_edge)
{
outrec.front_edge = &start_edge;
outrec.back_edge = &end_edge;
}
void SwapOutrecs(Active& e1, Active& e2)
{
OutRec* or1 = e1.outrec;
OutRec* or2 = e2.outrec;
if (or1 == or2)
{
Active* e = or1->front_edge;
or1->front_edge = or1->back_edge;
or1->back_edge = e;
return;
}
if (or1)
{
if (&e1 == or1->front_edge)
or1->front_edge = &e2;
else
or1->back_edge = &e2;
}
if (or2)
{
if (&e2 == or2->front_edge)
or2->front_edge = &e1;
else
or2->back_edge = &e1;
}
e1.outrec = or2;
e2.outrec = or1;
}
double Area(OutPt* op)
{
//https://en.wikipedia.org/wiki/Shoelace_formula
double result = 0.0;
OutPt* op2 = op;
do
{
result += static_cast<double>(op2->prev->pt.y + op2->pt.y) *
static_cast<double>(op2->prev->pt.x - op2->pt.x);
op2 = op2->next;
} while (op2 != op);
return result * 0.5;
}
inline double AreaTriangle(const Point64& pt1,
const Point64& pt2, const Point64& pt3)
{
return (static_cast<double>(pt3.y + pt1.y) * static_cast<double>(pt3.x - pt1.x) +
static_cast<double>(pt1.y + pt2.y) * static_cast<double>(pt1.x - pt2.x) +
static_cast<double>(pt2.y + pt3.y) * static_cast<double>(pt2.x - pt3.x));
}
void ReverseOutPts(OutPt* op)
{
if (!op) return;
OutPt* op1 = op;
OutPt* op2;
do
{
op2 = op1->next;
op1->next = op1->prev;
op1->prev = op2;
op1 = op2;
} while (op1 != op);
}
inline void SwapSides(OutRec& outrec)
{
Active* e2 = outrec.front_edge;
outrec.front_edge = outrec.back_edge;
outrec.back_edge = e2;
outrec.pts = outrec.pts->next;
}
inline OutRec* GetRealOutRec(OutRec* outrec)
{
while (outrec && !outrec->pts) outrec = outrec->owner;
return outrec;
}
inline void UncoupleOutRec(Active ae)
{
OutRec* outrec = ae.outrec;
if (!outrec) return;
outrec->front_edge->outrec = nullptr;
outrec->back_edge->outrec = nullptr;
outrec->front_edge = nullptr;
outrec->back_edge = nullptr;
}
inline bool AreReallyClose(const Point64& pt1, const Point64& pt2)
{
return (std::llabs(pt1.x - pt2.x) < 2) && (std::llabs(pt1.y - pt2.y) < 2);
}
inline bool IsValidClosedPath(const OutPt* op)
{
return (op && op->next != op && op->next != op->prev &&
//also treat inconsequential polygons as invalid
!(op->next->next == op->prev &&
(AreReallyClose(op->pt, op->next->pt) ||
AreReallyClose(op->pt, op->prev->pt))));
}
inline bool OutrecIsAscending(const Active* hotEdge)
{
return (hotEdge == hotEdge->outrec->front_edge);
}
inline void SwapFrontBackSides(OutRec& outrec)
{
Active* tmp = outrec.front_edge;
outrec.front_edge = outrec.back_edge;
outrec.back_edge = tmp;
outrec.pts = outrec.pts->next;
}
inline bool EdgesAdjacentInAEL(const IntersectNode& inode)
{
return (inode.edge1->next_in_ael == inode.edge2) || (inode.edge1->prev_in_ael == inode.edge2);
}
inline bool TestJoinWithPrev1(const Active& e)
{
//this is marginally quicker than TestJoinWithPrev2
//but can only be used when e.PrevInAEL.currX is accurate
return IsHotEdge(e) && !IsOpen(e) &&
e.prev_in_ael && e.prev_in_ael->curr_x == e.curr_x &&
IsHotEdge(*e.prev_in_ael) && !IsOpen(*e.prev_in_ael) &&
(CrossProduct(e.prev_in_ael->top, e.bot, e.top) == 0);
}
inline bool TestJoinWithPrev2(const Active& e, const Point64& curr_pt)
{
return IsHotEdge(e) && !IsOpen(e) &&
e.prev_in_ael && !IsOpen(*e.prev_in_ael) &&
IsHotEdge(*e.prev_in_ael) && (e.prev_in_ael->top.y < e.bot.y) &&
(std::llabs(TopX(*e.prev_in_ael, curr_pt.y) - curr_pt.x) < 2) &&
(CrossProduct(e.prev_in_ael->top, curr_pt, e.top) == 0);
}
inline bool TestJoinWithNext1(const Active& e)
{
//this is marginally quicker than TestJoinWithNext2
//but can only be used when e.NextInAEL.currX is accurate
return IsHotEdge(e) && !IsOpen(e) &&
e.next_in_ael && (e.next_in_ael->curr_x == e.curr_x) &&
IsHotEdge(*e.next_in_ael) && !IsOpen(*e.next_in_ael) &&
(CrossProduct(e.next_in_ael->top, e.bot, e.top) == 0);
}
inline bool TestJoinWithNext2(const Active& e, const Point64& curr_pt)
{
return IsHotEdge(e) && !IsOpen(e) &&
e.next_in_ael && !IsOpen(*e.next_in_ael) &&
IsHotEdge(*e.next_in_ael) && (e.next_in_ael->top.y < e.bot.y) &&
(std::llabs(TopX(*e.next_in_ael, curr_pt.y) - curr_pt.x) < 2) &&
(CrossProduct(e.next_in_ael->top, curr_pt, e.top) == 0);
}
//------------------------------------------------------------------------------
// ClipperBase methods ...
//------------------------------------------------------------------------------
ClipperBase::~ClipperBase()
{
Clear();
}
void ClipperBase::CleanUp()
{
while (actives_) DeleteFromAEL(*actives_);
scanline_list_ = std::priority_queue<int64_t>();
intersect_nodes_.clear();
DisposeAllOutRecs();
}
void ClipperBase::Clear()
{
CleanUp();
DisposeVerticesAndLocalMinima();
current_locmin_iter_ = minima_list_.begin();
minima_list_sorted_ = false;
has_open_paths_ = false;
}
void ClipperBase::Reset()
{
if (!minima_list_sorted_)
{
std::sort(minima_list_.begin(), minima_list_.end(), LocMinSorter());
minima_list_sorted_ = true;
}
std::vector<LocalMinima*>::const_reverse_iterator i;
for (i = minima_list_.rbegin(); i != minima_list_.rend(); ++i)
InsertScanline((*i)->vertex->pt.y);
current_locmin_iter_ = minima_list_.begin();
actives_ = nullptr;
sel_ = nullptr;
succeeded_ = true;
}
#ifdef USINGZ
void ClipperBase::SetZ(const Active& e1, const Active& e2, Point64& ip)
{
if (!zCallback_) return;
// prioritize subject over clip vertices by passing
// subject vertices before clip vertices in the callback
if (GetPolyType(e1) == PathType::Subject)
{
if (ip == e1.bot) ip.z = e1.bot.z;
else if (ip == e1.top) ip.z = e1.top.z;
else if (ip == e2.bot) ip.z = e2.bot.z;
else if (ip == e2.top) ip.z = e2.top.z;
zCallback_(e1.bot, e1.top, e2.bot, e2.top, ip);
}
else
{
if (ip == e2.bot) ip.z = e2.bot.z;
else if (ip == e2.top) ip.z = e2.top.z;
else if (ip == e1.bot) ip.z = e1.bot.z;
else if (ip == e1.top) ip.z = e1.top.z;
zCallback_(e2.bot, e2.top, e1.bot, e1.top, ip);
}
}
#endif
void ClipperBase::AddPath(const Path64& path, PathType polytype, bool is_open)
{
Paths64 tmp;
tmp.push_back(path);
AddPaths(tmp, polytype, is_open);
}
void ClipperBase::AddPaths(const Paths64& paths, PathType polytype, bool is_open)
{
if (is_open) has_open_paths_ = true;
minima_list_sorted_ = false;
Path64::size_type total_vertex_count = 0;
for (const Path64& path : paths) total_vertex_count += path.size();
if (total_vertex_count == 0) return;
Vertex* vertices = new Vertex[total_vertex_count], *v = vertices;
for (const Path64& path : paths)
{
//for each path create a circular double linked list of vertices
Vertex *v0 = v, *curr_v = v, *prev_v = nullptr;
v->prev = nullptr;
int cnt = 0;
for (const Point64& pt : path)
{
if (prev_v)
{
if (prev_v->pt == pt) continue; // ie skips duplicates
prev_v->next = curr_v;
}
curr_v->prev = prev_v;
curr_v->pt = pt;
curr_v->flags = VertexFlags::None;
prev_v = curr_v++;
cnt++;
}
if (!prev_v || !prev_v->prev) continue;
if (!is_open && prev_v->pt == v0->pt)
prev_v = prev_v->prev;
prev_v->next = v0;
v0->prev = prev_v;
v = curr_v; // ie get ready for next path
if (cnt < 2 || (cnt == 2 && !is_open)) continue;
//now find and assign local minima
bool going_up, going_up0;
if (is_open)
{
curr_v = v0->next;
while (curr_v != v0 && curr_v->pt.y == v0->pt.y)
curr_v = curr_v->next;
going_up = curr_v->pt.y <= v0->pt.y;
if (going_up)
{
v0->flags = VertexFlags::OpenStart;
AddLocMin(*v0, polytype, true);
}
else
v0->flags = VertexFlags::OpenStart | VertexFlags::LocalMax;
}
else // closed path
{
prev_v = v0->prev;
while (prev_v != v0 && prev_v->pt.y == v0->pt.y)
prev_v = prev_v->prev;
if (prev_v == v0)
continue; // only open paths can be completely flat
going_up = prev_v->pt.y > v0->pt.y;
}
going_up0 = going_up;
prev_v = v0;
curr_v = v0->next;
while (curr_v != v0)
{
if (curr_v->pt.y > prev_v->pt.y && going_up)
{
prev_v->flags = (prev_v->flags | VertexFlags::LocalMax);
going_up = false;
}
else if (curr_v->pt.y < prev_v->pt.y && !going_up)
{
going_up = true;
AddLocMin(*prev_v, polytype, is_open);
}
prev_v = curr_v;
curr_v = curr_v->next;
}
if (is_open)
{
prev_v->flags = prev_v->flags | VertexFlags::OpenEnd;
if (going_up)
prev_v->flags = prev_v->flags | VertexFlags::LocalMax;
else
AddLocMin(*prev_v, polytype, is_open);
}
else if (going_up != going_up0)
{
if (going_up0) AddLocMin(*prev_v, polytype, false);
else prev_v->flags = prev_v->flags | VertexFlags::LocalMax;
}
} // end processing current path
vertex_lists_.emplace_back(vertices);
} // end AddPaths
inline void ClipperBase::InsertScanline(int64_t y)
{
scanline_list_.push(y);
}
bool ClipperBase::PopScanline(int64_t& y)
{
if (scanline_list_.empty()) return false;
y = scanline_list_.top();
scanline_list_.pop();
while (!scanline_list_.empty() && y == scanline_list_.top())
scanline_list_.pop(); // Pop duplicates.
