mirror of https://github.com/axmolengine/axmol.git
1933 lines
127 KiB
Plaintext
1933 lines
127 KiB
Plaintext
cocos2d-x-3.3?? ??
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[NEW] ActionManager: added removeAllActionsByTag()
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[NEW] Node: added stopAllActionsByTag()
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[NEW] UI: added `WebView` on iOS and Android
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[FIX] EditBox: moved to ui:EditBox
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[FIX] Node: create unneeded temple `Vec2` object in `setPosition(int, int)`, `setPositionX()` and `setPositionY()`
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[FIX] Node: skew effect is wrong
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[FIX] Node: setNormalizedPosition can not take effect if parent position is not changed
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[FIX] TextureAtlas: may crash if only drawing part of it
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cocos2d-x-3.3alpha0 Aug.28 2014
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[NEW] 3D: Added Camera, AABB, OBB and Ray
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[NEW] 3D: Added better reskin model support
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[NEW] Core: c++11 random support
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[NEW] Core: Using `(std::notrow)` for all the `new` statements
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[NEW] Desktop: Added support for applicationDidEnterBackground / applicationWillEnterForeground on desktop
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[NEW] Device: added setKeepScreenOn() for iOS and Android
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[NEW] EventMouse: support getDelta, getDeltaX, getDeltaY functions
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[NEW] FileUtils: add isDirectoryExist(), createDirectory(), removeDirectory(), removeFile(), renameFile(), getFileSize()
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[NEW] FileUtilsApple: allow setting bundle to use in file utils on iOS and Mac OS X
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[NEW] Image: support of software PVRTC v1 decompression
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[NEW] Lua-binding: added release_print that can print log even in release mode
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[NEW] Physics Integration: can invoke update in demand
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[NEW] Renderer: Added primitive and render primitive command, support passing point, line and triangle data
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[NEW] Renderer: Added method for custom precompiled shader program loading on WP8
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[NEW] Renderer: Added consistent way to set GL context attributes
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[NEW] RenderTexture: add a call back function for saveToFile()
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[NEW] RotateTo: added 3D rotation support
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[NEW] ScrollView: added `setMinScale()` and `setMaxScale()`
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[NEW] Sprite3D: added setCullFace() and setCullFaceEnabled()
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[NEW] Sprite3D: added getBoundingBox() and getAABB()
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[NEW] SpriteFrameCache: load from plist file content data
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[NEW] utils: added gettime()
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[NEW] UI: Added Added UIScale9Sprite
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[NEW] UI: ui::Button: support customize how much zoom scale is when pressing a button
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[NEW] UI: ui::PageView: added `customScrollThreshold`, could determine the swipe distance to trigger a PageView scroll event
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[NEW] UI: ui::TextField: support utf8
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[NEW] UI: ui::TextField: support set color and placehold color
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[NEW] UI: ui::Widget: support swallowing touch events
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[NEW] Text: added getter and setter for TextColor
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[FIX] EditBox: font size is not scaled when glview is scaled on Mac OS X
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[FIX] EditBox: began/end events not work
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[FIX] Label: can not set charmap after it is created
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[FIX] Label: setTextColor does not have any effect on Mac OS X
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[FIX] Label: result of LabelTTF::getBoundingBox() is wrong
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[FIX] Label: can not set outline color correctly if using system font on iOS
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[FIX] Label: character edeg will be cut a little if character size is small
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[FIX] LabelBMFont: result of LabelBMFont::getBoundingBox() is wrong
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[FIX] ListView: can not insert an item in specific position, it is added at bottom
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[FIX] LoadingBar: position is changed if changing direction
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[FIX] ParticleSystem: effect is wrong if scene scaled
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[FIX] ParticleSystemQuad: setTotalParticles() can't set a value larger than initialized value
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[FIX] PhysicsBody: return wrong bitmask
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[FIX] Scale9Sprite: new added sprite will be hidden
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[FIX] Slider: if the UISlider is faded, the slide ball won't fade together
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[FIX] Sprite: will turn black if opacity is set other than 255 and be added into SpriteBatchNode
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[FIX] TabelView: can handle touch event though its parents are invisible
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[FIX] TextField: can not use backspace to delete a character
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[FIX] Widget: may crash if remove itself in touch call back function
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[FIX] Widget: not support cascaded opacity and cascaded color by default
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[FIX] VideoPlayer: memory leak on iOS
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[FIX] VideoPlayer: video frame size is not calculated correctly on iOS
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[FIX] VideoPlayer: video player not showing on iOS if it's not in FullScreen mode
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[FIX] Others: can not import java library shift by engine correctly when using Eclispe on Android
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[FIX] Others: optimize FPS contorl algorithm on Android
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[FIX] Lua-binding: replace dynamic_cast to std::is_base_of in object_to_luaval
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[3rd] fbx-conv: complex FBX model support which is useful for reskin, multiple meshes and multiple materials support
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cocos2d-x-3.2 Jul.17 2014
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[NEW] Node: added getChildByName method for get a node that can be cast to Type T
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[NEW] FileUtils: could add seach path and resolution order path in front
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[FIX] Animation3D: getOrCreate is deprecated and replaced with Animation3D::create
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[FIX] Animate3D: setSpeed() accept negtive value, which means play reverse, getPlayback and setPlayBack are deprecated
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[FIX] EditBox: can not set/get text in password mode on Mac OS X
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[FIX] Game Controller: joystick y value inversed on iOS
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[FIX] GLView: cursor position is not correct if design resolution is different from device resolution
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[FIX] Label: color can not be set correctly if using system font on iOS
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[FIX] LabelTTF: may lost chinese characters on linux
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[FIX] Lua-binding: support UIVideoPlayer
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[FIX] Node: setRotation3D not work based on anchor point
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[FIX] Node: modify regular of enumerateChildren, now it just searchs its children
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[FIX] Physics integration: body shape will be wrong when using negative value to scale
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[FIX] ScrollViewDelegate: make the scrollView delegate methods optional
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[FIX] Setup.py: will crash on windows because of checking `zsh`
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[FIX] SpriteBatchNode: opacity can not work
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[FIX] Sprite3D: may crash on Android if playing animation and replace Scene after come from background
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[FIX] UIwidget: opacity is wrong when replace texture
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[FIX] UIRichText: will crash when using utf8 string and the length exceed specified length
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[FIX] UIText: can not wrap words automatically
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[FIX] UITextField: keyboard can not hide if touching space outside of keyboard
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[FIX] UITextField: can not wrap words automatically
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[FIX] UIVideoPlayer: can not exit full screen mode on Android
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[FIX] Others: don't release singleton objects correctly that are needed in the whole game, which will be treated
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as memory leak when using VLD.
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[FIX] Others: compiling error when building for iOS 64-bit devices with Xcode6 beta3
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cocos2d-x-3.2rc0 Jul.7 2014
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[NEW] FastTMXTiledMap: added fast tmx, which is much more faster for static tiled map
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[NEW] GLProgramState: can use uniform location to get/set uniform values
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[NEW] HttpClient: added sendImmediate()
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[NEW] Label: support setting line height and additional kerning of label that not using system font
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[NEW] Lua-binding: Animation3D supported
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[NEW] Lua-binding: UIEditor test cases added
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[NEW] Lua-binding: UI focus test cases added
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[NEW] Node: added getName(), setName(), getChildByName(), enumerateChildren()
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and addChild(Node* node, int localZOrder, const std::string &name)
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[NEW] Node: physical body supports rotation
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[NEW] Sprite3D: support c3b binary format
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[NEW] utils: added findChildren() to find all children by name
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[NEW] Value: added operator == !=
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[FIX] Armature: blend func has no effect
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[FIX] Armature: crashed when remove armature in frame event
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[FIX] Animation3D: doesn't load original pose, which leads to wrong effect if not playing animation
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[FIX] Animation3D: animation for unskined bones lost
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[FIX] FileUtils: getStringFromFile may return a unterminated string
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[FIX] Lua-binding: Sequence:create will cause drop-dead issue
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[FIX] Lua-binding: lua-tests can’t be loaded on 64 bits iOS devices and Linux
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[FIX] Node: Node::setScale(float) may not work properly
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[FIX] Physics integration: child node can move with its father
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[FIX] Physics integration: support scale
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[FIX] Sprite3D: 20% performce improved, simplify shader, use VAO and batch draw
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[FIX] Studio support: NodeReader may cause crash
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[FIX] UIButton: doesn't support TTF font
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[FIX] UIButton: `getTitleColor()` doesn't equal to the value set by `setTitleColor()`
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[FIX] UIListView: addEventListener can not work
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[FIX] UIListView: element position is changed a little when you click and up a list view without move
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[FIX] UIListView: element will respond to item_end event when end of scrolling a list view
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[FIX] UIVideo: crash when try to remove videoView(STATE_PLAYBACK_COMPLETED) on android
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[FIX] WP8: crash of utils::captureScreen()
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cocos2d-x-3.2-alpha0 Jun.17 2014
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[NEW] Console: add a command to show engine version
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[NEW] Node: added setter/getter for NormalizedPosition(). Allows to set positions in normalized values (between 0 and 1)
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[NEW] Scene: Added createWithSize() method
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[NEW] TextField: added getStringLength()
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[NEW] TextureCache: added unbindImageAsync() and unbindAllImageAsync()
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[NEW] utils: added captureScreen()
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[NEW] UIText: added shadow, outline, glow filter support
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[NEW] Sprite3D: support 3d animation
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[NEW] Animation3D: 3d animation
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[FIX] Application.mk: not output debug message in release mode on Android
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[FIX] Android: 3d model will be black when coming from background
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[FIX] Android: don't trigger EVENT_COME_TO_BACKGROUND event when go to background
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[FIX] Cocos2dxGLSurfaceView.java: prevent flickering when opening another activity
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[FIX] Director: Director->convertToUI() returns wrong value.
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[FIX] GLProgram: not abort if shader compilation fails, just retuan false.
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[FIX] GLProgramState: sampler can not be changed
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[FIX] Image: Set jpeg save quality to 90
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[FIX] Image: premultiply alpha when loading png file to resolve black border issue
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[FIX] Label: label is unsharp if it's created by smaller font
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[FIX] Label: Label's display may go bonkers if invoking Label::setString() with outline feature enabled
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[FIX] Label: don't release cached texture in time
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[FIX] Label: calculated height of multi-line string was incorrect on iOS
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[FIX] Lua-binding: compiling error on release mode
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[FIX] Lua-binding: Add xxtea encrypt support
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[FIX] Node: setPhysicsBody() can not work correctly if it is added to a Node
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[FIX] Node: state of _transformUpdated, _transformDirty and _inverseDirty are wrong in setParent()
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[FIX] Node: _orderOfArrival is set to 0 after visit
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[FIX] Other: link error with Xcode 6 when building with 32-bit architecture
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[FIX] RenderTexture: saveToFile() lost alpha channel
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[FIX] Repeat: will run one more over in rare situations
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[FIX] Scale9Sprite: support culling
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[FIX] Schedule: schedulePerFrame() can not be called twice
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[FIX] ShaderTest: 7 times performance improved of blur effect
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[FIX] SpriteFrameCache: fix memory leak
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[FIX] Texture2D: use image's pixel format to create texture
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[FIX] TextureCache: addImageAsync() may repeatedly generate Image for the same image file
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[FIX] WP8: will restart if app goes to background, then touches icon to go to foreground
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[FIX] WP8: will be black if: 1. 3rd pops up a view; 2. go to background; 3. come to foreground
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[FIX] WP8: project name of new project created by console is wrong
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[FIX] WP8: missing texture after app switch
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[3RD] curl: will crash if use https request on iOS simulator
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[3RD] curl: update OpenSSL to v1.0.1h
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cocos2d-x-3.1.1 May.31 2014
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[FIX] GLProgramState: restores states after coming from background
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cocos2d-x-3.1 May.24 2014
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[FIX] EventKeyboard::KeyCode: key code for back button changed from KEY_BACKSPACE to KEY_ESCAPE
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[FIX] Label: may crash when using outline effect
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[FIX] Label: using outline and invoking 'Director::setContentScaleFactor' cause label show nothing
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[FIX] ProgressTo: will start from 0 when it reaches 100
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[FIX] Physics integration: may crashes if remove bodies at physics contact callback
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[FIX] UIWidget: copyProperties() lost copy some properties
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[FIX] WP8: orientation is not correct when it is set to portrait
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[FIX] WP8: fix for precompiled shaders and precompiled headers
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[FIX] WP8: template supports orientation
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cocos2d-x-3.1-rc0 May.18 2014
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[NEW] Cocos2dxActivity: Adds a virtual method to load native libraries.
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[NEW] Directory Structure: reorder some files within the cocos/ folder
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[NEW] Sprite3D: a node that renders 3d models
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[NEW] EditBox: support secure input on Mac
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[FIX] ControlButton: cascade opacity and color error
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[FIX] Director: twice calling of onExit
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[FIX] Math: Vector2->Vec2, Vector3->Vec3, Vector4->Vec4, Matrix->Mat4
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[FIX] GLProgram: uniform CC_Texture0 is pre-defined by cocos2d. MUST NOT be defined in shaders
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[FIX] GLProgramState: Supports multitexturing
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[FIX] Studio:ActionObject: correct TotalTime of ActionObject
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[FIX] Studio: FrameData::copy doesn't copy `isTween` property
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cocos2d-x-3.1-alpha1 May.9 2014
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[NEW] Animate: Dispatch a custom event after an animation frame is displayed
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[NEW] GLProgram: Easy to customize uniforms and attributes by using the new class GLProgramState
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[NEW] Template: cpp project support Eclipse c++ project
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[NEW] UI: add navigation support
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[NEW] UI: add a widget to play video
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[NEW] VS: support VS 2013
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[FIX] Audio: pause sound automatically when go to background on Android
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[FIX] Director: remove keepData and releaseData
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[FIX] Label: label is unsharp if it's created by system font with small size on iOS & Mac OS X
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[FIX] Label: Label created with system font is still visible when its opacity is 0
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[FIX] Label: Label created with system font havs black border on WP8/WINRT
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[FIX] Lua: A potential crash in the bindings of sp.SkeletonAnimation.setAnimation
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[FIX] Lua: Lua template should fail to launch on lua error
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[FIX] ParticleSystem: Particles can be created without a texture
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[FIX] ParticleSystem: yFlippedCoord behavior fixed.
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Added cocos2d/tools/particle to fix particles that were based on the old (broken) behaviour
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[FIX] Setup.py: Added SDK / NDK detection based on PATH
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[FIX] UIText: support TTF
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[FIX] Value: all types share the same union to reduce memory usage
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cocos2d-x-3.1-alpha0 May.1 2014
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[NEW] Android: Adds support for get response when Activity's onActivityResult is triggered
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[NEW] Core: Adds RefPtr<T> smart pointer support
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[NEW] Label: supports auto-culling
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[NEW] Math: New unified math library that supercedes Kazmath, CCGeometry and CCAffine*
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[NEW] Test: Adds a sample for making a outline sprite by using a custom shader
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[FIX] Application: Application::run returns wrong value on Mac platform
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[FIX] Build scripts: Improved cmake files for Linux, and Android.mk for Android
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[FIX] Image: saveToImage may cause memory leak
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[FIX] Lua: cc.pGetAngle may return wrong value
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[FIX] Network: HttpRequest uses std::function as callback
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[FIX] Particle: The effect of particle loaded from CocosBuilder is incorrectly
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[FIX] ParticleSystem: particle direction in verticality is opposite when "configName" has value and "yCoordFlipped" is -1
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[FIX] Physics: PhysicsSprite's transform couldn't be updated
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[FIX] Value: default value changed to false
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[FIX] WP8: Some bug fixes
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cocos2d-x-3.0 Apr.23 2014
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[NEW] Lua: add `RichText` test cases
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[NEW] EditBox: Added missing Text Font and Placeholder feature for Mac platform
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[FIX] cocos console: Zipalign the apk generated with release mode
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[FIX] Director: Application crashes on closing if CC_ENABLE_CACHE_TEXTURE_DATA is enabled
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[FIX] Image: memoery leak
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[FIX] Image: crashes when save a jpg file
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[FIX] Lua: 'EditBox' can't response 'changed','ended' and 'return' event on Windows
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[FIX] Lua: new project will crash on iOS 5.1 devices
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[FIX] Others: compiling error when CC_LABELBMFONT_DEBUG_DRAW or CC_LABELATLAS_DEBUG_DRAW is enabled
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[3rd] libcurl: support ssl again on iOS
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cocos2d-x-3.0rc2 Apr.15 2014
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[NEW] Event: Adds `EventListener::setEnabled/isEnabled` to support enable/disable event listeners
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[NEW] GLView: Added createWithFullscreen overloaded method for selecting monitor and setting video mode
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[FIX] Android: Cocos2dxHelper.runOnGLThread() can't work
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[FIX] Animation: Added 'loops' parameter to Animation::createWithSpriteFrames
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[FIX] Audio: can not resume after pausing on windows
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[FIX] Audio: stopalleffect lead to stop background music on WP8
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[FIX] Audio: play effect may lead to memory leak on WP8
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[FIX] CocoStudio: Potential crash in SceneReader::createNodeWithSceneFile
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[FIX] Control: ControlButton can't swallow touch event
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[FIX] Event: Removing and re-adding an event listener will trigger an assert
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[FIX] Event: A potential crash when unregistering listener right after its registration
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[FIX] Event: EventDispatcher::setDirtyForNode doesn't consider node's children
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[FIX] FileUtils: 'isFileExist' doesn't consider SearchPaths and ResolutionOrders
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[FIX] Image: The result of 'malloc' is incompatible with type 'unsigned char *' in Image::saveImageToPNG
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[FIX] JNI: doesn't cache classloader which may cause crash on Android devices with 4.2 or upper version
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[FIX] Network: HTTPClient reports 2xx status codes as errors
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[FIX] Lua: Added ScriptHandlerMgr::destroyInstance to avoid memory leak
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[FIX] Physics: Skips one frame when delta time is equal to zero
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[FIX] Physics: PhysicsShapeEdgeChain::init() always return false
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[FIX] Setup: Force updating environment variables in setup.py
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[FIX] Value: A potential memory leak in value's default constructor
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cocos2d-x-3.0rc1 April.2 2014
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[NEW] Application: Adds getCurrentLanguageCode() which returns iso 639-1 language code
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[NEW] cocos2d::extension::ScrollView: Elastic bounce back effect support
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[NEW] Constructor: Added CC_CONSTRUCTOR_ACCESS macro to re-define constructor/initXXX methods to 'public' access.
