axmol/cocos/3d/CCBundle3D.cpp

1980 lines
64 KiB
C++

/****************************************************************************
Copyright (c) 2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "3d/CCBundle3D.h"
#include "3d/CCObjLoader.h"
#include "base/ccMacros.h"
#include "platform/CCFileUtils.h"
#include "renderer/CCGLProgram.h"
#include "CCBundleReader.h"
#include "base/CCData.h"
#include "json/document.h"
#define BUNDLE_TYPE_SCENE 1
#define BUNDLE_TYPE_NODE 2
#define BUNDLE_TYPE_ANIMATIONS 3
#define BUNDLE_TYPE_ANIMATION 4
#define BUNDLE_TYPE_ANIMATION_CHANNEL 5
#define BUNDLE_TYPE_MODEL 10
#define BUNDLE_TYPE_MATERIAL 16
#define BUNDLE_TYPE_EFFECT 18
#define BUNDLE_TYPE_CAMERA 32
#define BUNDLE_TYPE_LIGHT 33
#define BUNDLE_TYPE_MESH 34
#define BUNDLE_TYPE_MESHPART 35
#define BUNDLE_TYPE_MESHSKIN 36
static const char* VERSION = "version";
static const char* ID = "id";
static const char* DEFAULTPART = "body";
static const char* VERTEXSIZE = "vertexsize";
static const char* VERTEX = "vertex";
static const char* VERTICES = "vertices";
static const char* INDEXNUM = "indexnum";
static const char* INDICES = "indices";
static const char* SUBMESH = "submesh";
static const char* ATTRIBUTES = "attributes";
static const char* ATTRIBUTESIZE = "size";
static const char* TYPE = "type";
static const char* ATTRIBUTE = "attribute";
static const char* SKIN = "skin";
static const char* BINDSHAPE = "bindshape";
static const char* MESH = "mesh";
static const char* MESHES = "meshes";
static const char* MESHPARTID = "meshpartid";
static const char* MATERIALID = "materialid";
static const char* NODE = "node";
static const char* NODES = "nodes";
static const char* CHILDREN = "children";
static const char* PARTS = "parts";
static const char* BONES = "bones";
static const char* SKELETON = "skeleton";
static const char* MATERIALS = "materials";
static const char* ANIMATIONS = "animations";
static const char* TRANSFORM = "transform";
static const char* OLDTRANSFORM = "tansform";
static const char* ANIMATION = "animation";
static const char* MATERIAL = "material";
static const char* BASE = "base";
static const char* FILENAME = "filename";
static const char* TEXTURES = "textures";
static const char* LENGTH = "length";
static const char* BONEID = "boneId";
static const char* KEYFRAMES = "keyframes";
static const char* TRANSLATION = "translation";
static const char* ROTATION = "rotation";
static const char* SCALE = "scale";
static const char* KEYTIME = "keytime";
NS_CC_BEGIN
void getChildMap(std::map<int, std::vector<int> >& map, SkinData* skinData, const rapidjson::Value& val)
{
if (!skinData)
return;
// get transform matrix
Mat4 transform;
const rapidjson::Value& parent_tranform = val[OLDTRANSFORM];
for (rapidjson::SizeType j = 0; j < parent_tranform.Size(); j++)
{
transform.m[j] = parent_tranform[j].GetDouble();
}
// set origin matrices
std::string parent_name = val[ID].GetString();
int parent_name_index = skinData->getSkinBoneNameIndex(parent_name);
if (parent_name_index < 0)
{
skinData->addNodeBoneNames(parent_name);
skinData->nodeBoneOriginMatrices.push_back(transform);
parent_name_index = skinData->getBoneNameIndex(parent_name);
}
else if (parent_name_index < skinData->skinBoneNames.size())
{
skinData->skinBoneOriginMatrices[parent_name_index] = (transform);
}
// set root bone index
if(skinData->rootBoneIndex < 0)
skinData->rootBoneIndex = parent_name_index;
if (!val.HasMember(CHILDREN))
return;
const rapidjson::Value& children = val[CHILDREN];
for (rapidjson::SizeType i = 0; i < children.Size(); i++)
{
// get child bone name
const rapidjson::Value& child = children[i];
std::string child_name = child[ID].GetString();
int child_name_index = skinData->getSkinBoneNameIndex(child_name);
if (child_name_index < 0)
{
skinData->addNodeBoneNames(child_name);
child_name_index = skinData->getBoneNameIndex(child_name);
}
map[parent_name_index].push_back(child_name_index);
getChildMap(map, skinData, child);
}
}
Bundle3D* Bundle3D::_instance = nullptr;
void Bundle3D::setBundleInstance(Bundle3D* bundleInstance)
{
CC_SAFE_DELETE(_instance);
_instance = bundleInstance;
}
Bundle3D* Bundle3D::getInstance()
{
if (_instance == nullptr)
_instance = new (std::nothrow) Bundle3D();
return _instance;
}
void Bundle3D::destroyInstance()
{
CC_SAFE_DELETE(_instance);
}
void Bundle3D::clear()
{
if (_isBinary)
{
CC_SAFE_DELETE(_binaryBuffer);
CC_SAFE_DELETE_ARRAY(_references);
}
else
{
CC_SAFE_DELETE_ARRAY(_jsonBuffer);
}
}
bool Bundle3D::load(const std::string& path)
{
if (_path == path)
return true;
getModelRelativePath(path);
bool ret = false;
std::string ext = path.substr(path.length() - 4, 4);
std::transform(ext.begin(), ext.end(), ext.begin(), tolower);
if (ext == ".c3t")
{
_isBinary = false;
ret = loadJson(path);
}
else if (ext == ".c3b")
{
_isBinary = true;
ret = loadBinary(path);
}
else
{
CCLOG("warning: %s is invalid file formate", path.c_str());
}
ret?(_path = path):(_path = "");
return ret;
}
bool Bundle3D::loadObj(MeshDatas& meshdatas, MaterialDatas& materialdatas, NodeDatas& nodedatas, const std::string& fullPath, const char* mtl_basepath)
{
meshdatas.resetData();
materialdatas.resetData();
nodedatas.resetData();
ObjLoader::shapes_t shapes;
auto ret = ObjLoader::LoadObj(shapes, fullPath.c_str(), mtl_basepath);
if (ret.empty())
{
//fill data
MeshData* meshdata = new (std::nothrow) MeshData();
MeshVertexAttrib attrib;
attrib.size = 3;
attrib.type = GL_FLOAT;
if (shapes.positions.size())
{
attrib.vertexAttrib = GLProgram::VERTEX_ATTRIB_POSITION;
attrib.attribSizeBytes = attrib.size * sizeof(float);
meshdata->attribs.push_back(attrib);
}
bool hasnormal = false, hastex = false;
if (shapes.normals.size())
{
hasnormal = true;
attrib.vertexAttrib = GLProgram::VERTEX_ATTRIB_NORMAL;
attrib.attribSizeBytes = attrib.size * sizeof(float);;
meshdata->attribs.push_back(attrib);
}
if (shapes.texcoords.size())
{
hastex = true;
attrib.size = 2;
attrib.vertexAttrib = GLProgram::VERTEX_ATTRIB_TEX_COORD;
attrib.attribSizeBytes = attrib.size * sizeof(float);
meshdata->attribs.push_back(attrib);
}
auto vertexNum = shapes.positions.size() / 3;
for(auto i = 0; i < vertexNum; i++)
{
meshdata->vertex.push_back(shapes.positions[i * 3]);
