mirror of https://github.com/axmolengine/axmol.git
166 lines
6.1 KiB
C++
166 lines
6.1 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2012-2013 cocos2d-x.org
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#include "TestIAPOnlineScene.h"
|
|
#include "PluginManager.h"
|
|
#include "AppDelegate.h"
|
|
#include "MyIAPOLManager.h"
|
|
#include "HelloWorldScene.h"
|
|
|
|
using namespace cocos2d;
|
|
using namespace cocos2d::plugin;
|
|
|
|
enum {
|
|
TAG_PAY_BY_QH360 = 100,
|
|
TAG_PAY_BY_ND91,
|
|
TAG_PAY_BY_UC,
|
|
};
|
|
|
|
typedef struct tagEventMenuItem {
|
|
std::string id;
|
|
int tag;
|
|
}EventMenuItem;
|
|
|
|
static EventMenuItem s_EventMenuItem[] = {
|
|
{"BtnQH360.png", TAG_PAY_BY_QH360},
|
|
{"BtnND91.png", TAG_PAY_BY_ND91},
|
|
#if TEST_UC
|
|
{"BtnUC.png", TAG_PAY_BY_UC},
|
|
#endif
|
|
};
|
|
|
|
Scene* TestIAPOnline::scene()
|
|
{
|
|
// 'scene' is an autorelease object
|
|
Scene *scene = Scene::create();
|
|
|
|
// 'layer' is an autorelease object
|
|
TestIAPOnline *layer = TestIAPOnline::create();
|
|
|
|
// add layer as a child to scene
|
|
scene->addChild(layer);
|
|
|
|
// return the scene
|
|
return scene;
|
|
}
|
|
|
|
// on "init" you need to initialize your instance
|
|
bool TestIAPOnline::init()
|
|
{
|
|
//////////////////////////////
|
|
// 1. super init first
|
|
if ( !Layer::init() )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
MyIAPOLManager::getInstance()->loadPlugins();
|
|
|
|
/////////////////////////////
|
|
// 2. add a menu item with "X" image, which is clicked to quit the program
|
|
// you may modify it.
|
|
|
|
EGLView* pEGLView = EGLView::getInstance();
|
|
Point posBR = Point(pEGLView->getVisibleOrigin().x + pEGLView->getVisibleSize().width, pEGLView->getVisibleOrigin().y);
|
|
Point posTL = Point(pEGLView->getVisibleOrigin().x, pEGLView->getVisibleOrigin().y + pEGLView->getVisibleSize().height);
|
|
|
|
// add a "close" icon to exit the progress. it's an autorelease object
|
|
MenuItemFont *pBackItem = MenuItemFont::create("Back", CC_CALLBACK_1(TestIAPOnline::menuBackCallback, this));
|
|
Size backSize = pBackItem->getContentSize();
|
|
pBackItem->setPosition(posBR + Point(- backSize.width / 2, backSize.height / 2));
|
|
|
|
// create menu, it's an autorelease object
|
|
Menu* pMenu = Menu::create(pBackItem, NULL);
|
|
pMenu->setPosition( Point::ZERO );
|
|
this->addChild(pMenu, 1);
|
|
|
|
Point posStep = Point(220, -150);
|
|
Point beginPos = posTL + (posStep * 0.5f);
|
|
int line = 0;
|
|
int row = 0;
|
|
for (int i = 0; i < sizeof(s_EventMenuItem)/sizeof(s_EventMenuItem[0]); i++) {
|
|
MenuItemImage* pMenuItem = MenuItemImage::create(s_EventMenuItem[i].id.c_str(), s_EventMenuItem[i].id.c_str(),
|
|
CC_CALLBACK_1(TestIAPOnline::eventMenuCallback, this));
|
|
pMenu->addChild(pMenuItem, 0, s_EventMenuItem[i].tag);
|
|
|
|
Point pos = beginPos + Point(posStep.x * row, posStep.y * line);
|
|
Size itemSize = pMenuItem->getContentSize();
|
|
if ((pos.x + itemSize.width / 2) > posBR.x)
|
|
{
|
|
line += 1;
|
|
row = 0;
|
|
pos = beginPos + Point(posStep.x * row, posStep.y * line);
|
|
}
|
|
row += 1;
|
|
pMenuItem->setPosition(pos);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void TestIAPOnline::eventMenuCallback(Object* pSender)
|
|
{
|
|
MenuItemLabel* pMenuItem = (MenuItemLabel*)pSender;
|
|
MyIAPOLManager::MyPayMode mode = (MyIAPOLManager::MyPayMode) (pMenuItem->getTag() - TAG_PAY_BY_QH360 + 1);
|
|
|
|
TProductInfo pInfo;
|
|
pInfo["productName"] = "100金币";
|
|
pInfo["productPrice"] = "0.01";
|
|
pInfo["productDesc"] = "100个金灿灿的游戏币哦";
|
|
pInfo["Nd91ProductId"] = "685994";
|
|
|
|
if (mode == MyIAPOLManager::eQH360) {
|
|
CCLog("To test the IAP online in plugin qh360, you should do this:");
|
|
CCLog("1. Login by UserQH360");
|
|
CCLog("2. Get QH360 user info by your game server (userID, AccessToken)");
|
|
CCLog("3. Fill the product info");
|
|
|
|
/**
|
|
* @warning ProductInfo you need filled
|
|
*/
|
|
// pInfo["QHAccessToken"] = "User Access Token"; // The access token of user (Get from game server)
|
|
// pInfo["QHUserId"] = "User ID on QH360 server"; // The user ID on QH360 server (Get from game server)
|
|
// pInfo["QHProductID"] = "Product ID"; // The product ID (Game defined this)
|
|
// pInfo["QHNotifyUri"] = "Notify uri"; // The uri which will receive the pay result
|
|
// pInfo["QHUserName"] = "User name in game"; // The user name in game
|
|
// pInfo["QHAppUserID"] = "User ID on game server"; // The user ID on game server
|
|
|
|
/**
|
|
* Optional data
|
|
*/
|
|
// pInfo["QHExtra1"] = "Extra data 1"; // The extra data will be passed to game server
|
|
// pInfo["QHExtra2"] = "Extra data 2"; // The extra data will be passed to game server
|
|
// pInfo["QHAppOrderID"] = "Order ID in game"; // The order ID in game (Game defined this)
|
|
}
|
|
|
|
MyIAPOLManager::getInstance()->payByMode(pInfo, mode);
|
|
}
|
|
|
|
void TestIAPOnline::menuBackCallback(Object* pSender)
|
|
{
|
|
MyIAPOLManager::purge();
|
|
|
|
Scene* newScene = HelloWorld::scene();
|
|
Director::getInstance()->replaceScene(newScene);
|
|
}
|