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[NEW] Label: Added new methods 'set(Anti)AliasTexParameters' for enabling/disabling antialias
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[FIX] Android: Reloaded texture is not shown if it has the mipmap
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[FIX] Android: Application may become black at first time entering on some devices
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[FIX] Audio: Stopped music could also be resumed on iOS
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[FIX] CCBReader: Wrong logic in CCBAnimationManager::moveAnimationsFromNode
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[FIX] CocoStudio: ActionObject memory leak in ActionManagerEx::initWithDictionary
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[FIX] Console: initialize some variables that are not initilized in destructor
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[FIX] Console: refactor 'upload' command, encode file with base64, detach 'upload' from main loop
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[FIX] EventDispatcher: Potential crashes in EventDispatcher while using SceneGraphPriroity listeners
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[FIX] FileUtils: addSearchResolutionsOrder doesn't check whether there is a 'slash' at the end of path
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[FIX] FileUtils: Boolean value could not be written to specified plist file
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[FIX] GLView: Can't receive touchEnded event when mouse up outside of window on desktop platforms
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[FIX] Image: Some functions and variables in Image class is private, it should be protected
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[FIX] Label: Crash if label's type is STRING_TEXTURE and label->sortAllChildren is called
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[FIX] Label: Display incorrect of multi-line label if invoking 'getLetter'
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[FIX] Label: Default Anchor point isn't in middle and shadow offset doesn't consider contentScaleFactor
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[FIX] Label: Label's color is incorrect if it's created by font name
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[FIX] Label: Missing letters if using old LabelTTF and running on iPhone 64bit simulator(device)
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[FIX] Label: Refactor implementation of label's shadow
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[FIX] Label: Stroke was not 'outside stroke' for Label which is generated by 'Font name'
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[FIX] Label: Wrong logic in Label::setFontAtlas
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[FIX] Label: Read file more than once for label created by different font size
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[FIX] Label: Getting wrong rectangle by LabelTTF(LabelBMFont)::getBoundingBox.
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[FIX] Label: Possible crash if invoking FontAtlasCache::purgeCachedData
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[FIX] LuaBinding: Adds `addCustomHandler` in the ScriptHandlerMgr
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[FIX] LuaBinding: Upgrading LuaSocket to the latest version
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[FIX] Menu: Added missed scaleZ feature in ScaleTo and ScaleBy.
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[FIX] Network: Implements 'SIODelegate::fireEventToScript' method to integrate JSB event handling with the original native code.
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[FIX] Network: WebsocketTest crashes on win32, mutex varible may be deleted while it's still locked
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[FIX] ParticleSystem: Particle will stop animating if it was removed and re-added to another node
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[FIX] ParticleSystem: Set particle visible to false then set to true cause crashes
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[FIX] Physics: Incorrect function invocation in PhysicsBody::setAngularVelocityLimit
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[FIX] Physics: PhysicsBody::setGravityEnable doesn't work correctly sometimes
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[FIX] Physics: PhysicsBody moves randomly when switch foreground/background
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[FIX] Physics: Refactors PhysicsDebugDraw
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[FIX] Tests: Memory leak in CocosDenshionTest
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[FIX] Texture2D: Support to update partial texture
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[FIX] Tools: The apk generated with release mode in cocos-console can't be installed
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[FIX] UI: Widget::addNode is confused, need to add ProtectedNode to remove addNode API.
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[FIX] UI: Adding HBox, VBox layouts, refactoring 'doLayout' function
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[3RD] Chipmunk: Upgraded to v6.2.1
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[3RD] libwebsockets: Upgraded to v1.23
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cocos2d-x-3.0rc0 March.14 2014
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[All]
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[NEW] Action: RotateBy supports 3D rotations
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[NEW] Bindings: Using python to automatically generate script bindings
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[NEW] ccConfig.h: removed support for CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
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[NEW] Console: Added command: 'autotest run|main|next|back|restart'.
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[NEW] Console: Added 'resolution', 'projection' commands. Improved API
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[NEW] Console: Added more commands: director resume|pause|stopanimation|startanimation.
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[NEW] Console: Added command: 'touch tap|swipe' to simulating touch events.
|
||
[NEW] Console: Added command: 'upload filename filesize' to upload a file to writable path.
|
||
[NEW] Director: Displays 'Vertices drawn' in the stats. Useful to measure performance.
|
||
[NEW] GLProgram: initWithVertexShaderByteArray() -> initWithByteArrays()
|
||
[NEW] GLProgram: initWithVertexShaderFilename()a -> initWithFilenames()
|
||
[NEW] GLProgram: addAttribute() -> bindAttributeLocation()
|
||
[NEW] Label: can custom shadow and outline size
|
||
[NEW] Label: LabelTTF was re-implemented as a wrapper of Label
|
||
[NEW] Node: Added set/get Position3D() and set/get Rotation3D()
|
||
[NEW] Node: Calculates rotation X and Y correctly.
|
||
[NEW] Node: set/get VertexZ() -> set/get PositionZ()
|
||
[NEW] Node: setRotationX() -> setRotationSkewX()
|
||
[NEW] Node: setRotationY() -> setRotationSkewY()
|
||
[NEW] Node: visit() and draw() new arguments: Renderer, parentTransform, and whether or not the parentTransform has changed since the last frame
|
||
[NEW] Language: Added Dutch support
|
||
[NEW] Sprite: Added auto-culling support. Performance increased in about 100% when many sprites are outside the screen
|
||
[NEW] Setup.sh: added script to set up environment needed for cocos2d-x
|
||
[NEW] Scheduler: Added new API [ schedule(std::function, ...), schedule(member_func, ...) ], deprecated the old API [ scheduleSelector(member_func, ...) ]
|
||
[FIX] Action: FadeIn and FadeOut behaviours is incorrect if it doesn't start from an edge value( 0 or 255)
|
||
[FIX] Array: crash when invoking initWithObjects()
|
||
[FIX] Action: Merge cocostudio/CCActionXxx to CCAction
|
||
[FIX] Bindings: Adds a macro to disable inserting script binding relevant codes
|
||
[FIX] Bindings: Supports 'setTimeout' and 'setInterval' in JSB
|
||
[FIX] Bindngs: Exposes the missing data structures of Spine to JS
|
||
[FIX] Bindings: cc.BuilderReader.load( path, null, parentSize ); was not allowed
|
||
[FIX] Console: crashes on Windows
|
||
[FIX] ControlButton: Crash if it was removed from parent in its callback
|
||
[FIX] CocoStudio: Logical error in 'TriggerObj::detect()'
|
||
[FIX] Director: Crash if invoking Director::end() on WINDOWS
|
||
[FIX] Director: setAnimationInterval has not effect on Mac
|
||
[FIX] EditBox: position would not be updated if its parent's position changed
|
||
[FIX] EditBox: Voice recognition input would cause crash on ios7
|
||
[FIX] EGLView: renamed to GLView, no longer a singleton, easier to customize
|
||
[FIX] EventDispatcher: removeAllEventListeners() remove event listeners used internally, make textures not reload on Android when come from background
|
||
[FIX] EventDispatcher: dispatchEventToListeners() causes "out of range" exception
|
||
[FIX] Image: s3tc compressed textures with no mipmaps fail to be loaded
|
||
[FIX] Label: A string which only contains CJK characters can't make a line-break when it's needed
|
||
[FIX] Label: Character would not be aligned on the baseline when label using distance field
|
||
[FIX] Label: Color and opacity can't take effect
|
||
[FIX] Label: Font size passed to new Label didn't consider 'contentScaleFactor'
|
||
[FIX] Label: loading custom fonts from ttf file fails on windows
|
||
[FIX] Label: LabelAtlas::setColor takes no effect
|
||
[FIX] MotionStreak: Added unimplemented position getter/setter
|
||
[FIX] Node: setAdditionalTransform receives a pointer and not a const reference
|
||
[FIX] Node: setRotation() moves opposite when node has a physics body
|
||
[FIX] Node: Can not use Node::setPhysicsBody to reset a physics body
|
||
[FIX] Object: Object -> Ref, and remove unneeded functions
|
||
[FIX] Other: Removes samples except testcpp|testjavascript|testlua. Moves sample games to `cocos2d/samples` repo
|
||
[FIX] Physics integration: Improves physical performance
|
||
[FIX] Physics integration: PhysicsContact::_contactData may be double freed.
|
||
[FIX] Physics integration: PhysicsShapeBox::getSize returns wrong value.
|
||
[FIX] ParticleSystemQuad: setTotalParticles() can not set a value larger than initialized value
|
||
[FIX] Renderer: Expand textureID bit from 18bits to 32bits. Resolves probably crash on Linux / Android
|
||
[FIX] RenderTexture: save screen with RenderTexture got unexpected result
|
||
[FIX] RenderTexture: saveToFile() can't write png file correctly
|
||
[FIX] Spine: spine::Skeleton would not be updated after being re-added to scene
|
||
[FIX] Sprite: not work as expected when CC_SPRITE_DEBUG_DRAW is 1
|
||
[FIX] Scheduler: Thread deadlock if new functions are added in callback of Scheduler:: performFunctionInCocosThread
|
||
[FIX] Tests: EditBoxText crashes on Win32 when being clicked many times
|
||
[FIX] Tests: ChipmunkTest bounding box for debugging couldn't be shown
|
||
[FIX] Tests: CocoStudioGuiTest/LabelBMFontTest crashes
|
||
[FIX] Tests: Particle test/AddAndRemove test crashes
|
||
[FIX] Tests: RenderTextureTest not drawn when coming from background
|
||
[FIX] Tests: LabelTTFMultiline show nothing on mac
|
||
[FIX] Timer::cancel always call Director::getInstance()->getScheduler() even in another Scheduler
|
||
[FIX] Tests: Potential crash by switching repeatly between HttpClientTest, WebSocketTest, SocketIOTest
|
||
[FIX] Tests: State is changed to RESUME when game comes back to foreground if pause button was clicked in Interval Test
|
||
[FIX] TMXLayer: Removing child from TMXLayer may cause crash
|
||
[FIX] TMXObjectGroup: Object values (x, y, width and height) from TMXObjectGroup are incorrect
|
||
[FIX] TMXXMLParser: Refactored the codes of parsing pure xml layer format for tilemap
|
||
[FIX] TMXXMLParser: 'y' value is parsed incorrectly
|
||
[FIX] UI: Changes namespace from 'cocos2d::gui' to 'cocos2d::ui'.
|
||
[FIX] UI: Supports RichText
|
||
[FIX] Vector: Object which isn't in Vector would also be released when invoking Vector::eraseObject.
|
||
[FIX] Websocket: Potential crash when websocket connection closes.
|
||
[FIX] Websocket: No callback is invoked when websocket connection fails
|
||
[FIX] Xcode 5.1: Added Xcode 5.1 to build arm64 version, but can not require socket module in lua, will fix it soon
|
||
[3RD] Kazmath: Upgraded to latest version of Kazmath
|
||
|
||
|
||
cocos2d-x-3.0beta2 Jan.24 2014
|
||
[All]
|
||
[NEW] Full screen support for desktop platforms.
|
||
[NEW] Adds performance test for EventDispatcher.
|
||
[NEW] Adds performance test for Containers(Vector<>, Array, Map<K,V>, Dictionary).
|
||
[NEW] DrawNode supports to draw triangle, quad bezier, cubic bezier.
|
||
[NEW] Console: added the 'textures', 'fileutils dump' and 'config' commands
|
||
[NEW] GLCache: glActiveTexture() is cached with GL::activeTexture(). All code MUST call the cached version in order to work correctly
|
||
[NEW] Label: Uses a struct of TTF configuration for Label::createWithTTF to reduce parameters and make this interface more easily to use.
|
||
[NEW] Label: Integrates LabelAtlas into new Label.
|
||
[NEW] Node: Added `setGlobalZOrder()`. Useful to change the Node's render order. Node::setZOrder() -> Node::setLocalZOrder()
|
||
[NEW] Renderer: Added BatchCommand. This command is not "batchable" with other commands, but improves performance in about 10%
|
||
[FIX] event->stopPropagation can't work for EventListenerTouchAllAtOnce.
|
||
[FIX] Uses unified `desktop/CCEGLView.h/cpp` for desktop platforms (windows, mac, linux).
|
||
[FIX] Bindings-generator supports Windows again and remove dependency of LLVM since we only need binary(libclang.so/dll).
|
||
[FIX] Removes unused files for MAC platform after using glfw3 to create opengl context.
|
||
[FIX] Wrong arithmetic of child's position in ParallaxNode::addChild()
|
||
[FIX] CocoStudio: TestColliderDetector in ArmatureTest can't work.
|
||
[FIX] CocoStudio: The order of transform calculation in Skin::getNodeToWorldTransform() is incorrect.
|
||
[FIX] Crash if file doesn't exist when using FileUtils::getStringFromFile.
|
||
[FIX] If setting a shorter string than before while using LabelAtlas, the effect will be wrong.
|
||
[FIX] Label: Memory leak in FontFreeType::createFontAtlas().
|
||
[FIX] Label: Crash when using unknown characters.
|
||
[FIX] Label: Missing line breaks and wrong alignment.
|
||
[FIX] Label: Corrupt looking characters and incorrect spacing between characters
|
||
[FIX] Label: Label:color and opacity settings are invalid afeter these these properties changed: 1)text content changed 2)align style changed 3)max line width limited
|
||
[FIX] Label: Crash when using unknown characters
|
||
[FIX] Console: log(format, va_args) is private to prevent possible resolution errors
|
||
[FIX] Configuration: dumpInfo() -> getInfo()
|
||
[FIX] ControlSlider doesn't support to set selected thumb sprite.
|
||
[FIX] ControlButton doesn't support to set scale ratio of touchdown state.
|
||
[FIX] Particles: Crash was triggered if there is not `textureFileName`section in particle plist file.
|
||
[FIX] Renderer: Uses a float as key with only the depth. Viewport, opaque are not needed now
|
||
[FIX] Renderer Performance Fix: QuadCommand::init() does not copy the Quads, it only store a reference making the code faster
|
||
[FIX] Renderer Performance Fix: Sprite and SpriteBatchNode (and subclasses) has much better performance
|
||
[FIX] Renderer Performance Fix: When note using VAO, call glBufferData() instead of glBufferSubData().
|
||
[FIX] Renderer Performance Fix: Doesn't sort z=0 elements. It also uses sort() instead of stable_sort() for z!=0.
|
||
[FIX] Sprite: removed _hasChildren optimization. It uses !_children.empty() now which is super fast as well
|
||
[FIX] Tests: Sprites Performance Test has 4 new tests
|
||
[FIX] TextureCache: getTextureForKey and removeTextureForKey work as expected
|
||
[FIX] TextureCache: dumpCachedTextureInfo() -> getCachedTextureInfo()
|
||
[FIX] Websocket doesn't support send/receive data which larger than 4096 bytes.