meshdata->vertex.push_back(shapes.positions[i * 3 + 1]);
meshdata->vertex.push_back(shapes.positions[i * 3 + 2]);
if (hasnormal)
{
meshdata->vertex.push_back(shapes.normals[i * 3]);
meshdata->vertex.push_back(shapes.normals[i * 3 + 1]);
meshdata->vertex.push_back(shapes.normals[i * 3 + 2]);
}
if (hastex)
{
meshdata->vertex.push_back(shapes.texcoords[i * 2]);
meshdata->vertex.push_back(shapes.texcoords[i * 2 + 1]);
}
}
meshdatas.meshDatas.push_back(meshdata);
NMaterialData materialdata;
int i = 0;
char str[20];
std::string dir = "";
auto last = fullPath.rfind("/");
if (last != -1)
dir = fullPath.substr(0, last + 1);
for (const auto& it : shapes.shapes)
{
NTextureData tex;
tex.filename = dir + it.material.diffuse_texname;
tex.type = NTextureData::Usage::Diffuse;
tex.wrapS = GL_CLAMP_TO_EDGE;
tex.wrapT = GL_CLAMP_TO_EDGE;
sprintf(str, "%d", i++);
materialdata.textures.push_back(tex);
materialdata.id = str;
materialdatas.materials.push_back(materialdata);
meshdata->subMeshIndices.push_back(it.mesh.indices);
meshdata->subMeshIds.push_back(str);
auto node = new (std::nothrow) NodeData();
auto modelnode = new (std::nothrow) ModelData();
modelnode->matrialId = str;
modelnode->subMeshId = str;
node->id = it.name;
node->modelNodeDatas.push_back(modelnode);
nodedatas.nodes.push_back(node);
}
return true;
}
CCLOG("warning: load %s file error: %s", fullPath.c_str(), ret.c_str());
return false;
}
bool Bundle3D::loadSkinData(const std::string& id, SkinData* skindata)
{
skindata->resetData();
if (_isBinary)
{
return loadSkinDataBinary(skindata);
}
else
{
return loadSkinDataJson(skindata);
}
}
bool Bundle3D::loadAnimationData(const std::string& id, Animation3DData* animationdata)
{
animationdata->resetData();
if (_isBinary)
{
return loadAnimationDataBinary(id,animationdata);
}
else
{
return loadAnimationDataJson(id,animationdata);
}
}
//since 3.3, to support reskin
bool Bundle3D::loadMeshDatas(MeshDatas& meshdatas)
{
meshdatas.resetData();
if (_isBinary)
{
if (_version == "0.1" || _version == "0.2")
{
return loadMeshDatasBinary_0_1(meshdatas);
}
else
{
return loadMeshDatasBinary(meshdatas);
}
}
else
{
if (_version == "1.2" || _version == "0.2")
{
return loadMeshDataJson_0_1(meshdatas);
}
else
{
return loadMeshDatasJson(meshdatas);
}
}
return true;
}
bool Bundle3D::loadMeshDatasBinary(MeshDatas& meshdatas)
{
if (!seekToFirstType(BUNDLE_TYPE_MESH))
return false;
unsigned int meshSize = 0;
if (_binaryReader.read(&meshSize, 4, 1) != 1)
{
CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
return false;
}
for(int i = 0; i < meshSize ; i++ )
{
MeshData* meshData = new (std::nothrow) MeshData();
unsigned int attribSize=0;
// read mesh data
if (_binaryReader.read(&attribSize, 4, 1) != 1 || attribSize < 1)
{
CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
return false;
}
meshData->attribCount = attribSize;
meshData->attribs.resize(meshData->attribCount);
for (ssize_t j = 0; j < meshData->attribCount; j++)
{
std::string attribute="";
unsigned int vSize;
if (_binaryReader.read(&vSize, 4, 1) != 1)
{
CCLOG("warning: Failed to read meshdata: usage or size '%s'.", _path.c_str());
return false;
}
std::string type = _binaryReader.readString();
attribute=_binaryReader.readString();
meshData->attribs[j].size = vSize;
meshData->attribs[j].attribSizeBytes = meshData->attribs[j].size * 4;
meshData->attribs[j].type = parseGLType(type);
meshData->attribs[j].vertexAttrib = parseGLProgramAttribute(attribute);
}
unsigned int vertexSizeInFloat = 0;
// Read vertex data
if (_binaryReader.read(&vertexSizeInFloat, 4, 1) != 1 || vertexSizeInFloat == 0)
{
CCLOG("warning: Failed to read meshdata: vertexSizeInFloat '%s'.", _path.c_str());
return false;
}
meshData->vertex.resize(vertexSizeInFloat);
if (_binaryReader.read(&meshData->vertex[0], 4, vertexSizeInFloat) != vertexSizeInFloat)
{
CCLOG("warning: Failed to read meshdata: vertex element '%s'.", _path.c_str());
return false;
}
// Read index data
unsigned int meshPartCount = 1;
_binaryReader.read(&meshPartCount, 4, 1);
for (unsigned int k = 0; k < meshPartCount; ++k)
{
std::vector<unsigned short> indexArray;
std:: string meshPartid = _binaryReader.readString();
meshData->subMeshIds.push_back(meshPartid);
unsigned int nIndexCount;
if (_binaryReader.read(&nIndexCount, 4, 1) != 1)
{
CCLOG("warning: Failed to read meshdata: nIndexCount '%s'.", _path.c_str());
return false;
}
indexArray.resize(nIndexCount);
if (_binaryReader.read(&indexArray[0], 2, nIndexCount) != nIndexCount)
{
CCLOG("warning: Failed to read meshdata: indices '%s'.", _path.c_str());
return false;
}
meshData->subMeshIndices.push_back(indexArray);
meshData->numIndex = (int)meshData->subMeshIndices.size();
}
meshdatas.meshDatas.push_back(meshData);
}
return true;
}
bool Bundle3D::loadMeshDatasBinary_0_1(MeshDatas& meshdatas)
{
if (!seekToFirstType(BUNDLE_TYPE_MESH))
return false;
meshdatas.resetData();
MeshData* meshdata = new (std::nothrow) MeshData();
// read mesh data
unsigned int attribSize=0;
if (_binaryReader.read(&attribSize, 4, 1) != 1 || attribSize < 1)
{
CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
return false;
}
enum
{
VERTEX_ATTRIB_POSITION,
VERTEX_ATTRIB_COLOR,
VERTEX_ATTRIB_TEX_COORD,
VERTEX_ATTRIB_NORMAL,
VERTEX_ATTRIB_BLEND_WEIGHT,
VERTEX_ATTRIB_BLEND_INDEX,
VERTEX_ATTRIB_MAX,
// backward compatibility
VERTEX_ATTRIB_TEX_COORDS = VERTEX_ATTRIB_TEX_COORD,
};
for (ssize_t i = 0; i < attribSize; i++)
{
unsigned int vUsage, vSize;
if (_binaryReader.read(&vUsage, 4, 1) != 1 || _binaryReader.read(&vSize, 4, 1) != 1)
{
CCLOG("warning: Failed to read meshdata: usage or size '%s'.", _path.c_str());
return false;
}
MeshVertexAttrib meshVertexAttribute;
meshVertexAttribute.size = vSize;
meshVertexAttribute.attribSizeBytes = vSize * 4;
meshVertexAttribute.type = GL_FLOAT;
if(vUsage == VERTEX_ATTRIB_NORMAL)
{
vUsage= GLProgram::VERTEX_ATTRIB_NORMAL;
}
else if(vUsage == VERTEX_ATTRIB_BLEND_WEIGHT)
{
vUsage= GLProgram::VERTEX_ATTRIB_BLEND_WEIGHT;
}
else if(vUsage == VERTEX_ATTRIB_BLEND_INDEX)
{
vUsage= GLProgram::VERTEX_ATTRIB_BLEND_INDEX;
}
else if(vUsage == VERTEX_ATTRIB_POSITION)
{
vUsage= GLProgram::VERTEX_ATTRIB_POSITION;
}
else if(vUsage == VERTEX_ATTRIB_TEX_COORD)
{
