mirror of https://github.com/axmolengine/axmol.git
74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "Bug-1159.h"
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USING_NS_AX;
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bool Bug1159Layer::init()
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{
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if (BugsTestBase::init())
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{
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auto s = Director::getInstance()->getWinSize();
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auto background = LayerColor::create(Color4B(255, 0, 255, 255));
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addChild(background);
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auto sprite_a = LayerColor::create(Color4B(255, 0, 0, 255), 700, 700);
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sprite_a->setAnchorPoint(Vec2(0.5f, 0.5f));
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sprite_a->setIgnoreAnchorPointForPosition(false);
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sprite_a->setPosition(0.0f, s.height / 2);
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addChild(sprite_a);
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sprite_a->runAction(RepeatForever::create(Sequence::create(MoveTo::create(1.0f, Vec2(1024.0f, 384.0f)),
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MoveTo::create(1.0f, Vec2(0.0f, 384.0f)), nullptr)));
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auto sprite_b = LayerColor::create(Color4B(0, 0, 255, 255), 400, 400);
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sprite_b->setAnchorPoint(Vec2(0.5f, 0.5f));
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sprite_b->setIgnoreAnchorPointForPosition(false);
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sprite_b->setPosition(s.width / 2, s.height / 2);
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addChild(sprite_b);
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auto label = MenuItemLabel::create(Label::createWithSystemFont("Flip Me", "Helvetica", 24),
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AX_CALLBACK_1(Bug1159Layer::callBack, this));
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auto menu = Menu::create(label, nullptr);
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menu->setPosition(s.width - 200.0f, 50.0f);
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addChild(menu);
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return true;
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}
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return false;
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}
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void Bug1159Layer::callBack(Ref* sender)
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{
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Director::getInstance()->replaceScene(TransitionPageTurn::create(1.0f, Bug1159Layer::create(), false));
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}
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void Bug1159Layer::onExit()
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{
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BugsTestBase::onExit();
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}
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