mirror of https://github.com/axmolengine/axmol.git
411 lines
12 KiB
C++
411 lines
12 KiB
C++
/****************************************************************************
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Copyright (c) 2014-2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
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#define LOG_TAG "cocos2d-x debug info"
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#include "audio/android/AudioEngine-inl.h"
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#include <unistd.h>
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// for native asset manager
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#include <sys/types.h>
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#include <android/asset_manager.h>
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#include <android/asset_manager_jni.h>
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#include <unordered_map>
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#include "platform/android/jni/JniHelper.h"
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#include <android/log.h>
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#include <jni.h>
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#include "audio/include/AudioEngine.h"
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#include "base/CCDirector.h"
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#include "base/CCScheduler.h"
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#include "base/CCEventDispatcher.h"
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#include "base/CCEventType.h"
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#include "base/CCEventListenerCustom.h"
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#include "platform/android/CCFileUtils-android.h"
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#include "platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxHelper.h"
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#include "audio/android/IAudioPlayer.h"
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#include "audio/android/ICallerThreadUtils.h"
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#include "audio/android/AudioPlayerProvider.h"
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#include "audio/android/cutils/log.h"
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using namespace cocos2d;
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using namespace cocos2d::experimental;
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#define DELAY_TIME_TO_REMOVE 0.5f
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class CallerThreadUtils : public ICallerThreadUtils
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{
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public:
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virtual void performFunctionInCallerThread(const std::function<void()>& func)
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{
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Director::getInstance()->getScheduler()->performFunctionInCocosThread(func);
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};
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virtual std::thread::id getCallerThreadId()
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{
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return _tid;
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};
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void setCallerThreadId(std::thread::id tid)
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{
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_tid = tid;
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};
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private:
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std::thread::id _tid;
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};
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static CallerThreadUtils __callerThreadUtils;
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static int fdGetter(const std::string& url, off_t* start, off_t* length)
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{
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int fd = -1;
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if (cocos2d::FileUtilsAndroid::getObbFile() != nullptr)
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{
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fd = getObbAssetFileDescriptorJNI(url.c_str(), start, length);
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}
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else
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{
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auto asset = AAssetManager_open(cocos2d::FileUtilsAndroid::getAssetManager(), url.c_str(), AASSET_MODE_UNKNOWN);
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// open asset as file descriptor
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fd = AAsset_openFileDescriptor(asset, start, length);
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AAsset_close(asset);
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}
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if (fd <= 0)
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{
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ALOGE("Failed to open file descriptor for '%s'", url.c_str());
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}
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return fd;
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};
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//====================================================
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AudioEngineImpl::AudioEngineImpl()
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: _audioIDIndex(0)
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, _engineObject(nullptr)
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, _engineEngine(nullptr)
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, _outputMixObject(nullptr)
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, _lazyInitLoop(true)
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, _audioPlayerProvider(nullptr)
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, _onPauseListener(nullptr)
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, _onResumeListener(nullptr)
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{
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__callerThreadUtils.setCallerThreadId(std::this_thread::get_id());
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}
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AudioEngineImpl::~AudioEngineImpl()
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{
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if (_audioPlayerProvider != nullptr)
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{
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delete _audioPlayerProvider;
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_audioPlayerProvider = nullptr;
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}
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if (_outputMixObject)
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{
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(*_outputMixObject)->Destroy(_outputMixObject);
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}
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if (_engineObject)
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{
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(*_engineObject)->Destroy(_engineObject);
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}
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if (_onPauseListener != nullptr)
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{
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Director::getInstance()->getEventDispatcher()->removeEventListener(_onPauseListener);
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}
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if (_onResumeListener != nullptr)
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{
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Director::getInstance()->getEventDispatcher()->removeEventListener(_onResumeListener);
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}
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}
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bool AudioEngineImpl::init()
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{
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bool ret = false;
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do{
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// create engine
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auto result = slCreateEngine(&_engineObject, 0, nullptr, 0, nullptr, nullptr);
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if(SL_RESULT_SUCCESS != result){ ERRORLOG("create opensl engine fail"); break; }
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// realize the engine
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result = (*_engineObject)->Realize(_engineObject, SL_BOOLEAN_FALSE);
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if(SL_RESULT_SUCCESS != result){ ERRORLOG("realize the engine fail"); break; }
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// get the engine interface, which is needed in order to create other objects
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result = (*_engineObject)->GetInterface(_engineObject, SL_IID_ENGINE, &_engineEngine);
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if(SL_RESULT_SUCCESS != result){ ERRORLOG("get the engine interface fail"); break; }
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// create output mix
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const SLInterfaceID outputMixIIDs[] = {};
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const SLboolean outputMixReqs[] = {};
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result = (*_engineEngine)->CreateOutputMix(_engineEngine, &_outputMixObject, 0, outputMixIIDs, outputMixReqs);
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if(SL_RESULT_SUCCESS != result){ ERRORLOG("create output mix fail"); break; }
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// realize the output mix
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result = (*_outputMixObject)->Realize(_outputMixObject, SL_BOOLEAN_FALSE);
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if(SL_RESULT_SUCCESS != result){ ERRORLOG("realize the output mix fail"); break; }
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_audioPlayerProvider = new AudioPlayerProvider(_engineEngine, _outputMixObject, getDeviceSampleRate(), getDeviceAudioBufferSizeInFrames(), fdGetter, &__callerThreadUtils);
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_onPauseListener = Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_COME_TO_BACKGROUND, [this](EventCustom*){
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if (_audioPlayerProvider != nullptr)
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{
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_audioPlayerProvider->pause();
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}
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});
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_onResumeListener = Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_COME_TO_FOREGROUND, [this](EventCustom*){
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if (_audioPlayerProvider != nullptr)
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{
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_audioPlayerProvider->resume();
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}
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});
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ret = true;
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}while (false);
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return ret;
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}
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int AudioEngineImpl::play2d(const std::string &filePath ,bool loop ,float volume)
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{
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ALOGV("play2d, _audioPlayers.size=%d", (int)_audioPlayers.size());
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auto audioId = AudioEngine::INVALID_AUDIO_ID;
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do
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{
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if (_engineEngine == nullptr || _audioPlayerProvider == nullptr)
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break;
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auto fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