vUsage= GLProgram::VERTEX_ATTRIB_TEX_COORD;
}
meshVertexAttribute.vertexAttrib = vUsage;
meshdata->attribs.push_back(meshVertexAttribute);
}
// Read vertex data
if (_binaryReader.read(&meshdata->vertexSizeInFloat, 4, 1) != 1 || meshdata->vertexSizeInFloat == 0)
{
CCLOG("warning: Failed to read meshdata: vertexSizeInFloat '%s'.", _path.c_str());
return false;
}
meshdata->vertex.resize(meshdata->vertexSizeInFloat);
if (_binaryReader.read(&meshdata->vertex[0], 4, meshdata->vertexSizeInFloat) != meshdata->vertexSizeInFloat)
{
CCLOG("warning: Failed to read meshdata: vertex element '%s'.", _path.c_str());
return false;
}
// Read index data
unsigned int meshPartCount = 1;
for (unsigned int i = 0; i < meshPartCount; ++i)
{
unsigned int nIndexCount;
if (_binaryReader.read(&nIndexCount, 4, 1) != 1)
{
CCLOG("warning: Failed to read meshdata: nIndexCount '%s'.", _path.c_str());
return false;
}
std::vector<unsigned short> indices;
indices.resize(nIndexCount);
if (_binaryReader.read(&indices[0], 2, nIndexCount) != nIndexCount)
{
CCLOG("warning: Failed to read meshdata: indices '%s'.", _path.c_str());
return false;
}
meshdata->subMeshIndices.push_back(indices);
}
meshdatas.meshDatas.push_back(meshdata);
return true;
}
bool Bundle3D::loadMeshDatasBinary_0_2(MeshDatas& meshdatas)
{
if (!seekToFirstType(BUNDLE_TYPE_MESH))
return false;
meshdatas.resetData();
MeshData* meshdata = new (std::nothrow) MeshData();
// read mesh data
unsigned int attribSize=0;
if (_binaryReader.read(&attribSize, 4, 1) != 1 || attribSize < 1)
{
CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
return false;
}
enum
{
VERTEX_ATTRIB_POSITION,
VERTEX_ATTRIB_COLOR,
VERTEX_ATTRIB_TEX_COORD,
VERTEX_ATTRIB_NORMAL,
VERTEX_ATTRIB_BLEND_WEIGHT,
VERTEX_ATTRIB_BLEND_INDEX,
VERTEX_ATTRIB_MAX,
// backward compatibility
VERTEX_ATTRIB_TEX_COORDS = VERTEX_ATTRIB_TEX_COORD,
};
for (ssize_t i = 0; i < attribSize; i++)
{
unsigned int vUsage, vSize;
if (_binaryReader.read(&vUsage, 4, 1) != 1 || _binaryReader.read(&vSize, 4, 1) != 1)
{
CCLOG("warning: Failed to read meshdata: usage or size '%s'.", _path.c_str());
return false;
}
MeshVertexAttrib meshVertexAttribute;
meshVertexAttribute.size = vSize;
meshVertexAttribute.attribSizeBytes = vSize * 4;
meshVertexAttribute.type = GL_FLOAT;
if(vUsage == VERTEX_ATTRIB_NORMAL)
{
vUsage= GLProgram::VERTEX_ATTRIB_NORMAL;
}
else if(vUsage == VERTEX_ATTRIB_BLEND_WEIGHT)
{
vUsage= GLProgram::VERTEX_ATTRIB_BLEND_WEIGHT;
}
else if(vUsage == VERTEX_ATTRIB_BLEND_INDEX)
{
vUsage= GLProgram::VERTEX_ATTRIB_BLEND_INDEX;
}
else if(vUsage == VERTEX_ATTRIB_POSITION)
{
vUsage= GLProgram::VERTEX_ATTRIB_POSITION;
}
else if(vUsage == VERTEX_ATTRIB_TEX_COORD)
{
vUsage= GLProgram::VERTEX_ATTRIB_TEX_COORD;
}
meshVertexAttribute.vertexAttrib = vUsage;
meshdata->attribs.push_back(meshVertexAttribute);
}
// Read vertex data
if (_binaryReader.read(&meshdata->vertexSizeInFloat, 4, 1) != 1 || meshdata->vertexSizeInFloat == 0)
{
CCLOG("warning: Failed to read meshdata: vertexSizeInFloat '%s'.", _path.c_str());
return false;
}
meshdata->vertex.resize(meshdata->vertexSizeInFloat);
if (_binaryReader.read(&meshdata->vertex[0], 4, meshdata->vertexSizeInFloat) != meshdata->vertexSizeInFloat)
{
CCLOG("warning: Failed to read meshdata: vertex element '%s'.", _path.c_str());
return false;
}
// read submesh
unsigned int submeshCount;
if (_binaryReader.read(&submeshCount, 4, 1) != 1)
{
CCLOG("warning: Failed to read meshdata: submeshCount '%s'.", _path.c_str());
return false;
}
for (unsigned int i = 0; i < submeshCount; ++i)
{
unsigned int nIndexCount;
if (_binaryReader.read(&nIndexCount, 4, 1) != 1)
{
CCLOG("warning: Failed to read meshdata: nIndexCount '%s'.", _path.c_str());
return false;
}
std::vector<unsigned short> indices;
indices.resize(nIndexCount);
if (_binaryReader.read(&indices[0], 2, nIndexCount) != nIndexCount)
{
CCLOG("warning: Failed to read meshdata: indices '%s'.", _path.c_str());
return false;
}
meshdata->subMeshIndices.push_back(indices);
}
meshdatas.meshDatas.push_back(meshdata);
return true;
}
bool Bundle3D::loadMeshDatasJson(MeshDatas& meshdatas)
{
const rapidjson::Value& mesh_data_array = _jsonReader[MESHES];
for (rapidjson::SizeType index = 0; index < mesh_data_array.Size(); index++)
{
MeshData* meshData = new (std::nothrow) MeshData();
const rapidjson::Value& mesh_data = mesh_data_array[index];
// mesh_vertex_attribute
const rapidjson::Value& mesh_vertex_attribute = mesh_data[ATTRIBUTES];
MeshVertexAttrib tempAttrib;
meshData->attribCount=mesh_vertex_attribute.Size();
meshData->attribs.resize(meshData->attribCount);
for (int i = 0; i < mesh_vertex_attribute.Size(); i++)
{
const rapidjson::Value& mesh_vertex_attribute_val = mesh_vertex_attribute[i];
int size = mesh_vertex_attribute_val[ATTRIBUTESIZE].GetInt();
std::string type = mesh_vertex_attribute_val[TYPE].GetString();
std::string attribute = mesh_vertex_attribute_val[ATTRIBUTE].GetString();
tempAttrib.size = size;
tempAttrib.attribSizeBytes = sizeof(float) * size;
tempAttrib.type = parseGLType(type);
tempAttrib.vertexAttrib = parseGLProgramAttribute(attribute);
meshData->attribs[i]=tempAttrib;
}
// mesh vertices
////////////////////////////////////////////////////////////////////////////////////////////////
const rapidjson::Value& mesh_data_vertex_array = mesh_data[VERTICES];
meshData->vertexSizeInFloat=mesh_data_vertex_array.Size();
for (rapidjson::SizeType i = 0; i < mesh_data_vertex_array.Size(); i++)
{
meshData->vertex.push_back(mesh_data_vertex_array[i].GetDouble());
}
// mesh part
////////////////////////////////////////////////////////////////////////////////////////////////
const rapidjson::Value& mesh_part_array = mesh_data[PARTS];
for (rapidjson::SizeType i = 0; i < mesh_part_array.Size(); i++)
{
std::vector<unsigned short> indexArray;
const rapidjson::Value& mesh_part = mesh_part_array[i];
meshData->subMeshIds.push_back(mesh_part[ID].GetString());
// index_number
const rapidjson::Value& indices_val_array = mesh_part[INDICES];
for (rapidjson::SizeType j = 0; j < indices_val_array.Size(); j++)
indexArray.push_back((unsigned short)indices_val_array[j].GetUint());
meshData->subMeshIndices.push_back(indexArray);
meshData->numIndex = (int)meshData->subMeshIndices.size();
