..
Android.mk
fix compiling and linking error with ndk r12b
2016-07-08 15:29:35 +08:00
CCAABB.cpp
deal aabb
2014-08-18 17:02:13 +08:00
CCAABB.h
fix typos
2015-09-09 11:37:41 +08:00
CCAnimate3D.cpp
Add missing float suffix to avoid -Wdouble-promotion
2016-07-04 23:12:45 +09:00
CCAnimate3D.h
Fix typos and other mistakes in docs
2016-07-04 00:42:10 +09:00
CCAnimation3D.cpp
Iterator erase pattern
2016-04-01 18:29:21 -06:00
CCAnimation3D.h
ignore some method ,fix typo
2015-04-01 10:23:53 +08:00
CCAnimationCurve.h
Use std::abs to avoid overhead of casting float to double
2016-07-13 00:55:11 +09:00
CCAnimationCurve.inl
Use std::abs to avoid overhead of casting float to double
2016-07-13 00:55:11 +09:00
CCAttachNode.cpp
modify according to minggo
2015-02-12 16:09:08 +08:00
CCAttachNode.h
ignore some method ,fix typo
2015-04-01 10:23:53 +08:00
CCBillBoard.cpp
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
2016-10-27 15:10:24 +08:00
CCBillBoard.h
fix typos
2015-09-09 11:37:41 +08:00
CCBundle3D.cpp
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
2016-10-27 15:10:24 +08:00
CCBundle3D.h
Refactor CCBundle3D, remove wrong use of getDataFromFile. _jsonBuffer is std::string, _binaryBuffer is Data instance now.
2016-01-15 00:55:10 +08:00
CCBundle3DData.h
Merge pull request #11572 from super626/v3
2015-04-24 16:42:33 +08:00
CCBundleReader.cpp
Use nullptr instead of 0 or NULL
2016-06-23 12:39:23 +09:00
CCBundleReader.h
Fix typos and other mistakes in docs
2016-07-04 00:42:10 +09:00
CCFrustum.cpp
modify code format.
2014-12-23 09:57:46 +08:00
CCFrustum.h
Update comment for Lua
2015-03-30 15:47:47 +08:00
CCMesh.cpp
misspelling check on cocos directory ( #16522 )
2016-09-06 10:14:14 +08:00
CCMesh.h
update for 3D object render, revert old changes
2015-12-18 11:23:33 +08:00
CCMeshSkin.cpp
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
2016-10-27 15:10:24 +08:00
CCMeshSkin.h
Fix typo in documentation and comments
2015-12-09 01:48:24 +09:00
CCMeshVertexIndexData.cpp
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
2016-10-27 15:10:24 +08:00
CCMeshVertexIndexData.h
revert glprogram
2015-12-03 16:29:02 +08:00
CCMotionStreak3D.cpp
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCMotionStreak3D.h
Remove unnecessary inline keywords ( #16562 )
2016-09-12 09:44:21 +08:00
CCOBB.cpp
Optimize Vec3
2015-04-05 13:09:50 +03:00
CCOBB.h
Fixes 1605 include path in 541 files
2016-03-20 21:53:44 +08:00
CCObjLoader.cpp
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
2016-10-27 15:10:24 +08:00
CCObjLoader.h
Fix typo in documentation and comments
2015-12-09 01:48:24 +09:00
CCPlane.cpp
Fixes 1605 include path in 541 files
2016-03-20 21:53:44 +08:00
CCPlane.h
revert ccplane
2015-11-30 14:53:37 +08:00
CCRay.cpp
fixed bug #21800 [CppTest]Node: Scene3D when player outof terrain app will no response.
2015-08-07 17:36:35 +08:00
CCRay.h
ignore some method ,fix typo
2015-04-01 10:23:53 +08:00
CCSkeleton3D.cpp
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
2016-10-27 15:10:24 +08:00
CCSkeleton3D.h
Fix documentation when compile with -Wdocumentation and Clang
2016-07-10 17:38:32 +09:00
CCSkybox.cpp
Correct the Skybox fov ( #16655 )
2016-10-17 13:46:26 +08:00
CCSkybox.h
fix typos
2015-09-09 11:37:41 +08:00
CCSprite3D.cpp
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
2016-10-27 15:10:24 +08:00
CCSprite3D.h
resolve conflict and fix checktexture bug
2015-12-02 11:26:05 +08:00
CCSprite3DMaterial.cpp
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
2016-10-27 15:10:24 +08:00
CCSprite3DMaterial.h
builtin material normal map support
2015-12-01 10:37:53 +08:00
CCTerrain.cpp
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
2016-10-27 15:10:24 +08:00
CCTerrain.h
Remove extra semicolon after member function definition ( #16595 )
2016-09-20 14:43:48 +08:00
CMakeLists.txt
add motionstreak3d
2015-09-01 11:02:22 +08:00
cocos3d.h
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00