return true;
}
bool ClipperBase::PopLocalMinima(int64_t y, LocalMinima*& local_minima)
{
if (current_locmin_iter_ == minima_list_.end() || (*current_locmin_iter_)->vertex->pt.y != y) return false;
local_minima = (*current_locmin_iter_++);
return true;
}
void ClipperBase::DisposeAllOutRecs()
{
for (auto outrec : outrec_list_)
{
if (outrec->pts) DisposeOutPts(*outrec);
delete outrec;
}
outrec_list_.resize(0);
}
void ClipperBase::DisposeVerticesAndLocalMinima()
{
for (auto lm : minima_list_) delete lm;
minima_list_.clear();
for (auto v : vertex_lists_) delete[] v;
vertex_lists_.clear();
}
void ClipperBase::AddLocMin(Vertex& vert, PathType polytype, bool is_open)
{
//make sure the vertex is added only once ...
if ((VertexFlags::LocalMin & vert.flags) != VertexFlags::None) return;
vert.flags = (vert.flags | VertexFlags::LocalMin);
minima_list_.push_back(new LocalMinima(&vert, polytype, is_open));
}
bool ClipperBase::IsContributingClosed(const Active & e) const
{
switch (fillrule_)
{
case FillRule::EvenOdd:
break;
case FillRule::NonZero:
if (abs(e.wind_cnt) != 1) return false;
break;
case FillRule::Positive:
if (e.wind_cnt != 1) return false;
break;
case FillRule::Negative:
if (e.wind_cnt != -1) return false;
break;
}
switch (cliptype_)
{
case ClipType::None:
return false;
case ClipType::Intersection:
switch (fillrule_)
{
case FillRule::Positive:
return (e.wind_cnt2 > 0);
case FillRule::Negative:
return (e.wind_cnt2 < 0);
default:
return (e.wind_cnt2 != 0);
}
break;
case ClipType::Union:
switch (fillrule_)
{
case FillRule::Positive:
return (e.wind_cnt2 <= 0);
case FillRule::Negative:
return (e.wind_cnt2 >= 0);
default:
return (e.wind_cnt2 == 0);
}
break;
case ClipType::Difference:
bool result;
switch (fillrule_)
{
case FillRule::Positive:
result = (e.wind_cnt2 <= 0);
break;
case FillRule::Negative:
result = (e.wind_cnt2 >= 0);
break;
default:
result = (e.wind_cnt2 == 0);
}
if (GetPolyType(e) == PathType::Subject)
return result;
else
return !result;
break;
case ClipType::Xor: return true; break;
}
return false; // we should never get here
}
inline bool ClipperBase::IsContributingOpen(const Active& e) const
{
bool is_in_clip, is_in_subj;
switch (fillrule_)
{
case FillRule::Positive:
is_in_clip = e.wind_cnt2 > 0;
is_in_subj = e.wind_cnt > 0;
break;
case FillRule::Negative:
is_in_clip = e.wind_cnt2 < 0;
is_in_subj = e.wind_cnt < 0;
break;
default:
is_in_clip = e.wind_cnt2 != 0;
is_in_subj = e.wind_cnt != 0;
}
switch (cliptype_)
{
case ClipType::Intersection: return is_in_clip;
case ClipType::Union: return (!is_in_subj && !is_in_clip);
default: return !is_in_clip;
}
}
void ClipperBase::SetWindCountForClosedPathEdge(Active& e)
{
//Wind counts refer to polygon regions not edges, so here an edge's WindCnt
//indicates the higher of the wind counts for the two regions touching the
//edge. (NB Adjacent regions can only ever have their wind counts differ by
//one. Also, open paths have no meaningful wind directions or counts.)
Active* e2 = e.prev_in_ael;
//find the nearest closed path edge of the same PolyType in AEL (heading left)
PathType pt = GetPolyType(e);
while (e2 && (GetPolyType(*e2) != pt || IsOpen(*e2))) e2 = e2->prev_in_ael;
if (!e2)
{
e.wind_cnt = e.wind_dx;
e2 = actives_;
}
else if (fillrule_ == FillRule::EvenOdd)
{
e.wind_cnt = e.wind_dx;
e.wind_cnt2 = e2->wind_cnt2;
e2 = e2->next_in_ael;
}
else
{
//NonZero, positive, or negative filling here ...
//if e's WindCnt is in the SAME direction as its WindDx, then polygon
//filling will be on the right of 'e'.
//NB neither e2.WindCnt nor e2.WindDx should ever be 0.
if (e2->wind_cnt * e2->wind_dx < 0)
{
//opposite directions so 'e' is outside 'e2' ...
if (abs(e2->wind_cnt) > 1)
{
//outside prev poly but still inside another.
if (e2->wind_dx * e.wind_dx < 0)
//reversing direction so use the same WC
e.wind_cnt = e2->wind_cnt;
else
//otherwise keep 'reducing' the WC by 1 (ie towards 0) ...
e.wind_cnt = e2->wind_cnt + e.wind_dx;
}
else
//now outside all polys of same polytype so set own WC ...
e.wind_cnt = (IsOpen(e) ? 1 : e.wind_dx);
}
else
{
//'e' must be inside 'e2'
if (e2->wind_dx * e.wind_dx < 0)
//reversing direction so use the same WC
e.wind_cnt = e2->wind_cnt;
else
//otherwise keep 'increasing' the WC by 1 (ie away from 0) ...
e.wind_cnt = e2->wind_cnt + e.wind_dx;
}
e.wind_cnt2 = e2->wind_cnt2;
e2 = e2->next_in_ael; // ie get ready to calc WindCnt2
}
//update wind_cnt2 ...
if (fillrule_ == FillRule::EvenOdd)
while (e2 != &e)
{
if (GetPolyType(*e2) != pt && !IsOpen(*e2))
e.wind_cnt2 = (e.wind_cnt2 == 0 ? 1 : 0);
e2 = e2->next_in_ael;
}
else
while (e2 != &e)
{
if (GetPolyType(*e2) != pt && !IsOpen(*e2))
e.wind_cnt2 += e2->wind_dx;
e2 = e2->next_in_ael;
}
}
void ClipperBase::SetWindCountForOpenPathEdge(Active& e)
{
Active* e2 = actives_;
if (fillrule_ == FillRule::EvenOdd)
{
int cnt1 = 0, cnt2 = 0;
while (e2 != &e)
{
if (GetPolyType(*e2) == PathType::Clip)
cnt2++;
else if (!IsOpen(*e2))
cnt1++;
e2 = e2->next_in_ael;
}
e.wind_cnt = (IsOdd(cnt1) ? 1 : 0);
e.wind_cnt2 = (IsOdd(cnt2) ? 1 : 0);
}
else
{
while (e2 != &e)
{
if (GetPolyType(*e2) == PathType::Clip)
e.wind_cnt2 += e2->wind_dx;
else if (!IsOpen(*e2))
e.wind_cnt += e2->wind_dx;
e2 = e2->next_in_ael;
}
}
}
bool IsValidAelOrder(const Active& resident, const Active& newcomer)
{
if (newcomer.curr_x != resident.curr_x)
return newcomer.curr_x > resident.curr_x;
//get the turning direction a1.top, a2.bot, a2.top
double d = CrossProduct(resident.top, newcomer.bot, newcomer.top);
if (d != 0) return d < 0;
//edges must be collinear to get here
//for starting open paths, place them according to
//the direction they're about to turn
if (!IsMaxima(resident) && (resident.top.y > newcomer.top.y))
{
return CrossProduct(newcomer.bot,
resident.top, NextVertex(resident)->pt) <= 0;
}
else if (!IsMaxima(newcomer) && (newcomer.top.y > resident.top.y))
{
return CrossProduct(newcomer.bot,
newcomer.top, NextVertex(newcomer)->pt) >= 0;
}
int64_t y = newcomer.bot.y;
bool newcomerIsLeft = newcomer.is_left_bound;
if (resident.bot.y != y || resident.local_min->vertex->pt.y != y)
return newcomer.is_left_bound;
//resident must also have just been inserted
else if (resident.is_left_bound != newcomerIsLeft)
return newcomerIsLeft;
else if (CrossProduct(PrevPrevVertex(resident)->pt,
resident.bot, resident.top) == 0) return true;
else
//compare turning direction of the alternate bound
return (CrossProduct(PrevPrevVertex(resident)->pt,
newcomer.bot, PrevPrevVertex(newcomer)->pt) > 0) == newcomerIsLeft;
}
void ClipperBase::InsertLeftEdge(Active& e)
{
Active* e2;
if (!actives_)
{
e.prev_in_ael = nullptr;
e.next_in_ael = nullptr;
actives_ = &e;
}
else if (!IsValidAelOrder(*actives_, e))
{
e.prev_in_ael = nullptr;
e.next_in_ael = actives_;
actives_->prev_in_ael = &e;
actives_ = &e;
}
else
{
e2 = actives_;
while (e2->next_in_ael && IsValidAelOrder(*e2->next_in_ael, e))
e2 = e2->next_in_ael;
e.next_in_ael = e2->next_in_ael;
if (e2->next_in_ael) e2->next_in_ael->prev_in_ael = &e;
e.prev_in_ael = e2;
e2->next_in_ael = &e;
}
}
void InsertRightEdge(Active& e, Active& e2)
{
e2.next_in_ael = e.next_in_ael;
if (e.next_in_ael) e.next_in_ael->prev_in_ael = &e2;
e2.prev_in_ael = &e;
e.next_in_ael = &e2;
}
void ClipperBase::InsertLocalMinimaIntoAEL(int64_t bot_y)
{
LocalMinima* local_minima;
Active* left_bound, * right_bound;
//Add any local minima (if any) at BotY ...
//nb: horizontal local minima edges should contain locMin.vertex.prev
while (PopLocalMinima(bot_y, local_minima))
{
if ((local_minima->vertex->flags & VertexFlags::OpenStart) != VertexFlags::None)
{
left_bound = nullptr;
}
else
{
left_bound = new Active();
left_bound->bot = local_minima->vertex->pt;
left_bound->curr_x = left_bound->bot.x;
left_bound->wind_dx = -1,
left_bound->vertex_top = local_minima->vertex->prev; // ie descending
left_bound->top = left_bound->vertex_top->pt;
left_bound->outrec = nullptr;
left_bound->local_min = local_minima;
SetDx(*left_bound);
}
if ((local_minima->vertex->flags & VertexFlags::OpenEnd) != VertexFlags::None)
{
right_bound = nullptr;
}
else
{
right_bound = new Active();
right_bound->bot = local_minima->vertex->pt;
right_bound->curr_x = right_bound->bot.x;
right_bound->wind_dx = 1,
right_bound->vertex_top = local_minima->vertex->next; // ie ascending
right_bound->top = right_bound->vertex_top->pt;
right_bound->outrec = nullptr;
right_bound->local_min = local_minima;
SetDx(*right_bound);
}
//Currently LeftB is just the descending bound and RightB is the ascending.