}
meshdatas.meshDatas.push_back(meshData);
}
return true;
}
bool Bundle3D::loadNodes(NodeDatas& nodedatas)
{
if (_version == "0.1" || _version == "1.2" || _version == "0.2")
{
SkinData skinData;
if (!loadSkinData("", &skinData))
{
auto node= new (std::nothrow) NodeData();
auto modelnode = new (std::nothrow) ModelData();
modelnode->matrialId = "";
modelnode->subMeshId = "";
node->modelNodeDatas.push_back(modelnode);
nodedatas.nodes.push_back(node);
return true;
}
auto nodeDatas = new (std::nothrow) NodeData*[skinData.skinBoneNames.size() + skinData.nodeBoneNames.size()];
int index = 0;
size_t i;
for (i = 0; i < skinData.skinBoneNames.size(); i++)
{
nodeDatas[index] = new (std::nothrow) NodeData();
nodeDatas[index]->id = skinData.skinBoneNames[i];
nodeDatas[index]->transform = skinData.skinBoneOriginMatrices[i];
index++;
}
for (i = 0; i < skinData.nodeBoneNames.size(); i++)
{
nodeDatas[index] = new (std::nothrow) NodeData();
nodeDatas[index]->id = skinData.nodeBoneNames[i];
nodeDatas[index]->transform = skinData.nodeBoneOriginMatrices[i];
index++;
}
for (const auto& it : skinData.boneChild)
{
const auto& children = it.second;
auto parent = nodeDatas[it.first];
for (const auto& child : children)
{
parent->children.push_back(nodeDatas[child]);
}
}
nodedatas.skeleton.push_back(nodeDatas[skinData.rootBoneIndex]);
auto node= new (std::nothrow) NodeData();
auto modelnode = new (std::nothrow) ModelData();
modelnode->matrialId = "";
modelnode->subMeshId = "";
modelnode->bones = skinData.skinBoneNames;
modelnode->invBindPose = skinData.inverseBindPoseMatrices;
node->modelNodeDatas.push_back(modelnode);
nodedatas.nodes.push_back(node);
}
else
{
if (_isBinary)
{
loadNodesBinary(nodedatas);
}
else
{
loadNodesJson(nodedatas);
}
}
return true;
}
bool Bundle3D::loadMaterials(MaterialDatas& materialdatas)
{
materialdatas.resetData();
if (_isBinary)
{
if (_version == "0.1")
{
return loadMaterialsBinary_0_1(materialdatas);
}
else if (_version == "0.2")
{
return loadMaterialsBinary_0_2(materialdatas);
}
else
{
return loadMaterialsBinary(materialdatas);
}
}
else
{
if (_version == "1.2")
{
return loadMaterialDataJson_0_1(materialdatas);
}
else if (_version == "0.2")
{
return loadMaterialDataJson_0_2(materialdatas);
}
else
{
return loadMaterialsJson(materialdatas);
}
}
return true;
}
bool Bundle3D::loadMaterialsBinary(MaterialDatas& materialdatas)
{
if (!seekToFirstType(BUNDLE_TYPE_MATERIAL))
return false;
unsigned int materialnum = 1;
_binaryReader.read(&materialnum, 4, 1);
for (int i = 0; i < materialnum; i++)
{
NMaterialData materialData;
materialData.id = _binaryReader.readString();
float data[14];
_binaryReader.read(&data,sizeof(float), 14);
unsigned int textruenum = 1;
_binaryReader.read(&textruenum, 4, 1);
for(int j = 0; j < textruenum ; j++ )
{
NTextureData textureData;
textureData.id = _binaryReader.readString();
if (textureData.id.empty())
{
CCLOG("warning: Failed to read Materialdata: texturePath is empty '%s'.", textureData.id.c_str());
return false;
}
std::string texturePath = _binaryReader.readString();
if (texturePath.empty())
{
CCLOG("warning: Failed to read Materialdata: texturePath is empty '%s'.", _path.c_str());
return false;
}
textureData.filename = _modelPath + texturePath;
float uvdata[4];
_binaryReader.read(&uvdata,sizeof(float), 4);
textureData.type = parseGLTextureType(_binaryReader.readString());
textureData.wrapS= parseGLType(_binaryReader.readString());
textureData.wrapT= parseGLType(_binaryReader.readString());
materialData.textures.push_back(textureData);
}
materialdatas.materials.push_back(materialData);
}
return true;
}
bool Bundle3D::loadMaterialsBinary_0_1(MaterialDatas& materialdatas)
{
if (!seekToFirstType(BUNDLE_TYPE_MATERIAL))
return false;
NMaterialData materialData;
std::string texturePath = _binaryReader.readString();
if (texturePath.empty())
{
CCLOG("warning: Failed to read Materialdata: texturePath is empty '%s'.", _path.c_str());
return false;
}
NTextureData textureData;
textureData.filename = _modelPath + texturePath;
textureData.type= NTextureData::Usage::Diffuse;
textureData.id="";
materialData.textures.push_back(textureData);
materialdatas.materials.push_back(materialData);
return true;
}
bool Bundle3D::loadMaterialsBinary_0_2(MaterialDatas& materialdatas)
{
if (!seekToFirstType(BUNDLE_TYPE_MATERIAL))
return false;
unsigned int materialnum = 1;
_binaryReader.read(&materialnum, 4, 1);
for (int i = 0; i < materialnum; i++)
{
NMaterialData materialData;
std::string texturePath = _binaryReader.readString();
if (texturePath.empty())
{
CCLOG("warning: Failed to read Materialdata: texturePath is empty '%s'.", _path.c_str());
return true;
}
NTextureData textureData;
textureData.filename = _modelPath + texturePath;
textureData.type= NTextureData::Usage::Diffuse;
textureData.id="";
materialData.textures.push_back(textureData);
materialdatas.materials.push_back(materialData);
}
return true;
}
bool Bundle3D::loadMaterialsJson(MaterialDatas& materialdatas)
{
if (!_jsonReader.HasMember(MATERIALS))
return false;
const rapidjson::Value& material_array = _jsonReader[MATERIALS];
for (rapidjson::SizeType i = 0; i < material_array.Size(); i++)
{
NMaterialData materialData;
const rapidjson::Value& material_val = material_array[i];
materialData.id = material_val[ID].GetString();
if (material_val.HasMember(TEXTURES))
{
const rapidjson::Value& testure_array = material_val[TEXTURES];
for (rapidjson::SizeType j = 0; j < testure_array.Size(); j++)
{
NTextureData textureData;
const rapidjson::Value& texture_val = testure_array[j];
std::string filename = texture_val[FILENAME].GetString();
textureData.filename = _modelPath + filename;
textureData.type = parseGLTextureType(texture_val["type"].GetString());
textureData.wrapS = parseGLType(texture_val["wrapModeU"].GetString());
textureData.wrapT = parseGLType(texture_val["wrapModeV"].GetString());
materialData.textures.push_back(textureData);
}
}
materialdatas.materials.push_back(materialData);
}
return true;
}
bool Bundle3D::loadJson(const std::string& path)
{
clear();
Data data = FileUtils::getInstance()->getDataFromFile(path);
ssize_t size = data.getSize();
// json need null-terminated string.
