mirror of https://github.com/axmolengine/axmol.git
346 lines
7.6 KiB
C++
346 lines
7.6 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCBone.h"
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#include "CCArmature.h"
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#include "utils/CCUtilMath.h"
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#include "utils/CCArmatureDataManager.h"
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#include "utils/CCTransformHelp.h"
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#include "display/CCDisplayManager.h"
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namespace cocos2d { namespace extension { namespace armature {
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Bone *Bone::create()
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{
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Bone *pBone = new Bone();
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if (pBone && pBone->init())
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{
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pBone->autorelease();
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return pBone;
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}
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CC_SAFE_DELETE(pBone);
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return NULL;
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}
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Bone *Bone::create(const char *name)
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{
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Bone *pBone = new Bone();
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if (pBone && pBone->init(name))
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{
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pBone->autorelease();
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return pBone;
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}
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CC_SAFE_DELETE(pBone);
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return NULL;
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}
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Bone::Bone()
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{
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_tweenData = NULL;
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_parent = NULL;
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_armature = NULL;
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_childArmature = NULL;
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_boneData = NULL;
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_tween = NULL;
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_tween = NULL;
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_children = NULL;
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_displayManager = NULL;
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_ignoreMovementBoneData = false;
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_worldTransform = AffineTransformMake(1, 0, 0, 1, 0, 0);
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_transformDirty = true;
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}
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Bone::~Bone(void)
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{
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CC_SAFE_DELETE(_tweenData);
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CC_SAFE_DELETE(_children);
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CC_SAFE_DELETE(_tween);
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CC_SAFE_DELETE(_displayManager);
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if(_boneData)
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{
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_boneData->release();
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}
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CC_SAFE_RELEASE(_childArmature);
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}
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bool Bone::init()
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{
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return Bone::init(NULL);
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}
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bool Bone::init(const char *name)
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{
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bool bRet = false;
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do
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{
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if(NULL != name)
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{
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_name = name;
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}
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CC_SAFE_DELETE(_tweenData);
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_tweenData = new FrameData();
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CC_SAFE_DELETE(_tween);
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_tween = new Tween();
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_tween->init(this);
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CC_SAFE_DELETE(_displayManager);
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_displayManager = new DisplayManager();
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_displayManager->init(this);
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bRet = true;
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}
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while (0);
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return bRet;
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}
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void Bone::setBoneData(BoneData *boneData)
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{
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CCASSERT(NULL != boneData, "_boneData must not be NULL");
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_boneData = boneData;
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_boneData->retain();
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_name = _boneData->name;
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_ZOrder = _boneData->zOrder;
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_displayManager->initDisplayList(boneData);
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}
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BoneData *Bone::getBoneData()
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{
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return _boneData;
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}
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void Bone::setArmature(Armature *armature)
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{
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_armature = armature;
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_tween->setAnimation(_armature->getAnimation());
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}
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Armature *Bone::getArmature()
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{
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return _armature;
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}
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void Bone::update(float delta)
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{
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if (_parent)
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_transformDirty = _transformDirty || _parent->isTransformDirty();
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if (_transformDirty)
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{
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float cosX = cos(_tweenData->skewX);
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float cosY = cos(_tweenData->skewY);
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float sinX = sin(_tweenData->skewX);
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float sinY = sin(_tweenData->skewY);
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_worldTransform.a = _tweenData->scaleX * cosY;
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_worldTransform.b = _tweenData->scaleX * sinY;
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_worldTransform.c = _tweenData->scaleY * sinX;
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_worldTransform.d = _tweenData->scaleY * cosX;
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_worldTransform.tx = _tweenData->x;
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_worldTransform.ty = _tweenData->y;
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_worldTransform = AffineTransformConcat(nodeToParentTransform(), _worldTransform);
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if(_parent)
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{
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_worldTransform = AffineTransformConcat(_worldTransform, _parent->_worldTransform);
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}
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}
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DisplayFactory::updateDisplay(this, _displayManager->getCurrentDecorativeDisplay(), delta, _transformDirty);
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Object *object = NULL;
