mirror of https://github.com/axmolengine/axmol.git
229 lines
6.0 KiB
C++
229 lines
6.0 KiB
C++
// MIT License
|
|
|
|
// Copyright (c) 2019 Erin Catto
|
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
// SOFTWARE.
|
|
|
|
#ifndef B2_JOINT_H
|
|
#define B2_JOINT_H
|
|
|
|
#include "b2_api.h"
|
|
#include "b2_math.h"
|
|
|
|
class b2Body;
|
|
class b2Draw;
|
|
class b2Joint;
|
|
struct b2SolverData;
|
|
class b2BlockAllocator;
|
|
|
|
enum b2JointType
|
|
{
|
|
e_unknownJoint,
|
|
e_revoluteJoint,
|
|
e_prismaticJoint,
|
|
e_distanceJoint,
|
|
e_pulleyJoint,
|
|
e_mouseJoint,
|
|
e_gearJoint,
|
|
e_wheelJoint,
|
|
e_weldJoint,
|
|
e_frictionJoint,
|
|
e_ropeJoint,
|
|
e_motorJoint
|
|
};
|
|
|
|
struct B2_API b2Jacobian
|
|
{
|
|
b2Vec2 linear;
|
|
float angularA;
|
|
float angularB;
|
|
};
|
|
|
|
/// A joint edge is used to connect bodies and joints together
|
|
/// in a joint graph where each body is a node and each joint
|
|
/// is an edge. A joint edge belongs to a doubly linked list
|
|
/// maintained in each attached body. Each joint has two joint
|
|
/// nodes, one for each attached body.
|
|
struct B2_API b2JointEdge
|
|
{
|
|
b2Body* other; ///< provides quick access to the other body attached.
|
|
b2Joint* joint; ///< the joint
|
|
b2JointEdge* prev; ///< the previous joint edge in the body's joint list
|
|
b2JointEdge* next; ///< the next joint edge in the body's joint list
|
|
};
|
|
|
|
/// Joint definitions are used to construct joints.
|
|
struct B2_API b2JointDef
|
|
{
|
|
b2JointDef()
|
|
{
|
|
type = e_unknownJoint;
|
|
bodyA = nullptr;
|
|
bodyB = nullptr;
|
|
collideConnected = false;
|
|
}
|
|
|
|
/// The joint type is set automatically for concrete joint types.
|
|
b2JointType type;
|
|
|
|
/// Use this to attach application specific data to your joints.
|
|
b2JointUserData userData;
|
|
|
|
/// The first attached body.
|
|
b2Body* bodyA;
|
|
|
|
/// The second attached body.
|
|
b2Body* bodyB;
|
|
|
|
/// Set this flag to true if the attached bodies should collide.
|
|
bool collideConnected;
|
|
};
|
|
|
|
/// Utility to compute linear stiffness values from frequency and damping ratio
|
|
B2_API void b2LinearStiffness(float& stiffness, float& damping,
|
|
float frequencyHertz, float dampingRatio,
|
|
const b2Body* bodyA, const b2Body* bodyB);
|
|
|
|
/// Utility to compute rotational stiffness values frequency and damping ratio
|
|
B2_API void b2AngularStiffness(float& stiffness, float& damping,
|
|
float frequencyHertz, float dampingRatio,
|
|
const b2Body* bodyA, const b2Body* bodyB);
|
|
|
|
/// The base joint class. Joints are used to constraint two bodies together in
|
|
/// various fashions. Some joints also feature limits and motors.
|
|
class B2_API b2Joint
|
|
{
|
|
public:
|
|
|
|
/// Get the type of the concrete joint.
|
|
b2JointType GetType() const;
|
|
|
|
/// Get the first body attached to this joint.
|
|
b2Body* GetBodyA();
|
|
|
|
/// Get the second body attached to this joint.
|
|
b2Body* GetBodyB();
|
|
|
|
/// Get the anchor point on bodyA in world coordinates.