_jsonBuffer = new char[size + 1];
memcpy(_jsonBuffer, data.getBytes(), size);
_jsonBuffer[size] = '\0';
if (_jsonReader.ParseInsitu<0>(_jsonBuffer).HasParseError())
{
CCASSERT(false, "Parse json failed");
clear();
return false;
}
const rapidjson::Value& mash_data_array = _jsonReader[VERSION];
if (mash_data_array.IsArray()) // Compatible with the old version
_version = "1.2";
else
_version = mash_data_array.GetString();
return true;
}
bool Bundle3D::loadBinary(const std::string& path)
{
clear();
// get file data
CC_SAFE_DELETE(_binaryBuffer);
_binaryBuffer = new (std::nothrow) Data();
*_binaryBuffer = FileUtils::getInstance()->getDataFromFile(path);
if (_binaryBuffer->isNull())
{
clear();
CCLOG("warning: Failed to read file: %s", path.c_str());
return false;
}
// Initialise bundle reader
_binaryReader.init( (char*)_binaryBuffer->getBytes(), _binaryBuffer->getSize() );
// Read identifier info
char identifier[] = { 'C', '3', 'B', '\0'};
char sig[4];
if (_binaryReader.read(sig, 1, 4) != 4 || memcmp(sig, identifier, 4) != 0)
{
clear();
CCLOG("warning: Invalid identifier: %s", path.c_str());
return false;
}
// Read version
unsigned char ver[2];
if (_binaryReader.read(ver, 1, 2)!= 2){
CCLOG("warning: Failed to read version:");
return false;
}
char version[20] = {0};
sprintf(version, "%d.%d", ver[0], ver[1]);
_version = version;
// Read ref table size
if (_binaryReader.read(&_referenceCount, 4, 1) != 1)
{
clear();
CCLOG("warning: Failed to read ref table size '%s'.", path.c_str());
return false;
}
// Read all refs
CC_SAFE_DELETE_ARRAY(_references);
_references = new (std::nothrow) Reference[_referenceCount];
for (ssize_t i = 0; i < _referenceCount; ++i)
{
if ((_references[i].id = _binaryReader.readString()).empty() ||
_binaryReader.read(&_references[i].type, 4, 1) != 1 ||
_binaryReader.read(&_references[i].offset, 4, 1) != 1)
{
clear();
CCLOG("warning: Failed to read ref number %d for bundle '%s'.", (int)i, path.c_str());
CC_SAFE_DELETE_ARRAY(_references);
return false;
}
}
return true;
}
bool Bundle3D::loadMeshDataJson_0_1(MeshDatas& meshdatas)
{
const rapidjson::Value& mesh_data_array = _jsonReader[MESH];
MeshData* meshdata= new MeshData();
const rapidjson::Value& mesh_data_val = mesh_data_array[(rapidjson::SizeType)0];
const rapidjson::Value& mesh_data_body_array = mesh_data_val[DEFAULTPART];
const rapidjson::Value& mesh_data_body_array_0 = mesh_data_body_array[(rapidjson::SizeType)0];
// mesh_vertex_attribute
const rapidjson::Value& mesh_vertex_attribute = mesh_data_val[ATTRIBUTES];
meshdata->attribCount = mesh_vertex_attribute.Size();
meshdata->attribs.resize(meshdata->attribCount);
for (rapidjson::SizeType i = 0; i < mesh_vertex_attribute.Size(); i++)
{
const rapidjson::Value& mesh_vertex_attribute_val = mesh_vertex_attribute[i];
meshdata->attribs[i].size = mesh_vertex_attribute_val[ATTRIBUTESIZE].GetUint();
meshdata->attribs[i].attribSizeBytes = meshdata->attribs[i].size * 4;
meshdata->attribs[i].type = parseGLType(mesh_vertex_attribute_val[TYPE].GetString());
meshdata->attribs[i].vertexAttrib = parseGLProgramAttribute(mesh_vertex_attribute_val[ATTRIBUTE].GetString());
}
// vertices
meshdata->vertexSizeInFloat = mesh_data_body_array_0[VERTEXSIZE].GetInt();
meshdata->vertex.resize(meshdata->vertexSizeInFloat);
const rapidjson::Value& mesh_data_body_vertices = mesh_data_body_array_0[VERTICES];
for (rapidjson::SizeType i = 0; i < mesh_data_body_vertices.Size(); i++)
meshdata->vertex[i] = mesh_data_body_vertices[i].GetDouble();
// index_number
unsigned int indexnum = mesh_data_body_array_0[INDEXNUM].GetUint();
// indices
std::vector<unsigned short> indices;
indices.resize(indexnum);
const rapidjson::Value& indices_val_array = mesh_data_body_array_0[INDICES];
for (rapidjson::SizeType i = 0; i < indices_val_array.Size(); i++)
indices[i] = (unsigned short)indices_val_array[i].GetUint();
meshdata->subMeshIndices.push_back(indices);
meshdatas.meshDatas.push_back(meshdata);
return true;
}
bool Bundle3D::loadMeshDataJson_0_2(MeshDatas& meshdatas)
{
MeshData* meshdata= new MeshData();
const rapidjson::Value& mesh_array = _jsonReader[MESH];
const rapidjson::Value& mesh_array_0 = mesh_array[(rapidjson::SizeType)0];
// mesh_vertex_attribute
const rapidjson::Value& mesh_vertex_attribute = mesh_array_0[ATTRIBUTES];
meshdata->attribCount = mesh_vertex_attribute.Size();
meshdata->attribs.resize(meshdata->attribCount);
for (rapidjson::SizeType i = 0; i < mesh_vertex_attribute.Size(); i++)
{
const rapidjson::Value& mesh_vertex_attribute_val = mesh_vertex_attribute[i];
meshdata->attribs[i].size = mesh_vertex_attribute_val[ATTRIBUTESIZE].GetUint();
meshdata->attribs[i].attribSizeBytes = meshdata->attribs[i].size * 4;
meshdata->attribs[i].type = parseGLType(mesh_vertex_attribute_val[TYPE].GetString());
meshdata->attribs[i].vertexAttrib = parseGLProgramAttribute(mesh_vertex_attribute_val[ATTRIBUTE].GetString());
}
// vertices
const rapidjson::Value& mesh_data_vertex = mesh_array_0[VERTEX];
const rapidjson::Value& mesh_data_vertex_0 = mesh_data_vertex[(rapidjson::SizeType)0];
meshdata->vertexSizeInFloat = mesh_data_vertex_0[VERTEXSIZE].GetInt();
meshdata->vertex.resize(meshdata->vertexSizeInFloat);
const rapidjson::Value& mesh_data_body_vertices = mesh_data_vertex_0[VERTICES];
for (rapidjson::SizeType i = 0; i < mesh_data_body_vertices.Size(); i++)
meshdata->vertex[i] = mesh_data_body_vertices[i].GetDouble();
// submesh
const rapidjson::Value& mesh_submesh_array = mesh_array_0[SUBMESH];
for (rapidjson::SizeType i = 0; i < mesh_submesh_array.Size(); i++)
{
const rapidjson::Value& mesh_submesh_val = mesh_submesh_array[i];
//std::string id = mesh_submesh_val[ID].GetString();
// index_number
unsigned int indexnum = mesh_submesh_val[INDEXNUM].GetUint();
// indices
std::vector<unsigned short> indices;
indices.resize(indexnum);
const rapidjson::Value& indices_val_array = mesh_submesh_val[INDICES];
for (rapidjson::SizeType j = 0; j < indices_val_array.Size(); j++)
indices[j] = (unsigned short)indices_val_array[j].GetUint();
meshdata->subMeshIndices.push_back(indices);
}
meshdatas.meshDatas.push_back(meshdata);
return true;
}
bool Bundle3D::loadSkinDataJson(SkinData* skindata)
{
if (!_jsonReader.HasMember(SKIN )) return false;
const rapidjson::Value& skin_data_array = _jsonReader[SKIN ];
CCASSERT(skin_data_array.IsArray(), "skin data is not an array");
const rapidjson::Value& skin_data_array_val_0 = skin_data_array[(rapidjson::SizeType)0];
if (!skin_data_array_val_0.HasMember(BONES))