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audioId = _audioIDIndex++;
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auto player = _audioPlayerProvider->getAudioPlayer(fullPath);
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if (player != nullptr)
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{
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player->setId(audioId);
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_audioPlayers.insert(std::make_pair(audioId, player));
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player->setPlayEventCallback([this, player](IAudioPlayer::State state){
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if (state != IAudioPlayer::State::OVER && state != IAudioPlayer::State::STOPPED)
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{
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ALOGV("Ignore state: %d", state);
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return;
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}
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int id = player->getId();
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ALOGV("Removing player id=%d, state:%d", id, (int)state);
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auto iter = _callbackMap.find(id);
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if (iter != _callbackMap.end())
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{
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if (state == IAudioPlayer::State::OVER)
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{
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iter->second(id, *AudioEngine::_audioIDInfoMap[id].filePath);
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}
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_callbackMap.erase(iter);
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}
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AudioEngine::remove(id);
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_audioPlayers.erase(id);
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});
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player->setLoop(loop);
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player->setVolume(volume);
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player->play();
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}
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else
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{
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ALOGE("Oops, player is null ...");
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return AudioEngine::INVALID_AUDIO_ID;
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}
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AudioEngine::_audioIDInfoMap[audioId].state = AudioEngine::AudioState::PLAYING;
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} while (0);
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return audioId;
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}
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void AudioEngineImpl::setVolume(int audioID,float volume)
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{
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auto iter = _audioPlayers.find(audioID);
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if (iter != _audioPlayers.end())
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{
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auto player = iter->second;
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player->setVolume(volume);
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}
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}
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void AudioEngineImpl::setLoop(int audioID, bool loop)
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{
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auto iter = _audioPlayers.find(audioID);
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if (iter != _audioPlayers.end())
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{
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auto player = iter->second;
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player->setLoop(loop);
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}
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}
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void AudioEngineImpl::pause(int audioID)
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{
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auto iter = _audioPlayers.find(audioID);
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if (iter != _audioPlayers.end())
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{
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auto player = iter->second;
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player->pause();
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}
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}
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void AudioEngineImpl::resume(int audioID)
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{
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auto iter = _audioPlayers.find(audioID);
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if (iter != _audioPlayers.end())
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{
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auto player = iter->second;
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player->resume();
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}
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}
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void AudioEngineImpl::stop(int audioID)
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{
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auto iter = _audioPlayers.find(audioID);
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if (iter != _audioPlayers.end())
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{
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auto player = iter->second;
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player->stop();
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}
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}
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void AudioEngineImpl::stopAll()
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{
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if (_audioPlayers.empty())
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{
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return;
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}
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// Create a temporary vector for storing all players since
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// p->stop() will trigger _audioPlayers.erase,
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// and it will cause a crash as it's already in for loop
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std::vector<IAudioPlayer*> players;
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players.reserve(_audioPlayers.size());
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for (const auto& e : _audioPlayers)
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{
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players.push_back(e.second);
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}
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for (auto p : players)
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{
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p->stop();
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}
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}
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float AudioEngineImpl::getDuration(int audioID)
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{
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auto iter = _audioPlayers.find(audioID);
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if (iter != _audioPlayers.end())
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{
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auto player = iter->second;
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return player->getDuration();
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}
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return 0.0f;
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}
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float AudioEngineImpl::getCurrentTime(int audioID)
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{
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auto iter = _audioPlayers.find(audioID);
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if (iter != _audioPlayers.end())
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{
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auto player = iter->second;
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return player->getPosition();
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}
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return 0.0f;
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}
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bool AudioEngineImpl::setCurrentTime(int audioID, float time)
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{
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auto iter = _audioPlayers.find(audioID);
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if (iter != _audioPlayers.end())
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{
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auto player = iter->second;
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return player->setPosition(time);
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}
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return false;
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}
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void AudioEngineImpl::setFinishCallback(int audioID, const std::function<void (int, const std::string &)> &callback)
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{
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_callbackMap[audioID] = callback;
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}
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void AudioEngineImpl::preload(const std::string& filePath, const std::function<void(bool)>& callback)
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{
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if (_audioPlayerProvider != nullptr)
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{
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std::string fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
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_audioPlayerProvider->preloadEffect(fullPath, [callback](bool succeed, PcmData data){
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if (callback != nullptr)
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{
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callback(succeed);
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}
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});
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}
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else
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{
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if (callback != nullptr)
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{
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callback(false);
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}
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}
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}
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void AudioEngineImpl::uncache(const std::string& filePath)
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{
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if (_audioPlayerProvider != nullptr)
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{
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std::string fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
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_audioPlayerProvider->clearPcmCache(fullPath);
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}
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}
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void AudioEngineImpl::uncacheAll()
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{
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if (_audioPlayerProvider != nullptr)
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{
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_audioPlayerProvider->clearAllPcmCaches();
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}
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}
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#endif
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