axmol/template/android/classesmk.sh

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FILE=$1
NEED_BOX2D=$2
NEED_CHIPMUNK=$3
NEED_LUA=$4
LOCAL_SHARED_LIBRARIES="LOCAL_SHARED_LIBRARIES := cocosdenshion_shared"
if [ $NEED_BOX2D == "true" ];then
LOCAL_SHARED_LIBRARIES+=" box2d_shared"
fi
if [ $NEED_CHIPMUNK == "true" ]; then
LOCAL_SHARED_LIBRARIES+=" chipmunk_shared"
fi
if [ $NEED_LUA == "true" ]; then
LOCAL_SHARED_LIBRARIES+=" lua_shared"
fi
cat > $FILE << EOF
LOCAL_PATH := \$(call my-dir)
include \$(CLEAR_VARS)
LOCAL_MODULE := game_logic_static
LOCAL_MODULE_FILENAME := libgame_logic
LOCAL_SRC_FILES := AppDelegate.cpp \\
HelloWorldScene.cpp
LOCAL_EXPORT_C_INCLUDES := \$(LOCAL_PATH)
LOCAL_STATIC_LIBRARIES := png_static_prebuilt
LOCAL_STATIC_LIBRARIES += xml2_static_prebuilt
LOCAL_STATIC_LIBRARIES += jpeg_static_prebuilt
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
$LOCAL_SHARED_LIBRARIES
include \$(BUILD_STATIC_LIBRARY)
\$(call import-module,cocos2dx/platform/third_party/android/modules/libpng)
\$(call import-module,cocos2dx/platform/third_party/android/modules/libxml2)
\$(call import-module,cocos2dx/platform/third_party/android/modules/libjpeg)
EOF