mirror of https://github.com/axmolengine/axmol.git
278 lines
11 KiB
C++
278 lines
11 KiB
C++
// automatically generated by the FlatBuffers compiler, do not modify
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#ifndef FLATBUFFERS_GENERATED_CSPARSE3DBINARY_FLATBUFFERS_H_
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#define FLATBUFFERS_GENERATED_CSPARSE3DBINARY_FLATBUFFERS_H_
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#include "flatbuffers/flatbuffers.h"
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namespace flatbuffers {
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struct CSParseBinary;
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struct NodeTree;
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struct Options;
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struct WidgetOptions;
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struct LayoutComponentTable;
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struct SingleNodeOptions;
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struct SpriteOptions;
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struct ParticleSystemOptions;
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struct GameMapOptions;
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struct ButtonOptions;
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struct CheckBoxOptions;
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struct ImageViewOptions;
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struct TextAtlasOptions;
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struct TextBMFontOptions;
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struct TextOptions;
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struct TextFieldOptions;
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struct LoadingBarOptions;
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struct SliderOptions;
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struct PanelOptions;
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struct ScrollViewOptions;
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struct PageViewOptions;
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struct ListViewOptions;
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struct ProjectNodeOptions;
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struct ComponentOptions;
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struct ComAudioOptions;
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struct AnimationInfo;
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struct NodeAction;
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struct TimeLine;
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struct Frame;
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struct PointFrame;
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struct ScaleFrame;
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struct ColorFrame;
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struct TextureFrame;
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struct EventFrame;
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struct IntFrame;
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struct BoolFrame;
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struct InnerActionFrame;
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struct RotationSkew;
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struct Position;
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struct Scale;
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struct AnchorPoint;
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struct Color;
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struct ColorVector;
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struct FlatSize;
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struct CapInsets;
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struct ResourceData;
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} // namespace flatbuffers
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namespace flatbuffers {
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struct Node3DOption;
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struct Sprite3DOptions;
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struct Particle3DOptions;
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struct UserCameraOptions;
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struct Vector2;
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struct Vector3;
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MANUALLY_ALIGNED_STRUCT(4) Vector2 {
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private:
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float x_;
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float y_;
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public:
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Vector2(float x, float y)
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: x_(flatbuffers::EndianScalar(x)), y_(flatbuffers::EndianScalar(y)) { }
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float x() const { return flatbuffers::EndianScalar(x_); }
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float y() const { return flatbuffers::EndianScalar(y_); }
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};
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STRUCT_END(Vector2, 8);
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MANUALLY_ALIGNED_STRUCT(4) Vector3 {
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private:
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float x_;
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float y_;
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float z_;
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public:
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Vector3(float x, float y, float z)
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: x_(flatbuffers::EndianScalar(x)), y_(flatbuffers::EndianScalar(y)), z_(flatbuffers::EndianScalar(z)) { }
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float x() const { return flatbuffers::EndianScalar(x_); }
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float y() const { return flatbuffers::EndianScalar(y_); }
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float z() const { return flatbuffers::EndianScalar(z_); }
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};
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STRUCT_END(Vector3, 12);
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struct Node3DOption : private flatbuffers::Table {
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const flatbuffers::WidgetOptions *nodeOptions() const { return GetPointer<const flatbuffers::WidgetOptions *>(4); }
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const Vector3 *position3D() const { return GetStruct<const Vector3 *>(6); }
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const Vector3 *rotation3D() const { return GetStruct<const Vector3 *>(8); }
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const Vector3 *scale3D() const { return GetStruct<const Vector3 *>(10); }
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int32_t cameramask() const { return GetField<int32_t>(12, 0); }
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bool Verify(flatbuffers::Verifier &verifier) const {
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return VerifyTableStart(verifier) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 4 /* nodeOptions */) &&
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verifier.VerifyTable(nodeOptions()) &&