return false;
const rapidjson::Value& skin_data_bones = skin_data_array_val_0[BONES];
for (rapidjson::SizeType i = 0; i < skin_data_bones.Size(); i++)
{
const rapidjson::Value& skin_data_bone = skin_data_bones[i];
std::string name = skin_data_bone[NODE].GetString();
skindata->addSkinBoneNames(name);
Mat4 mat_bind_pos;
const rapidjson::Value& bind_pos = skin_data_bone[BINDSHAPE];
for (rapidjson::SizeType j = 0; j < bind_pos.Size(); j++)
{
mat_bind_pos.m[j] = bind_pos[j].GetDouble();
}
skindata->inverseBindPoseMatrices.push_back(mat_bind_pos);
}
// set root bone infomation
const rapidjson::Value& skin_data_1 = skin_data_array[1];
// parent and child relationship map
skindata->skinBoneOriginMatrices.resize(skindata->skinBoneNames.size());
getChildMap(skindata->boneChild, skindata, skin_data_1);
return true;
}
bool Bundle3D::loadSkinDataBinary(SkinData* skindata)
{
if (!seekToFirstType(BUNDLE_TYPE_MESHSKIN))
return false;
std::string boneName = _binaryReader.readString();
// transform
float bindShape[16];
if (!_binaryReader.readMatrix(bindShape))
{
CCLOG("warning: Failed to read SkinData: bindShape matrix '%s'.", _path.c_str());
return false;
}
// bone count
unsigned int boneNum;
if (!_binaryReader.read(&boneNum))
{
CCLOG("warning: Failed to read SkinData: boneNum '%s'.", _path.c_str());
return false;
}
// bone names and bind pos
float bindpos[16];
for (unsigned int i = 0; i < boneNum; i++)
{
std::string skinBoneName = _binaryReader.readString();
skindata->skinBoneNames.push_back(skinBoneName);
if (!_binaryReader.readMatrix(bindpos))
{
CCLOG("warning: Failed to load SkinData: bindpos '%s'.", _path.c_str());
return false;
}
skindata->inverseBindPoseMatrices.push_back(bindpos);
}
skindata->skinBoneOriginMatrices.resize(boneNum);
boneName = _binaryReader.readString();
// bind shape
_binaryReader.readMatrix(bindShape);
int rootIndex = skindata->getSkinBoneNameIndex(boneName);
if(rootIndex < 0)
{
skindata->addNodeBoneNames(boneName);
rootIndex = skindata->getBoneNameIndex(boneName);
skindata->nodeBoneOriginMatrices.push_back(bindShape);
}
else
{
skindata->skinBoneOriginMatrices[rootIndex] = bindShape;
}
// set root bone index
skindata->rootBoneIndex = rootIndex;
// read parent and child relationship map
float transform[16];
unsigned int linkNum;
_binaryReader.read(&linkNum);
for (unsigned int i = 0; i < linkNum; ++i)
{
std::string id = _binaryReader.readString();
int index = skindata->getSkinBoneNameIndex(id);
std::string parentid = _binaryReader.readString();
if (!_binaryReader.readMatrix(transform))
{
CCLOG("warning: Failed to load SkinData: transform '%s'.", _path.c_str());
return false;
}
if(index < 0)
{
skindata->addNodeBoneNames(id);
index = skindata->getBoneNameIndex(id);
skindata->nodeBoneOriginMatrices.push_back(transform);
}
else
{
skindata->skinBoneOriginMatrices[index] = transform;
}
int parentIndex = skindata->getSkinBoneNameIndex(parentid);
if(parentIndex < 0)
{
skindata->addNodeBoneNames(parentid);
parentIndex = skindata->getBoneNameIndex(parentid);
}
skindata->boneChild[parentIndex].push_back(index);
}
return true;
}
bool Bundle3D::loadMaterialDataJson_0_1(MaterialDatas& materialdatas)
{
if (!_jsonReader.HasMember(MATERIAL))
return false;
NMaterialData materialData;
const rapidjson::Value& material_data_array = _jsonReader[MATERIAL];
const rapidjson::Value& material_data_array_0 = material_data_array[(rapidjson::SizeType)0];
const rapidjson::Value& material_data_base_array = material_data_array_0[BASE];
const rapidjson::Value& material_data_base_array_0 = material_data_base_array[(rapidjson::SizeType)0];
NTextureData textureData;
// set texture
textureData.filename =_modelPath + material_data_base_array_0[FILENAME].GetString();
textureData.type= NTextureData::Usage::Diffuse;
textureData.id="";
materialData.textures.push_back(textureData);
materialdatas.materials.push_back(materialData);
return true;
}
bool Bundle3D::loadMaterialDataJson_0_2(MaterialDatas& materialdatas)
{
if (!_jsonReader.HasMember(MATERIAL))
return false;
NMaterialData materialData;
const rapidjson::Value& material_array = _jsonReader[MATERIAL];
for (rapidjson::SizeType i = 0; i < material_array.Size(); i++)
{
NTextureData textureData;
const rapidjson::Value& material_val = material_array[i];
// set texture
textureData.filename = _modelPath + material_val[TEXTURES].GetString();
textureData.type= NTextureData::Usage::Diffuse;
textureData.id="";
materialData.textures.push_back(textureData);
}
materialdatas.materials.push_back(materialData);
return true;
}
bool Bundle3D::loadAnimationDataJson(const std::string& id, Animation3DData* animationdata)
{
std::string anim = "";
if (_version == "1.2" || _version == "0.2")
anim = ANIMATION;
else
anim = ANIMATIONS;
if (!_jsonReader.HasMember(anim.c_str())) return false;
int the_index = -1;
const rapidjson::Value& animation_data_array = _jsonReader[anim.c_str()];
if (animation_data_array.Size()==0) return false;
if(!id.empty())
{
for(int i=0 ;i<animation_data_array.Size();i++)
{
if(animation_data_array[i][ID].GetString() ==id )
{
the_index = i;
}
}
if(the_index < 0) return false;
}else{
the_index = 0;
}
const rapidjson::Value& animation_data_array_val_0 = animation_data_array[(rapidjson::SizeType)the_index];
animationdata->_totalTime = animation_data_array_val_0[LENGTH].GetDouble();
const rapidjson::Value& bones = animation_data_array_val_0[BONES];
for (rapidjson::SizeType i = 0; i < bones.Size(); i++)
{
const rapidjson::Value& bone = bones[i];
std::string bone_name = bone[BONEID].GetString();
if ( bone.HasMember(KEYFRAMES))
{
const rapidjson::Value& bone_keyframes = bone[KEYFRAMES];
rapidjson::SizeType keyframe_size = bone_keyframes.Size();
animationdata->_rotationKeys[bone_name].reserve(keyframe_size);
animationdata->_scaleKeys[bone_name].reserve(keyframe_size);
animationdata->_translationKeys[bone_name].reserve(keyframe_size);
for (rapidjson::SizeType j = 0; j < keyframe_size; j++)
{
const rapidjson::Value& bone_keyframe = bone_keyframes[j];
if ( bone_keyframe.HasMember(TRANSLATION))
{
const rapidjson::Value& bone_keyframe_translation = bone_keyframe[TRANSLATION];
float keytime = bone_keyframe[KEYTIME].GetDouble();
Vec3 val = Vec3(bone_keyframe_translation[(rapidjson::SizeType)0].GetDouble(), bone_keyframe_translation[1].GetDouble(), bone_keyframe_translation[2].GetDouble());
animationdata->_translationKeys[bone_name].push_back(Animation3DData::Vec3Key(keytime,val));
}
if ( bone_keyframe.HasMember(ROTATION))
{
