mirror of https://github.com/axmolengine/axmol.git
172 lines
4.7 KiB
C++
172 lines
4.7 KiB
C++
// MIT License
|
|
|
|
// Copyright (c) 2019 Erin Catto
|
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
// SOFTWARE.
|
|
|
|
#ifndef B2_DISTANCE_H
|
|
#define B2_DISTANCE_H
|
|
|
|
#include "b2_api.h"
|
|
#include "b2_math.h"
|
|
|
|
class b2Shape;
|
|
|
|
/// A distance proxy is used by the GJK algorithm.
|
|
/// It encapsulates any shape.
|
|
struct B2_API b2DistanceProxy
|
|
{
|
|
b2DistanceProxy() : m_vertices(nullptr), m_count(0), m_radius(0.0f) {}
|
|
|
|
/// Initialize the proxy using the given shape. The shape
|
|
/// must remain in scope while the proxy is in use.
|
|
void Set(const b2Shape* shape);
|
|
|
|
/// Initialize the proxy using a vertex cloud and radius. The vertices
|
|
/// must remain in scope while the proxy is in use.
|
|
void Set(const b2Vec2* vertices, int32 count, float radius);
|
|
|
|
/// Get the supporting vertex index in the given direction.
|
|
int32 GetSupport(const b2Vec2& d) const;
|
|
|
|
/// Get the supporting vertex in the given direction.
|
|
const b2Vec2& GetSupportVertex(const b2Vec2& d) const;
|
|
|
|
/// Get the vertex count.
|
|
int32 GetVertexCount() const;
|
|
|
|
/// Get a vertex by index. Used by b2Distance.
|
|
const b2Vec2& GetVertex(int32 index) const;
|
|
|
|
b2Vec2 m_buffer[2];
|
|
const b2Vec2* m_vertices;
|
|
int32 m_count;
|
|
float m_radius;
|
|
};
|
|
|
|
/// Used to warm start b2Distance.
|
|
/// Set count to zero on first call.
|
|
struct B2_API b2SimplexCache
|
|
{
|
|
float metric; ///< length or area
|
|
uint16 count;
|
|
uint8 indexA[3]; ///< vertices on shape A
|
|
uint8 indexB[3]; ///< vertices on shape B
|
|
};
|
|
|
|
/// Input for b2Distance.
|
|
/// You have to option to use the shape radii
|
|
/// in the computation. Even
|
|
struct B2_API b2DistanceInput
|
|
{
|
|
b2DistanceProxy proxyA;
|
|
b2DistanceProxy proxyB;
|
|
b2Transform transformA;
|
|
b2Transform transformB;
|
|
bool useRadii;
|
|
};
|
|
|
|
/// Output for b2Distance.
|
|
struct B2_API b2DistanceOutput
|
|
{
|
|
b2Vec2 pointA; ///< closest point on shapeA
|
|
b2Vec2 pointB; ///< closest point on shapeB
|
|
float distance;
|
|
int32 iterations; ///< number of GJK iterations used
|
|
};
|
|
|
|
/// Compute the closest points between two shapes. Supports any combination of:
|
|
/// b2CircleShape, b2PolygonShape, b2EdgeShape. The simplex cache is input/output.
|
|
/// On the first call set b2SimplexCache.count to zero.
|
|
B2_API void b2Distance(b2DistanceOutput* output,
|
|
b2SimplexCache* cache,
|
|
const b2DistanceInput* input);
|
|
|
|
/// Input parameters for b2ShapeCast
|
|
struct B2_API b2ShapeCastInput
|
|
{
|
|
b2DistanceProxy proxyA;
|
|
b2DistanceProxy proxyB;
|
|
b2Transform transformA;
|
|
b2Transform transformB;
|
|
b2Vec2 translationB;
|
|
};
|
|
|
|
/// Output results for b2ShapeCast
|
|
struct B2_API b2ShapeCastOutput
|
|
{
|
|
b2Vec2 point;
|
|
b2Vec2 normal;
|
|
float lambda;
|
|
int32 iterations;
|
|
};
|
|
|
|
/// Perform a linear shape cast of shape B moving and shape A fixed. Determines the hit point, normal, and translation fraction.
|
|
/// @returns true if hit, false if there is no hit or an initial overlap
|
|
B2_API bool b2ShapeCast(b2ShapeCastOutput* output, const b2ShapeCastInput* input);
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
inline int32 b2DistanceProxy::GetVertexCount() const
|
|
{
|
|
return m_count;
|
|
}
|
|
|
|
inline const b2Vec2& b2DistanceProxy::GetVertex(int32 index) const
|
|
{
|
|
b2Assert(0 <= index && index < m_count);
|
|
return m_vertices[index];
|
|
}
|
|
|
|
inline int32 b2DistanceProxy::GetSupport(const b2Vec2& d) const
|
|
{
|
|
int32 bestIndex = 0;
|
|
float bestValue = b2Dot(m_vertices[0], d);
|
|
for (int32 i = 1; i < m_count; ++i)
|
|
{
|
|
float value = b2Dot(m_vertices[i], d);
|
|
if (value > bestValue)
|
|
{
|
|
bestIndex = i;
|
|
bestValue = value;
|
|
}
|
|
}
|
|
|
|
return bestIndex;
|
|
}
|
|
|
|
inline const b2Vec2& b2DistanceProxy::GetSupportVertex(const b2Vec2& d) const
|
|
{
|
|
int32 bestIndex = 0;
|
|
float bestValue = b2Dot(m_vertices[0], d);
|
|
for (int32 i = 1; i < m_count; ++i)
|
|
{
|
|
float value = b2Dot(m_vertices[i], d);
|
|
if (value > bestValue)
|
|
{
|
|
bestIndex = i;
|
|
bestValue = value;
|
|
}
|
|
}
|
|
|
|
return m_vertices[bestIndex];
|
|
}
|
|
|
|
#endif
|