|
||
[FIX] Object: Remove _retainCount
|
||
[FIX] ParallaxNode: Coordinate of Sprite may be wrong after being added into ParallaxNode
|
||
[FIX] Crash if there is not `textureFileName`section in particle plist file
|
||
[FIX] Websocket cannot send/receive more than 4096 bytes data
|
||
[FIX] TextureCache::addImageAsync can't load first image
|
||
[FIX] ControlSlider: Can not set "selected thumb sprite"
|
||
[FIX] ControlSlider: Can not set "scale ratio"
|
||
[FIX] Crash when loading tga format image
|
||
[FIX] Keyboard pressed events are being repeatedly fired before keyboard is released
|
||
[Android]
|
||
[FIX] Background music can't be resumed when back from foreground
|
||
[FIX] ANR (Application Not Responding) appears on android 2.3 when pressing hardware button.
|
||
[lua binding]
|
||
[NEW] Can bind classes that have the same class names but different namesapces
|
||
[FIX] Use EventDispatcher to update some test cases
|
||
[FIX] sp.SkeletonAnimation:registerScriptHandler should not override cc.Node:registerScriptHandler
|
||
[javascript binding]
|
||
[NEW] Bind SAXParser
|
||
[FIX] Pure JS class that wants to inherite from cc.Class will trigger an irrelevant log
|
||
[FIX] Mac and iOS Simulator should also use SpiderMonkey which was built in RELEASE mode
|
||
[FIX] Crash when running JSB projects on iOS device in DEBUG mode
|
||
[FIX] Crash when Firefox connects to JSB application on Mac platform.
|
||
[Desktop]
|
||
[NEW] Support fullscreen
|
||
[Linux]
|
||
[FIX] "Testing empty labels" in LabelTest crashes.
|
||
[Mac]
|
||
[FIX] Removes unused files after using glfw3 to create opengl context
|
||
[Win32]
|
||
[FIX] Compiling error when using x64 target
|
||
[FIX] Tests: TestCpp works with CMake
|
||
[FIX] Bindings-generator supports Windows again and remove dependency of LLVM since it only needs binary of libclang
|
||
|
||
cocos2d-x-3.0beta Jan.7 2014
|
||
[All]
|
||
[NEW] New label: shadow, outline, glow support
|
||
[NEW] AngelCode binary file format support for LabelBMFont
|
||
[NEW] New spine runtime support
|
||
[NEW] Add templated containers, such as `cocos2d::Map<>` and `cocos2d::Vector<>`
|
||
[NEW] TextureCache::addImageAsync() uses std::function<> as call back
|
||
[NEW] Namespace changed: network -> cocos2d::network, gui -> cocos2d::gui
|
||
[NEW] Added more CocoStudioSceneTest samples.
|
||
[NEW] Added UnitTest for Vector<T>, Map<K, V>, Value.
|
||
[NEW] AngelCode binary file format support for LabelBMFont.
|
||
[NEW] New renderer: Scene graph and Renderer are decoupled now.
|
||
[NEW] Upgrated Box2D to 2.3.0
|
||
[NEW] SChedule::performFunctionInCocosThread()
|
||
[NEW] Added tga format support again.
|
||
[NEW] Adds UnitTest for Template container and Value class
|
||
[FIX] A Logic error in ControlUtils::RectUnion.
|
||
[FIX] Bug fixes for Armature, use Vector<T>, Map<K, V> instead of Array, Dictionary.
|
||
[FIX] Used c++11 range loop(highest performance) instead of other types of loop.
|
||
[FIX] Removed most hungarian notations.
|
||
[FIX] Merged NodeRGBA to Node.
|
||
[FIX] Potential hash collision fix.
|
||
[FIX] Updates spine runtime to the latest version.
|
||
[FIX] Uses `const std::string&` instead of `const char*`.
|
||
[FIX] LabelBMFont string can't be shown integrally.
|
||
[FIX] Deprecates FileUtils::getFileData, adds FileUtils::getStringFromFile/getDataFromFile.
|
||
[FIX] GUI refactoring: Removes UI prefix, Widget is inherited from Node, uses new containers(Vector<T>, Map<K,V>).
|
||
[FIX] String itself is also modified in `String::componentsSeparatedByString`.
|
||
[FIX] Sprites with PhysicsBody move to a wrong position when game resume from background.
|
||
[FIX] Crash if connection breaks during download using AssetManager.
|
||
[FIX] OpenAL context isn't destroyed correctly on mac and ios.
|
||
[FIX] Useless conversion in ScrollView::onTouchBegan.
|
||
[FIX] Two memory leak fixes in EventDispatcher::removeEventListener(s).
|
||
[FIX] CCTMXMap doesn't support TMX files reference external TSX files
|
||
[FIX] Logical error in `CallFuncN::clone()`
|
||
[FIX] Child's opacity will not be changed when its parent's cascadeOpacityEnabled was set to true and opacity was changed
|
||
[FIX] Disallow copy and assign for Scene Graph + Actions objects
|
||
[FIX] XMLHttpRequest receives wrong binary array
|
||
[FIX] XMLHttpRequest.status needs to be assigned even when connection fails
|
||
[FIX] TextureCache::addImageAsync may load a image even it is loaded in GL thread
|
||
[FIX] EventCustom shouldn't use std::hash to generate unique ID, because the result is not unique
|
||
[FIX] CC_USE_PHYSICS is actually impossible to turn it off
|
||
[FIX] Crash if connection breaks during download using AssetManager
|
||
[FIX] Project_creator supports creating project at any folder and supports UI
|
||
[Android]
|
||
[NEW] build/android-build.sh: add supporting to generate .apk file
|
||
[NEW] Bindings-generator supports to bind 'unsigned long'.
|
||
[FIX] XMLHttpRequest receives wrong binary array.
|
||
[FIX] 'Test Frame Event' of TestJavascript/CocoStudioArmatureTest Crashes.
|
||
[FIX] UserDefault::getDoubleForKey() doesn't pass default value to Java.
|
||
[iOS]
|
||
[FIX] Infinite loop in UserDefault's destructor
|
||
[Windows]
|
||
[NEW] CMake support for windows.
|
||
[Bindings]
|
||
[NEW] Support CocoStudio v1.2
|
||
[NEW] Adds spine JS binding support.
|
||
[FIX] Don't bind override functions for JSB and LuaBining since they aren't needed at all.
|
||
[FIX] The order of onEnter and onExit is wrong.
|
||
[FIX] The setBlendFunc method of some classes wasn't exposed to LUA.
|
||
[FIX] Bindings-generator doesn't support 'unsigned long'
|
||
[FIX] Potential hash collision by using typeid(T).hash_code() in JSB and LuaBinding
|
||
[Lua binding]
|
||
[NEW] New label support
|
||
[NEW] Physcis integrated support
|
||
[NEW] EventDispatcher support
|
||
[FIX] CallFuncND + auto remove lua test case have no effect
|
||
[FIX] Lua gc will cause correcsponding c++ object been released
|
||
[FIX] Some lua manual binding functions don't remove unneeded element in the lua stack
|
||
[FIX] The setBlendFunc method of some classes wasn't exposed to LUA
|
||
[Javascript binding]
|
||
[FIX] `onEnter` event is triggered after children's `onEnter` event
|
||
|
||
cocos2d-x-3.0alpha1 Nov.19 2013
|
||
[all platforms]
|
||
[DOC] Added RELEASE_NOTES and CODING_STYLE.md files
|
||
[FIX] Texture: use CCLOG to log when a texture is being decoded in software
|
||
[FIX] Spine: fix memory leaks
|
||
[FIX] fixed a memory leak in XMLHTTPRequest.cpp
|
||
[FIX] removeSpriteFramesFromFile() crashes if file doesn't exist.
|
||
[FIX] Avoid unnecessary object duplication for Scale9Sprite.
|
||
[FIX] create_project.py does not rename/replace template projects completely.
|
||
[FIX] Could not set next animation in CCBAnimationCompleted callback.
|
||
[FIX] The Node's anchor point was changed after being added to ScrollView.
|
||
[FIX] Refactored and improved EventDispatcher.
|
||
[FIX] EventListeners can't be removed sometimes.
|
||
[FIX] When parsing XML using TinyXML, the data size has to be specified.
|
||
[FIX] Parameter type: const char* -> const string&
|
||
[FIX] Armature: many bug fixed, add more samples, add function to skip some frames when playing animation
|
||
[FIX] Configuration of VAO in runtime
|
||
[FIX] Webp Test Crashes.
|
||
[FIX] TransitionScenePageTurn: z fighting
|
||
[FIX] AssetsManager: Adding test whether the file directory exists when uncompressing file entry,if does not exist then create directory
|
||
[FIX] CCBReader: To set anchor point to 0,0 when loading Scale9Sprite
|
||
[FIX] OpenGL Error 502 in Hole Demo
|
||
[FIX] AssetsManager: downloading progress is not synchronized with actual download
|
||
[FIX] SpriteFrameCache: memory leak when loading a plist file
|
||
[FIX] removeSpriteFramesFromFile() crashes if file doesn't exist
|
||
[FIX] EditBox: can't click the area that outside of keyboard to close keyboard
|
||
[FIX] CCBReader: can not set next animation in AnimationCompleted callback
|
||
[FIX] Node's anchor point was changed after being added to ScrollView
|
||
[FIX] EventDispather: refactor method and fix some bugs
|
||
[FIX] EventListner: cann't be removed sometimes
|
||
[FIX] UserDefault: didn't set data size when parsing XML using TinyXML
|
||
[FIX] Webp test crashed
|
||
[FIX] CCHttpClient: The subthread of CCHttpClient interrupts main thread if timeout signal comes.
|
||
[NEW] Arm64 support.
|
||
[NEW] Added Mouse Support For Desktop Platforms.
|
||
[NEW] Point: Adds ANCHOR_XXX constants like ANCHOR_MIDDLE, ANCHOR_TOP_RIGHT, etc.
|
||
[NEW] Sprite: Override setScale(float scaleX, float scaleY)
|
||
[NEW] External: added | operator for Control::EventType
|
||
[NEW] Android & iOS screen size change support
|
||
[NEW] GLProgram: setUniformLocationWithMatrix2fv, setUniformLocationWithMatrix3fv
|
||
[NEW] Color[3|4][B|F]: comparable and explicit convertible
|
||
[NEW] Contorl::EventType add | operation
|
||
[NEW] Performance Test: Sprite drawing
|
||
[NEW] Adjusted folder structure
|
||
[NEW] Added tools to simplify upgrading game codes from v2.x to v3.x
|
||
[FIX] Added virtual destructors on Interfaces
|
||
[Android]
|
||
[FIX] Added EGL_RENDERABLE_TYPE to OpenGL attributes
|
||
[FIX] Fixed application will crash when pause and resume.
|
||
[FIX] Clear NoSuchMethodError Exception when JniHelper fails to find method id
|
||
[FIX] Fixed crash when backging from background
|
||
[FIX] LabelTTF: crashed when setting dimension input height value less than the height of the font and the input width value is 0
|
||
[FIX] Changed data type of 'char' to signed as default
|
||
[NEW] Added xlargeScreens="true" to supports-screens
|
||
[NEW] Added build/android-build.py to build all Android samples, and remove all build_native.sh/cmd
|
||
[NEW] Added build_native.py to build template projects, and remove build_native.sh/cmd
|
||
[NEW] Added Cocos2dxHelper.runOnGLThread(Runnable) again
|
||
[NEW] Added support for orientation changed
|
||
[NEW] Disabled CDT Builder on Eclipse
|
||
[Mac]
|
||
[FIX] Removed unused CCLOG() from GL initialization
|
||
[FIX] HttpClientTest: crash
|
||
[iOS]
|
||
[FIX] Can't click the area that outside of keyboard to close keyboard when using EditBox.
|
||
[NEW] Added support for orientation changed
|
||
[Linux]
|
||
[NEW] Used CMake to build linux projects.
|
||
[FIX] Closed X display after getting DPI on Linux.
|
||
[Win32]
|
||
[FIX] Last test case of OpenglTest crashed
|
||
[Desktop]
|
||
[FIX] Trigger onKeyReleased only after the key has been released.
|
||
[NEW] Added mouse support
|
||
[Javascript binding]
|
||
[FIX] Fixed a memory leak in ScriptingCore::runScript()
|
||
[FIX] sys.localStorage.getItem() does not support non-ascii string.
|
||
[FIX] cc.Scheduler.schedule(target, func) without repeat argument couldn't repeat schedule forever on device.
|
||
[FIX] CCBReader can't play sequence automatically in JSB.
|
||
[FIX] Wrong convention to jsval in cccolor4f_to_jsval and cccolor3b_to_jsval
|
||
[FIX] sys.localStorage: doesn't support non-ascii string
|
||
[FIX] BuilderReader: can't play sequence automatically
|
||
[FIX] Wrong conversion to javal in cccolor4f_to_jsval and cccolor3b_to_jsval
|
||
[NEW] main.js -> cocos2d-jsb.js
|
||
[NEW] Remote debugging using Firefox, "step into" can not work
|
||
[NEW] Added binding for Node::setScale(float, float)
|
||
[NEW] Impvoved armature binding
|
||
[NEW] Added CocoStudio releated binding codes: gui, scene parser, and add corresponding samples
|
||
[Lua Binding]
|
||
[NEW] Added Armature lua binding and added test samples.
|
||
[NEW] Added LuaObjectBridge & LuaJavaBridge to simplify invoking objective-c codes and java codes from lua
|
||
[NEW] Added CocoStudio releated binding codes: gui, scene parser, and add corresponding samples
|
||
[NEW] Added AssetsManager binding and corresponding sample
|
||
[NEW] Added XMLHttpRequest lua binding and corresponding sample
|
||
|
||
cocos2d-x-3.0alpha0 @Sep.19 2013
|
||
[all platforms]
|
||
[FIX] TargetAction::reverse() works as expected
|
||
[FIX] Fixed crash in OpenGLTest
|
||
[FIX] Fixed logic when passing an empty std::vector to WebSocket::init()
|
||
[FIX] Fixed crash in ParticleSystemQuad due to improper deletion of VBO and VAO
|
||
[FIX] Point::isSegmentIntersect() returns correct value
|
||
[FIX] Improved UTF8 response code in XmlHttpRequest
|
||
[FIX] Observers with the same target and name but different sender are the same observer in NotificationCenter
|
||
[NEW] Added ATITC format support
|
||
[NEW] Better integration with physics engine
|
||
[NEW] New Event Dispatcher: supports Keybaord, Touches, Accelerometer, Custom events. Added Tests as well
|
||
[NEW] New Label code: Faster and more efficient than previous code
|
||
[NEW] Added S3TC support
|
||
[NEW] Added a method to get duration of timeline for CCBAnimationManager class
|
||
[NEW] Array is compatible with STL containers.
|
||
[3RD] Upgraded SpiderMonkey to Firefox v23
|
||
[Android]
|
||
[FIX] Fixed When lock screen or entering background and resume the application textures from pvr.ccz file become black
|
||
[FIX] Fixed Stroke font color
|
||
[NEW] Uses Native Activity
|
||
[iOS]
|
||
[FIX] Status bar can be hidden on iOS 7
|
||
[FIX] Added iOS7 icons to templates and tests
|
||
[Mac OS X]
|
||
[NEW] iOS and Mac tempaltes were merged into one single Xcode project file.