//Now if the LeftB isn't on the left of RightB then we need swap them.
if (left_bound && right_bound)
{
if (IsHorizontal(*left_bound))
{
if (IsHeadingRightHorz(*left_bound)) SwapActives(left_bound, right_bound);
}
else if (IsHorizontal(*right_bound))
{
if (IsHeadingLeftHorz(*right_bound)) SwapActives(left_bound, right_bound);
}
else if (left_bound->dx < right_bound->dx)
SwapActives(left_bound, right_bound);
}
else if (!left_bound)
{
left_bound = right_bound;
right_bound = nullptr;
}
bool contributing;
left_bound->is_left_bound = true;
InsertLeftEdge(*left_bound);
if (IsOpen(*left_bound))
{
SetWindCountForOpenPathEdge(*left_bound);
contributing = IsContributingOpen(*left_bound);
}
else
{
SetWindCountForClosedPathEdge(*left_bound);
contributing = IsContributingClosed(*left_bound);
}
if (right_bound)
{
right_bound->is_left_bound = false;
right_bound->wind_cnt = left_bound->wind_cnt;
right_bound->wind_cnt2 = left_bound->wind_cnt2;
InsertRightEdge(*left_bound, *right_bound); ///////
if (contributing)
{
AddLocalMinPoly(*left_bound, *right_bound, left_bound->bot, true);
if (!IsHorizontal(*left_bound) && TestJoinWithPrev1(*left_bound))
{
OutPt* op = AddOutPt(*left_bound->prev_in_ael, left_bound->bot);
AddJoin(op, left_bound->outrec->pts);
}
}
while (right_bound->next_in_ael &&
IsValidAelOrder(*right_bound->next_in_ael, *right_bound))
{
IntersectEdges(*right_bound, *right_bound->next_in_ael, right_bound->bot);
SwapPositionsInAEL(*right_bound, *right_bound->next_in_ael);
}
if (!IsHorizontal(*right_bound) &&
TestJoinWithNext1(*right_bound))
{
OutPt* op = AddOutPt(*right_bound->next_in_ael, right_bound->bot);
AddJoin(right_bound->outrec->pts, op);
}
if (IsHorizontal(*right_bound))
PushHorz(*right_bound);
else
InsertScanline(right_bound->top.y);
}
else if (contributing)
{
StartOpenPath(*left_bound, left_bound->bot);
}
if (IsHorizontal(*left_bound))
PushHorz(*left_bound);
else
InsertScanline(left_bound->top.y);
} // while (PopLocalMinima())
}
inline void ClipperBase::PushHorz(Active& e)
{
e.next_in_sel = (sel_ ? sel_ : nullptr);
sel_ = &e;
}
inline bool ClipperBase::PopHorz(Active*& e)
{
e = sel_;
if (!e) return false;
sel_ = sel_->next_in_sel;
return true;
}
OutPt* ClipperBase::AddLocalMinPoly(Active& e1, Active& e2,
const Point64& pt, bool is_new)
{
OutRec* outrec = new OutRec();
outrec->idx = (unsigned)outrec_list_.size();
outrec_list_.push_back(outrec);
outrec->pts = nullptr;
outrec->polypath = nullptr;
e1.outrec = outrec;
e2.outrec = outrec;
//Setting the owner and inner/outer states (above) is an essential
//precursor to setting edge 'sides' (ie left and right sides of output
//polygons) and hence the orientation of output paths ...
if (IsOpen(e1))
{
outrec->owner = nullptr;
outrec->is_open = true;
if (e1.wind_dx > 0)
SetSides(*outrec, e1, e2);
else
SetSides(*outrec, e2, e1);
}
else
{
Active* prevHotEdge = GetPrevHotEdge(e1);
//e.windDx is the winding direction of the **input** paths
//and unrelated to the winding direction of output polygons.
//Output orientation is determined by e.outrec.frontE which is
//the ascending edge (see AddLocalMinPoly).
if (prevHotEdge)
{
outrec->owner = prevHotEdge->outrec;
if (OutrecIsAscending(prevHotEdge) == is_new)
SetSides(*outrec, e2, e1);
else
SetSides(*outrec, e1, e2);
}
else
{
outrec->owner = nullptr;
if (is_new)
SetSides(*outrec, e1, e2);
else
SetSides(*outrec, e2, e1);
}
}
OutPt* op = new OutPt(pt, outrec);
outrec->pts = op;
return op;
}
OutPt* ClipperBase::AddLocalMaxPoly(Active& e1, Active& e2, const Point64& pt)
{
if (IsFront(e1) == IsFront(e2))
{
if (IsOpenEnd(e1))
SwapFrontBackSides(*e1.outrec);
else if (IsOpenEnd(e2))
SwapFrontBackSides(*e2.outrec);
else
{
succeeded_ = false;
return nullptr;
}
}
OutPt* result = AddOutPt(e1, pt);
if (e1.outrec == e2.outrec)
{
OutRec& outrec = *e1.outrec;
outrec.pts = result;
UncoupleOutRec(e1);
if (!IsOpen(e1)) CleanCollinear(&outrec);
result = outrec.pts;
if (using_polytree_ && outrec.owner && !outrec.owner->front_edge)
outrec.owner = GetRealOutRec(outrec.owner->owner);
}
//and to preserve the winding orientation of outrec ...
else if (IsOpen(e1))
{
if (e1.wind_dx < 0)
JoinOutrecPaths(e1, e2);
else
JoinOutrecPaths(e2, e1);
}
else if (e1.outrec->idx < e2.outrec->idx)
JoinOutrecPaths(e1, e2);
else
JoinOutrecPaths(e2, e1);
return result;
}
void ClipperBase::JoinOutrecPaths(Active& e1, Active& e2)
{
//join e2 outrec path onto e1 outrec path and then delete e2 outrec path
//pointers. (NB Only very rarely do the joining ends share the same coords.)
OutPt* p1_st = e1.outrec->pts;
OutPt* p2_st = e2.outrec->pts;
OutPt* p1_end = p1_st->next;
OutPt* p2_end = p2_st->next;
if (IsFront(e1))
{
p2_end->prev = p1_st;
p1_st->next = p2_end;
p2_st->next = p1_end;
p1_end->prev = p2_st;
e1.outrec->pts = p2_st;
e1.outrec->front_edge = e2.outrec->front_edge;
if (e1.outrec->front_edge)
e1.outrec->front_edge->outrec = e1.outrec;
}
else
{
p1_end->prev = p2_st;
p2_st->next = p1_end;
p1_st->next = p2_end;
p2_end->prev = p1_st;
e1.outrec->back_edge = e2.outrec->back_edge;
if (e1.outrec->back_edge)
e1.outrec->back_edge->outrec = e1.outrec;
}
//an owner must have a lower idx otherwise
//it can't be a valid owner
if (e2.outrec->owner && e2.outrec->owner->idx < e1.outrec->idx)
{
if (!e1.outrec->owner || e2.outrec->owner->idx < e1.outrec->owner->idx)
e1.outrec->owner = e2.outrec->owner;
}
//after joining, the e2.OutRec must contains no vertices ...
e2.outrec->front_edge = nullptr;
e2.outrec->back_edge = nullptr;
e2.outrec->pts = nullptr;
e2.outrec->owner = e1.outrec;
if (IsOpenEnd(e1))
{
e2.outrec->pts = e1.outrec->pts;
e1.outrec->pts = nullptr;
}
//and e1 and e2 are maxima and are about to be dropped from the Actives list.
e1.outrec = nullptr;
e2.outrec = nullptr;
}
OutPt* ClipperBase::AddOutPt(const Active& e, const Point64& pt)
{
OutPt* new_op = nullptr;
//Outrec.OutPts: a circular doubly-linked-list of POutPt where ...
//op_front[.Prev]* ~~~> op_back & op_back == op_front.Next
OutRec* outrec = e.outrec;
bool to_front = IsFront(e);
OutPt* op_front = outrec->pts;
OutPt* op_back = op_front->next;
if (to_front && (pt == op_front->pt))
new_op = op_front;
else if (!to_front && (pt == op_back->pt))
new_op = op_back;
else
{
new_op = new OutPt(pt, outrec);
op_back->prev = new_op;
new_op->prev = op_front;
new_op->next = op_back;
op_front->next = new_op;
if (to_front) outrec->pts = new_op;
}
return new_op;
}
bool ClipperBase::ValidateClosedPathEx(OutPt*& outpt)
{
if (IsValidClosedPath(outpt)) return true;
if (outpt) SafeDisposeOutPts(outpt);
return false;
}
void ClipperBase::CleanCollinear(OutRec* outrec)
{
outrec = GetRealOutRec(outrec);
if (!outrec || outrec->is_open ||
outrec->front_edge || !ValidateClosedPathEx(outrec->pts)) return;
OutPt* startOp = outrec->pts, * op2 = startOp;
for (; ; )
{
if (op2->joiner) return;
//NB if preserveCollinear == true, then only remove 180 deg. spikes
if ((CrossProduct(op2->prev->pt, op2->pt, op2->next->pt) == 0) &&
(op2->pt == op2->prev->pt ||
op2->pt == op2->next->pt || !PreserveCollinear ||
DotProduct(op2->prev->pt, op2->pt, op2->next->pt) < 0))
{
if (op2 == outrec->pts) outrec->pts = op2->prev;
op2 = DisposeOutPt(op2);
if (!ValidateClosedPathEx(op2))
{
outrec->pts = nullptr;
return;
}
startOp = op2;
continue;
}
op2 = op2->next;
if (op2 == startOp) break;
}
FixSelfIntersects(outrec);
}
inline bool SegmentsIntersect(const Point64& seg1a, const Point64& seg1b,
const Point64& seg2a, const Point64& seg2b)
{
double dx1 = static_cast<double>(seg1a.x - seg1b.x);
double dy1 = static_cast<double>(seg1a.y - seg1b.y);
double dx2 = static_cast<double>(seg2a.x - seg2b.x);
double dy2 = static_cast<double>(seg2a.y - seg2b.y);
return (((dy1 * (seg2a.x - seg1a.x) - dx1 * (seg2a.y - seg1a.y)) *
(dy1 * (seg2b.x - seg1a.x) - dx1 * (seg2b.y - seg1a.y)) < 0) &&
((dy2 * (seg1a.x - seg2a.x) - dx2 * (seg1a.y - seg2a.y)) *
(dy2 * (seg1b.x - seg2a.x) - dx2 * (seg1b.y - seg2a.y)) < 0));
}
OutPt* ClipperBase::DoSplitOp(OutPt* outRecOp, OutPt* splitOp)
{
OutPt* prevOp = splitOp->prev;
OutPt* nextNextOp = splitOp->next->next;
OutPt* result = prevOp;
