mirror of https://github.com/axmolengine/axmol.git
193 lines
5.7 KiB
C++
193 lines
5.7 KiB
C++
/****************************************************************************
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Copyright (c) 2011 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (C) 2013-2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCGLSTATE_H__
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#define __CCGLSTATE_H__
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#include <cstdint>
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#include "platform/CCGL.h"
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#include "platform/CCPlatformMacros.h"
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NS_CC_BEGIN
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/**
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* @addtogroup renderer
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* @{
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*/
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class GLProgram;
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class Texture2D;
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namespace GL {
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/** Vertex attrib flags. */
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enum {
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VERTEX_ATTRIB_FLAG_NONE = 0,
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VERTEX_ATTRIB_FLAG_POSITION = 1 << 0,
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VERTEX_ATTRIB_FLAG_COLOR = 1 << 1,
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VERTEX_ATTRIB_FLAG_TEX_COORD = 1 << 2,
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VERTEX_ATTRIB_FLAG_NORMAL = 1 << 3,
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VERTEX_ATTRIB_FLAG_BLEND_WEIGHT = 1 << 4,
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VERTEX_ATTRIB_FLAG_BLEND_INDEX = 1 << 5,
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VERTEX_ATTRIB_FLAG_POS_COLOR_TEX = (VERTEX_ATTRIB_FLAG_POSITION | VERTEX_ATTRIB_FLAG_COLOR | VERTEX_ATTRIB_FLAG_TEX_COORD),
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};
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/**
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* Invalidates the GL state cache.
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*
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* If CC_ENABLE_GL_STATE_CACHE it will reset the GL state cache.
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* @since v2.0.0
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*/
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void CC_DLL invalidateStateCache(void);
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/**
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* Uses the GL program in case program is different than the current one.
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* If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glUseProgram() directly.
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* @since v2.0.0
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*/
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void CC_DLL useProgram(GLuint program);
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/**
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* Deletes the GL program. If it is the one that is being used, it invalidates it.
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*
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* If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glDeleteProgram() directly.
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* @since v2.0.0
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*/
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void CC_DLL deleteProgram(GLuint program);
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/**
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* Uses a blending function in case it not already used.
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*
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* If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glBlendFunc() directly.
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* @since v2.0.0
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*/
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void CC_DLL blendFunc(GLenum sfactor, GLenum dfactor);
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/**
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* Resets the blending mode back to the cached state in case you used glBlendFuncSeparate() or glBlendEquation().
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*
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* If CC_ENABLE_GL_STATE_CACHE is disabled, it will just set the default blending mode using GL_FUNC_ADD.
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* @since v2.0.0
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*/
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void CC_DLL blendResetToCache(void);
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/**
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* Sets the projection matrix as dirty.
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* @since v2.0.0
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*/
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void CC_DLL setProjectionMatrixDirty(void);
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/**
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* Will enable the vertex attribs that are passed as flags.
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* Possible flags:
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*
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* * VERTEX_ATTRIB_FLAG_POSITION
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* * VERTEX_ATTRIB_FLAG_COLOR
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* * VERTEX_ATTRIB_FLAG_TEX_COORDS
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*
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* These flags can be ORed. The flags that are not present, will be disabled.
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*
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* @since v2.0.0
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*/
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void CC_DLL enableVertexAttribs(uint32_t flags);
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/**
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* If the texture is not already bound to texture unit 0, it binds it.
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*
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* If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
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* @since v2.0.0
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*/
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void CC_DLL bindTexture2D(GLuint textureId);
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/**
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* If the texture is not already bound to texture unit 0, it binds it.
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*
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* If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
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*
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* @remark: It will bind alpha texture to support ETC1 alpha channel.
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* @since v3.13
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*/
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void CC_DLL bindTexture2D(Texture2D* texture);
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/**
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* If the texture is not already bound to a given unit, it binds it.
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*
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* If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
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* @since v2.1.0
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*/
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void CC_DLL bindTexture2DN(GLuint textureUnit, GLuint textureId);
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/** If the texture is not already bound to a given unit, it binds it.
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* If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
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* @since v3.6
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*/
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void CC_DLL bindTextureN(GLuint textureUnit, GLuint textureId, GLuint textureType = GL_TEXTURE_2D);
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/**
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* It will delete a given texture. If the texture was bound, it will invalidate the cached.
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*
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* If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glDeleteTextures() directly.
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* @since v2.0.0
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*/
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void CC_DLL deleteTexture(GLuint textureId);
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/**
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* It will delete a given texture. If the texture was bound, it will invalidate the cached for the given texture unit.
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*
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* If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glDeleteTextures() directly.
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* @since v2.1.0
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*/
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CC_DEPRECATED_ATTRIBUTE void CC_DLL deleteTextureN(GLuint textureUnit, GLuint textureId);
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/**
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* Select active texture unit.
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*
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* If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glActiveTexture() directly.
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* @since v3.0
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*/
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void CC_DLL activeTexture(GLenum texture);
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/**
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* If the vertex array is not already bound, it binds it.
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*
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* If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindVertexArray() directly.
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* @since v2.0.0
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*/
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void CC_DLL bindVAO(GLuint vaoId);
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// end of support group
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/// @}
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} // Namespace GL
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NS_CC_END
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#endif /* __CCGLSTATE_H__ */
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