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VerifyField<Vector3>(verifier, 6 /* position3D */) &&
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VerifyField<Vector3>(verifier, 8 /* rotation3D */) &&
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VerifyField<Vector3>(verifier, 10 /* scale3D */) &&
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VerifyField<int32_t>(verifier, 12 /* cameramask */) &&
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verifier.EndTable();
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}
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};
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struct Node3DOptionBuilder {
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flatbuffers::FlatBufferBuilder &fbb_;
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flatbuffers::uoffset_t start_;
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void add_nodeOptions(flatbuffers::Offset<flatbuffers::WidgetOptions> nodeOptions) { fbb_.AddOffset(4, nodeOptions); }
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void add_position3D(const Vector3 *position3D) { fbb_.AddStruct(6, position3D); }
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void add_rotation3D(const Vector3 *rotation3D) { fbb_.AddStruct(8, rotation3D); }
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void add_scale3D(const Vector3 *scale3D) { fbb_.AddStruct(10, scale3D); }
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void add_cameramask(int32_t cameramask) { fbb_.AddElement<int32_t>(12, cameramask, 0); }
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Node3DOptionBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
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Node3DOptionBuilder &operator=(const Node3DOptionBuilder &);
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flatbuffers::Offset<Node3DOption> Finish() {
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auto o = flatbuffers::Offset<Node3DOption>(fbb_.EndTable(start_, 5));
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return o;
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}
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};
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inline flatbuffers::Offset<Node3DOption> CreateNode3DOption(flatbuffers::FlatBufferBuilder &_fbb,
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flatbuffers::Offset<flatbuffers::WidgetOptions> nodeOptions = 0,
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const Vector3 *position3D = 0,
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const Vector3 *rotation3D = 0,
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const Vector3 *scale3D = 0,
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int32_t cameramask = 0) {
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Node3DOptionBuilder builder_(_fbb);
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builder_.add_cameramask(cameramask);
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builder_.add_scale3D(scale3D);
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builder_.add_rotation3D(rotation3D);
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builder_.add_position3D(position3D);
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builder_.add_nodeOptions(nodeOptions);
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return builder_.Finish();
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}
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struct Sprite3DOptions : private flatbuffers::Table {
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const Node3DOption *node3DOption() const { return GetPointer<const Node3DOption *>(4); }
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const flatbuffers::ResourceData *fileData() const { return GetPointer<const flatbuffers::ResourceData *>(6); }
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uint8_t runAction() const { return GetField<uint8_t>(8, 0); }
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bool Verify(flatbuffers::Verifier &verifier) const {
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return VerifyTableStart(verifier) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 4 /* node3DOption */) &&
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verifier.VerifyTable(node3DOption()) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 6 /* fileData */) &&
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verifier.VerifyTable(fileData()) &&
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VerifyField<uint8_t>(verifier, 8 /* runAction */) &&
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verifier.EndTable();
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}
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};
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struct Sprite3DOptionsBuilder {
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flatbuffers::FlatBufferBuilder &fbb_;
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flatbuffers::uoffset_t start_;
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void add_node3DOption(flatbuffers::Offset<Node3DOption> node3DOption) { fbb_.AddOffset(4, node3DOption); }
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void add_fileData(flatbuffers::Offset<flatbuffers::ResourceData> fileData) { fbb_.AddOffset(6, fileData); }
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void add_runAction(uint8_t runAction) { fbb_.AddElement<uint8_t>(8, runAction, 0); }
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Sprite3DOptionsBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
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Sprite3DOptionsBuilder &operator=(const Sprite3DOptionsBuilder &);
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flatbuffers::Offset<Sprite3DOptions> Finish() {
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auto o = flatbuffers::Offset<Sprite3DOptions>(fbb_.EndTable(start_, 3));
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return o;
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}
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};
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inline flatbuffers::Offset<Sprite3DOptions> CreateSprite3DOptions(flatbuffers::FlatBufferBuilder &_fbb,
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flatbuffers::Offset<Node3DOption> node3DOption = 0,
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flatbuffers::Offset<flatbuffers::ResourceData> fileData = 0,
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uint8_t runAction = 0) {
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Sprite3DOptionsBuilder builder_(_fbb);
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builder_.add_fileData(fileData);
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builder_.add_node3DOption(node3DOption);
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builder_.add_runAction(runAction);
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return builder_.Finish();
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}
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struct Particle3DOptions : private flatbuffers::Table {
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const Node3DOption *node3DOption() const { return GetPointer<const Node3DOption *>(4); }
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const flatbuffers::ResourceData *fileData() const { return GetPointer<const flatbuffers::ResourceData *>(6); }
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bool Verify(flatbuffers::Verifier &verifier) const {
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return VerifyTableStart(verifier) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 4 /* node3DOption */) &&