PointD ipD;
GetIntersectPoint(prevOp->pt,
splitOp->pt, splitOp->next->pt, nextNextOp->pt, ipD);
Point64 ip = Point64(ipD);
#ifdef USINGZ
if (zCallback_)
zCallback_(prevOp->pt, splitOp->pt, splitOp->next->pt, nextNextOp->pt, ip);
#endif
double area1 = Area(outRecOp);
double area2 = AreaTriangle(ip, splitOp->pt, splitOp->next->pt);
if (ip == prevOp->pt || ip == nextNextOp->pt)
{
nextNextOp->prev = prevOp;
prevOp->next = nextNextOp;
}
else
{
OutPt* newOp2 = new OutPt(ip, prevOp->outrec);
newOp2->prev = prevOp;
newOp2->next = nextNextOp;
nextNextOp->prev = newOp2;
prevOp->next = newOp2;
}
SafeDeleteOutPtJoiners(splitOp->next);
SafeDeleteOutPtJoiners(splitOp);
double absArea2 = std::abs(area2);
if ((absArea2 >= 1) &&
((absArea2 > std::abs(area1) || ((area2 > 0) == (area1 > 0)))))
{
OutRec* newOutRec = new OutRec();
newOutRec->idx = outrec_list_.size();
outrec_list_.push_back(newOutRec);
newOutRec->owner = prevOp->outrec->owner;
newOutRec->polypath = nullptr;
splitOp->outrec = newOutRec;
splitOp->next->outrec = newOutRec;
OutPt* newOp = new OutPt(ip, newOutRec);
newOp->prev = splitOp->next;
newOp->next = splitOp;
newOutRec->pts = newOp;
splitOp->prev = newOp;
splitOp->next->next = newOp;
}
else
{
delete splitOp->next;
delete splitOp;
}
return result;
}
void ClipperBase::FixSelfIntersects(OutRec* outrec)
{
OutPt* op2 = outrec->pts;
for (; ; )
{
// triangles can't self-intersect
if (op2->prev == op2->next->next) break;
if (SegmentsIntersect(op2->prev->pt,
op2->pt, op2->next->pt, op2->next->next->pt))
{
if (op2 == outrec->pts || op2->next == outrec->pts)
outrec->pts = outrec->pts->prev;
op2 = DoSplitOp(outrec->pts, op2);
outrec->pts = op2;
continue;
}
else
op2 = op2->next;
if (op2 == outrec->pts) break;
}
}
inline void UpdateOutrecOwner(OutRec* outrec)
{
OutPt* opCurr = outrec->pts;
for (; ; )
{
opCurr->outrec = outrec;
opCurr = opCurr->next;
if (opCurr == outrec->pts) return;
}
}
void ClipperBase::SafeDisposeOutPts(OutPt*& op)
{
OutRec* outrec = GetRealOutRec(op->outrec);
if (outrec->front_edge)
outrec->front_edge->outrec = nullptr;
if (outrec->back_edge)
outrec->back_edge->outrec = nullptr;
op->prev->next = nullptr;
while (op)
{
SafeDeleteOutPtJoiners(op);
OutPt* tmp = op->next;
delete op;
op = tmp;
}
outrec->pts = nullptr;
}
void ClipperBase::CompleteSplit(OutPt* op1, OutPt* op2, OutRec& outrec)
{
double area1 = Area(op1);
double area2 = Area(op2);
bool signs_change = (area1 > 0) == (area2 < 0);
if (area1 == 0 || (signs_change && std::abs(area1) < 2))
{
SafeDisposeOutPts(op1);
outrec.pts = op2;
}
else if (area2 == 0 || (signs_change && std::abs(area2) < 2))
{
SafeDisposeOutPts(op2);
outrec.pts = op1;
}
else
{
OutRec* newOr = new OutRec();
newOr->idx = outrec_list_.size();
outrec_list_.push_back(newOr);
newOr->polypath = nullptr;
if (using_polytree_)
{
if (!outrec.splits) outrec.splits = new OutRecList();
outrec.splits->push_back(newOr);
}
if (std::abs(area1) >= std::abs(area2))
{
outrec.pts = op1;
newOr->pts = op2;
}
else
{
outrec.pts = op2;
newOr->pts = op1;
}
if ((area1 > 0) == (area2 > 0))
newOr->owner = outrec.owner;
else
newOr->owner = &outrec;
UpdateOutrecOwner(newOr);
CleanCollinear(newOr);
}
}
OutPt* ClipperBase::StartOpenPath(Active& e, const Point64& pt)
{
OutRec* outrec = new OutRec();
outrec->idx = outrec_list_.size();
outrec_list_.push_back(outrec);
outrec->owner = nullptr;
outrec->is_open = true;
outrec->pts = nullptr;
outrec->polypath = nullptr;
if (e.wind_dx > 0)
{
outrec->front_edge = &e;
outrec->back_edge = nullptr;
}
else
{
outrec->front_edge = nullptr;
outrec->back_edge =& e;
}
e.outrec = outrec;
OutPt* op = new OutPt(pt, outrec);
outrec->pts = op;
return op;
}
inline void ClipperBase::UpdateEdgeIntoAEL(Active* e)
{
e->bot = e->top;
e->vertex_top = NextVertex(*e);
e->top = e->vertex_top->pt;
e->curr_x = e->bot.x;
SetDx(*e);
if (IsHorizontal(*e)) return;
InsertScanline(e->top.y);
if (TestJoinWithPrev1(*e))
{
OutPt* op1 = AddOutPt(*e->prev_in_ael, e->bot);
OutPt* op2 = AddOutPt(*e, e->bot);
AddJoin(op1, op2);
}
}
Active* FindEdgeWithMatchingLocMin(Active* e)
{
Active* result = e->next_in_ael;
while (result)
{
if (result->local_min == e->local_min) return result;
else if (!IsHorizontal(*result) && e->bot != result->bot) result = nullptr;
else result = result->next_in_ael;
}
result = e->prev_in_ael;
while (result)
{
if (result->local_min == e->local_min) return result;
else if (!IsHorizontal(*result) && e->bot != result->bot) return nullptr;
else result = result->prev_in_ael;
}
return result;
}
OutPt* ClipperBase::IntersectEdges(Active& e1, Active& e2, const Point64& pt)
{
//MANAGE OPEN PATH INTERSECTIONS SEPARATELY ...
if (has_open_paths_ && (IsOpen(e1) || IsOpen(e2)))
{
if (IsOpen(e1) && IsOpen(e2)) return nullptr;
Active* edge_o, * edge_c;
if (IsOpen(e1))
{
edge_o = &e1;
edge_c = &e2;
}
else
{
edge_o = &e2;
edge_c = &e1;
}
if (abs(edge_c->wind_cnt) != 1) return nullptr;
switch (cliptype_)
{
case ClipType::Union:
if (!IsHotEdge(*edge_c)) return nullptr;
break;
default:
if (edge_c->local_min->polytype == PathType::Subject)
return nullptr;
}
switch (fillrule_)
{
case FillRule::Positive: if (edge_c->wind_cnt != 1) return nullptr; break;
case FillRule::Negative: if (edge_c->wind_cnt != -1) return nullptr; break;
default: if (std::abs(edge_c->wind_cnt) != 1) return nullptr; break;
}
//toggle contribution ...
if (IsHotEdge(*edge_o))
{
OutPt* resultOp = AddOutPt(*edge_o, pt);
#ifdef USINGZ
if (zCallback_) SetZ(e1, e2, resultOp->pt);
#endif
if (IsFront(*edge_o)) edge_o->outrec->front_edge = nullptr;
else edge_o->outrec->back_edge = nullptr;
edge_o->outrec = nullptr;
return resultOp;
}
//horizontal edges can pass under open paths at a LocMins
else if (pt == edge_o->local_min->vertex->pt &&
!IsOpenEnd(*edge_o->local_min->vertex))
{
//find the other side of the LocMin and
//if it's 'hot' join up with it ...
Active* e3 = FindEdgeWithMatchingLocMin(edge_o);
if (e3 && IsHotEdge(*e3))
{
edge_o->outrec = e3->outrec;
if (edge_o->wind_dx > 0)
SetSides(*e3->outrec, *edge_o, *e3);
else
SetSides(*e3->outrec, *e3, *edge_o);
return e3->outrec->pts;
}
else
return StartOpenPath(*edge_o, pt);
}
else
return StartOpenPath(*edge_o, pt);
}
//MANAGING CLOSED PATHS FROM HERE ON
//UPDATE WINDING COUNTS...
int old_e1_windcnt, old_e2_windcnt;
if (e1.local_min->polytype == e2.local_min->polytype)
{
if (fillrule_ == FillRule::EvenOdd)
{
old_e1_windcnt = e1.wind_cnt;
e1.wind_cnt = e2.wind_cnt;
e2.wind_cnt = old_e1_windcnt;
}
else
{
if (e1.wind_cnt + e2.wind_dx == 0)
e1.wind_cnt = -e1.wind_cnt;
else
e1.wind_cnt += e2.wind_dx;
if (e2.wind_cnt - e1.wind_dx == 0)
e2.wind_cnt = -e2.wind_cnt;
else
e2.wind_cnt -= e1.wind_dx;
}
}
else
{
if (fillrule_ != FillRule::EvenOdd)
{
e1.wind_cnt2 += e2.wind_dx;
e2.wind_cnt2 -= e1.wind_dx;
}
else
{
e1.wind_cnt2 = (e1.wind_cnt2 == 0 ? 1 : 0);
e2.wind_cnt2 = (e2.wind_cnt2 == 0 ? 1 : 0);
}
}
switch (fillrule_)
{
case FillRule::EvenOdd:
case FillRule::NonZero:
old_e1_windcnt = abs(e1.wind_cnt);
old_e2_windcnt = abs(e2.wind_cnt);
break;
default:
if (fillrule_ == fillpos)
{
old_e1_windcnt = e1.wind_cnt;
old_e2_windcnt = e2.wind_cnt;
}
else
{
old_e1_windcnt = -e1.wind_cnt;
old_e2_windcnt = -e2.wind_cnt;
}
break;
}
const bool e1_windcnt_in_01 = old_e1_windcnt == 0 || old_e1_windcnt == 1;
const bool e2_windcnt_in_01 = old_e2_windcnt == 0 || old_e2_windcnt == 1;
if ((!IsHotEdge(e1) && !e1_windcnt_in_01) || (!IsHotEdge(e2) && !e2_windcnt_in_01))
{
return nullptr;
}
//NOW PROCESS THE INTERSECTION ...
OutPt* resultOp = nullptr;
//if both edges are 'hot' ...
if (IsHotEdge(e1) && IsHotEdge(e2))
{
if ((old_e1_windcnt != 0 && old_e1_windcnt != 1) || (old_e2_windcnt != 0 && old_e2_windcnt != 1) ||
(e1.local_min->polytype != e2.local_min->polytype && cliptype_ != ClipType::Xor))
{
resultOp = AddLocalMaxPoly(e1, e2, pt);
#ifdef USINGZ
if (zCallback_ && resultOp) SetZ(e1, e2, resultOp->pt);
#endif
}
else if (IsFront(e1) || (e1.outrec == e2.outrec))
{
//this 'else if' condition isn't strictly needed but
//it's sensible to split polygons that ony touch at
//a common vertex (not at common edges).