const rapidjson::Value& bone_keyframe_rotation = bone_keyframe[ROTATION];
float keytime = bone_keyframe[KEYTIME].GetDouble();
Quaternion val = Quaternion(bone_keyframe_rotation[(rapidjson::SizeType)0].GetDouble(),bone_keyframe_rotation[1].GetDouble(),bone_keyframe_rotation[2].GetDouble(),bone_keyframe_rotation[3].GetDouble());
animationdata->_rotationKeys[bone_name].push_back(Animation3DData::QuatKey(keytime,val));
}
if ( bone_keyframe.HasMember(SCALE))
{
const rapidjson::Value& bone_keyframe_scale = bone_keyframe[SCALE];
float keytime = bone_keyframe[KEYTIME].GetDouble();
Vec3 val = Vec3(bone_keyframe_scale[(rapidjson::SizeType)0].GetDouble(), bone_keyframe_scale[1].GetDouble(), bone_keyframe_scale[2].GetDouble());
animationdata->_scaleKeys[bone_name].push_back(Animation3DData::Vec3Key(keytime,val));
}
}
}
}
return true;
}
bool Bundle3D::loadAnimationDataBinary(const std::string& id, Animation3DData* animationdata)
{
if (!seekToFirstType(BUNDLE_TYPE_ANIMATIONS))
return false;
unsigned int animNum = 1;
if( _version == "0.3"|| _version == "0.4")
{
if (!_binaryReader.read(&animNum))
{
CCLOG("warning: Failed to read AnimationData: animNum '%s'.", _path.c_str());
return false;
}
}
bool has_found =false;
for(unsigned int k = 0; k < animNum ; k++ )
{
animationdata->resetData();
std::string animId = _binaryReader.readString();
if (!_binaryReader.read(&animationdata->_totalTime))
{
CCLOG("warning: Failed to read AnimationData: totalTime '%s'.", _path.c_str());
return false;
}
unsigned int nodeAnimationNum;
if (!_binaryReader.read(&nodeAnimationNum))
{
CCLOG("warning: Failed to read AnimationData: animNum '%s'.", _path.c_str());
return false;
}
for (unsigned int i = 0; i < nodeAnimationNum; ++i)
{
std::string boneName = _binaryReader.readString();
unsigned int keyframeNum;
if (!_binaryReader.read(&keyframeNum))
{
CCLOG("warning: Failed to read AnimationData: keyframeNum '%s'.", _path.c_str());
return false;
}
animationdata->_rotationKeys[boneName].reserve(keyframeNum);
animationdata->_scaleKeys[boneName].reserve(keyframeNum);
animationdata->_translationKeys[boneName].reserve(keyframeNum);
for (unsigned int j = 0; j < keyframeNum; ++j)
{
float keytime;
if (!_binaryReader.read(&keytime))
{
CCLOG("warning: Failed to read AnimationData: keytime '%s'.", _path.c_str());
return false;
}
// transform flag
unsigned char transformFlag(0);
if (_version == "0.4")
{
if (!_binaryReader.read(&transformFlag))
{
CCLOG("warning: Failed to read AnimationData: transformFlag '%s'.", _path.c_str());
return false;
}
}
// rotation
bool hasRotate = true;
if (_version == "0.4")
hasRotate = transformFlag & 0x01;
if (hasRotate)
{
Quaternion rotate;
if (_binaryReader.read(&rotate, 4, 4) != 4)
{
CCLOG("warning: Failed to read AnimationData: rotate '%s'.", _path.c_str());
return false;
}
animationdata->_rotationKeys[boneName].push_back(Animation3DData::QuatKey(keytime, rotate));
}
// scale
bool hasScale = true;
if (_version == "0.4")
hasScale = (transformFlag >> 1) & 0x01;
if (hasScale)
{
Vec3 scale;
if (_binaryReader.read(&scale, 4, 3) != 3)
{
CCLOG("warning: Failed to read AnimationData: scale '%s'.", _path.c_str());
return false;
}
animationdata->_scaleKeys[boneName].push_back(Animation3DData::Vec3Key(keytime, scale));
}
// translation
bool hasTranslation = true;
if (_version == "0.4")
hasTranslation = (transformFlag >> 2) & 0x01;
if (hasTranslation)
{
Vec3 position;
if (_binaryReader.read(&position, 4, 3) != 3)
{
CCLOG("warning: Failed to read AnimationData: position '%s'.", _path.c_str());
return false;
}
animationdata->_translationKeys[boneName].push_back(Animation3DData::Vec3Key(keytime, position));
}
}
}
if( id == animId || id.empty())
{
has_found = true;
break;
}
}
if(!has_found)
{
animationdata->resetData();
return false;
}
return true;
}
bool Bundle3D::loadNodesJson(NodeDatas& nodedatas)
{
if (!_jsonReader.HasMember(NODES)) return false;
const rapidjson::Value& nodes = _jsonReader[NODES];
if(!nodes.IsArray()) return false;
// traverse the nodes again
for (rapidjson::SizeType i = 0; i < nodes.Size(); i++)
{
const rapidjson::Value& jnode = nodes[i];
std::string id = jnode[ID].GetString();
NodeData* nodedata = parseNodesRecursivelyJson(jnode);
bool isSkeleton = jnode[SKELETON].GetBool();
if (isSkeleton)
nodedatas.skeleton.push_back(nodedata);
else
nodedatas.nodes.push_back(nodedata);
}
return true;
}
NodeData* Bundle3D::parseNodesRecursivelyJson(const rapidjson::Value& jvalue)
{
NodeData* nodedata = new (std::nothrow) NodeData();;
// id
nodedata->id = jvalue[ID].GetString();
// transform
Mat4 tranform;
const rapidjson::Value& jtransform = jvalue[TRANSFORM];
for (rapidjson::SizeType j = 0; j < jtransform.Size(); j++)
{
tranform.m[j] = jtransform[j].GetDouble();
}
nodedata->transform = tranform;
// parts
if (jvalue.HasMember(PARTS))
{
const rapidjson::Value& parts = jvalue[PARTS];
for (rapidjson::SizeType i = 0; i < parts.Size(); i++)
{
auto modelnodedata = new (std::nothrow) ModelData();;
const rapidjson::Value& part = parts[i];
modelnodedata->subMeshId = part[MESHPARTID].GetString();
modelnodedata->matrialId = part[MATERIALID].GetString();
if (modelnodedata->subMeshId == "" || modelnodedata->matrialId == "")
{
CCLOG("warning: Node %s part is missing meshPartId or materialId", nodedata->id.c_str());
return nullptr;
}
if (part.HasMember(BONES))
{
const rapidjson::Value& bones = part[BONES];
for (rapidjson::SizeType j = 0; j < bones.Size(); j++)
{
const rapidjson::Value& bone = bones[j];
// node
if (!bone.HasMember(NODE))
{
CCLOG("warning: Bone node ID missing");
return nullptr;
}
modelnodedata->bones.push_back(bone[NODE].GetString());
Mat4 invbindpos;
const rapidjson::Value& jinvbindpos = bone[TRANSFORM];
for (rapidjson::SizeType k = 0; k < jinvbindpos.Size(); k++)
{
invbindpos.m[k] = jinvbindpos[k].GetDouble();
}
//invbindpos.inverse();
modelnodedata->invBindPose.push_back(invbindpos);
}
}
nodedata->modelNodeDatas.push_back(modelnodedata);
}
}
if (jvalue.HasMember(CHILDREN))
{
const rapidjson::Value& children = jvalue[CHILDREN];
for (rapidjson::SizeType i = 0; i < children.Size(); i++)
{
const rapidjson::Value& child = children[i];
NodeData* tempdata = parseNodesRecursivelyJson(child);
nodedata->children.push_back(tempdata);
}
}
return nodedata;
}
bool Bundle3D::loadNodesBinary(NodeDatas& nodedatas)
{
if (!seekToFirstType(BUNDLE_TYPE_NODE))
return false;
unsigned int nodeSize = 0;
if (_binaryReader.read(&nodeSize, 4, 1) != 1)
{
CCLOG("warning: Failed to read nodes");
