axmol/cocos/audio/win32
Wilson E. Alvarez cdee1e11de Performance tweak: use range-based for-loops instead of iterator-based for-loops. (#16642)
* Use ++ prefix instead for non-primitive data types in CCAutoPolygon.cpp

* Use ++ prefix instead for non-primitive data types in SimpleAudioEngine.cpp

* Use ++ prefix instead for non-primitive data types in CCNodeLoaderLibrary.cpp

* Use ++ prefix instead for non-primitive data types in CCActionManagerEx.cpp

* Use ++ prefix instead for non-primitive data types in CCDataReaderHelper.cpp

* Use ++ prefix instead for non-primitive data types in HttpClient-android.cpp

* Use ++ prefix instead for non-primitive data types in CCDevice-linux.cpp

* Use ++ prefix instead for non-primitive data types in ScriptingCore.cpp

* Switched implementation to range-based for loops

* Added readability, fixed loop in CCDataReaderHelper.cpp

Thanks to Dimon4eg for the code review.
2016-10-11 10:59:44 -07:00
..
AudioCache.cpp fixed #10482: New AudioEngine class can't play large ogg file on Win32. (#16303) 2016-08-04 09:53:30 +08:00
AudioCache.h fixed #10482: New AudioEngine class can't play large ogg file on Win32. (#16303) 2016-08-04 09:53:30 +08:00
AudioEngine-win32.cpp fixed #10482: New AudioEngine class can't play large ogg file on Win32. (#16303) 2016-08-04 09:53:30 +08:00
AudioEngine-win32.h Fixes 1605 include path in 541 files 2016-03-20 21:53:44 +08:00
AudioPlayer.cpp fixed #10482: New AudioEngine class can't play large ogg file on Win32. (#16303) 2016-08-04 09:53:30 +08:00
AudioPlayer.h fixed #10482: New AudioEngine class can't play large ogg file on Win32. (#16303) 2016-08-04 09:53:30 +08:00
MciPlayer.cpp fixed #10482: New AudioEngine class can't play large ogg file on Win32. (#16303) 2016-08-04 09:53:30 +08:00
MciPlayer.h Compiles in Win32 2014-09-09 18:07:24 -07:00
SimpleAudioEngine.cpp Performance tweak: use range-based for-loops instead of iterator-based for-loops. (#16642) 2016-10-11 10:59:44 -07:00