mirror of https://github.com/axmolengine/axmol.git
82 lines
3.2 KiB
C++
82 lines
3.2 KiB
C++
#include "TextureAtlasEncryptionTest.h"
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#include "../testResource.h"
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std::string TextureAtlasEncryptionDemo::title() const
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{
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return "Texture Atlas Encryption";
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}
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std::string TextureAtlasEncryptionDemo::subtitle() const
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{
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return "";
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}
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void TextureAtlasEncryptionDemo::onEnter()
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{
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Layer::onEnter();
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auto s = Director::getInstance()->getWinSize();
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auto label = Label::createWithTTF(title().c_str(), "fonts/arial.ttf", 28);
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label->setPosition( Vec2(s.width/2, s.height * 0.75f) );
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this->addChild(label, 1);
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std::string strSubtitle = subtitle();
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if(strSubtitle.empty() == false)
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{
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auto subLabel = Label::createWithTTF(strSubtitle.c_str(), "fonts/Thonburi.ttf", 16);
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subLabel->setPosition( Vec2(s.width/2, s.height-80) );
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this->addChild(subLabel, 1);
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}
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// Load the non-encrypted atlas
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SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Images/nonencryptedAtlas.plist", "Images/nonencryptedAtlas.pvr.ccz");
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// Create a sprite from the non-encrypted atlas
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auto nonencryptedSprite = Sprite::createWithSpriteFrameName("Icon.png");
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nonencryptedSprite->setPosition(Vec2(s.width * 0.25f, s.height * 0.5f));
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this->addChild(nonencryptedSprite);
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auto nonencryptedSpriteLabel = Label::createWithTTF("non-encrypted", "fonts/arial.ttf", 28);
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nonencryptedSpriteLabel->setPosition(Vec2(s.width * 0.25f, nonencryptedSprite->getBoundingBox().getMinY() - nonencryptedSprite->getContentSize().height/2));
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this->addChild(nonencryptedSpriteLabel, 1);
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// Load the encrypted atlas
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// 1) Set the encryption keys or step 2 will fail
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// In this case the encryption key 0xaaaaaaaabbbbbbbbccccccccdddddddd is
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// split into four parts. See the header docs for more information.
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ZipUtils::setPvrEncryptionKeyPart(0, 0xaaaaaaaa);
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ZipUtils::setPvrEncryptionKeyPart(1, 0xbbbbbbbb);
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ZipUtils::setPvrEncryptionKeyPart(2, 0xcccccccc);
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ZipUtils::setPvrEncryptionKeyPart(3, 0xdddddddd);
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// Alternatively, you can call the function that accepts the key in a single
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// function call.
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// This is slightly less secure because the entire key is more easily
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// found in the compiled source. See the header docs for more information.
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// ZipUtils::ccSetPvrEncryptionKey(0xaaaaaaaa, 0xbbbbbbbb, 0xcccccccc, 0xdddddddd);
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// 2) Load the encrypted atlas
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SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Images/encryptedAtlas.plist", "Images/encryptedAtlas.pvr.ccz");
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// 3) Create a sprite from the encrypted atlas
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auto encryptedSprite = Sprite::createWithSpriteFrameName("powered.png");
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encryptedSprite->setPosition(Vec2(s.width * 0.75f, s.height * 0.5f));
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this->addChild(encryptedSprite);
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auto encryptedSpriteLabel = Label::createWithTTF("encrypted", "fonts/arial.ttf", 28);
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encryptedSpriteLabel->setPosition(Vec2(s.width * 0.75f, encryptedSprite->getBoundingBox().getMinY() - encryptedSpriteLabel->getContentSize().height/2));
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this->addChild(encryptedSpriteLabel, 1);
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}
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void TextureAtlasEncryptionTestScene::runThisTest()
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{
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auto layer = new TextureAtlasEncryptionDemo;
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layer->autorelease();
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addChild(layer);
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Director::getInstance()->replaceScene(this);
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}
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