Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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lua rename Resource(in HelloLua and HelloWorld project) and Res(in tests project) to Resources. 2012-02-14 18:04:56 +08:00
template issue #982: android template support lua box2d and chipmunk 2012-02-29 17:48:45 +08:00
tests fixed #972: update ios project configures. 2012-02-16 11:48:09 +08:00
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cocos2d-win32.vc2008.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-win32.vc2010.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
create-android-project.bat issue #982: android template support lua box2d and chipmunk 2012-02-29 17:48:45 +08:00
create-android-project.sh issue #982: android template support lua box2d and chipmunk 2012-02-29 17:48:45 +08:00
create-bada-project.vbs update scripts of creating projects. 2012-02-15 17:27:29 +08:00
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README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expended to iOS, Android, Bada, BlackBerry Playbook, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.0 ~ 5.0 SDK.
  • Android: stable, well tested on 2.0~3.1, based on ndk r5 ~ r7.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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