|
||
[NEW] Added Lua template
|
||
[JavaScript bindings]
|
||
[FIX] CCBReader is able to set properties to owner if 'owner var' is setted
|
||
[FIX] Fixed crash when extending cc.ScrollView in JS
|
||
[FIX] cc.registerTargettedDelegate supports pure js object as its target
|
||
[FIX] Fixed memory leak in the binding glue code of cc.FileUtils.getStringFromFile(getByteArrayFromFile)
|
||
[NEW] Added bindigns for Sprite::getDisplayFrame(), ControlButton callback and RemoveSelf
|
||
[Lua bindings]
|
||
[NEW] Bind Sprite::getDisplayFrame()
|
||
|
||
|
||
cocos2d-x-3.0alpha0-pre @Jul.30 2013
|
||
[all platforms]
|
||
[FIX] #2124: Image::initWithImageFileThreadSafe is not thread safe
|
||
[FIX] #2230: Node::onEnterTransitionDidFinish was called twice when a node is added in Node::onEnter
|
||
[FIX] #2237: calculation offset in font rendering
|
||
[FIX] #2303: missing precision when getting strokeColor and fontFillColor
|
||
[FIX] #2312: WebSocket can not parse url like "ws://domain.com/websocket"
|
||
[FIX] #2327: implement Node::isScheduled
|
||
[FIX] #2338: ccbRootPath is not passed to sub ccb nodes
|
||
[FIX] #2346: OpenGL error 0x0502 in TextureAtlas::drawNumberOfQuads
|
||
[FIX] #2359: Sprite will become white block when using ControlSwitch
|
||
[FIX] #2361: some bug fixed of the Set class
|
||
[FIX] #2366: text shadow
|
||
[FIX] #2367: ClippingNode works differently on different platforms
|
||
[FIX] #2370: Pivotjoint constructor and pointQueryFirst in Space class will return false instead of invalid shape object
|
||
[FIX] #2381: ControlSwitch wasn't displayed correctly when adding more than one switch
|
||
[FIX] #2384: The submenu of ExtensionTest in TestCpp can't scroll
|
||
[FIX] #2386: ClippingNode works wrongly when being set as a child
|
||
[FIX] #2396: Scale9Sprite::setInsetLeft/XXX can't work for rotated sprite frame
|
||
[FIX] #2401: LabelBMFont crashes in glDrawElements of CCTextureAtlas::drawNumberOfQuads randombly
|
||
[FIX] #2410: Black screen appears on android randomly
|
||
[FIX] #2411: Opacity option for shadow in CCLabelTTF is not working
|
||
[FIX] #2406: Color and Opacity of Scale9Sprite will not be changed when it's added to NodeRGBA and run with FadeIn/Out actions
|
||
[FIX] #2415: Warning of AL_INVALID_NAME and AL_INVALID_OPERATION in SimpleAudioEngineOpenAL.cpp
|
||
[FIX] #2418: Unused spriteframes also need to be removed when purgeCachedData
|
||
[FIX] #2431: Potential crash when loading js files
|
||
[FIX] #2229: Explicitly initialising CCAcceleration structure
|
||
[FIX] #2234: Add destructor to CCGLBufferedNode
|
||
[Feature] #2232: adding Norwegian language support
|
||
[Feature] #2235: Ability to save/retrieve CCData into/from CCUserDefault
|
||
[Feature] #2250: add support for std::function<> in CCMemuItem and CCCallFunc
|
||
[Feature] #2273: Hardware keyboard support
|
||
[Feature] #2278: Adds CALLBACK_0, CALLBACK_1 and CALLBACK_2 macros for MenuItems
|
||
[Feature] #2279: Updates chipmunk2d to v6.1.5
|
||
[Feature] #2283: Adds Polish language support
|
||
[Feature] #2289: Uses clone() pattern for actions
|
||
[Feature] #2332: Adding project for QtCreator
|
||
[Feature] #2364: Adds DrawPrimitives::DrawSolidCircle
|
||
[Feature] #2365: Adds Rect::unionWithRect
|
||
[Feature] #2385: Implemented pitch, pan and gain for SimpleAudioEngine
|
||
[Feature] #2389: Adding cookie support for HttpClient
|
||
[Feature] #2392: Adds append() function for String class
|
||
[Feature] #2395: Adds Scale9SpriteTest for TestCpp
|
||
[Feature] #2399: Adds SocketIO support
|
||
[Feature] #2408: Adds String::componentsSeparatedByString function for splitting string
|
||
[Feature] #2414: Bindings-generator could bind std::function<> argument
|
||
[Refactor] #2129: Removes Hungarian notation from ivars. Removes CC and cc prefixes from name classes and free functions.
|
||
[Refactor] #2242: Enables c++11
|
||
[Refactor] #2300: Using clone() pattern instead of 'copyWithZone' pattern
|
||
[Refactor] #2305: Use std::thread instead of pthread
|
||
[Refactor] #2328: ETC support for all platforms
|
||
[Refactor] #2373: Change some member functions to const
|
||
[Refactor] #2378: Remove the usage of CC_PROPERTY_XXX in engine code
|
||
[Refactor] #2388: Creating a default texture for CCSprite if setTexture(nullptr) is invoked
|
||
[Refactor] #2397: Singleton refactor, sharedXXX --> getInstance, purgeXXX --> destroyInstance
|
||
[Refactor] #2404: Move all deprecated global functions and variables into CCDeprecated.h
|
||
[Refactor] #2430: Uses strongly typed enums (enum class) instead of simple enums
|
||
[iOS]
|
||
[FIX] #2274: compile and run for iOS7 and Xcode5
|
||
[Refactor] #2371: use one single Xcode project for iOS and Mac projects
|
||
[Android]
|
||
[FIX] #2306: CCLabelTTF::setString crash
|
||
[Refactor] #2329: use Android "asset manager" to improve file system read performance
|
||
[Refactor] #2400: use onWindowFocusChanged(bool) instead of onResume()/onPause()
|
||
[OS X]
|
||
[FIX] #2275: LabelTTF vertical alignment
|
||
[FIX] #2398: Add support for initializing Image with raw data
|
||
[windows]
|
||
[FIX] #2322: link error becasue of using multiply inheritance
|
||
[JavaScript bindings]
|
||
[FIX] #2307: PhysicsSprite::getCPBody return wrong type
|
||
[FIX] #2313: bind cc.ClippingNode
|
||
[FIX] #2315: iterating through cc.Node children crash
|
||
[Feature] #2285: bind MontionStreak
|
||
[Feature] #2340: Updates SpiderMonekey to Firefox v22 (JS Bindings)
|
||
[Feature] #2427: bind FileUtils.getInstance().createDictionaryWithContentsOfFile
|
||
[Lua bindings]
|
||
[Feature] #2276: Add CCScrollView Lua binding and corresponding test sample
|
||
[Feature] #2277: Add OpenGL Lua binding and corresponding test sample
|
||
[Feature] #2324: Add OpenGL Lua module
|
||
[Feature] #2343: Redesign the mechanism of invoking Lua func from c++
|
||
[Feature] #2344: make some execute functions into one function in ScriptEngineProtocol
|
||
[Feature] #2426: Add DrawPrimitives test sample
|
||
[Feature] #2429: LuaWebSocket supports sending binary string
|
||
[plugin-x]
|
||
[FIX] #2348: event will not be sent to server when paramMap argument of logEvent function is nil
|
||
[Emscript]
|
||
[Feature] #2289: Asynchronous Image loading
|
||
|
||
|
||
2.1rc0-x-2.1.4 @Jnue.12 2013
|
||
[all platforms]
|
||
Bug #2098: fix TouchPriority issue of CCScrollView
|
||
Bug #2107: fix crash in HttpClient request on 64Bit
|
||
Bug #2115: fix linking errors for TestCPP with libcurl
|
||
Bug #2128: remove setting ignoreAnchorPoint for child CCB files and fix crash while trying to load sprite frame when the file is missing
|
||
Bug #2140: fix a bug that the displayed color of CCDrawNode is incorrect when VAO is disabled
|
||
Bug #2142: adding CCDataVisitor and implementing CCPrettyPrinter
|
||
Bug #2143: fix a crash caused by ScrollView.setDelegate(tmp function)
|
||
Bug #2146: unpack texture data correctly
|
||
Bug #2147: fix null pointer access in CCBAnimationManager::getRunningSequenceName()
|
||
Bug #2150: fix a bug that setColor and setOpacity of CCControlButton and CCScale9Sprite are broken
|
||
Bug #2251: fix a logical error in CCDrawNode::drawPolygon()
|
||
Bug #2271: fix memory leak as possible
|
||
Feature #1859: make AssetsManager download resources in a new thread
|
||
Feature #2086: make CCLabelTTF supports shadows and stroke
|
||
Feature #2100: add CCDirector::popToSceneStackLevel(int level)
|
||
Feature #2105: add Travis build support
|
||
Feature #2108: add example for russian language in TestCpp
|
||
Feature #2111: add CC_DISABLE_COPY macro
|
||
Feature #2114: add __attribute__(__format__()) for CCLog and CCString
|
||
Feature #2116: support negative node scales for CCScrollView
|
||
Feature #2117: implement CCDictionary::writeToFile()
|
||
Feature #2122: add method to create a CCMenuItemToggle from a CCArray with a target selector
|
||
Feature #2132: add encrypted PVR.CCZ support to ZipUtils + Tests
|
||
Feature #2157: add Mingw-crt Support without breaking VS SDK
|
||
Feature #2265: add CCLabelTTF::createWithFontDefinition()
|
||
Feature #2270: add Armature(CocoStudio runtime) support
|
||
Refactor #2109: add const modifier for classes CCArray, CCObject
|
||
Refactor #2118: move ccpX functions to CCPoint methods and operators
|
||
Refactor #2119: use httpresponse_selector instead of callfuncND_selector for the callback function of CCHttpRequest
|
||
Refactor #2123: refactor network extension, fixing unlikely memory leaks, adding PUT/DELETE methods
|
||
Refactor #2127: add CCLOG before original path is returned in CCFileUtils::fullPathForFileName to aid in debugging
|
||
Refactor #2149: add const qualification to some CCNode's getters
|
||
Refactor #2189: CCLabelTTF::enableShadow() const update
|
||
Refactor #2215: refactor CCConfiguration
|
||
Refactor #2217: use CCLabelAtlas instead of CCLabelTTF to show FPS
|
||
Refactor #2231: implement a format of CCConfiguration
|
||
Refactor #2233: add support for "CCString" types for boolean and integers in CCConfiguration
|
||
Refactor #2236: fix memory hot spot of CCTextureAtlas::updateQuad()
|
||
[android]
|
||
Bug #1284: fix a bug that SimpleAudioEngine may cause crash on i9100
|
||
Bug #2151: fix custom font loading on Android for resource mapped font files
|
||
Bug #2190: updat .classpath of Android project to latest ADT 22 build tool compatibility
|
||
Bug #2266: fix a bug that CCFileUtils::getFileData() may not get file data correctly on Android
|
||
Feature #2161: add ETC1 image format
|
||
[iOS]
|
||
Bug #2102: fix missing protocol method warning for iOS 6.0 addition
|
||
Bug #2104: fix a bug that JPEG picture not displayed correctly on iOS 4.3
|
||
Bug #2260: fix a bug that CCDirectory::createWithContentsOfFile() returns a valid pointer though the file is missing on iOS
|
||
Refactor #2101: update cocos2dx Xcode project to detect more warnings
|
||
Refactor #2253: add UITextField only when keyboard was opened, removing it when keyboard was closed
|
||
[mac]
|
||
Bug #2249: fix linebreaks on Mac OSX
|
||
[win32]
|
||
Bug #2131: fix memory leak of SimpleAudioEngine::preloadEffect()
|
||
Bug #2145: center the window correctly on windows
|
||
[emscripten]
|
||
Feature #2120: compile c++ to js
|
||
Bug #2159: use browser font rendering instead of FreeType
|
||
Refactor #2133: compile for Emscripten in asm.js mode
|
||
Document #2121: write a document to describe the usage of emscriptenate port
|
||
[tizen]
|
||
Feature #2185: add support for Tizen
|
||
[JavaScript bindings]
|
||
Bug #2099: fix a bug in ScriptingCore::evalString() not setting the outval
|
||
Bug #2179: fix a bug that pointQueryFirst returns invalid Shape when a shape is not found
|
||
Bug #2186: fix a bug that new PivotJoint can't access 4 parameters like in html5 version
|
||
Bug #2187: JavaScript debugger improved and bug fixed
|
||
Bug #2243: fix a bug that XMLHttpRequest dones't support non-ascii characters
|
||
Bug #2244: fix a bug that cc.Camera.getEyeXYZ, cc.Camera.getCenterXYZ, cc.Camera.getUpXYZ return bad values
|
||
Feature #1647: Bind websocket to JavaScript
|
||
Feature #2092: add XMLHttpRequest and bind it to JSB
|
||
Feature #2106: add support for JavaScript byte code
|
||
Feature #2162: add command line tool for generating JavaScript bytecode
|
||
Feature #2214: upgrade Spidermonkey to Firefox v21
|
||
Refactor #2152: log assert messages to the console and renaming CCScriptSupport::executeAssert to CCScriptSupport::handleAssert
|
||
Refactor #2247: use functions instead of macros to speeding up building for JSB project
|
||
[Lua bindings]
|
||
Feature #2103: implement most test cases
|
||
|
||
cocos2d-2.1rc0-x-2.1.3 @May.01 2013
|
||
[all platforms]
|
||
Bug #1853: use SHELLOPTS instead of "-o igncr" for Android Eclipse project
|
||
Bug #1860: fix a bug that onNodeLoaded will be called twice if ccb was added as a CCBFile
|
||
Bug #1862: fix a bug that CCScrollView::setContainer may cause dangling pointer when NULL is passed into
|
||
Bug #1876: fix a bug that CCScale9Sprite::setColor() & setOpacity() are broken
|
||
Bug #1935: fix a bug that use "==" for float comparison of CCPoint and CCSize
|
||
Bug #1937: fix a bug that CCControl's touch priority is not set correctly, m_nDefaultTouchPriority is never used
|
||
Bug #1943: added some missing function for setting integer shader uniforms in CCGLProgram
|
||
Bug #1999: allowing to set fontName and fontSize separately for CCEditBox
|
||
Bug #2003: fix a potential crash in CCScheduler::removeHashElement()
|
||
Bug #2030: fix a bug that scissor rectangle in nested CCScrollView is wrong
|
||
Bug #2031: make CCFileUtils::createXXXXWithContentsOfFile() support relative path
|
||
Bug #2035: fix a potential crash in CCSaxParser
|
||
Bug #2037: fix a wrong logic in CCArray::initWithObjects()
|
||
Bug #2040: get scale property from sub-ccb node may trigger an assert
|
||
Bug #2054: fix a bug that anchorPoint property of CCScale9Sprite doesn't work in CCBReader
|
||
Bug #2055: enable easy switching between Box2D and chipmunk
|
||
Bug #2058: properly resets the tile's Y flipping
|
||
Bug #2061: fix a bug that wrong type of argument signature is used in setAccelerometerIntervalJNI function
|
||
Bug #2073: fix a memory leak in CCUserDefault
|
||
Bug #2080: fix a bug that _realOpacity isn't assigned in CCLayerColor::initWithColor
|
||
Feature #2001: add CCRemoveSelf Action
|
||
Feature #2048: support variable cell sizes in CCTableView
|
||
Feature #2065: adding kResolutionFixedHeight and kResolutionFixedWidth resolution policy
|
||
Feature #2068: adding a secureTextEntry property to CCTextFieldTTF
|
||
Feature #2069: adding new macro CCB_MEMBERVARIABLEASSIGNER_GLUE_WEAK to CCBMemberVariableAssigner.h
|
||
Feature #2075: support spine editor
|
||
Feature #2076: adding a method CCBReader::setResolutionScale for setting resolution scale manually
|
||
Refactor #1592: updating UTHASH to v1.9.8
|
||
Refactor #2042: remove libxml2
|
||
Refactor #2097: use pthread mutex and condition variable instead of pthread semaphore to load image asynchronizely
|
||
[android]
|
||
Bug #1996: adding missing JNIEXPORT / JNICALL declarations
|
||
Bug #2028: fix a bug taht application can not run correctly on Android simulator
|
||
Bug #2045: some small fixes to CocosPlayer
|
||
Bug #2062: fix for spaces at the beginning of wrapped lines
|
||
Bug #2083: fix a bug that Bytecode of LuaJIT can't work on android
|
||
Refactor #1613: not reload resources when coming from background on Android
|
||
Refactor #1861: CocosPlayer Android update
|
||
Refactor #1904: strip libcurl.a on x86 architecture
|
||
Refactor #2027: reduce function call in nativeInitBitmapDC to improve performance
|
||
Refactor #2047: clean up linked libraries for android
|
||
[iOS]
|
||
Bug #1863: fix a bug that CCUserDefault on iOS may not save immediately
|
||
Feature #2096: adding Cocosplayer for iOS and bug fixes
|
||
[linux]
|
||
Bug #1932: fix a bug that font rendering crashed for certain fonts
|
||
Bug #2036: correct passed buffer size to readlink
|
||
Bug #2044: link libpthread and libGL
|
||
Bug #2046: strip newlines from log message and fixing linux library location
|
||
Bug #2052: fix a bug that [-Werror=array-bounds] error appears when compiling Box2dTestBed
|
||
Feature #2032: Linux OpenAL support
|
||
Refactor #2000: improve font rendering performance for linux platform
|
||
Refactor #2053: set writable path to "<user's home>/.config/<app name>"
|
||
[mac]
|
||
Bug #2051: fix a bug that TestCpp/ExtensionsTest/CocosbuilderTest crashes under x86_64 target
|
||
Feature #1856: adding 64bit target for Mac project
|
||
[JavaScript bindings]
|
||
Bug #1855: fix a bug that std_string_to_jsval generates messy js string when passed a non-ascii UTF8 std::string
|
||
Bug #2057: adding response for back and menu keypad event for Android
|
||
Bug #2059: fix a bug that cc.FileUtils.getInstance().getStringFromFile(filename) doesn't return a whole string
|
||
Bug #2071: fix a bug that cc.TMXLayer.getTiles() can't work
|
||
Feature #1841: find a way to obfuscate JavaScript code on the top of JSB
|
||
Feature #1936: adding OpenGL Bindings to Javascript
|
||
Feature #2043: upgrading SpiderMonkey to Firefox20.0
|
||
Feature #2060: support for cc.FileUtils.getInstance().getByteArrayFromFile(filename)
|
||
Feature #2064: exposing cc.Node.nodeTo***Transform to JS
|
||
Refactor #1944: subclass of cc.Sprite,cc.Layer... doesn't need cc.associateWithNative anymore
|
||
[Lua bindings]
|
||
Feature #1814: add menutest
|
||
Feature #1941: add TileMapTest
|
||
Feature #1942: add LayerTest
|
||
Feature #1945: use CCLOG to implement print() function
|
||
Feature #1993: add ParallaxTest
|
||
Feature #1994: add ActionManagerTest
|
||
Feature #1997: add IntervalTest
|
||
Feature #1998: add SceneTest
|
||
Feature #2002: add Texture2dTest, RenderTexture, ZwoptexTest, FontTest, CocosDenshionTest and EffectsAdvancedTest
|
||
Feature #2004: add UserDefaultTest
|
||
Feature #2005: add CurrentLanguageTest
|
||
Refactor #1847: use luajit
|
||
Refactor #2084: unify the method of loading Lua files on all platforms
|
||
|
||
cocos2d-2.1rc0-x-2.1.2 @Mar.20 2013
|
||
[all platforms]
|
||
Bug #1529: use NSUserDefaults on iOS and SharedPreferences on Android implement CCUserDefault
|
||
Bug #1672: fix a bug that CCTableView is too sensitive on some devices with high density display
|
||
Bug #1689: support horizontal alignment for Custom TTF fonts
|
||
Bug #1691: fix a bug that CCControlSwitch::setOn(isOn,false) doesn't work
|
||
Bug #1692: add TMX polygon parsing
|
||
Bug #1697: fix a logical error in CCRenderTexture::initWithWidthAndHeight()
|
||
Bug #1710: add simpler,correct handling of spritesheet sources for CCScale9Sprite
|
||
Bug #1711: fix a bug that clipping rectangle of CCScrollView is wrong when the scale of its ancestors isn't equal to 1
|
||
Bug #1731: change declaration of CCSize, CCPoint and CCRect in pkg file
|
||
Bug #1751: fix a bug that clicking outside of CCTableViewCell will also get response when container size is smaller than view size
|
||
Bug #1754: fix a bug that offset of the container is wrong in CCTableView
|
||
Bug #1821: fix a bug that the display result is wrong when invoking CCControlButton::setHighlighted()
|
||
Feature #1686: synchronize to cocos2d-iphone v2.1rc0
|
||
Feature #1708: adding Portuguese and Arabic language support
|
||
Feature #1712: add an interface to get DPI
|
||
Feature #1741: CCLens3d can be concave
|
||
Feature #1742: add 'rotationIsDir' property to ParticleSystem
|
||
Feature #1761: implement setVisible() for CCEditBox
|
||
Feature #1807: add getStartLocationInView() and getStartLocation() methods in CCTouch
|
||
Feature #1822: add CCNotificationCenter::removeAllObservers(CCObject *target)
|
||
Feature #1838: synchronize CCBReader to the lastest version
|
||
Feature #1489: add AssetsManager
|
||
Refactor #1687: refactor CCFileUtils and CCImage
|
||
Refactor #1700: add webp image format support
|
||
Refactor #1702: change return value of CCFileUtils::getWritablePath()
|
||
Refactor #1703: replace libxml2 with tinyxml2
|
||
Refactor #1749: add 'setFont' and 'setAnchorPoint' to CCEditBox
|
||
[android]
|
||
Bug #1752: fix a bug that libcurl.a causes link error after being stripped
|
||
Bug #1760: fix a bug that cpufeatures module is redefined
|
||
Bug #1775: fix a bug that OpenSLEngine can not load resources from SD card
|
||
Bug #1812: fix a warning of getStringWithEllipsisJni() function when compiling it with clang
|
||
Feature #1827: support building android project, including native codes, in Eclipse
|
||
[iOS]
|
||
Bug #1750: fix a bug that CCEditBox's position is incorrect when it's added to a non-fullscreen CCNode
|
||
Bug #1804: fix for loading custom fonts on iOS when referenced from a CCB file
|
||
Feature #1842: support kEditBoxInputFlagSensitive setting for CCEditBox on iOS
|
||
Refactor #1755: add CocosDenshion xcode project
|
||
Refactor #1825: use CCLabelTTF to show text for CCEditBox
|
||
[JavaScript bindings]
|
||
Bug #1707: fix a crash caused by unaligned memory access in CCBReader::readFloat()
|
||
Bug #1726: fix crash of JSB application on android device with armv6 architecture
|
||
Bug #1729: fix compiling error of ScriptingCore.cpp with C++11 on iOS
|
||
Bug #1747: fix a crash when passing null to cc.AnimationFrame.initWithSpriteFrame()
|
||
Bug #1823: use shared NodeLoaderLibrary in CCBReader bindings
|
||
Feature #1724: add HelloJS sample
|
||
Feature #1730: bind CCScrollView and CCTableView to js
|
||
Feature #1748: separate chipmunk and sqlite from js_binding_core.cpp
|
||
Feature #1753: upgrade SpiderMonkey to Firefox19.