resultOp = AddLocalMaxPoly(e1, e2, pt);
OutPt* op2 = AddLocalMinPoly(e1, e2, pt);
#ifdef USINGZ
if (zCallback_ && resultOp) SetZ(e1, e2, resultOp->pt);
if (zCallback_) SetZ(e1, e2, op2->pt);
#endif
if (resultOp && resultOp->pt == op2->pt &&
!IsHorizontal(e1) && !IsHorizontal(e2) &&
(CrossProduct(e1.bot, resultOp->pt, e2.bot) == 0))
AddJoin(resultOp, op2);
}
else
{
resultOp = AddOutPt(e1, pt);
#ifdef USINGZ
OutPt* op2 = AddOutPt(e2, pt);
if (zCallback_)
{
SetZ(e1, e2, resultOp->pt);
SetZ(e1, e2, op2->pt);
}
#else
AddOutPt(e2, pt);
#endif
SwapOutrecs(e1, e2);
}
}
else if (IsHotEdge(e1))
{
resultOp = AddOutPt(e1, pt);
#ifdef USINGZ
if (zCallback_) SetZ(e1, e2, resultOp->pt);
#endif
SwapOutrecs(e1, e2);
}
else if (IsHotEdge(e2))
{
resultOp = AddOutPt(e2, pt);
#ifdef USINGZ
if (zCallback_) SetZ(e1, e2, resultOp->pt);
#endif
SwapOutrecs(e1, e2);
}
else
{
int64_t e1Wc2, e2Wc2;
switch (fillrule_)
{
case FillRule::EvenOdd:
case FillRule::NonZero:
e1Wc2 = abs(e1.wind_cnt2);
e2Wc2 = abs(e2.wind_cnt2);
break;
default:
if (fillrule_ == fillpos)
{
e1Wc2 = e1.wind_cnt2;
e2Wc2 = e2.wind_cnt2;
}
else
{
e1Wc2 = -e1.wind_cnt2;
e2Wc2 = -e2.wind_cnt2;
}
break;
}
if (!IsSamePolyType(e1, e2))
{
resultOp = AddLocalMinPoly(e1, e2, pt, false);
#ifdef USINGZ
if (zCallback_) SetZ(e1, e2, resultOp->pt);
#endif
}
else if (old_e1_windcnt == 1 && old_e2_windcnt == 1)
{
resultOp = nullptr;
switch (cliptype_)
{
case ClipType::Union:
if (e1Wc2 <= 0 && e2Wc2 <= 0)
resultOp = AddLocalMinPoly(e1, e2, pt, false);
break;
case ClipType::Difference:
if (((GetPolyType(e1) == PathType::Clip) && (e1Wc2 > 0) && (e2Wc2 > 0)) ||
((GetPolyType(e1) == PathType::Subject) && (e1Wc2 <= 0) && (e2Wc2 <= 0)))
{
resultOp = AddLocalMinPoly(e1, e2, pt, false);
}
break;
case ClipType::Xor:
resultOp = AddLocalMinPoly(e1, e2, pt, false);
break;
default:
if (e1Wc2 > 0 && e2Wc2 > 0)
resultOp = AddLocalMinPoly(e1, e2, pt, false);
break;
}
#ifdef USINGZ
if (resultOp && zCallback_) SetZ(e1, e2, resultOp->pt);
#endif
}
}
return resultOp;
}
inline void ClipperBase::DeleteFromAEL(Active& e)
{
Active* prev = e.prev_in_ael;
Active* next = e.next_in_ael;
if (!prev && !next && (&e != actives_)) return; // already deleted
if (prev)
prev->next_in_ael = next;
else
actives_ = next;
if (next) next->prev_in_ael = prev;
delete& e;
}
inline void ClipperBase::AdjustCurrXAndCopyToSEL(const int64_t top_y)
{
Active* e = actives_;
sel_ = e;
while (e)
{
e->prev_in_sel = e->prev_in_ael;
e->next_in_sel = e->next_in_ael;
e->jump = e->next_in_sel;
e->curr_x = TopX(*e, top_y);
e = e->next_in_ael;
}
}
bool ClipperBase::ExecuteInternal(ClipType ct, FillRule fillrule, bool use_polytrees)
{
cliptype_ = ct;
fillrule_ = fillrule;
using_polytree_ = use_polytrees;
Reset();
int64_t y;
if (ct == ClipType::None || !PopScanline(y)) return true;
while (succeeded_)
{
InsertLocalMinimaIntoAEL(y);
Active* e;
while (PopHorz(e)) DoHorizontal(*e);
if (horz_joiners_) ConvertHorzTrialsToJoins();
bot_y_ = y; // bot_y_ == bottom of scanbeam
if (!PopScanline(y)) break; // y new top of scanbeam
DoIntersections(y);
DoTopOfScanbeam(y);
while (PopHorz(e)) DoHorizontal(*e);
}
ProcessJoinerList();
return succeeded_;
}
bool ClipperBase::Execute(ClipType clip_type,
FillRule fill_rule, Paths64& solution_closed)
{
solution_closed.clear();
if (ExecuteInternal(clip_type, fill_rule, false))
BuildPaths(solution_closed, nullptr);
CleanUp();
return succeeded_;
}
bool ClipperBase::Execute(ClipType clip_type, FillRule fill_rule,
Paths64& solution_closed, Paths64& solution_open)
{
solution_closed.clear();
solution_open.clear();
if (ExecuteInternal(clip_type, fill_rule, false))
BuildPaths(solution_closed, &solution_open);
CleanUp();
return succeeded_;
}
bool ClipperBase::Execute(ClipType clip_type, FillRule fill_rule, PolyTree64& polytree)
{
Paths64 dummy;
polytree.Clear();
if (ExecuteInternal(clip_type, fill_rule, true))
BuildTree(polytree, dummy);
CleanUp();
return succeeded_;
}
bool ClipperBase::Execute(ClipType clip_type,
FillRule fill_rule, PolyTree64& polytree, Paths64& solution_open)
{
polytree.Clear();
solution_open.clear();
if (ExecuteInternal(clip_type, fill_rule, true))
BuildTree(polytree, solution_open);
CleanUp();
return succeeded_;
}
void ClipperBase::DoIntersections(const int64_t top_y)
{
if (BuildIntersectList(top_y))
{
ProcessIntersectList();
intersect_nodes_.clear();
}
}
void ClipperBase::AddNewIntersectNode(Active& e1, Active& e2, int64_t top_y)
{
Point64 pt = GetIntersectPoint(e1, e2);
//rounding errors can occasionally place the calculated intersection
//point either below or above the scanbeam, so check and correct ...
if (pt.y > bot_y_)
{
//e.curr.y is still the bottom of scanbeam
pt.y = bot_y_;
//use the more vertical of the 2 edges to derive pt.x ...
if (abs(e1.dx) < abs(e2.dx))
pt.x = TopX(e1, bot_y_);
else
pt.x = TopX(e2, bot_y_);
}
else if (pt.y < top_y)
{
//top_y is at the top of the scanbeam
pt.y = top_y;
if (e1.top.y == top_y)
pt.x = e1.top.x;
else if (e2.top.y == top_y)
pt.x = e2.top.x;
else if (abs(e1.dx) < abs(e2.dx))
pt.x = e1.curr_x;
else
pt.x = e2.curr_x;
}
intersect_nodes_.push_back(IntersectNode(&e1, &e2, pt));
}
bool ClipperBase::BuildIntersectList(const int64_t top_y)
{
if (!actives_ || !actives_->next_in_ael) return false;
//Calculate edge positions at the top of the current scanbeam, and from this
//we will determine the intersections required to reach these new positions.
AdjustCurrXAndCopyToSEL(top_y);
//Find all edge intersections in the current scanbeam using a stable merge
//sort that ensures only adjacent edges are intersecting. Intersect info is
//stored in FIntersectList ready to be processed in ProcessIntersectList.
//Re merge sorts see https://stackoverflow.com/a/46319131/359538
Active* left = sel_, * right, * l_end, * r_end, * curr_base, * tmp;
while (left && left->jump)
{
Active* prev_base = nullptr;
while (left && left->jump)
{
curr_base = left;
right = left->jump;
l_end = right;
r_end = right->jump;
left->jump = r_end;
while (left != l_end && right != r_end)
{
if (right->curr_x < left->curr_x)
{
tmp = right->prev_in_sel;
for (; ; )
{
AddNewIntersectNode(*tmp, *right, top_y);
if (tmp == left) break;
tmp = tmp->prev_in_sel;
}
tmp = right;
right = ExtractFromSEL(tmp);
l_end = right;
Insert1Before2InSEL(tmp, left);
if (left == curr_base)
{
curr_base = tmp;
curr_base->jump = r_end;
if (!prev_base) sel_ = curr_base;
else prev_base->jump = curr_base;
}
}
else left = left->next_in_sel;
}
prev_base = curr_base;
left = r_end;
}
left = sel_;
}
return intersect_nodes_.size() > 0;
}
void ClipperBase::ProcessIntersectList()
{
//We now have a list of intersections required so that edges will be
//correctly positioned at the top of the scanbeam. However, it's important
//that edge intersections are processed from the bottom up, but it's also
//crucial that intersections only occur between adjacent edges.
//First we do a quicksort so intersections proceed in a bottom up order ...
std::sort(intersect_nodes_.begin(), intersect_nodes_.end(), IntersectListSort);
//Now as we process these intersections, we must sometimes adjust the order
//to ensure that intersecting edges are always adjacent ...
std::vector<IntersectNode>::iterator node_iter, node_iter2;
for (node_iter = intersect_nodes_.begin();
node_iter != intersect_nodes_.end(); ++node_iter)
{
if (!EdgesAdjacentInAEL(*node_iter))
{
node_iter2 = node_iter + 1;
while (!EdgesAdjacentInAEL(*node_iter2)) ++node_iter2;
std::swap(*node_iter, *node_iter2);
}
IntersectNode& node = *node_iter;
IntersectEdges(*node.edge1, *node.edge2, node.pt);
SwapPositionsInAEL(*node.edge1, *node.edge2);
if (TestJoinWithPrev2(*node.edge2, node.pt))
{
OutPt* op1 = AddOutPt(*node.edge2->prev_in_ael, node.pt);
OutPt* op2 = AddOutPt(*node.edge2, node.pt);
if (op1 != op2) AddJoin(op1, op2);
}
else if (TestJoinWithNext2(*node.edge1, node.pt))
{
OutPt* op1 = AddOutPt(*node.edge1, node.pt);
OutPt* op2 = AddOutPt(*node.edge1->next_in_ael, node.pt);
if (op1 != op2) AddJoin(op1, op2);
}
}
}
void ClipperBase::SwapPositionsInAEL(Active& e1, Active& e2)
{
//preconditon: e1 must be immediately to the left of e2
Active* next = e2.next_in_ael;
if (next) next->prev_in_ael = &e1;
Active* prev = e1.prev_in_ael;
if (prev) prev->next_in_ael = &e2;
e2.prev_in_ael = prev;
e2.next_in_ael = &e1;
e1.prev_in_ael = &e2;
e1.next_in_ael = next;
if (!e2.prev_in_ael) actives_ = &e2;
}
bool ClipperBase::ResetHorzDirection(const Active& horz,
const Active* max_pair, int64_t& horz_left, int64_t& horz_right)
{
if (horz.bot.x == horz.top.x)
{
//the horizontal edge is going nowhere ...