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CCARRAY_FOREACH(_children, object)
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{
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Bone *childBone = static_cast<Bone *>(object);
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childBone->update(delta);
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}
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_transformDirty = false;
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}
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void Bone::updateDisplayedColor(const Color3B &parentColor)
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{
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NodeRGBA::updateDisplayedColor(parentColor);
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updateColor();
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}
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void Bone::updateDisplayedOpacity(GLubyte parentOpacity)
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{
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NodeRGBA::updateDisplayedOpacity(parentOpacity);
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updateColor();
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}
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void Bone::updateColor()
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{
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Node *display = _displayManager->getDisplayRenderNode();
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RGBAProtocol *protocol = dynamic_cast<RGBAProtocol *>(display);
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if(protocol != NULL)
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{
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protocol->setColor(Color3B(_displayedColor.r * _tweenData->r / 255, _displayedColor.g * _tweenData->g / 255, _displayedColor.b * _tweenData->b / 255));
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protocol->setOpacity(_displayedOpacity * _tweenData->a / 255);
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}
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}
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void Bone::addChildBone(Bone *child)
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{
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CCASSERT( NULL != child, "Argument must be non-nil");
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CCASSERT( NULL == child->_parent, "child already added. It can't be added again");
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if(!_children)
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{
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childrenAlloc();
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}
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if (_children->indexOfObject(child) == UINT_MAX)
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{
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_children->addObject(child);
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child->setParentBone(this);
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}
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}
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void Bone::removeChildBone(Bone *bone, bool recursion)
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{
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if ( _children->indexOfObject(bone) != UINT_MAX )
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{
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if(recursion)
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{
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Array *_ccbones = bone->_children;
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Object *_object = NULL;
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CCARRAY_FOREACH(_ccbones, _object)
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{
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Bone *_ccBone = static_cast<Bone *>(_object);
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bone->removeChildBone(_ccBone, recursion);
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}
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}
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bone->setParentBone(NULL);
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bone->getDisplayManager()->setCurrentDecorativeDisplay(NULL);
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_children->removeObject(bone);
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}
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}
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void Bone::removeFromParent(bool recursion)
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{
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if (NULL != _parent)
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{
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_parent->removeChildBone(this, recursion);
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}
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}
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void Bone::setParentBone(Bone *parent)
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{
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_parent = parent;
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}
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Bone *Bone::getParentBone()
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{
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return _parent;
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}
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void Bone::childrenAlloc(void)
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{
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CC_SAFE_DELETE(_children);
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_children = Array::createWithCapacity(4);
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_children->retain();
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}
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void Bone::setChildArmature(Armature *armature)
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{
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if (_childArmature != armature)
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{
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CC_SAFE_RETAIN(armature);
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CC_SAFE_RELEASE(_childArmature);
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_childArmature = armature;
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}
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}
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Armature *Bone::getChildArmature()
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{
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return _childArmature;
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}
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Array *Bone::getChildren()
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{
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return _children;
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}
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Tween *Bone::getTween()
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{
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return _tween;
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}
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void Bone::setZOrder(int zOrder)
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{
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if (_ZOrder != zOrder)
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Node::setZOrder(zOrder);
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}
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void Bone::setTransformDirty(bool dirty)
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{
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_transformDirty = dirty;
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}
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bool Bone::isTransformDirty()
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{
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return _transformDirty;
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}
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AffineTransform Bone::nodeToArmatureTransform()
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{
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return _worldTransform;
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}
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void Bone::addDisplay(DisplayData *_displayData, int _index)
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{
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_displayManager->addDisplay(_displayData, _index);
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}
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void Bone::changeDisplayByIndex(int _index, bool _force)
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{
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_displayManager->changeDisplayByIndex(_index, _force);
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}
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}}} // namespace cocos2d { namespace extension { namespace armature {
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