c0706a3141
The set maintains a strong reference to all objects so release() should be called whenever something is removed from the set. |
||
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CocosDenshion | ||
cocos2d_libs.xcodeproj | ||
cocos2dx | ||
document | ||
extensions | ||
external | ||
licenses | ||
plugin@c2c2e562c6 | ||
rpm | ||
samples | ||
scripting | ||
template | ||
tools | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
AUTHORS | ||
CHANGELOG | ||
Emscripten.TODO | ||
Makefile | ||
README.md | ||
build-emscripten.sh | ||
build-nacl.sh | ||
build-win32.bat | ||
cocos2d-win32.vc2012.sln | ||
cocos2dx-qt5.pro | ||
create-multi-platform-projects.py | ||
install-deps-linux.sh | ||
make-all-linux-project.sh |
README.md
cocos2d-x
cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, OS X, Windows, Linux, Emscripten, Google Native Client, BlackBerry and Tizen.
cocos2d-x is:
- Fast
- Free
- Easy to use
- Community Supported
How to start a new game
-
Download the code from Github or from cocos2d download site
-
Run the
create-multi-platform-projects.py
script
Example:
$ cd cocos2d-x
$ ./create-multi-platform-projects.py -p mygame -k com.your_company.mygame -l cpp
$ cd projects/mygame
Main features
- Scene management (workflow)
- Transitions between scenes
- Sprites and Sprite Sheets
- Effects: Lens, Ripple, Waves, Liquid, etc.
- Actions (behaviours):
- Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
- Composable actions: Sequence, Spawn, Repeat, Reverse
- Ease Actions: Exp, Sin, Cubic, Elastic, etc.
- Misc actions: CallFunc, OrbitCamera, Follow, Tween
- Basic menus and buttons
- Integrated with physics engines: Box2d and Chipmunk
- Particle system
- Skeleton Animations: Spine and Armature support
- Fonts:
- Fast font rendering using Fixed and Variable width fonts
- Support for .ttf fonts
- Tile Map support: Orthogonal, Isometric and Hexagonal
- Parallax scrolling
- Motion Streak
- Render To Texture
- Touch/Accelerometer on mobile devices
- Touch/Mouse/Keyboard on desktop
- Sound Engine support (CocosDenshion library) based on OpenAL
- Integrated Slow motion/Fast forward
- Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
- Resolution Independence
- Language: C++, with Lua and JavaScript bindings
- Open Source Commercial Friendly: Compatible with open and closed source projects
- OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based
Build Requirements
- Mac OS X 10.7+, Xcode 4.6+
- or Ubuntu 13.04+
- or Windows 7+, VS 2012+
Runtime Requirements
- iOS 5.0+ for iPhone / iPad games
- Android 2.3+ for Android games
- OS X v10.6+ for Mac games
- Windows 7+ for Win games
- Tizen 2.2+
- Emscripten
- Google Native Client
Running Tests
Select the test you want from Xcode Scheme chooser.
- For OS X / iOS
$ cd cocos2d-x/samples
$ open samples.xcodeproj
- For Linux
$ cd cocos2d-x
$ ./make-all-linux-projects.sh
or open the cocos2d-x/cocos2dx-qt5.pro
file using QT Creator 5.
- For Windows
Open the cocos2d-x/cocos2d-win32.vc2012.sln
- For Android
$ cd cocos2d-x/samples/Cpp/HelloCpp/proj.android
$ ./build_native.sh
Import HelloCpp Android project using Eclipse(released with Android SDK). The path to be imported is cocos2d-x/samples/Cpp/HelloCpp/proj.android
.
Contributing to the Project
Did you find a bug? Do you have feature request? Do you want to merge a feature?
Contact us
- Forum: http://forum.cocos2d-x.org
- Twitter: http://www.twitter.com/cocos2dx
- Weibo: http://t.sina.com.cn/cocos2dx
- IRC: https://webchat.freenode.net/ (#cocos2d and #cocos2d-x channels)