mirror of https://github.com/axmolengine/axmol.git
85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "Macros.h"
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#include "Types.h"
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#include "base/CCRef.h"
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#include <string>
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CC_BACKEND_BEGIN
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/**
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* @addtogroup _backend
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* @{
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*/
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enum Uniform : uint32_t
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{
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MVP_MATRIX,
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TEXTURE,
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TEXTURE1,
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TEXTURE2,
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TEXTURE3,
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TEXT_COLOR,
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EFFECT_TYPE,
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EFFECT_COLOR,
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UNIFORM_MAX //Maximum uniforms
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};
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enum Attribute : uint32_t
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{
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POSITION,
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COLOR,
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TEXCOORD,
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TEXCOORD1,
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TEXCOORD2,
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TEXCOORD3,
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ATTRIBUTE_MAX //Maximum attributes
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};
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/**
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* Create shader.
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*/
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class ShaderModule : public cocos2d::Ref
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{
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public:
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/**
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* Get shader stage. The symbolic constant can be either VERTEX or FRAGMENT.
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* @return Shader stage.
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*/
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ShaderStage getShaderStage() const;
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protected:
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ShaderModule(ShaderStage stage);
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virtual ~ShaderModule();
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ShaderStage _stage = ShaderStage::VERTEX;
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};
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//end of _backend group
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/// @}
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CC_BACKEND_END
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