horz_left = horz.curr_x;
horz_right = horz.curr_x;
Active* e = horz.next_in_ael;
while (e && e != max_pair) e = e->next_in_ael;
return e != nullptr;
}
else if (horz.curr_x < horz.top.x)
{
horz_left = horz.curr_x;
horz_right = horz.top.x;
return true;
}
else
{
horz_left = horz.top.x;
horz_right = horz.curr_x;
return false; // right to left
}
}
inline bool HorzIsSpike(const Active& horzEdge)
{
Point64 nextPt = NextVertex(horzEdge)->pt;
return (nextPt.y == horzEdge.bot.y) &&
(horzEdge.bot.x < horzEdge.top.x) != (horzEdge.top.x < nextPt.x);
}
inline void TrimHorz(Active& horzEdge, bool preserveCollinear)
{
bool wasTrimmed = false;
Point64 pt = NextVertex(horzEdge)->pt;
while (pt.y == horzEdge.top.y)
{
//always trim 180 deg. spikes (in closed paths)
//but otherwise break if preserveCollinear = true
if (preserveCollinear &&
((pt.x < horzEdge.top.x) != (horzEdge.bot.x < horzEdge.top.x)))
break;
horzEdge.vertex_top = NextVertex(horzEdge);
horzEdge.top = pt;
wasTrimmed = true;
if (IsMaxima(horzEdge)) break;
pt = NextVertex(horzEdge)->pt;
}
if (wasTrimmed) SetDx(horzEdge); // +/-infinity
}
void ClipperBase::DoHorizontal(Active& horz)
/*******************************************************************************
* Notes: Horizontal edges (HEs) at scanline intersections (ie at the top or *
* bottom of a scanbeam) are processed as if layered.The order in which HEs *
* are processed doesn't matter. HEs intersect with the bottom vertices of *
* other HEs[#] and with non-horizontal edges [*]. Once these intersections *
* are completed, intermediate HEs are 'promoted' to the next edge in their *
* bounds, and they in turn may be intersected[%] by other HEs. *
* *
* eg: 3 horizontals at a scanline: / | / / *
* | / | (HE3)o ========%========== o *
* o ======= o(HE2) / | / / *
* o ============#=========*======*========#=========o (HE1) *
* / | / | / *
*******************************************************************************/
{
Point64 pt;
bool horzIsOpen = IsOpen(horz);
int64_t y = horz.bot.y;
Vertex* vertex_max = nullptr;
Active* max_pair = nullptr;
if (!horzIsOpen)
{
vertex_max = GetCurrYMaximaVertex(horz);
if (vertex_max)
{
max_pair = GetHorzMaximaPair(horz, vertex_max);
//remove 180 deg.spikes and also simplify
//consecutive horizontals when PreserveCollinear = true
if (vertex_max != horz.vertex_top)
TrimHorz(horz, PreserveCollinear);
}
}
int64_t horz_left, horz_right;
bool is_left_to_right =
ResetHorzDirection(horz, max_pair, horz_left, horz_right);
if (IsHotEdge(horz))
AddOutPt(horz, Point64(horz.curr_x, y));
OutPt* op;
while (true) // loop through consec. horizontal edges
{
if (horzIsOpen && IsMaxima(horz) && !IsOpenEnd(horz))
{
vertex_max = GetCurrYMaximaVertex(horz);
if (vertex_max)
max_pair = GetHorzMaximaPair(horz, vertex_max);
}
Active* e;
if (is_left_to_right) e = horz.next_in_ael;
else e = horz.prev_in_ael;
while (e)
{
if (e == max_pair)
{
if (IsHotEdge(horz))
{
while (horz.vertex_top != e->vertex_top)
{
AddOutPt(horz, horz.top);
UpdateEdgeIntoAEL(&horz);
}
op = AddLocalMaxPoly(horz, *e, horz.top);
if (op && !IsOpen(horz) && op->pt == horz.top)
AddTrialHorzJoin(op);
}
DeleteFromAEL(*e);
DeleteFromAEL(horz);
return;
}
//if horzEdge is a maxima, keep going until we reach
//its maxima pair, otherwise check for break conditions
if (vertex_max != horz.vertex_top || IsOpenEnd(horz))
{
//otherwise stop when 'ae' is beyond the end of the horizontal line
if ((is_left_to_right && e->curr_x > horz_right) ||
(!is_left_to_right && e->curr_x < horz_left)) break;
if (e->curr_x == horz.top.x && !IsHorizontal(*e))
{
pt = NextVertex(horz)->pt;
if (is_left_to_right)
{
//with open paths we'll only break once past horz's end
if (IsOpen(*e) && !IsSamePolyType(*e, horz) && !IsHotEdge(*e))
{
if (TopX(*e, pt.y) > pt.x) break;
}
//otherwise we'll only break when horz's outslope is greater than e's
else if (TopX(*e, pt.y) >= pt.x) break;
}
else
{
if (IsOpen(*e) && !IsSamePolyType(*e, horz) && !IsHotEdge(*e))
{
if (TopX(*e, pt.y) < pt.x) break;
}
else if (TopX(*e, pt.y) <= pt.x) break;
}
}
}
pt = Point64(e->curr_x, horz.bot.y);
if (is_left_to_right)
{
op = IntersectEdges(horz, *e, pt);
SwapPositionsInAEL(horz, *e);
// todo: check if op->pt == pt test is still needed
// expect op != pt only after AddLocalMaxPoly when horz.outrec == nullptr
if (IsHotEdge(horz) && op && !IsOpen(horz) && op->pt == pt)
AddTrialHorzJoin(op);
if (!IsHorizontal(*e) && TestJoinWithPrev1(*e))
{
op = AddOutPt(*e->prev_in_ael, pt);
OutPt* op2 = AddOutPt(*e, pt);
AddJoin(op, op2);
}
horz.curr_x = e->curr_x;
e = horz.next_in_ael;
}
else
{
op = IntersectEdges(*e, horz, pt);
SwapPositionsInAEL(*e, horz);
if (IsHotEdge(horz) && op &&
!IsOpen(horz) && op->pt == pt)
AddTrialHorzJoin(op);
if (!IsHorizontal(*e) && TestJoinWithNext1(*e))
{
op = AddOutPt(*e, pt);
OutPt* op2 = AddOutPt(*e->next_in_ael, pt);
AddJoin(op, op2);
}
horz.curr_x = e->curr_x;
e = horz.prev_in_ael;
}
}
//check if we've finished with (consecutive) horizontals ...
if (horzIsOpen && IsOpenEnd(horz)) // ie open at top
{
if (IsHotEdge(horz))
{
AddOutPt(horz, horz.top);
if (IsFront(horz))
horz.outrec->front_edge = nullptr;
else
horz.outrec->back_edge = nullptr;
horz.outrec = nullptr;
}
DeleteFromAEL(horz);
return;
}
else if (NextVertex(horz)->pt.y != horz.top.y)
break;
//still more horizontals in bound to process ...
if (IsHotEdge(horz))
AddOutPt(horz, horz.top);
UpdateEdgeIntoAEL(&horz);
if (PreserveCollinear && !horzIsOpen && HorzIsSpike(horz))
TrimHorz(horz, true);
is_left_to_right =
ResetHorzDirection(horz, max_pair, horz_left, horz_right);
}
if (IsHotEdge(horz))
{
op = AddOutPt(horz, horz.top);
if (!IsOpen(horz))
AddTrialHorzJoin(op);
}
else
op = nullptr;
if ((horzIsOpen && !IsOpenEnd(horz)) ||
(!horzIsOpen && vertex_max != horz.vertex_top))
{
UpdateEdgeIntoAEL(&horz); // this is the end of an intermediate horiz.
if (IsOpen(horz)) return;
if (is_left_to_right && TestJoinWithNext1(horz))
{
OutPt* op2 = AddOutPt(*horz.next_in_ael, horz.bot);
AddJoin(op, op2);
}
else if (!is_left_to_right && TestJoinWithPrev1(horz))
{
OutPt* op2 = AddOutPt(*horz.prev_in_ael, horz.bot);
AddJoin(op2, op);
}
}
else if (IsHotEdge(horz))
AddLocalMaxPoly(horz, *max_pair, horz.top);
else
{
DeleteFromAEL(*max_pair);
DeleteFromAEL(horz);
}
}
void ClipperBase::DoTopOfScanbeam(const int64_t y)
{
sel_ = nullptr; // sel_ is reused to flag horizontals (see PushHorz below)
Active* e = actives_;
while (e)
{
//nb: 'e' will never be horizontal here
if (e->top.y == y)
{
e->curr_x = e->top.x;
if (IsMaxima(*e))
{
e = DoMaxima(*e); // TOP OF BOUND (MAXIMA)
continue;
}
else
{
//INTERMEDIATE VERTEX ...
if (IsHotEdge(*e)) AddOutPt(*e, e->top);
UpdateEdgeIntoAEL(e);
if (IsHorizontal(*e))
PushHorz(*e); // horizontals are processed later
}
}
else // i.e. not the top of the edge
e->curr_x = TopX(*e, y);
e = e->next_in_ael;
}
}
Active* ClipperBase::DoMaxima(Active& e)
{
Active* next_e, * prev_e, * max_pair;
prev_e = e.prev_in_ael;
next_e = e.next_in_ael;
if (IsOpenEnd(e))
{
if (IsHotEdge(e)) AddOutPt(e, e.top);
if (!IsHorizontal(e))
{
if (IsHotEdge(e))
{
if (IsFront(e))
e.outrec->front_edge = nullptr;
else
e.outrec->back_edge = nullptr;
e.outrec = nullptr;
}
DeleteFromAEL(e);
}
return next_e;
}
else
{
max_pair = GetMaximaPair(e);
if (!max_pair) return next_e; // eMaxPair is horizontal
}
//only non-horizontal maxima here.
//process any edges between maxima pair ...
while (next_e != max_pair)
{
IntersectEdges(e, *next_e, e.top);
SwapPositionsInAEL(e, *next_e);
next_e = e.next_in_ael;
}
if (IsOpen(e))
{
if (IsHotEdge(e))
AddLocalMaxPoly(e, *max_pair, e.top);
DeleteFromAEL(*max_pair);
DeleteFromAEL(e);
return (prev_e ? prev_e->next_in_ael : actives_);
}
//here E.next_in_ael == ENext == EMaxPair ...