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verifier.VerifyTable(node3DOption()) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 6 /* fileData */) &&
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verifier.VerifyTable(fileData()) &&
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verifier.EndTable();
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}
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};
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struct Particle3DOptionsBuilder {
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flatbuffers::FlatBufferBuilder &fbb_;
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flatbuffers::uoffset_t start_;
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void add_node3DOption(flatbuffers::Offset<Node3DOption> node3DOption) { fbb_.AddOffset(4, node3DOption); }
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void add_fileData(flatbuffers::Offset<flatbuffers::ResourceData> fileData) { fbb_.AddOffset(6, fileData); }
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Particle3DOptionsBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
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Particle3DOptionsBuilder &operator=(const Particle3DOptionsBuilder &);
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flatbuffers::Offset<Particle3DOptions> Finish() {
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auto o = flatbuffers::Offset<Particle3DOptions>(fbb_.EndTable(start_, 2));
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return o;
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}
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};
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inline flatbuffers::Offset<Particle3DOptions> CreateParticle3DOptions(flatbuffers::FlatBufferBuilder &_fbb,
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flatbuffers::Offset<Node3DOption> node3DOption = 0,
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flatbuffers::Offset<flatbuffers::ResourceData> fileData = 0) {
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Particle3DOptionsBuilder builder_(_fbb);
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builder_.add_fileData(fileData);
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builder_.add_node3DOption(node3DOption);
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return builder_.Finish();
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}
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struct UserCameraOptions : private flatbuffers::Table {
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const Node3DOption *node3DOption() const { return GetPointer<const Node3DOption *>(4); }
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float fov() const { return GetField<float>(6, 60); }
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float nearClip() const { return GetField<float>(8, 1); }
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float farClip() const { return GetField<float>(10, 1000); }
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int32_t cameraFlag() const { return GetField<int32_t>(12, 0); }
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bool Verify(flatbuffers::Verifier &verifier) const {
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return VerifyTableStart(verifier) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 4 /* node3DOption */) &&
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verifier.VerifyTable(node3DOption()) &&
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VerifyField<float>(verifier, 6 /* fov */) &&
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VerifyField<float>(verifier, 8 /* nearClip */) &&
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VerifyField<float>(verifier, 10 /* farClip */) &&
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VerifyField<int32_t>(verifier, 12 /* cameraFlag */) &&
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verifier.EndTable();
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}
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};
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struct UserCameraOptionsBuilder {
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flatbuffers::FlatBufferBuilder &fbb_;
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flatbuffers::uoffset_t start_;
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void add_node3DOption(flatbuffers::Offset<Node3DOption> node3DOption) { fbb_.AddOffset(4, node3DOption); }
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void add_fov(float fov) { fbb_.AddElement<float>(6, fov, 60); }
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void add_nearClip(float nearClip) { fbb_.AddElement<float>(8, nearClip, 1); }
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void add_farClip(float farClip) { fbb_.AddElement<float>(10, farClip, 1000); }
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void add_cameraFlag(int32_t cameraFlag) { fbb_.AddElement<int32_t>(12, cameraFlag, 0); }
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UserCameraOptionsBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
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UserCameraOptionsBuilder &operator=(const UserCameraOptionsBuilder &);
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flatbuffers::Offset<UserCameraOptions> Finish() {
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auto o = flatbuffers::Offset<UserCameraOptions>(fbb_.EndTable(start_, 5));
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return o;
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}
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};
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inline flatbuffers::Offset<UserCameraOptions> CreateUserCameraOptions(flatbuffers::FlatBufferBuilder &_fbb,
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flatbuffers::Offset<Node3DOption> node3DOption = 0,
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float fov = 60,
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float nearClip = 1,
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float farClip = 1000,
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int32_t cameraFlag = 0) {
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UserCameraOptionsBuilder builder_(_fbb);
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builder_.add_cameraFlag(cameraFlag);
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builder_.add_farClip(farClip);
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builder_.add_nearClip(nearClip);
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builder_.add_fov(fov);
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builder_.add_node3DOption(node3DOption);
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return builder_.Finish();
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}
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inline const Node3DOption *GetNode3DOption(const void *buf) { return flatbuffers::GetRoot<Node3DOption>(buf); }
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inline bool VerifyNode3DOptionBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<Node3DOption>(); }
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inline void FinishNode3DOptionBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<Node3DOption> root) { fbb.Finish(root); }
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} // namespace flatbuffers
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#endif // FLATBUFFERS_GENERATED_CSPARSE3DBINARY_FLATBUFFERS_H_
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