|
||
Feature #1808: make cxx_generator support parsing functions that have default parameters
|
||
Feature #1811: add a method to get file data for JSB
|
||
Feature #1824: bind CCEditBox to JS
|
||
Refactor #1682: add ScriptingCore::getGlobalObject() function
|
||
Refactor #1740: add cleanup and reset methods to ScriptingCore
|
||
Refactor #1830: use JS::CompileOptions::setUTF8(true) to compile script
|
||
Refactor #1836: make js target of "cc.Scheduler().scheduleCallbackForTarget()" accept a object that not depend on CCNode or its subclass
|
||
Refactor #1837: refactor schedule binding codes
|
||
[Lua bindings]
|
||
Bug #1745: fix a bug that CCRepeat:create() receives error argument
|
||
Feature #1425: fix errors in Lua test cases and add more test cases
|
||
Feature #1698: add CCLuaObjcBridge
|
||
Feature #1802: add TouchesTest for Lua binding
|
||
Refactor #1818: cleanup the tolua++ bindings build system
|
||
[win32]
|
||
Feature #1634: CCEditBox support
|
||
Feature #1746: add VS2012 Express template installing support
|
||
[linux]
|
||
Bug #1688: fix a bug that truetype fonts from resource directory can't be found
|
||
Bug #1810: fix a bug that SimpleAudioEngine::playEffect() and playBackgroundMusic() play twice on linux
|
||
Bug #1819: fix a bug that building script exits when missing packages
|
||
Bug #1834: fix the size calculations for true type fonts (especially for italic fonts)
|
||
Refactor #1806: refactor linux build system
|
||
Refactor #1820: add 'make run' target for linux projects
|
||
[mac os]
|
||
Bug #1637: fix a bug that CCLabelTTF & CCMenuItemLabel cannot display on Mac Retina
|
||
[black berry]
|
||
Refactor #1709: add support for multiple background music sources
|
||
[chrome native client]
|
||
Feature #1762: add Native Client support
|
||
|
||
|
||
cocos2d-2.1beta3-x-2.1.1 @Jan.29 2013
|
||
[ all platforms]
|
||
Bug #1547: fix a bug that when CCMenuItem is removed before touch ended, application will crash if keeping moving
|
||
Bug #1553: fix a memory leak in CCControllButton
|
||
Bug #1604: fix a bug that the enum values in ccPVR3TexturePixelFormat are truncated to 32bit
|
||
Bug #1605: fix a crash that when adding just one action to CCSequence
|
||
Bug #1639: fix a bug that CCBReader miss parsing some properties
|
||
Bug #1659: fix a bug that invoking runAnimation() in CCBAnimationManagerDelegate::completedAnimationSequenceNamed will cause crash
|
||
Bug #1662: fix a bug that returns wrong full path if texture name in the plist doesn't contain relative path
|
||
Bug #1664: fix a logical error in CCAtlasNode::setOpacityModifyRGB
|
||
Bug #1670: fix a memory leak in CCBReader
|
||
Bug #1674: fix a logical error in CCScale9Sprite constructor
|
||
Bug #1680: fix a bug that can't set touch priority by invoking CCMenu::setTouchPriority()
|
||
Bug #1681: fix a bug that CCTableView crashes if CCTableViewDelegate is not provided
|
||
Feature #1598: add japanese language support
|
||
Feature #1625: add stackable action support and exchange the order of parameters for 3d relative actions
|
||
Feature #1667: add file name lookup support
|
||
Refactor #1593: remove all deprecated methods
|
||
Refactor #1599: do some improvements of CCScrollView and CCTableView
|
||
Refactor #1602: add randomObject to CCDictionary
|
||
Refactor #1603: adjust samples directory structure
|
||
Refactor #1606: return CCSequence pointer for CCSequence::create
|
||
Refactor #1648: make CCPoint, CCRect and CCSize not inherit from CCObject
|
||
Refactor #1649: change return type to const reference for member variable accessing
|
||
Refactor #1654: report function and line number for CCAssert
|
||
Refactor #1683: refactor CCFileUtils to make it be compatible with the resource searching strategy of cocos2d-iphone
|
||
Document #1650: add detailed comments for CCDictionary
|
||
Document #1678: add detailed doxygen comments for CCNode
|
||
[android]
|
||
Bug #1544: fix a bug that CCRenderTexture works wrong after coming back to foreground
|
||
Bug #1580: fix a bug that application may lost focus after popping up keyboard
|
||
Bug #1607: fix a bug that the path CCUserDefault saves in may cause issue
|
||
Bug #1610: fix a bug that CCLabelTTF will lost a character at the end of a line
|
||
Bug #1623: fix a bug that SimpleAudioEngine::playBackgroundMusic() may not take effect
|
||
Bug #1679: upload unstripped prebuilt libraries for armeabi-v7a architectures
|
||
Refactor #1673: add <uses-feature android:glEsVersion="0x00020000"/> to AndroidManifest.xml
|
||
[iOS]
|
||
Bug #1600: fix a bug that application created by xCode template will crash after coming to foreground
|
||
Bug #1612: fix some compilation errors when using c++11 compiler
|
||
Bug #1657: fix a memory leak in CCTextureCache::addImageAsync()
|
||
Refactor #1636: refactor CCEditBox
|
||
[win32]
|
||
Refactor #1627: add VS version check in project file
|
||
[marmalade]
|
||
Bug #1631: make SimpleGame force landscape
|
||
Refactor #1629: add marmalade third party cleanup
|
||
Refactor #1630: add TestLua post-build script
|
||
Refactor #1632: remove grskia dependency and add in freetype support to the builds.
|
||
[linux]
|
||
Feature #1611: add Lua support
|
||
Refactor #1621: add linux 64bit target for eclipse project
|
||
Refactor #1676: refactor makefile and eclipse project configuration
|
||
[JavaScript bindings]
|
||
Bug #1550: fix some memory leaks in JSBinding
|
||
Bug #1614: fix a crash caused by DrawNodeTest
|
||
Bug #1622: fix a crash when cc.Node.getChildren is invoked if it has no children
|
||
Bug #1641: fix a bug that the coins in WatermelonWithMe don't animate
|
||
Bug #1644: fix a crash caused by passing NULL parameter to ccdictionary_to_jsval
|
||
Bug #1645: fix a bug that JS Project created by xXode template doesn't work correctly
|
||
Bug #1653: handle correctly when parsing int value in JSB
|
||
Feature #1620: add sys.localStorage support for JSB
|
||
Feature #1642: add tools for generating js-binding codes on windows
|
||
Feature #1646: update SpiderMonkey to v18.0
|
||
Feature #1660: add js-debugger for js-binding
|
||
Feature #1661: add jsb sample game CrystalCraze
|
||
Refactor #1530: do some improvements to JS Bindings
|
||
Refactor #1633: implement sys.capabilities for JSB
|
||
[Lua bindings]
|
||
Refactor #1608: add CCNode::scheduleUpdateWithPriorityLua() for LuaBinding
|
||
Refactor #1626: add CCDirector::setDisplayStats() for luabinding
|
||
|
||
cocos2d-2.1beta3-x-2.1.0 @Dec.5 2012
|
||
[all platforms]
|
||
Bug #1556: set a default texture for CCParticleFire, CCParticleFireworks, etc
|
||
Feature #1555: update to cocos2d-iphone v2.1 beta3
|
||
Feature #1564: update tests to cocos2d-iphone v2.1beta3
|
||
Feature #1572: add sample game WatermelonWithMe
|
||
Feature #1573: add sample game CocosDragonJS
|
||
Refactor #1545: remove the usage of NODE_FUNC and CREATE_FUNC
|
||
Refactor #1565: remove VS2008 support
|
||
Refactor #1576: update CCBReader to latest version of CocosBuilder
|
||
Refactor #1589: add CCBReader::setCCBRootPath()
|
||
[iOS]
|
||
Bug #1548: update libcurl header files to 7.26.0 on iOS
|
||
[android]
|
||
Bug #1551: add error handler when reading image data using libjpeg
|
||
Refactor #1558: improve the speed of accessing to files from apk
|
||
[marmalade]
|
||
Bug #1559: fix a bug that if a file in resource directory doesn't exist, it will not search from root directory
|
||
Bug #1571: add box2d rope to marmalade project
|
||
Bug #1590: JPEG and File fixes for marmalade
|
||
Feature #1557: Marmalade support
|
||
Refactor #1574: update marmalade languages
|
||
Refactor #1575: update samples/TestCpp to compatible with marmalade
|
||
Refactor #1578: create cocos2dx-ext marmalade project
|
||
Refactor #1591: add TestLua marmalade project
|
||
[JavaScript bindings]
|
||
Bug #1577: fix a bug that touch events lost on Win32 when using JSBinding
|
||
Bug #1586: fix a crash in WatermelonWithMe
|
||
Bug #1588: rescheduleCallback support for JSBinding
|
||
Refactor #1570: improve the debugger for JSBinding
|
||
[Lua bindings]
|
||
Bug #1587: remove Lua script handler in CCCallFunc's destructor
|
||
|
||
cocos2d-2.0-x-2.0.4 @Nov.2 2012
|
||
[all platforms]
|
||
Bug #1473: fix a bug that CCScale9Sprite does not support rotated spriteframe in atlas
|
||
Bug #1494: fix a bug that missing removing auto-release object from AutoReleasePool if it invokes 'autorelease' method more than one time
|
||
Bug #1495: fix a bug that CCScrollView display area and touch area are wrong if its parent's postion isn't at CCPointZero in world
|
||
Bug #1508: fix a bug that potential observer array modification while it's traversed in CCNotificationCenter
|
||
Bug #1510: fix a bug that application will freeze when 'numberOfCellsInTableView' returns zero
|
||
Bug #1516: fix a bug that the font size of labels for displaying FPS,SPF,DrawCount is incorrect in different design resolutions
|
||
Bug #1536: CCControl* should not respond to touches if the control is not visible
|
||
Bug #1538: fix a logic error in CCControlHuePicker::checkSliderPosition()
|
||
Bug #1543: fix a bug that CCLayerGradient background of CocosBuilderTest can't be shown
|
||
Feature #1515: add a zoom function for debugging large resolution (e.g.new ipad) app on desktop
|
||
Refactor #1312: upgrade libcurl to 7.26.0
|
||
Refactor #1486: apply multi-resolution mechanic on iOS, especially for iphone5
|
||
Refactor #1520: add comments to describe the usage of multiresolution in HelloCpp
|
||
Refactor #1521: use relative coordinates in TestCpp
|
||
Document #1532: write a document describes how to debug games for ipad3 on low-resolution PC
|
||
Document #1493: add doxygen comments in CCNotificationCenter.h
|
||
[android]
|
||
Bug #1466: reload shader for test case "ShaderTest" after it comes from background
|
||
Bug #1500: fix a bug that CCRenderTexture cannot render properly on some Qualcomm Adreno GPUs
|
||
Bug #1507: fix a bug that can not play effect for the first time without pre-load effect
|
||
[iOS]
|
||
Bug #1527: fix a bug that MoonWarriors can not run on iOS simulator sometimes
|
||
Refactor #1491: remove dependency of FontLabel lib
|
||
[JavaScript bindings]
|
||
Bug #1526: fix a bug that JavaScript binding related samples will crash on iOS devices
|
||
Feature #1469: add MoonWarriors as a sample game
|
||
Refactor #1487: use shared JavaScript test cases with cocos2d-html5 and cocos2d-iphone
|
||
Refactor #1517: upgrade SpiderMonkey to FF 17.0 beta3
|
||
[Lua bindings]
|
||
Bug #1506: fix a compilation error of TestLua if the path of cocos2d-x contains spaces
|
||
[win32]
|
||
Bug #1496: fix an error of comparing font's face name in CCImage of win32 port
|
||
Bug #1511: fix openGL framebuffer access violation
|
||
Bug #1540: fix win32 CCLuaLog memory leaks and invalid console UTF8 output
|
||
Feature #1513: add Multi-Touch support for win7/8 tablet or ultrabook
|
||
Refactor #1512: change writable directory to "C:\Documents and Settings\username\Local Settings\Application Data\your app name" if the app be built in release mode
|
||
|
||
cocos2d-2.0-x-2.0.3 @Sep.26 2012
|
||
[all platforms]
|
||
Bug #1452: change CCRGBAProtocol to public in order for actions like CCTintTo to have an affect on the CCScale9Sprite
|
||
Bug #1454: make JavaScript binding work together with Lua binding and c++ codes
|
||
Bug #1464: fix a crash caused by CCLabelBMFont
|
||
Bug #1478: fix a bug that TMX parser causes tileset images not to be loaded
|
||
Bug #1479: fix a bug that CCNotificationCenter does not check whether the object is valid before post notification
|
||
Bug #1485: fix potential memory leak in CCNotificationObserver
|
||
Feature #1458: add CCTableView
|
||
Feature #1460: min/max allowed value for CCControlSlider
|
||
Feature #1470: update CCBReader to cocosbuilder v2.1 beta
|
||
Feature #1483: synchronize CCControlExtension to newest version
|
||
Refactor #1477: abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions
|
||
[iOS]
|
||
Bug #1482: fix a bug that orientation is wrong on iOS 6 SDK
|
||
Bug #1453: fix a bug that CCGL.h includes wrong path of a header file
|
||
Bug #1484: fix a minor memory-logic error in EditBoxImplIOS.mm
|
||
Feature #1455: add Xcode template for cocos2dx-js
|
||
[android]
|
||
Refactor #1481: refactor android Java+JNI
|
||
[mac os]
|
||
Bug #1456: remove code signing from MAC TestCpp project
|
||
[linux]
|
||
[win32]
|
||
Feature #1457: Add vs2012 sln
|
||
Feature #1474: popup a warning dialog instead of crash directly when OpenGL version is too old to run 2dx
|
||
[js-bindings]
|
||
Feature #1451: merge new js-binding codes
|
||
Refactor #1476: update location of spidermonkey-android makefile
|
||
[lua]
|
||
Refactor #1480: Update lua-binding for overloaded functions
|
||
[tools]
|
||
Feature #1404: add scripts for jenkins-ci
|
||
|
||
cocos2d-2.0-x-2.0.2 @Aug.30 2012
|
||
[all platforms]
|
||
Bug #1298: fix a logical error of CCSequence
|
||
Bug #1371: fix a particle crashes if setAutoRemoveOnFinish(true)
|
||
Bug #1379: fix a typo error of comment in CCNode.cpp
