axmol/thirdparty/box2d-optimized/include/box2d/box2d.h

64 lines
2.0 KiB
C

// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#ifndef BOX2D_H
#define BOX2D_H
// These include files constitute the main Box2D API
#include "b2_settings.h"
#include "b2_geometry.h"
#include "b2_draw.h"
#include "b2_timer.h"
#include "b2_circle_shape.h"
#include "b2_edge_shape.h"
#include "b2_polygon_shape.h"
#include "b2_broad_phase.h"
#include "b2_body.h"
#include "b2_contact.h"
#include "b2_fixture.h"
#include "b2_time_step.h"
#include "b2_world.h"
#include "b2_world_callbacks.h"
#ifdef ENABLE_LIQUID
#include "b2_particle.h"
#include "b2_particle_group.h"
#include "b2_particle_system.h"
#endif // ENABLE_LIQUID
#include "b2_distance_joint.h"
#include "b2_friction_joint.h"
#include "b2_gear_joint.h"
#include "b2_motor_joint.h"
#include "b2_mouse_joint.h"
#include "b2_prismatic_joint.h"
#include "b2_pulley_joint.h"
#include "b2_revolute_joint.h"
#include "b2_weld_joint.h"
#include "b2_wheel_joint.h"
#endif