if (IsHotEdge(e))
AddLocalMaxPoly(e, *max_pair, e.top);
DeleteFromAEL(e);
DeleteFromAEL(*max_pair);
return (prev_e ? prev_e->next_in_ael : actives_);
}
void ClipperBase::SafeDeleteOutPtJoiners(OutPt* op)
{
Joiner* joiner = op->joiner;
if (!joiner) return;
while (joiner)
{
if (joiner->idx < 0)
DeleteTrialHorzJoin(op);
else if (horz_joiners_)
{
if (OutPtInTrialHorzList(joiner->op1))
DeleteTrialHorzJoin(joiner->op1);
if (OutPtInTrialHorzList(joiner->op2))
DeleteTrialHorzJoin(joiner->op2);
DeleteJoin(joiner);
}
else
DeleteJoin(joiner);
joiner = op->joiner;
}
}
Joiner* ClipperBase::GetHorzTrialParent(const OutPt* op)
{
Joiner* joiner = op->joiner;
while (joiner)
{
if (joiner->op1 == op)
{
if (joiner->next1 && joiner->next1->idx < 0) return joiner;
else joiner = joiner->next1;
}
else
{
if (joiner->next2 && joiner->next2->idx < 0) return joiner;
else joiner = joiner->next1;
}
}
return joiner;
}
bool ClipperBase::OutPtInTrialHorzList(OutPt* op)
{
return op->joiner && ((op->joiner->idx < 0) || GetHorzTrialParent(op));
}
void ClipperBase::AddTrialHorzJoin(OutPt* op)
{
//make sure 'op' isn't added more than once
if (!op->outrec->is_open && !OutPtInTrialHorzList(op))
horz_joiners_ = new Joiner(op, nullptr, horz_joiners_);
}
Joiner* FindTrialJoinParent(Joiner*& joiner, const OutPt* op)
{
Joiner* parent = joiner;
while (parent)
{
if (op == parent->op1)
{
if (parent->next1 && parent->next1->idx < 0)
{
joiner = parent->next1;
return parent;
}
parent = parent->next1;
}
else
{
if (parent->next2 && parent->next2->idx < 0)
{
joiner = parent->next2;
return parent;
}
parent = parent->next2;
}
}
return nullptr;
}
void ClipperBase::DeleteTrialHorzJoin(OutPt* op)
{
if (!horz_joiners_) return;
Joiner* joiner = op->joiner;
Joiner* parentH, * parentOp = nullptr;
while (joiner)
{
if (joiner->idx < 0)
{
//first remove joiner from FHorzTrials
if (joiner == horz_joiners_)
horz_joiners_ = joiner->nextH;
else
{
parentH = horz_joiners_;
while (parentH->nextH != joiner)
parentH = parentH->nextH;
parentH->nextH = joiner->nextH;
}
//now remove joiner from op's joiner list
if (!parentOp)
{
//joiner must be first one in list
op->joiner = joiner->next1;
delete joiner;
joiner = op->joiner;
}
else
{
//the trial joiner isn't first
if (op == parentOp->op1)
parentOp->next1 = joiner->next1;
else
parentOp->next2 = joiner->next1;
delete joiner;
joiner = parentOp;
}
}
else
{
//not a trial join so look further along the linked list
parentOp = FindTrialJoinParent(joiner, op);
if (!parentOp) break;
}
//loop in case there's more than one trial join
}
}
inline bool GetHorzExtendedHorzSeg(OutPt*& op, OutPt*& op2)
{
OutRec* outrec = GetRealOutRec(op->outrec);
op2 = op;
if (outrec->front_edge)
{
while (op->prev != outrec->pts &&
op->prev->pt.y == op->pt.y) op = op->prev;
while (op2 != outrec->pts &&
op2->next->pt.y == op2->pt.y) op2 = op2->next;
return op2 != op;
}
else
{
while (op->prev != op2 && op->prev->pt.y == op->pt.y)
op = op->prev;
while (op2->next != op && op2->next->pt.y == op2->pt.y)
op2 = op2->next;
return op2 != op && op2->next != op;
}
}
inline bool HorzEdgesOverlap(int64_t x1a, int64_t x1b, int64_t x2a, int64_t x2b)
{
const int64_t minOverlap = 2;
if (x1a > x1b + minOverlap)
{
if (x2a > x2b + minOverlap)
return !((x1a <= x2b) || (x2a <= x1b));
else
return !((x1a <= x2a) || (x2b <= x1b));
}
else if (x1b > x1a + minOverlap)
{
if (x2a > x2b + minOverlap)
return !((x1b <= x2b) || (x2a <= x1a));
else
return !((x1b <= x2a) || (x2b <= x1a));
}
else
return false;
}
inline bool ValueBetween(int64_t val, int64_t end1, int64_t end2)
{
//NB accommodates axis aligned between where end1 == end2
return ((val != end1) == (val != end2)) &&
((val > end1) == (val < end2));
}
inline bool ValueEqualOrBetween(int64_t val, int64_t end1, int64_t end2)
{
return (val == end1) || (val == end2) || ((val > end1) == (val < end2));
}
inline bool PointBetween(Point64 pt, Point64 corner1, Point64 corner2)
{
//NB points may not be collinear
return ValueEqualOrBetween(pt.x, corner1.x, corner2.x) &&
ValueEqualOrBetween(pt.y, corner1.y, corner2.y);
}
Joiner* FindJoinParent(const Joiner* joiner, OutPt* op)
{
Joiner* result = op->joiner;
for (; ; )
{
if (op == result->op1)
{
if (result->next1 == joiner) return result;
else result = result->next1;
}
else
{
if (result->next2 == joiner) return result;
else result = result->next2;
}
}
}
void ClipperBase::ConvertHorzTrialsToJoins()
{
while (horz_joiners_)
{
Joiner* joiner = horz_joiners_;
horz_joiners_ = horz_joiners_->nextH;
OutPt* op1a = joiner->op1;
if (op1a->joiner == joiner)
{
op1a->joiner = joiner->next1;
}
else
{
Joiner* joinerParent = FindJoinParent(joiner, op1a);
if (joinerParent->op1 == op1a)
joinerParent->next1 = joiner->next1;
else
joinerParent->next2 = joiner->next1;
}
delete joiner;
OutPt* op1b;
if (!GetHorzExtendedHorzSeg(op1a, op1b))
{
CleanCollinear(op1a->outrec);
continue;
}
bool joined = false;
joiner = horz_joiners_;
while (joiner)
{
OutPt* op2a = joiner->op1, * op2b;
if (GetHorzExtendedHorzSeg(op2a, op2b) &&
HorzEdgesOverlap(op1a->pt.x, op1b->pt.x, op2a->pt.x, op2b->pt.x))
{
//overlap found so promote to a 'real' join
joined = true;
if (op1a->pt == op2b->pt)
AddJoin(op1a, op2b);
else if (op1b->pt == op2a->pt)
AddJoin(op1b, op2a);
else if (op1a->pt == op2a->pt)
AddJoin(op1a, op2a);
else if (op1b->pt == op2b->pt)
AddJoin(op1b, op2b);
else if (ValueBetween(op1a->pt.x, op2a->pt.x, op2b->pt.x))
AddJoin(op1a, InsertOp(op1a->pt, op2a));
else if (ValueBetween(op1b->pt.x, op2a->pt.x, op2b->pt.x))
AddJoin(op1b, InsertOp(op1b->pt, op2a));
else if (ValueBetween(op2a->pt.x, op1a->pt.x, op1b->pt.x))
AddJoin(op2a, InsertOp(op2a->pt, op1a));
else if (ValueBetween(op2b->pt.x, op1a->pt.x, op1b->pt.x))
AddJoin(op2b, InsertOp(op2b->pt, op1a));
break;
}
joiner = joiner->nextH;
}
if (!joined)
CleanCollinear(op1a->outrec);
}
}
void ClipperBase::AddJoin(OutPt* op1, OutPt* op2)
{
if ((op1->outrec == op2->outrec) && ((op1 == op2) ||
//unless op1.next or op1.prev crosses the start-end divide
//don't waste time trying to join adjacent vertices
((op1->next == op2) && (op1 != op1->outrec->pts)) ||
((op2->next == op1) && (op2 != op1->outrec->pts)))) return;
Joiner* j = new Joiner(op1, op2, nullptr);
j->idx = static_cast<int>(joiner_list_.size());
joiner_list_.push_back(j);
}
void ClipperBase::DeleteJoin(Joiner* joiner)
{
//This method deletes a single join, and it doesn't check for or
//delete trial horz. joins. For that, use the following method.
OutPt* op1 = joiner->op1, * op2 = joiner->op2;
Joiner* parent_joiner;
if (op1->joiner != joiner)
{
parent_joiner = FindJoinParent(joiner, op1);
if (parent_joiner->op1 == op1)
parent_joiner->next1 = joiner->next1;
else
parent_joiner->next2 = joiner->next1;
}
else
op1->joiner = joiner->next1;
if (op2->joiner != joiner)
{
parent_joiner = FindJoinParent(joiner, op2);
if (parent_joiner->op1 == op2)
parent_joiner->next1 = joiner->next2;
else
parent_joiner->next2 = joiner->next2;
}
else
op2->joiner = joiner->next2;
joiner_list_[joiner->idx] = nullptr;
delete joiner;
}
void ClipperBase::ProcessJoinerList()
{
for (Joiner* j : joiner_list_)
{
if (!j)
{
continue;
}
else if (!succeeded_)
{
delete j;
}
else
{
OutRec* outrec = ProcessJoin(j);
CleanCollinear(outrec);
}
}
joiner_list_.resize(0);
}
bool CheckDisposeAdjacent(OutPt*& op, const OutPt* guard, OutRec& outRec)
{
bool result = false;
while (op->prev != op)
{
if (op->pt == op->prev->pt && op != guard &&
op->prev->joiner && !op->joiner)
{
if (op == outRec.pts) outRec.pts = op->prev;
op = DisposeOutPt(op);
op = op->prev;
}
else
break;
}
while (op->next != op)
{
if (op->pt == op->next->pt && op != guard &&
op->next->joiner && !op->joiner)
{
if (op == outRec.pts) outRec.pts = op->prev;
op = DisposeOutPt(op);
op = op->prev;
}
else
break;
}
return result;
}
inline bool IsValidPath(OutPt* op)
{
return (op && op->next != op);
}
bool CollinearSegsOverlap(const Point64& seg1a, const Point64& seg1b,
const Point64& seg2a, const Point64& seg2b)
{
//precondition: seg1 and seg2 are collinear
if (seg1a.x == seg1b.x)
{
if (seg2a.x != seg1a.x || seg2a.x != seg2b.x) return false;
}
else if (seg1a.x < seg1b.x)
{
if (seg2a.x < seg2b.x)
{
if (seg2a.x >= seg1b.x || seg2b.x <= seg1a.x) return false;
}
else
{
if (seg2b.x >= seg1b.x || seg2a.x <= seg1a.x) return false;
}
}
else
{
if (seg2a.x < seg2b.x)
{
if (seg2a.x >= seg1a.x || seg2b.x <= seg1b.x) return false;
}
else
{
if (seg2b.x >= seg1a.x || seg2a.x <= seg1b.x) return false;
}
}
if (seg1a.y == seg1b.y)
{
if (seg2a.y != seg1a.y || seg2a.y != seg2b.y) return false;
}
else if (seg1a.y < seg1b.y)
{
if (seg2a.y < seg2b.y)
{
if (seg2a.y >= seg1b.y || seg2b.y <= seg1a.y) return false;
}
else
{
if (seg2b.y >= seg1b.y || seg2a.y <= seg1a.y) return false;
}
}
else
{
if (seg2a.y < seg2b.y)
{
if (seg2a.y >= seg1a.y || seg2b.y <= seg1b.y) return false;
}
else
{
if (seg2b.y >= seg1a.y || seg2a.y <= seg1b.y) return false;
}
}
return true;
}
OutRec* ClipperBase::ProcessJoin(Joiner* joiner)
{
OutPt* op1 = joiner->op1, * op2 = joiner->op2;
OutRec* or1 = GetRealOutRec(op1->outrec);
OutRec* or2 = GetRealOutRec(op2->outrec);
DeleteJoin(joiner);
if (or2->pts == nullptr) return or1;
else if (!IsValidClosedPath(op2))
{
SafeDisposeOutPts(op2);
return or1;
}
else if ((or1->pts == nullptr) || !IsValidClosedPath(op1))
{
SafeDisposeOutPts(op1);
return or2;
}
else if (or1 == or2 &&