|
||
Bug #1381: fix a bug that CCLayerColor::setContentSize() declared differently with CCNode::setContentSize()
|
||
Bug #1382: fix a crash of CCBReader caused by null pointer
|
||
Bug #1384: fix an error when loading CCControlButton from ccbi
|
||
Bug #1385: fix a logic error in BitmapFontMultiLineAlignment
|
||
Bug #1386: fix a crash of PauseResumeActionsTest
|
||
Bug #1395: fix a bug that CCTextureCache::addImage ignores error in CCTexture2D::initWithImage()
|
||
Bug #1400: re-assign texture rect of CCControlSlider to consider SpriteFrame orientation
|
||
Bug #1403: fix a bug that do not support png8 format
|
||
Bug #1408: fix a bug that CCMenuItemImage is not loaded when the target and selector are empty in CCBReader
|
||
Bug #1409: fix a bug that loading CCControlButton from ccbi failed
|
||
Bug #1427: fix a bug that CCArray::randomObject() may use index that out of range
|
||
Bug #1430: fix a bug that can not compute correct label's width or height when its value is 0
|
||
Bug #1440: fix a bug that CCSprite::displayFrame() uses wrong offset to create a sprite frame
|
||
Feature #1416: add object-oriented API of CCGeometry
|
||
Feature #1405: implement multi-resolution adaption solution
|
||
Feature #1424: add a simple wrapper of http access
|
||
Feature #1429: add CCEditBox which wraps system edit control
|
||
Feature #1439: synchronize to cocos2d-iphone 2.0 stable version
|
||
Refactor #1399: adjust directory structure
|
||
Refactor #1402: improve static creator function names to avoid confusion
|
||
Refactor #1413: improve CCTouch::getLocation(), getDelta() which returns OpenGL coordinates directly
|
||
Refactor #1437: change the return type of CCApplication::sharedApplication() and CCGLView::sharedOpenGLView() to a pointer
|
||
Refactor #1441: put hd and iPad resources of TestCpp into separate directories
|
||
Refactor #1442: use CREATE_FUNC to replace LAYER_CREATE_FUNC and SCENE_CREATE_FUNC
|
||
[iOS]
|
||
Bug #1389: fix a Xcode 4.5-specific compiling errors that can not convert -1 to unsigned int
|
||
Bug #1432: fix a bug that "MutiTouchTest" crashes on IOS if putting more than 5 fingers on the screen
|
||
Refactor #1383: change the file path that CCUserDefault saves xml file in
|
||
Refactor #1433: remove fpsxxx.png in template
|
||
Refactor #1443: Fix some warnings
|
||
[android]
|
||
Bug #1284: use OpenSL ES to play effects when the device is i9100
|
||
Bug #1372: fix a typo error in platform/android/CCEGLView.h
|
||
Bug #1377: fix TMX Tile cracks in the Test App
|
||
Refactor #1407: cleaner build script
|
||
Refactor #1438: make android template use its own source files
|
||
[mac os]
|
||
Bug #1417: fix a compiling error when building TestCpp for mac port using command line
|
||
Feature #1401: add mac port
|
||
[win32]
|
||
Bug #1390: fix a win32 error says "The application failed to initialize properly"
|
||
[linux]
|
||
Bug #1445: fix compiling errors on linux
|
||
Feature #1419: add linux port
|
||
[blackberry]
|
||
Feature #1420: add blackberry port
|
||
|
||
cocos2d-2.0-rc2-x-2.0.1 @Jun.28 2012
|
||
[all platforms]
|
||
Bug #1257: synchronize CCGrabber.cpp
|
||
Bug #1280: fix a bug that BitmapFontMultiLineAlignment test doesn't work correctly
|
||
Bug #1286: fix the declaration of tgaLoadRLEImageData()
|
||
Bug #1293: fix a bug that CCDirector::getFrames() returns wrong value
|
||
Bug #1296: fix a logical error in CCTMXTiledMap::tilesetForLayer()
|
||
Bug #1300: fix a typo of CC_ENABLE_CACHE_TEXTTURE_DATA
|
||
Bug #1301: apply scissor with points in CCGLView::sharedOpenGLView().setScissorInPoints()
|
||
Bug #1302: change the parameter type of CCMenu::setHandlerPriority to signed int
|
||
Bug #1308: fix a logical bug in CCTouchDispatcher
|
||
Bug #1326: fix a bug that the compilation of HelloLua and testjs project was broken after synchronizing to rc2
|
||
Bug #1330: fix bugs of CCBIReader
|
||
Bug #1335: fix memory leaks in cocos2dx and CCBReader
|
||
Bug #1368: implement a test case(Effect4) in EffectsAdvancedTest
|
||
Feature #1202: remove CCFileData
|
||
Feature #1310: synchronize to rc2
|
||
Feature #1323: support CCBIReader
|
||
Feature #1324: add create() for static member functions that new an autorelease object
|
||
Feature #1332: add macro COCOS2D_VERSION in cocos2d.h
|
||
Feature #1333: support CCScrollView
|
||
Feature #1334: add ScrollViewTest to CocosBuilderTest
|
||
Refactor #1181: refactor CCRenderTexture
|
||
Refactor #1283: use relative path in cocos2d.h
|
||
Refactor #1288: enhances CCTransitionScene to work even if there is no running scene
|
||
Refactor #1289: update CCControlButton: add zoomOnTouchDown property and setPreferredSize
|
||
Refactor #1292: modify some function names to make them more readable
|
||
Refactor #1336: use CC_DEPRECATED_ATTRIBUTE macro to mark deprecated interfaces
|
||
Refactor #1367: change some function names that start with "createWith" to "create"
|
||
[iOS]
|
||
Bug #1290: fix a bug that a project generated by template can not find Shaders folder
|
||
Bug #1297: fix a bug that the effect is wrong when using projection 2d and enabling retina
|
||
Bug #1299: fix a bug that SimpleAudioEngine::resumeEffect and SimpleAudioEngine::resumeAllEffects will play effects that are played previously
|
||
Bug #1315: fix wrong effect of TileMapTest when enabling retina
|
||
Bug #1338: fix a crash of CocosdenshionTest when playing effect then clicking HOME menu
|
||
Bug #1343: fix a bug of Xcode template
|
||
Bug #1364: fix a bug that can not resume background music after pausing it
|
||
Refactor #1269: generate project for cocos2dx, then HelloWorld, tests, HelloLua and testjs can refer it
|
||
[android]
|
||
Bug #1239: fix a bug that can not stop effect if play effect with loop mode twice
|
||
Bug #1278: fix a bug that CocosDenshion::unloadEffect() can not stop playing effect
|
||
Bug #1322: make CCLabelTTF support vertical alignment
|
||
Refactor #1287: make android template's build_native.sh automatically copy new icons
|
||
Refactor #1329: move all java files part of engine into a certain directory, then all projects refer them
|
||
[win32]
|
||
Bug #1282: fix a crash that if the display card is ATI
|
||
Bug #1344: fix a bug of win32 template
|
||
Bug #1365: fix a bug that some files of Resources folder which is copied by build_native.sh will lost authority in cygwin
|
||
Bug #1366: fix a crash of tests
|
||
[lua]
|
||
Bug #1369: fix a crash when invoking CCLabelTTF:setPosition(x,y)
|
||
Feature #1327: export 'create' method for Lua bindings
|
||
|
||
cocos2d-2.0-rc0a-x-2.0 @May.31 2012
|
||
[all platforms]
|
||
Bug #1094: fix a bug that nothing will be shown when using CCParticleBatchNode
|
||
Bug #1115: fix a bug that CCFileUtils::fullPathFromRelativePath() with resolution parameter return error value with empty string
|
||
Bug #1137: fix a memory leak in CCLabelBMFont and sync the implementation of CCLabelBMFont to gles20 branch
|
||
Bug #1138: fix a memory leak in CCTextureCache::addPVRImage.
|
||
Bug #1155: revert CCDirector singleton to original implementation
|
||
Bug #1157: fix a bug that nothing is shown in TMX Orthogonal Test
|
||
Bug #1158: fix a bug in CCParticleSystemQuad
|
||
Bug #1159: update "CallFuncND + auto remove" test demo
|
||
Bug #1160: rename 'CGFloat' to 'CCFloat'
|
||
Bug #1164: add the render mode which uses VBO without VAO in CCParticleSystemQuad
|
||
Bug #1165: merge pull request #842
|
||
Bug #1187: fix a bug that spanish(Buen día) cannot be shown completely in CCLabelBMFont unicode test
|
||
Bug #1189: CCLabelBMFont updateLabel() optimizations and fixes
|
||
Bug #1212: fix a bug that TMXBug787Test crash.
|
||
Bug #1217: fix a bug that EaseActions reverse broken
|
||
Bug #1232: fix a bug that CCLayerGradient::updateColor() assign wrong value to m_pSquareColors
|
||
Bug #1244: fix memory leak in CCParticleSystem::initWithDictionary()
|
||
Bug #1273: fix a bug that app will crash after clicking closed button in TextureCacheTest
|
||
Bug #1275: fix memory leaks in tests project
|
||
Bug #1277: implement CCToggleVisibility::copyWithZone()
|
||
Feature #1114: integrate CCControlExtension and implement corresponding tests
|
||
Feature #1180: synchronize CCConfiguration
|
||
Feature #1194: merge texturewatcher contributed by NetGragon
|
||
Feature #1205: add ccbreader and test case for CocosBuilder
|
||
Feature #1240: support TIFF format picture
|
||
Feature #1258: merge Rolando's testjs into gles20 branch
|
||
Refactor #1156: synchronize CCDirector
|
||
Refactor #1166: improve CCString and CCArray, optimize CCDictionary
|
||
Refactor #1176: change linebreak symbol to UNIX format ('\n'), replace 'tab' with four spaces
|
||
Refactor #1177: refactor platform
|
||
Refactor #1178: use macro NS_CC_BEGIN instead of "namespace cocos2d {", NS_CC_END instead of "}"
|
||
Refactor #1188: refactor directory structure
|
||
Refactor #1191: update templates for all platforms
|
||
Refactor #1198: optimize CCTextureCache::removeUnusedTextures()
|
||
Refactor #1203: remove CCFileUtils::setResource(const char* pszZipFileName) and SimpleAudioEngine::setResource
|
||
Refactor #1204: refactor AppDelegate::initInstance()
|
||
Refactor #1206: remove some unused files, only supports iOS, win32 and android
|
||
Refactor #1211: translate Chinese comments to English for CCTextureWatcher and CCListView
|
||
Refactor #1246: fix CCDirector using CCLabelBMFont instead of CCLabelTTF
|
||
Refactor #1252: add CCEGLViewProtocol::getFrameSize() method for getting the real screen size of device
|
||
Refactor #1253: add static method "purgeConfiguration" for CCConfiguration to avoid memory leak
|
||
[iOS]
|
||
Bug #1109: add parentheses to remove Xcode warnings
|
||
Bug #1230: fix a bug that Calculation of string width may be wrong on iOS
|
||
Bug #1266: fix a bug that CCTextureCahce::addImageAsync() don't work correctly on iOS
|
||
Feature #1095: IOS screen resolution support
|
||
[android]
|
||
Bug #1139: fix a bug that screen becomes black when backing from background
|
||
Bug #1140: fix a bug that ParticleTest crashed
|
||
Bug #1141: fix a bug that NodeTest crashed in StressTest1 and StressTest2
|
||
Bug #1142: fix a bug that TouchesTest crashed
|
||
Bug #1143: fix a bug that MenuTest crashed
|
||
Bug #1144: fix a bug that ParallaxTest crashed
|
||
Bug #1145: fix a bug that TileMap crashed
|
||
Bug #1146: fix a bug that IntervalTest crashed
|
||
Bug #1147: fix a bug that ChipmunkAccelTouchTest crashed
|
||
Bug #1148: fix a bug that LabelTest crashed
|
||
Bug #1149: fix a bug that SpriteTest crashed when go to second test case
|
||
Bug #1150: fix a bug that RenderTextureTest crashed at second test case
|
||
Bug #1151: fix a bug that Box2DTest crashed
|
||
Bug #1152: fix a bug that PerformanceTest crashed at 1, 2, 5 test cases
|
||
Bug #1185: fix a bug that when backing to foreground, will lost texture if it uses sprite batch node
|
||
Bug #1216: fix JNI memory leaks
|
||
Bug #1229: fix a bug that android port can not be compiled on ndk android-8 level
|
||
Bug #1236: fix a bug that JniHelper::jstring2string may crash when parameter is null
|
||
Bug #1237: fix a bug that line number message printed by CCAssert is wrong
|
||
Bug #1279: fix a bug that NodeNonOpaqueTest can't be shown correctly
|
||
Feature #1247: add profiler support for android
|
||
Feature #1265: build dynamic library of SpiderMonkey for Android, and implement testjs for android
|
||
Refactor #1179: popup a message box when invoking CCAssert() on Android
|
||
Refactor #1201: simplify the usage of writing Android.mk
|
||
[windows]
|
||
Bug #1215: fix a bug that Win32 retina cannot work
|
||
Bug #1251: add CocosBuilderTest to the test project for VS2008
|
||
Bug #1264: fix wrong string alignment when using utf-8 encoded text with CCLabelTTF
|
||
Bug #1268: fix a bug that Testjs will crash after clicking the close button on win32
|
||
Bug #1270: fix some warning on win32
|
||
Feature #1186: add console window for Win32 application, all debug message output to this console window
|
||
Feature #1263: build dynamic library of SpiderMonkey for win32, and add testjs project to solution
|
||
Refactor #1170: remove win32 template of wophone
|
||
[lua]
|
||
Refactor #1190: update Lua binding to 2.0
|
||
Refactor #1220: using CCString::stringWithContentsOfFile to get string from Lua script files
|
||
|
||
|
||
cocos2d-1.0.1-x-0.12.0 @ Mar.5 2012
|
||
[all platforms]
|
||
Bug #925: rename HelloWorld/Resource to HelloWorld/Resources
|
||
Bug #948: fix a bug that CCMutableArray::getIndexOfObject returns 0 on both "index 0" and "not existing"
|
||
Bug #951: remove definition of NSMutableSet
|
||
Bug #961: fix mad behaviour in second stage of CCEaseBackInOut
|
||
Bug #965: remove some dynamic_cast calling since selector_protocol.h was removed
|
||
Bug #967: fix a bug that PVR Textures cannot be reloaded after GL context lost
|
||
Bug #986: add init() funciton in CCMenu class
|
||
Feature #952: make CCLabelBMFont supports other languages, include Chinese, Korean, Janpanese and so on.