return false;
}
// traverse the nodes again
for (rapidjson::SizeType i = 0; i < nodeSize; i++)
{
bool skeleton = false;
NodeData* nodedata = parseNodesRecursivelyBinary(skeleton);
if (skeleton)
nodedatas.skeleton.push_back(nodedata);
else
nodedatas.nodes.push_back(nodedata);
}
return true;
}
NodeData* Bundle3D::parseNodesRecursivelyBinary(bool& skeleton)
{
// id
std::string id = _binaryReader.readString();
// is skeleton
bool skeleton_;
if (_binaryReader.read(&skeleton_, 1, 1) != 1)
{
CCLOG("warning: Failed to read is sleleton");
return nullptr;
}
if (skeleton_)
skeleton = true;
// transform
Mat4 transform;
if (!_binaryReader.readMatrix(transform.m))
{
CCLOG("warning: Failed to read transform matrix");
return nullptr;
}
// parts
unsigned int partsSize = 0;
if (_binaryReader.read(&partsSize, 4, 1) != 1)
{
CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
return nullptr;
}
NodeData* nodedata = new (std::nothrow) NodeData();
nodedata->id = id;
nodedata->transform = transform;
if (partsSize > 0)
{
for (unsigned int i = 0; i < partsSize; i++)
{
auto modelnodedata = new (std::nothrow) ModelData();
modelnodedata->subMeshId = _binaryReader.readString();
modelnodedata->matrialId = _binaryReader.readString();
if (modelnodedata->subMeshId == "" || modelnodedata->matrialId == "")
{
std::string err = "Node " + nodedata->id + " part is missing meshPartId or materialId";
CCLOG("Node %s part is missing meshPartId or materialId", nodedata->id.c_str());
return nullptr;
}
// read bone
unsigned int bonesSize = 0;
if (_binaryReader.read(&bonesSize, 4, 1) != 1)
{
CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
return nullptr;
}
if (bonesSize > 0)
{
for (unsigned int j = 0; j < bonesSize; j++)
{
std::string name = _binaryReader.readString();
modelnodedata->bones.push_back(name);
Mat4 invbindpos;
if (!_binaryReader.readMatrix(invbindpos.m))
{
return nullptr;
}
modelnodedata->invBindPose.push_back(invbindpos);
}
}
unsigned int uvMapping = 0;
if (_binaryReader.read(&uvMapping, 4, 1) != 1)
{
CCLOG("warning: Failed to read nodedata: uvMapping '%s'.", _path.c_str());
return nullptr;
}
for( int j = 0 ;j < uvMapping ; j++ )
{
unsigned int textureIndexSize=0;
if (_binaryReader.read(&textureIndexSize, 4, 1) != 1)
{
CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
return nullptr;
}
for(int k =0; k < textureIndexSize ; k++ )
{
unsigned int index=0;
if (_binaryReader.read(&index, 4, 1) != 1)
{
return nullptr;
}
}
}
nodedata->modelNodeDatas.push_back(modelnodedata);
}
}
unsigned int childrenSize = 0;
if (_binaryReader.read(&childrenSize, 4, 1) != 1)
{
CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
return nullptr;
}
if (childrenSize > 0)
{
for (unsigned int i = 0; i < childrenSize; i++)
{
NodeData* tempdata = parseNodesRecursivelyBinary(skeleton);
nodedata->children.push_back(tempdata);
}
}
return nodedata;
}
GLenum Bundle3D::parseGLType(const std::string& str)
{
if (str == "GL_BYTE")
{
return GL_BYTE;
}
else if(str == "GL_UNSIGNED_BYTE")
{
return GL_UNSIGNED_BYTE;
}
else if(str == "GL_SHORT")
{
return GL_SHORT;
}
else if(str == "GL_UNSIGNED_SHORT")
{
return GL_UNSIGNED_SHORT;
}
else if(str == "GL_INT")
{
return GL_INT;
}
else if (str == "GL_UNSIGNED_INT")
{
return GL_UNSIGNED_INT;
}
else if (str == "GL_FLOAT")
{
return GL_FLOAT;
}
else if (str == "REPEAT")
{
return GL_REPEAT;
}
else if (str == "CLAMP")
{
return GL_CLAMP_TO_EDGE;
}
else
{
CCASSERT(false, "Invalid GL type");
return 0;
}
}
NTextureData::Usage Bundle3D::parseGLTextureType(const std::string& str)
{
if (str == "AMBIENT")
{
return NTextureData::Usage::Ambient;
}
else if(str == "BUMP")
{
return NTextureData::Usage::Bump;
}
else if(str == "DIFFUSE")
{
return NTextureData::Usage::Diffuse;
}
else if(str == "EMISSIVE")
{
return NTextureData::Usage::Emissive;
}
else if(str == "NONE")
{
return NTextureData::Usage::None;
}
else if (str == "NORMAL")
{
return NTextureData::Usage::Normal;
}
else if (str == "REFLECTION")
{
return NTextureData::Usage::Reflection;
}
else if (str == "SHININESS")
{
return NTextureData::Usage::Shininess;
}
else if (str == "SPECULAR")
{
return NTextureData::Usage::Specular;
}
else if (str == "TRANSPARENCY")
{
return NTextureData::Usage::Transparency;
}
else
{
CCASSERT(false, "Wrong Texture type");
return NTextureData::Usage::Unknown;
}
}
unsigned int Bundle3D::parseGLProgramAttribute(const std::string& str)
{
if (str == "VERTEX_ATTRIB_POSITION")
{
return GLProgram::VERTEX_ATTRIB_POSITION;
}
else if (str == "VERTEX_ATTRIB_COLOR")
{
return GLProgram::VERTEX_ATTRIB_COLOR;
}
else if (str == "VERTEX_ATTRIB_TEX_COORD")
{
return GLProgram::VERTEX_ATTRIB_TEX_COORD;
}
else if (str == "VERTEX_ATTRIB_TEX_COORD1")
{
return GLProgram::VERTEX_ATTRIB_TEX_COORD1;
}
else if (str == "VERTEX_ATTRIB_TEX_COORD2")
{
return GLProgram::VERTEX_ATTRIB_TEX_COORD2;
}
else if (str == "VERTEX_ATTRIB_TEX_COORD3")
{
return GLProgram::VERTEX_ATTRIB_TEX_COORD3;
}
//comment out them
// else if (str == "VERTEX_ATTRIB_TEX_COORD4")
// {
// return GLProgram::VERTEX_ATTRIB_TEX_COORD4;
// }
// else if (str == "VERTEX_ATTRIB_TEX_COORD5")
// {
// return GLProgram::VERTEX_ATTRIB_TEX_COORD5;
// }
// else if (str == "VERTEX_ATTRIB_TEX_COORD6")
// {
// return GLProgram::VERTEX_ATTRIB_TEX_COORD6;
// }
// else if (str == "VERTEX_ATTRIB_TEX_COORD7")
// {
// return GLProgram::VERTEX_ATTRIB_TEX_COORD7;
// }
else if (str == "VERTEX_ATTRIB_NORMAL")
{
return GLProgram::VERTEX_ATTRIB_NORMAL;
}
else if (str == "VERTEX_ATTRIB_BLEND_WEIGHT")
{
return GLProgram::VERTEX_ATTRIB_BLEND_WEIGHT;
}
else if (str == "VERTEX_ATTRIB_BLEND_INDEX")
{
return GLProgram::VERTEX_ATTRIB_BLEND_INDEX;
}
else
{
CCASSERT(false, "Wrong Attribute type");
return -1;
}
}
void Bundle3D::getModelRelativePath(const std::string& path)
{
ssize_t index = path.find_last_of('/');
std::string fullModelPath;
_modelPath = path.substr(0, index + 1);
}
Reference* Bundle3D::seekToFirstType(unsigned int type)
{
// for each Reference
for (unsigned int i = 0; i < _referenceCount; ++i)
{
Reference* ref = &_references[i];
if (ref->type == type)
{
// Found a match
if (_binaryReader.seek(ref->offset, SEEK_SET) == false)
{
CCLOG("warning: Failed to seek to object '%s' in bundle '%s'.", ref->id.c_str(), _path.c_str());
return nullptr;
}
return ref;
}
}
return nullptr;
}
Bundle3D::Bundle3D()
:_isBinary(false),
_modelPath(""),
_path(""),
_version(""),
_jsonBuffer(nullptr),
_binaryBuffer(nullptr),
_referenceCount(0),
_references(nullptr)
{
}
Bundle3D::~Bundle3D()
{
clear();
}
NS_CC_END