((op1 == op2) || (op1->next == op2) || (op1->prev == op2))) return or1;
CheckDisposeAdjacent(op1, op2, *or1);
CheckDisposeAdjacent(op2, op1, *or2);
if (op1->next == op2 || op2->next == op1) return or1;
OutRec* result = or1;
for (; ; )
{
if (!IsValidPath(op1) || !IsValidPath(op2) ||
(or1 == or2 && (op1->prev == op2 || op1->next == op2))) return or1;
if (op1->prev->pt == op2->next->pt ||
((CrossProduct(op1->prev->pt, op1->pt, op2->next->pt) == 0) &&
CollinearSegsOverlap(op1->prev->pt, op1->pt, op2->pt, op2->next->pt)))
{
if (or1 == or2)
{
//SPLIT REQUIRED
//make sure op1.prev and op2.next match positions
//by inserting an extra vertex if needed
if (op1->prev->pt != op2->next->pt)
{
if (PointBetween(op1->prev->pt, op2->pt, op2->next->pt))
op2->next = InsertOp(op1->prev->pt, op2);
else
op1->prev = InsertOp(op2->next->pt, op1->prev);
}
//current to new
//op1.p[opA] >>> op1 ... opA \ / op1
//op2.n[opB] <<< op2 ... opB / \ op2
OutPt* opA = op1->prev, * opB = op2->next;
opA->next = opB;
opB->prev = opA;
op1->prev = op2;
op2->next = op1;
CompleteSplit(op1, opA, *or1);
}
else
{
//JOIN, NOT SPLIT
OutPt* opA = op1->prev, * opB = op2->next;
opA->next = opB;
opB->prev = opA;
op1->prev = op2;
op2->next = op1;
//SafeDeleteOutPtJoiners(op2);
//DisposeOutPt(op2);
if (or1->idx < or2->idx)
{
or1->pts = op1;
or2->pts = nullptr;
if (or1->owner && (!or2->owner ||
or2->owner->idx < or1->owner->idx))
or1->owner = or2->owner;
or2->owner = or1;
}
else
{
result = or2;
or2->pts = op1;
or1->pts = nullptr;
if (or2->owner && (!or1->owner ||
or1->owner->idx < or2->owner->idx))
or2->owner = or1->owner;
or1->owner = or2;
}
}
break;
}
else if (op1->next->pt == op2->prev->pt ||
((CrossProduct(op1->next->pt, op2->pt, op2->prev->pt) == 0) &&
CollinearSegsOverlap(op1->next->pt, op1->pt, op2->pt, op2->prev->pt)))
{
if (or1 == or2)
{
//SPLIT REQUIRED
//make sure op2.prev and op1.next match positions
//by inserting an extra vertex if needed
if (op2->prev->pt != op1->next->pt)
{
if (PointBetween(op2->prev->pt, op1->pt, op1->next->pt))
op1->next = InsertOp(op2->prev->pt, op1);
else
op2->prev = InsertOp(op1->next->pt, op2->prev);
}
//current to new
//op2.p[opA] >>> op2 ... opA \ / op2
//op1.n[opB] <<< op1 ... opB / \ op1
OutPt* opA = op2->prev, * opB = op1->next;
opA->next = opB;
opB->prev = opA;
op2->prev = op1;
op1->next = op2;
CompleteSplit(op1, opA, *or1);
}
else
{
//JOIN, NOT SPLIT
OutPt* opA = op1->next, * opB = op2->prev;
opA->prev = opB;
opB->next = opA;
op1->next = op2;
op2->prev = op1;
//SafeDeleteOutPtJoiners(op2);
//DisposeOutPt(op2);
if (or1->idx < or2->idx)
{
or1->pts = op1;
or2->pts = nullptr;
if (or1->owner && (!or2->owner ||
or2->owner->idx < or1->owner->idx))
or1->owner = or2->owner;
or2->owner = or1;
}
else
{
result = or2;
or2->pts = op1;
or1->pts = nullptr;
if (or2->owner && (!or1->owner ||
or1->owner->idx < or2->owner->idx))
or2->owner = or1->owner;
or1->owner = or2;
}
}
break;
}
else if (PointBetween(op1->next->pt, op2->pt, op2->prev->pt) &&
DistanceFromLineSqrd(op1->next->pt, op2->pt, op2->prev->pt) < 2.01)
{
InsertOp(op1->next->pt, op2->prev);
continue;
}
else if (PointBetween(op2->next->pt, op1->pt, op1->prev->pt) &&
DistanceFromLineSqrd(op2->next->pt, op1->pt, op1->prev->pt) < 2.01)
{
InsertOp(op2->next->pt, op1->prev);
continue;
}
else if (PointBetween(op1->prev->pt, op2->pt, op2->next->pt) &&
DistanceFromLineSqrd(op1->prev->pt, op2->pt, op2->next->pt) < 2.01)
{
InsertOp(op1->prev->pt, op2);
continue;
}
else if (PointBetween(op2->prev->pt, op1->pt, op1->next->pt) &&
DistanceFromLineSqrd(op2->prev->pt, op1->pt, op1->next->pt) < 2.01)
{
InsertOp(op2->prev->pt, op1);
continue;
}
//something odd needs tidying up
if (CheckDisposeAdjacent(op1, op2, *or1)) continue;
else if (CheckDisposeAdjacent(op2, op1, *or1)) continue;
else if (op1->prev->pt != op2->next->pt &&
(DistanceSqr(op1->prev->pt, op2->next->pt) < 2.01))
{
op1->prev->pt = op2->next->pt;
continue;
}
else if (op1->next->pt != op2->prev->pt &&
(DistanceSqr(op1->next->pt, op2->prev->pt) < 2.01))
{
op2->prev->pt = op1->next->pt;
continue;
}
else
{
//OK, there doesn't seem to be a way to join after all
//so just tidy up the polygons
or1->pts = op1;
if (or2 != or1)
{
or2->pts = op2;
CleanCollinear(or2);
}
break;
}
}
return result;
}
bool BuildPath(OutPt* op, bool reverse, bool isOpen, Path64& path)
{
if (op->next == op || (!isOpen && op->next == op->prev)) return false;
path.resize(0);
Point64 lastPt;
OutPt* op2;
if (reverse)
{
lastPt = op->pt;
op2 = op->prev;
}
else
{
op = op->next;
lastPt = op->pt;
op2 = op->next;
}
path.push_back(lastPt);
while (op2 != op)
{
if (op2->pt != lastPt)
{
lastPt = op2->pt;
path.push_back(lastPt);
}
if (reverse)
op2 = op2->prev;
else
op2 = op2->next;
}
return true;
}
void ClipperBase::BuildPaths(Paths64& solutionClosed, Paths64* solutionOpen)
{
solutionClosed.resize(0);
solutionClosed.reserve(outrec_list_.size());
if (solutionOpen)
{
solutionOpen->resize(0);
solutionOpen->reserve(outrec_list_.size());
}
for (OutRec* outrec : outrec_list_)
{
if (outrec->pts == nullptr) continue;
Path64 path;
if (solutionOpen && outrec->is_open)
{
if (BuildPath(outrec->pts, ReverseSolution, true, path))
solutionOpen->emplace_back(std::move(path));
}
else
{
//closed paths should always return a Positive orientation
if (BuildPath(outrec->pts, ReverseSolution, false, path))
solutionClosed.emplace_back(std::move(path));
}
}
}
inline bool Path1InsidePath2(const OutRec* or1, const OutRec* or2)
{
PointInPolygonResult result = PointInPolygonResult::IsOn;
OutPt* op = or1->pts;
do
{
result = PointInPolygon(op->pt, or2->path);
if (result != PointInPolygonResult::IsOn) break;
op = op->next;
} while (op != or1->pts);
if (result == PointInPolygonResult::IsOn)
return Area(op) < Area(or2->pts);
else
return result == PointInPolygonResult::IsInside;
}
inline Rect64 GetBounds(const Path64& path)
{
if (path.empty()) return Rect64();
Rect64 result = invalid_rect;
for(const Point64& pt : path)
{
if (pt.x < result.left) result.left = pt.x;
if (pt.x > result.right) result.right = pt.x;
if (pt.y < result.top) result.top = pt.y;
if (pt.y > result.bottom) result.bottom = pt.y;
}
return result;
}
bool ClipperBase::DeepCheckOwner(OutRec* outrec, OutRec* owner)
{
if (owner->bounds.IsEmpty()) owner->bounds = GetBounds(owner->path);
bool is_inside_owner_bounds = owner->bounds.Contains(outrec->bounds);
// while looking for the correct owner, check the owner's
// splits **before** checking the owner itself because
// splits can occur internally, and checking the owner
// first would miss the inner split's true ownership
if (owner->splits)
{
for (OutRec* split : *owner->splits)
{
split = GetRealOutRec(split);
if (!split || split->idx <= owner->idx || split == outrec) continue;
if (split->splits && DeepCheckOwner(outrec, split)) return true;
if (!split->path.size())
BuildPath(split->pts, ReverseSolution, false, split->path);
if (split->bounds.IsEmpty()) split->bounds = GetBounds(split->path);
if (split->bounds.Contains(outrec->bounds) &&
Path1InsidePath2(outrec, split))
{
outrec->owner = split;
return true;
}
}
}
// only continue past here when not inside recursion
if (owner != outrec->owner) return false;
for (;;)
{
if (is_inside_owner_bounds && Path1InsidePath2(outrec, outrec->owner))
return true;
// otherwise keep trying with owner's owner
outrec->owner = outrec->owner->owner;
if (!outrec->owner) return true; // true or false
is_inside_owner_bounds = outrec->owner->bounds.Contains(outrec->bounds);
}
}
void ClipperBase::BuildTree(PolyPath64& polytree, Paths64& open_paths)
{
polytree.Clear();
open_paths.resize(0);
if (has_open_paths_)
open_paths.reserve(outrec_list_.size());
for (OutRec* outrec : outrec_list_)
{
if (!outrec || !outrec->pts) continue;
if (outrec->is_open)
{
Path64 path;
if (BuildPath(outrec->pts, ReverseSolution, true, path))
open_paths.push_back(path);
continue;
}
if (!BuildPath(outrec->pts, ReverseSolution, false, outrec->path))
continue;
if (outrec->bounds.IsEmpty()) outrec->bounds = GetBounds(outrec->path);
outrec->owner = GetRealOutRec(outrec->owner);
if (outrec->owner) DeepCheckOwner(outrec, outrec->owner);
// swap the order when a child preceeds its owner
// (because owners must preceed children in polytrees)
if (outrec->owner && outrec->idx < outrec->owner->idx)
{
OutRec* tmp = outrec->owner;
outrec_list_[outrec->owner->idx] = outrec;
outrec_list_[outrec->idx] = tmp;
size_t tmp_idx = outrec->idx;
outrec->idx = tmp->idx;
tmp->idx = tmp_idx;
outrec = tmp;
outrec->owner = GetRealOutRec(outrec->owner);
BuildPath(outrec->pts, ReverseSolution, false, outrec->path);
if (outrec->bounds.IsEmpty()) outrec->bounds = GetBounds(outrec->path);
if (outrec->owner) DeepCheckOwner(outrec, outrec->owner);
}
PolyPath64* owner_polypath;
if (outrec->owner && outrec->owner->polypath)
owner_polypath = outrec->owner->polypath;
else
owner_polypath = &polytree;
outrec->polypath = owner_polypath->AddChild(outrec->path);
}
}
static void PolyPath64ToPolyPathD(const PolyPath64& polypath, PolyPathD& result)
{
for (auto child : polypath)
{
PolyPathD* res_child = result.AddChild(
Path64ToPathD(child->Polygon()));
PolyPath64ToPolyPathD(*child, *res_child);
}
}
inline void Polytree64ToPolytreeD(const PolyPath64& polytree, PolyPathD& result)
{
result.Clear();
PolyPath64ToPolyPathD(polytree, result);
}
} // namespace clipper2lib