|
||
Feature #972: add Support for CCNotificationCenter
|
||
Refactor #933: refactor CCUserDefault
|
||
Refactor #958: move the implement of SelectorProtocol to CCObject
|
||
Document #975: add comment for CCTMXTiledMap::getMapSize and more methods
|
||
[iOS]
|
||
Bug #946: fix a bug that can not load HD image for both Retina and Normal correctly
|
||
Bug #762: fix a bug that CCLabelTTF is in different position (higher) than in previous version on iphone
|
||
Refactor #985: remove template for xcode3
|
||
[android]
|
||
Bug #947: fix a bug that long chinese string causes closed loop on android
|
||
Bug #950: fix a crash when touching the screen because of RTTI
|
||
Bug #954: fix a bug that accelerometer axes inverted on android tablet when setting orientation to portrait
|
||
Bug #957: fix a bug that when running textInputTest, application enters background after input character and click back key on android devices
|
||
Bug #959: fix a bug that get wrong multitouch id
|
||
Bug #964: fix a bug that can not show whole charactor
|
||
Bug #971: fix dynamic_cast error on android
|
||
Feature #982: make android template supports box2d, chipmunk and lua
|
||
Refactor #970: use modules in the Android NDK build
|
||
Bug #1008: fix a bug that missing "return" in SimpleAudioEngine::getEffectsVolume() method on android platform
|
||
[bada]
|
||
Bug #984: use static library for cocos2dx project on bada and qnx platform
|
||
[blackberry]
|
||
Bug #960: detect when the application goes and return from background in QNX (Black Berry Playbook)
|
||
Bug #962: fix some bugs on qnx port
|
||
Bug #963: fix a bug that applicationWillEnterForeground will be invoked twice when application is launched
|
||
Bug #968: fix a bug about "Out of bound" in CCFileUtils::getWriteablePath() for BlackBerry
|
||
Feature #994: add support for bbndk2.0
|
||
[marmalade]
|
||
Bug #995: modify project configure for marmalade port after adding extension support and refactor resource folder
|
||
[win32]
|
||
Feature #969: implement Accelerometer Simulation for Win32.
|
||
[lua]
|
||
Bug #942: fix a crash when invoking CCScheduler:sharedScheduler():scheduleScriptFunc in lua
|
||
Bug #953: add tolua++ for Mac
|
||
Refactor #973: refactor Lua support
|
||
|
||
cocos2d-1.0.1-x-0.11.0 @ Jan.13 2012
|
||
[blackberry]
|
||
Feature #907: support blackberry playbook
|
||
[all platforms]
|
||
Bug #752: fix a bug that enable and disable touch more times in touch handler callback function may cause memory leak
|
||
Bug #911: fix a bug that TextureCache::addUIImage() cannot create texture when key is null
|
||
Bug #920: export export functions in CCAffineTransform with CC_DLL
|
||
Bug #922: make CCTexture2D::setPVRImagesHavePremultipliedAlpha() to be a static function
|
||
Bug #926: fix a crash caused by RTTI when running TouchesTest
|
||
Bug #936: fix a bug that touch menu item may crash when selector is null
|
||
Feature #892: use RTTI to simplify the codes
|
||
Feature #903: add touch index for CCTouch
|
||
Refactor #934: add 'isEqual' function for CCString, make CCObject::isEqual to a virtual function
|
||
Refactor #940: use new icons and new background pictures with new logo of cocos2d-x
|
||
[android]
|
||
Bug #923: fix a bug that CCTextureCache::addImageAsync() crashes when a game enters foreground from background
|
||
Bug #906: remove unneeded codes in CCImage_android.cpp
|
||
Bug #910: fix a bug that create-android-project.bat may erase exist folder with appointed name
|
||
Bug #884: fix a crash error caused by CocosDenshion on android simulator
|
||
Bug #921: fix a bug that accelerometer axes inverted in Motorola Xoom tablet
|
||
Bug #928: fix a bug that 16-bit texture is changed to 32-bit after application enter foreground
|
||
Bug #935: fix a bug that terminateProcessJNI() invoke wrong jni function
|
||
Bug #937: fix a compiling error on android x86
|
||
Bug #941: fix a bug that volume of background music may not in [0, 1.0]
|
||
Feature #887: define GL_GLEXT_PROTOTYPES = 1 automatically when compile on ndk r7
|
||
Feature #919: improve build_native.sh and create-android-project.sh
|
||
Refactor #924: make loading music resources thread safe
|
||
Document #837: Write a document describes how to use jni
|
||
Document #914: update document to fit android r5~r7
|
||
[iOS]
|
||
Bug #917: implement CCFileUtils::getFileDataFromZip()
|
||
Feature #893: remove cached data when receiving memory warning on iOS
|
||
[bada]
|
||
Bug #918: fix a compiling error after renaming airplay to marmalade
|
||
Bug #927: fix a crash caused by invoking unloadEffect after invoking stopEffect
|
||
Bug #938: fix a bug that glGenFramebuffersOES isn't supported on wave m device
|
||
Bug #943: fix a bug that box2d can't be compiled successfully on bada sdk 1.2.1
|
||
Refactor #904: Recreate bada 2.0 projects
|
||
[win32]
|
||
Bug #915: fix a bug that msvc template uses old version of .cpp files
|
||
[linux]
|
||
Bug #888: fix compiling error with eclipse
|
||
Bug #930: fix a crash caused by load jpg format files
|
||
[marmalade]
|
||
Refactor #908: merge marmalade to latest cocos2d-x source
|
||
|
||
cocos2d-1.0.1-x-0.10.0 @ Dec.2 2011
|
||
[bada]
|
||
Feature #223 integrate cocos2d-bada branch to master
|
||
Bug #852 fix a bug that CCSpriteBatchNode cannot be drawn correctly
|
||
[all platforms]
|
||
Feature #854 integrate pthread and write a test case on all platforms
|
||
Feature #465 implement CCTextureCache::addImageAsync()
|
||
Feature #850 upgrade box2d from 2.1.2 to last 2.2.1
|
||
Feature #781 add functions for effects
|
||
Feature #760 add methods to get/set CCDirector::m_pNotificationNode
|
||
Bug #883 fix the crash of SpriteTest
|
||
Refactor #879 use CCAssert() instead of assert()
|
||
Document #882 Write a document describes some cautions about using pthread
|
||
[android]
|
||
Feature #838 support android x86 platform
|
||
Bug #758 fix a bug that custom TTF fonts causing low memory
|
||
Bug #848 fix a bug that accelerometer values are wrong if the content is scaled
|
||
Bug #885 fix a bug that SimpleAudioEngine::setEffectVolume() don't take effect immediately
|
||
Document #864 write a describe how to build on sdk 4.0 & ndk-r7
|
||
Document #878 write a document describe how to build project for x86 android
|
||
Document #881 write a document describes building android ndk project with ndk-r7
|
||
[linux]
|
||
Bug #780 fix build error on ubuntu 11.0
|
||
Bug #776 fix a bug in the audio player
|
||
|
||
cocos2d-1.0.1-x-0.9.2 @ Oct.20,2011
|
||
[linux]
|
||
Feature #728 Linux port is born! http://www.cocos2d-x.org/projects/cocos2d-x/wiki/How_to_run_HelloWorld_and_tests_on_linux
|
||
[all platforms]
|
||
Feature #672 Implements copyWithZone() for CCShow & CCHide
|
||
Feature #676 add more languages into CCApplication::getCurrentLanguage()
|
||
Feature #678 add private constructor for CCArray
|
||
Feature #684 add test case for CCApplication::getCurrentLanguage()
|
||
Feature #685 add test case in LabelTest to display Chinese charactors
|
||
Bug #675 Fix memory leak in CCLayer when using accelerometer
|
||
Bug #686 CCTMXLayer::appendTileForGID() not setting Z index tag causes the first screen of tiles to be re-created
|
||
Bug #689 CCRect should assert the width and height is positive
|
||
Bug #698 CCSprite::init() is excited twice in all CCSprite's static methods
|
||
Bug #700 CC_SWAP32 marco has a typo with leads to error swap result
|
||
Bug #701 CCZHeader.version should be unsigned short
|
||
Bug #715 CCFadeOut causes a crash when applied to CCMenuItem and m_pSelectedImage is NULL
|
||
Bug #718 fix a typo in method CCMenu::alignItemsInRows
|
||
Bug #749 CCSpriteTest crashes at the test case SpriteNilTexture
|
||
Bug #750 CCTextureCache::textureForKey() can't find textures added by function addUIImage()
|
||
Refactor #677 Pass arguments by reference instead of pointer if possible
|
||
Refactor #703 Refactor Accelerometer. Because it only sends data to one delegate, so it needs only one setDelegate()
|
||
Document #692 Describe the usage of view orientation http://www.cocos2d-x.org/projects/cocos2d-x/wiki/About_device_orientation
|
||
[android]
|
||
Feature #670 Pause & resume effect playing when activity is paused & resumed
|
||
Feature #687 Implement preloadBackgroundMusic to android
|
||
Feature #688 Support reading resources not only from apk
|
||
Feature #726 use external storage on android
|
||
Feature #746 add a helper method to draw filled polygons
|
||
Bug #683 getPackagenameJNI() and getCurrentLanguageJNI() mustn't return invalid pointer
|
||
Bug #696 Some android devices may crash at CCRenderTexture::end(bool)
|
||
Bug #719 CocosDenshionTest crashes when start the test case on android
|
||
Bug #714 CCLabelTTF has different visual result between Android & Windows
|
||
Bug #727 Memory leak of NewStringUTF
|
||
Bug #736 Remove android:installLocation in AndroidManifest.xml
|
||
Bug #743 nativeInit is called with wrong screen size when running on device with software android buttons
|
||
Bug #744 CCUserDefault crashes in v0.9.1
|
||
Bug #755 Multi-touch causes crash on sum sung devices
|
||
[ios]
|
||
Bug #660 CCLabelBMFont image error in retina display
|
||
Bug #693 CCLabelTTF can not break line by '\n' on iOS
|
||
Bug #716 subbing & adding volume of sound effects don't change volume little by little on iOS
|
||
Bug #738 Passing CCSize(width,0) to CCLabelTTF causes the label invisible
|
||
Bug #753 visual orientation is wrong on ios5 simulator
|
||
Bug #754 Missing png file for CCLabelAtlas cause crashes on iOS 4.3.3 & 5.0
|
||
[win32]
|
||
Feature #731 add ability of simulating android back/menu key on win32
|
||
Feature #735 add ability of simulating android enter/resume background on win32. Shift+F1=android Back, Shift+F2 =android Menu
|
||
Feature #745 export CCTime to all
|
||
Bug #747 Win32 templates should put all resources into "Resources" folder
|
||
Bug #748 build error in win32 release version
|
||
[wophone]
|
||
Bug #702 tests crash at the start on wophone devices
|
||
[lua]
|
||
Feature #704 Print error descriptions ad pop error code in CCLuaScriptModule::executeString & CCLuaScriptModule::executeScriptFile
|
||
Feature #707 Support 'require' for Lua on android
|
||
Feature #732 Add particle systems to Lua bindings
|
||
Feature #733 Use ant to generate a Lua project, refer to http://www.cocos2d-x.org/boards/11/topics/3957
|
||
Feature #734 Use ant to generate LuaCocos2d.cpp
|
||
|
||
|
||
cocos2d-1.0.1-x-0.9.1 @ Aug.17,2011
|
||
[all platforms]
|
||
Feature #347 Support custom TTF fonts
|
||
Feature #536 Support PVR Texture
|
||
Feature #645 update to cocos2d-iphone v1.0.1
|
||
Feature #633 allow SimpleAudioEngine::playEffect repeatly
|
||
Feature #630 implement CCRenderTexture::saveBuffer method
|
||
Feature #613 Call executeCallFuncN instead of executeCallFunc in CCMenuItem::active()
|
||
Feature #620 add Texture2d test case
|
||
Feature #638 Add support for per ccz format
|
||
Feature #641 users can CCRenderTexture::saveBuffer to any path
|
||
Feature #643 swap Accelerometer input x/y according to the orientation
|
||
Feature #665 add test case for CCRenderTexture::saveBuffer
|
||
Bug #513 CCProgressTimer doesn't work with CCspriteFrameCache
|
||
Bug #609 Retain & Release CCObject in CCSet
|
||
Bug #628 CCMutableArray::arrayWithObjects should autorelease array object
|
||
Bug #629 pass eImgFmt to initWithImageData in initWithImageFile
|
||
Bug #636 CCTextureCache::textureForKey() can't find the right texture
|
||
Bug #639 m_PositionInPixels isn't correctly initialized
|
||
Bug #640 the image read from render texture is upseted
|
||
Bug #644 CCSpriteBatchNode::removeAllChildrenWithCleanup() not work as expected
|
||
Bug #680 CCtouchDispatcher::rearrangeHandlers() crash
|
||
Refactor #623 refactor Cocos2dJni.cpp
|
||
Refactor #652 refactor char* JniHelper::jstringtochar()
|
||
Document #622 comment CCUserDefault in doxygen format
|
||
Document #651 add CCFileUtils to oxygen api document
|
||
[lua]
|
||
Feature #679 bind Lua to CocosDenshion
|
||
Feature #647 add a method to set search path of Lua script
|
||
Feature #611 Add some methods in CCMenuItemLabel & CCMenuItemToggle for lua
|
||
Feature #612 Export CCNode::getContentSizeInPixels & setContentSizeInPixels to lua
|
||
Feature #653 add CCScheduler::unscheduleScriptFunc
|
||
Bug #615 CCLOG may crash in LuaEngineImpl
|
||
[android]
|
||
Feature #610 Remove the support of ndk-r4 crystax.net version
|
||
Bug #608 CCRenderTexture cannot show textures after sleep and wake-up
|
||
Bug #618 HelloWorld & Tests crash when X is clicked
|
||
Bug #619 CCFadeTo may crash on android
|
||
Bug #624 CCLabelTTF::setString("\n\n\n") crashes on android
|
||
Bug #625 test_image_rgba4444.pvr.gz can not packed into app
|
||
Bug #631 TextInputTest crash when input nothing
|
||
Bug #637 Create resources folder instead of resource in create-android-project.sh
|
||
Bug #648 CCRenderTexture::saveBuffer may crash on some devices like Moto Defy
|
||
Bug #655 CCLabelTTF doesn't draw all characters, it may lost the last char
|
||
Refactor #656 refactor CCFileUtils, make it support reading data from directory other than assets
|
||
[ios]
|
||
Feature #642 CCImage_ios.mm should be modified for saving image
|
||
Feature #658 xcode3 template should create AppDelegate.cpp/.h instead of ${PROJECT_NAME}AppDelegate.cpp/.h
|
||
Feature #661 fix TMXTiledMap for iPhone Retina mode
|
||
Bug #667 AppDelegate::applicationDidEnterBackground isn't invoked on iOS
|
||
Bug #668 CCLabelBMFont display 4 characters in a square per character block in retina mode
|
||
[win32]
|
||
Feature #620 change Lua library to static lib
|
||
Feature #632 Update visual studio template for Lua support
|
||
|
||
|
||
cocos2d-1.0.0-x-0.9.0 @ Jul.14,2011
|
||
[all platforms]
|
||
Feature #584 sync with cocos2d-iphone v1.0.0
|
||
Feature #601 use Chipmunk v5.3.5
|
||
Feature #581 change return types of xxxAction::reverse() to its own type
|
||
Bug #522 CCSpriteFrameCache::addSpriteFramesWithFile(const char* pszPlist) crashed if the param have no '/'
|
||
Bug #522 CCTextureCache::removeTextureForKey(const char*) cache the image path incorrectly
|
||
Bug #573 CCLayerColor does not init its m_tColor, which will result to a random color
|
||
Bug #576 some CCMutableDictionary methods must return _KeyT instead of std::string
|
||
Bug #577 CCReverseTime may crash
|
||
Bug #578 Debian & LavaFlow of ParticleTest have not picture, the effect of ParticleFire is wrong
|
||
Bug #580 ShuffleTilesTest of EffectText may crash
|
||
[ios]
|
||
Bug #546 CCLabelTTF::labelWithString() works incorrectly when height = 0
|
||
Bug #604 test.xcodeproject miss Summary & Info in xcode4 since v0.8.5
|
||
[android]
|
||
Feature #547 deal with line wrap of CCLabelTTF::initWithString(...)