|
|
virtual b2Vec2 GetAnchorA() const = 0;
|
|
|
|
/// Get the anchor point on bodyB in world coordinates.
|
|
virtual b2Vec2 GetAnchorB() const = 0;
|
|
|
|
/// Get the reaction force on bodyB at the joint anchor in Newtons.
|
|
virtual b2Vec2 GetReactionForce(float inv_dt) const = 0;
|
|
|
|
/// Get the reaction torque on bodyB in N*m.
|
|
virtual float GetReactionTorque(float inv_dt) const = 0;
|
|
|
|
/// Get the next joint the world joint list.
|
|
b2Joint* GetNext();
|
|
const b2Joint* GetNext() const;
|
|
|
|
/// Get the user data pointer.
|
|
b2JointUserData& GetUserData();
|
|
|
|
/// Short-cut function to determine if either body is enabled.
|
|
bool IsEnabled() const;
|
|
|
|
/// Get collide connected.
|
|
/// Note: modifying the collide connect flag won't work correctly because
|
|
/// the flag is only checked when fixture AABBs begin to overlap.
|
|
bool GetCollideConnected() const;
|
|
|
|
/// Dump this joint to the log file.
|
|
virtual void Dump() { b2Dump("// Dump is not supported for this joint type.\n"); }
|
|
|
|
/// Shift the origin for any points stored in world coordinates.
|
|
virtual void ShiftOrigin(const b2Vec2& newOrigin) { B2_NOT_USED(newOrigin); }
|
|
|
|
/// Debug draw this joint
|
|
virtual void Draw(b2Draw* draw) const;
|
|
|
|
protected:
|
|
friend class b2World;
|
|
friend class b2Body;
|
|
friend class b2Island;
|
|
friend class b2GearJoint;
|
|
|
|
static b2Joint* Create(const b2JointDef* def, b2BlockAllocator* allocator);
|
|
static void Destroy(b2Joint* joint, b2BlockAllocator* allocator);
|
|
|
|
b2Joint(const b2JointDef* def);
|
|
virtual ~b2Joint() {}
|
|
|
|
virtual void InitVelocityConstraints(const b2SolverData& data) = 0;
|
|
virtual void SolveVelocityConstraints(const b2SolverData& data) = 0;
|
|
|
|
// This returns true if the position errors are within tolerance.
|
|
virtual bool SolvePositionConstraints(const b2SolverData& data) = 0;
|
|
|
|
b2JointType m_type;
|
|
b2Joint* m_prev;
|
|
b2Joint* m_next;
|
|
b2JointEdge m_edgeA;
|
|
b2JointEdge m_edgeB;
|
|
b2Body* m_bodyA;
|
|
b2Body* m_bodyB;
|
|
|
|
int32 m_index;
|
|
|
|
bool m_islandFlag;
|
|
bool m_collideConnected;
|
|
|
|
b2JointUserData m_userData;
|
|
};
|
|
|
|
inline b2JointType b2Joint::GetType() const
|
|
{
|
|
return m_type;
|
|
}
|
|
|
|
inline b2Body* b2Joint::GetBodyA()
|
|
{
|
|
return m_bodyA;
|
|
}
|
|
|
|
inline b2Body* b2Joint::GetBodyB()
|
|
{
|
|
return m_bodyB;
|
|
}
|
|
|
|
inline b2Joint* b2Joint::GetNext()
|
|
{
|
|
return m_next;
|
|
}
|
|
|
|
inline const b2Joint* b2Joint::GetNext() const
|
|
{
|
|
return m_next;
|
|
}
|
|
|
|
inline b2JointUserData& b2Joint::GetUserData()
|
|
{
|
|
return m_userData;
|
|
}
|
|
|
|
inline bool b2Joint::GetCollideConnected() const
|
|
{
|
|
return m_collideConnected;
|
|
}
|
|
|
|
#endif
|