mirror of https://github.com/axmolengine/axmol.git
46 lines
1.1 KiB
Bash
46 lines
1.1 KiB
Bash
FILE=$1
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NEED_BOX2D=$2
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NEED_CHIPMUNK=$3
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NEED_LUA=$4
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LOCAL_SHARED_LIBRARIES="LOCAL_SHARED_LIBRARIES := cocosdenshion_shared"
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if [ $NEED_BOX2D == "true" ];then
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LOCAL_SHARED_LIBRARIES+=" box2d_shared"
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fi
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if [ $NEED_CHIPMUNK == "true" ]; then
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LOCAL_SHARED_LIBRARIES+=" chipmunk_shared"
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fi
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if [ $NEED_LUA == "true" ]; then
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LOCAL_SHARED_LIBRARIES+=" lua_shared"
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fi
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cat > $FILE << EOF
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LOCAL_PATH := \$(call my-dir)
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include \$(CLEAR_VARS)
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LOCAL_MODULE := game_logic_static
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LOCAL_MODULE_FILENAME := libgame_logic
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LOCAL_SRC_FILES := AppDelegate.cpp \\
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HelloWorldScene.cpp
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LOCAL_EXPORT_C_INCLUDES := \$(LOCAL_PATH)
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LOCAL_STATIC_LIBRARIES := png_static_prebuilt
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LOCAL_STATIC_LIBRARIES += xml2_static_prebuilt
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LOCAL_STATIC_LIBRARIES += jpeg_static_prebuilt
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LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
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$LOCAL_SHARED_LIBRARIES
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include \$(BUILD_STATIC_LIBRARY)
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\$(call import-module,cocos2dx/platform/third_party/android/modules/libpng)
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\$(call import-module,cocos2dx/platform/third_party/android/modules/libxml2)
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\$(call import-module,cocos2dx/platform/third_party/android/modules/libjpeg)
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EOF |