|
||
[win32]
|
||
Bug #659 ChipmunkTest Sensors crashes in a few seconds
|
||
Bug #583 SimpleAudioEngine::playBackgroundMusic(const char*, true) have no sound on win32
|
||
Bug #605 export C methods in CCNS.h to dll interfaces
|
||
Bug #548 export CCConfiguration to dll interfaces
|
||
[marmalade/airplay]
|
||
Bug #600 incorrect memory allocation in marmalade port
|
||
Refactor #582 use libpng instead of CIwImage in CCImage_airplay.cpp
|
||
[wophone]
|
||
Bug #545 fix the wrong effect of ChipmunkTest
|
||
Bug #606 PageTransitionForward in TransitionsTest has wrong visual effect
|
||
|
||
|
||
|
||
cocos2d-0.99.5-x-0.8.5 @ Jun.28,2011
|
||
[all platforms]
|
||
Feature #577 Lua Support! We export all the cocos2d-x classes & methods to lua!
|
||
Please compile and run HelloLua, and read HelloLua/Resource/hello.Lua for more details.
|
||
And the Lua new project template/wizard is ready on xcode3, xcode4 and VisualStudio2008 & 2010
|
||
Feature #398 Xcode4 templates! Run install-template-xcode.sh to do the magic
|
||
Feature #323 Internationalization support! Add CCApplication::getCurrentLanguage() method on all platforms
|
||
Feature #529 add static node() method to CCLayerColor & CCLayerGradient
|
||
Bug #534 don't raise compile error if ios project includes CCImage.cpp & CCFileUtils.cpp
|
||
Bug #429 Effect is wrong when the value of defaultAlphaPixelFormet=kCCTexture2DPixelFormat_A8 in CCTexture2D
|
||
Bug #491 Unsafe cycle in CCScheduler::unscheduleAllSelectors
|
||
Bug #502 Refactor the singleton mode of CCConfiguration
|
||
Bug #512,#525 fix warnings in /Wall flag
|
||
Bug #516 Undefined behavious in ccCArray.h (signed / unsigned conversion)
|
||
Bug #518 CCScheduler::unscheduleAllSelectors() uses tHashSelectorEntry in wrong way
|
||
Bug #521 the effect of PageTurn3D is curious
|
||
Bug #523 CCParticleSystemQuad::particleWithFile() can't work correctly
|
||
Bug #524 CCFileUtils::dictionaryWithContentsOfFile() can't parse special plist format
|
||
Bug #526 glScissior can't work correctly when use autoscale function
|
||
Bug #543 EffectTest renders x4 scale when use auto-scale on android/win32/wophone
|
||
Bug #544 some test cases of TransitionTest renders x4 scale when use auto-scale on android/win32/wophone
|
||
[android]
|
||
Bug #490 TextInputTest show words on soft keyboard detach instead of each key pressed
|
||
Bug #507 RenderTextureTest failed on some android devices
|
||
Bug #532 GLSurface has no response when tap screen frequently for a long time
|
||
Bug #542 SimpleAudioEngine::setBackgroundMusicVolume() not work when background music changed
|
||
Refactor #535 remove skia dependence when drawing strings, which cause bug #507
|
||
[ios]
|
||
Feature #540 Add RootViewController into xcode3/xcode4 templates. Games can use ios rotation mechanism
|
||
[win32]
|
||
Feature #537 Update PVRFrame lib to version 2.8 for ATI graphic card new driver
|
||
[wophone]
|
||
Bug #539 games on wophone wva devices probably failed on reading resource from zip package
|
||
|
||
|
||
|
||
cocos2d-0.99.5-x-0.8.4 @ May.26,2011
|
||
[android]
|
||
Feature #496 SUPPORT ANDROID 3.0! We test it on both Motorola XOOM & Samsung Galaxy Tab 10.1 (Highlight!!!!!)
|
||
Bug #494 typo fixed, Cocos2dxActivity::setPackgeName() to setPackageName()
|
||
Bug #495 Memory leak of CCFileUtils::getWriteablePath()
|
||
Bug #497 soft keyboard stays shown on some devices while the project includes CCTextFieldTTF
|
||
Bug #501 projects creaed by android template have the same package name
|
||
Bug #510 Tests progress is killed at the power down phase
|
||
[all platforms]
|
||
Feature #503 upgrade chipmunk from 5.1 to 5.3.4, keep sync with cocos2d-iphone (Highlight!)
|
||
Feature #509 For integrting IME, we had to rotate UI to landscape by default
|
||
Bug #499 CCRGBAProtocol isn't inherited and implemented in CCMenuItemSprite
|
||
[ios]
|
||
Bug #493 the return value of CCFileUtils::getWriteablePath() is not end with '/'
|
||
Bug #508 Problem in running Tests in Retina resolution since 0.8.2
|
||
[win32]
|
||
Bug #492 CCFileUtils::fullPathFromRelativeFile forget to consider the path separated by '\'
|
||
Feature #489 Use GetCurrentDirectory instead of GetModuleFileName in CCFileUtils_win32.cpp
|
||
|
||
|
||
|
||
cocos2d-0.99.5-x-0.8.3 @ May.12,2011
|
||
[all platforms]
|
||
Feature #317 wrap input box for game dev, CCTextFieldTTF. (Highlight!)
|
||
Feature #455 implement CCUserDefault for data persistence (Highlight!)
|
||
Feature #456 integrate libcurl for network access (Highlight!)
|
||
Feature #468 implement CCProfiler & CCProfilingTimer
|
||
Feature #450 can set default pixel format other than RGBA888
|
||
Feature #449 Remove the sources for mac platform. We plan to focus on mobile platforms & reduce the complexity
|
||
Refactor #451 Remove the event dispatcher and refactor CCLayer & CCMenu & CCParticleSystemPoint.
|
||
Refactor #452 Refactor CCDirector CCGrid CCNode, reduce the complexity
|
||
Refactor #472 Refactor duplicated modules under cocos2dx/platform, reduce the complexity
|
||
Bug #341 CCTMXFiledMap crashed when a child is not the obj of CCTMXLayer
|
||
Bug #371 A layer can't registered as a StandardTouchDelegate when touch event is handling
|
||
Bug #428 Function addChild low efficiency
|
||
Bug #448 CCCallFuncO crashes
|
||
Bug #467 CCLayer:m_eTouchDelegateType = ccTouchDeletateAllBit all the time
|
||
Bug #471 invoke CCFileUtils::setResourcePath may cause loading texture for ParticleSystem failed
|
||
Bug #484 CCTextureAtlas::initWithTexture() may cause memory leak
|
||
Bug #486 transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulator & device
|
||
[ios]
|
||
Bug #447 really exit application when "x" button is clicked
|
||
Bug #460 cocos2dx + box2d template cannot find libxml2.dylib
|
||
[android]
|
||
Feature #393 use full version of libxml2, with xmlXPath.. serial methods
|
||
Feature #477 Set compilation default ndk version to r5
|
||
Bug #374 replace the method for EGL rendering context lost
|
||
Bug #453 Android Cocosdenshion can't replace background music
|
||
Bug #462 no applicationDidEnterBackground / applicationWillEnterBackground on Android
|
||
Bug #470 use GAME_ROOT or other words instead of HELLOWORLD_ROOT in anroid new projects
|
||
Bug #475 CCImage::initWithString return true even if the bitmap hasn't been initialized
|
||
[win32]
|
||
Feature #454 Modify the including path of Box2D genereated by win32 template
|
||
Bug #459 the project create by template for vs use the RuntimeLibrary MTd, different with other project
|
||
[wophone]
|
||
Feature #482 Modify the resource data path for the new WoPhone SDK
|
||
Feature #487 Implement the function CCFiltUtils::getWriteablePath() on wophone
|
||
Refactor #466 Refactor CCFileUtils for the new packing approach on wophone
|
||
Bug #481 After power down & up, backlight will turn off automaticlly if there's no operation
|
||
Bug #485 reduce the CPU occupation, modify the approach of FPS control on wophone
|
||
[airplay]
|
||
Feature #480 add template for airplay
|
||
|
||
|
||
|
||
cocos2d-0.99.5-x-0.8.2 @ Apr.7,2011
|
||
[all platforms]
|
||
390 Feature Implement performance test
|
||
411 Feature support .plist format outputed by the last version of Zwoptex
|
||
415 Feature Make all xxxFromFile methods can accept relative path
|
||
439 Feature all file reading must pass though CCFileUtils::getFileData
|
||
441 Feature Initialize pointers in construction & detect them in destruction
|
||
427 Refactor refactor CCTMXXMLParser with multi-platform CCSAXParser design
|
||
434 Refactor refactor class CCFileUtils
|
||
396 Refactor remove ccxScopedPtr & ccxScopedArray, use STL instead
|
||
350 Bug TransitionFade flickers
|
||
391 Bug CCSpriteFrameCache doesn't support .plist files which format isn't equal to 0
|
||
420 Bug CCSprite::spriteWithFile() returns a valid object when the image file isn't present
|
||
440 Bug Can't show MessageBox when imageFromFile can't find the image
|
||
[ios]
|
||
349 Bug deal with plist files in binary format
|
||
435 Bug CocosDenshion crashes at foreground/background switching
|
||
438 Bug MotionStreak Test crashes on device
|
||
[android]
|
||
421 Feature Add a template & new project script for android
|
||
443 Feature implement CCKeypadDelegate on android
|
||
367 Bug Android.mk of HelloWorld and Tests depends on alphabet order
|
||
422 Bug the 2nd point in multi-touch isn't located to the correct coordinate
|
||
430 Bug replace glColor4ub with glColor4f to avoid "called unimplement OpenGL ES API" on some android devices
|
||
431 Bug ParticleFlower on G3 can't show the particles correctly
|
||
[win32]
|
||
417 Bug No touchEnd when the mouse move out from the window
|
||
424 Bug open vs2010.sln says cannot open CCamera.cpp
|
||
[airplay]
|
||
379 Feature integrate airplay sdk port
|
||
442 feature implement CocosDenshion on airplay port
|
||
|
||
|
||
|
||
cocos2d-0.99.5-x-0.8.1 @ Mar.21,2011
|
||
[all platforms]
|
||
400 Bug typo, rename CCamera.cpp to CCCamera
|
||
403 Feature rename cocos2d::UIEvent to cocos2d::CCEvent, to avoid class name conflict on ios
|
||
405 Bug CCConfiguration::checkForGLExtension(const string&) sometimes may crashes
|
||
407 Bug replace "CCGL.h" with "CCGL.h" in CCCamera.cpp, for case-sensitive systems
|
||
408 Bug memory leak in CCImage::_initWithPngData
|
||
409 Feature rename cocos2d::NSArray to cocos2d::CCArray, to avoid the conflict on ios
|
||
418 Feature add copyright of cocos2d-iphone original authors to each file
|
||
423 Bug fix compilation warnings when COCOS2D_DEBUG == 2
|
||
[ios]
|
||
404 Bug HiResTest isnot prerfect on HVGA/Retina yet
|
||
410 Bug xcode3 template, cannot find libxml from header searh paths in release build
|
||
419 Bug test case TMXIsoVertexZ in TileMapTst has wrong effect on ios
|
||
[android]
|
||
399 Bug HelloWorld crashes when the screen is touched
|
||
405 Bug CocosDenshion test, BGM isn't paused after HOME key tapped
|
||
[win32]
|
||
395 Bug make AppDelegate.cpp created by VS wizard portable without any modification
|
||
401 Bug VisualStudio template for 2010 OutputDir errors
|
||
|
||
|
||
|
||
cocos2d-0.99.5-x-0.8.0 @ Mar.15,2011
|
||
[all platforms]
|
||
316 Feature Resolution auto adjustment, auto scale HVGA resource to WVGA or any other resolutions
|
||
336 Refactor refactor platform porting layer
|
||
253 Bug xml parser sometimes crashes
|
||
375 Feature Rename NS,CG,UI prefix classes/definitions to CC prefix, avoid the crash at ios dev
|
||
332 Feature upgrade tests from 0.99.4 to 0.99.5
|
||
[ios]
|
||
363 Bug CCLabelTTF can't treat line breaks and wrapping correctly.
|
||
351 Feature CCLabelTTF cannot automatic line break on iphone
|
||
352 Bug ccRemoveHDSuffixFromFile & CCFileUtils::getDoubleResolutionImage isnot work
|
||
392 Bug border of sprite debug draw isn't scaled if enableRetinaDisplay(true)
|
||
385 Feature implement ccos2d::CCLog
|
||
388 Feature update the template for iOS
|
||
[android]
|
||
247 Feature support multitouch
|
||
242 Feature support accelerometer on android
|
||
353 Feature support jpg on android
|
||
344 Feature add APP_ABI := armeabi armeabi-v7a to improve the performance on some devices
|
||
356 Bug CCLabelTTF::initWithString crashed
|
||
[wophone]
|
||
386 Bug resolve the compile conflict on wophone sdk
|
||
383 Bug The approach which handle left soft-key clicked is not work
|
||
377 Feature Replace the word "uphone" with "wophone"
|
||
357 Bug CCLabelTTF doesn't support words contain line breaks.
|
||
348 Bug CCLabelTTF blur if color = white and fontSize < 24
|
||
[win32]
|
||
373 Feature Disable PVRFrame window when cocos2d running
|
||
355 Bug CCLabelTTF doesn't support line breaks and wrapping words
|
||
300 Feature wizard for Visual C++ 2008 Express & VS2010 Express/Professional
|
||
|
||
|
||
|
||
cocos2d-0.99.5-x-0.7.2 @ Jan.26,2011
|
||
[all platforms]
|
||
- upgrade engine logic internal & interfaces to 0.99.5
|
||
- the list of menu items in tests is showing how to scroll now
|
||
- lots of bugs fixed
|
||
[iphone]
|
||
- add new project templates for Xcode
|
||
- add the c++ wrapper for CocosDenshion::SimpleAudioEngine
|
||
- support UTF8 charactors in text renderring, such as CCLabelTTF, CCMenuItemFont
|
||
[android]
|
||
- add CocosDenshion::SimpleAudioEngine implement on android
|
||
- the engine can adjust the apk filename automatically
|
||
- the engine will not crash at surface recreate, especially at background-to-foreground switching
|
||
[wophone]
|
||
- switch the game to background, then press power key will not cause the background music play again
|
||
- remove the methods of using resouce map in cocos2d-wophone & SimpleAudioEngine.
|
||
Only zip resource is recommended and suppported.
|
||
- can auto find the installed path of your game, and load zip resource file from the current folder.
|
||
No absolute path in code any more. Do this to support installing games to micro-SD card
|
||
|
||
|
||
|
||
cocos2d-0.99.4-x-0.7.1 @ Dec.20,2010
|
||
[all platforms]
|
||
- add CCKeypadDelegate class, which enable CCLayer to respond "back" key in wophone & android
|
||
- Add namespace for CocosDenshion
|
||
- fix compile errors when enable CC_XXX_DEBUG_DRAW switchs in ccConfig.h
|
||
- fix memory leaks on each platform
|
||
- more details: http://www.cocos2d-x.org/versions/show/5
|
||
[android]
|
||
- Run through all the test cases of cocos2d, support ndk r4,r5, sdk higher than 2.0. Tested on HTC G2,G3,G6,G7
|
||
- HelloWorld integrate all platforms in one directory now
|
||
- WANRNING: this version isn't ready for android games porting yet. The CocosDenshion isn't ported to android,
|
||
and this version will crashes when screen orientation changes or the game gack to foreground
|
||
look more on this bug http://www.cocos2d-x.org/boards/10/topics/202
|
||
[iphone]
|
||
- Add support of loading textureImageData from the ParticleDesign plist file
|
||
- Fix more then 3000 complie warnings
|
||
- You can try to use this version to develop your iOS game now. It's much more stable than the previous version
|
||
[wophone]
|
||
- Games can easily read resources from zip file now. This will drastically reduce the memory usage
|
||
- Add power management: pause the message loop when cocos2d-x game is switched to background or backlight down
|
||
- Multi-touch support
|
||
[win32]
|
||
- SimpleAudioEngine can play background musci with repeating now
|
||
|
||
|
||
|
||
cocos2d-0.99.4-x-0.7.0 @ Nov.29,2010
|
||
* cocos2d-iphone-cpp port ready! include accelerometer & multi-touch
|
||
* refactor the directory structure of HelloWorld & tests
|
||
* cocos2d-wophone supports accelerometer
|
||
* add cocos2d-x wizard for cocos2d-win32 & cocos2d-wophone for VisualStudio2008
|
||
* jump out a message box when load texture failed (win32 & wophone)
|
||
* more details: http://www.cocos2d-x.org/versions/show/4
|
||
|
||
cocos2d-0.99.4-wophone-win32-stable-rc1
|
||
http://www.cocos2d-x.org/versions/show/1
|
||
http://www.cocos2d-x.org/versions/show/2
|
||
http://www.cocos2d-x.org/versions/show/3
|
||
|
||
|