mirror of https://github.com/axmolengine/axmol.git
84 lines
3.5 KiB
C++
84 lines
3.5 KiB
C++
/****************************************************************************
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Copyright (c) 2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_PU_PARTICLE_3D_TRANSLATE_MANAGER_H__
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#define __CC_PU_PARTICLE_3D_TRANSLATE_MANAGER_H__
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#include "base/CCRef.h"
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//#include "3dparticle/ParticleUniverse/Script/Translater/CCParticle3DSystemTranslator.h"
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//#include "3dparticle/ParticleUniverse/Script/Translater/CCAliasTranslator.h"
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//#include "3dparticle/ParticleUniverse/Script/Translater/CCParticle3DTechniqueTranslator.h"
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#include "3dparticle/ParticleUniverse/CCPUParticleSystem3DTranslator.h"
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#include "3dparticle/ParticleUniverse/CCPUParticle3DTechniqueTranslator.h"
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#include "3dparticle/ParticleUniverse/CCPUParticle3DRendererTranslator.h"
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#include "3dparticle/ParticleUniverse/CCPUParticle3DMaterialTranslator.h"
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#include "3dparticle/ParticleUniverse/ParticleEmitters/CCPUParticle3DEmitterTranslator.h"
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#include "3dparticle/ParticleUniverse/ParticleAffectors/CCPUParticle3DAffectorTranslator.h"
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using namespace std;
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NS_CC_BEGIN
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class PUParticle3DMaterialCache;
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class PUParticle3DTranslateManager
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{
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private:
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PUParticleSystem3DTranslator _systemTranslator;
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PUParticle3DTechniqueTranslator _techniqueTranslator;
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//AliasTranslator mAliasTranslator;
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//TechniqueTranslator mTechniqueTranslator;
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PUParticle3DRendererTranslator _rendererTranslator;
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PUParticle3DEmitterTranslator _emitterTranslator;
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PUParticle3DAffectorTranslator _affectorTranslator;
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PUParticle3DMaterialTranslator _materialTranslator;
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//EmitterTranslator mEmitterTranslator;
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//AffectorTranslator mAffectorTranslator;
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//BehaviourTranslator mBehaviourTranslator;
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//ObserverTranslator mObserverTranslator;
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//ParticleEventHandlerTranslator mParticleEventHandlerTranslator;
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//ExternTranslator mExternTranslator;
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public:
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static PUParticle3DTranslateManager* Instance();
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/**
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*/
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//virtual size_t getNumTranslators(void) const;
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/**
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*/
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void translateParticleSystem(PUParticleSystem3D *pu, const PUAbstractNodeList *alist);
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void translateMaterialSystem(PUParticle3DMaterialCache *ms, const PUAbstractNodeList *alist);
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virtual PUScriptTranslator* getTranslator(PUAbstractNode *node);
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CC_CONSTRUCTOR_ACCESS:
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PUParticle3DTranslateManager();
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~PUParticle3DTranslateManager();
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};
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NS_CC_END
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#endif /* defined(__cocos2d_libs__CCParticle3DTranslateManager__) */
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