mirror of https://github.com/axmolengine/axmol.git
263 lines
6.4 KiB
C++
263 lines
6.4 KiB
C++
#include "MotionStreakTest.h"
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#include "../testResource.h"
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enum {
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kTagLabel = 1,
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kTagSprite1 = 2,
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kTagSprite2 = 3,
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};
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Layer* nextMotionAction();
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Layer* backMotionAction();
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Layer* restartMotionAction();
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static int sceneIdx = -1;
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static std::function<Layer*()> createFunctions[] =
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{
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CL(MotionStreakTest1),
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CL(MotionStreakTest2),
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CL(Issue1358),
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};
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#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
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Layer* nextMotionAction()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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Layer* backMotionAction()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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Layer* restartMotionAction()
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{
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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//------------------------------------------------------------------
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//
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// MotionStreakTest1
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//
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//------------------------------------------------------------------
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void MotionStreakTest1::onEnter()
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{
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MotionStreakTest::onEnter();
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auto s = Director::getInstance()->getWinSize();
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// the root object just rotates around
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_root = Sprite::create(s_pathR1);
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addChild(_root, 1);
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_root->setPosition(Point(s.width/2, s.height/2));
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// the target object is offset from root, and the streak is moved to follow it
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_target = Sprite::create(s_pathR1);
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_root->addChild(_target);
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_target->setPosition(Point(s.width/4, 0));
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// create the streak object and add it to the scene
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streak = MotionStreak::create(2, 3, 32, Color3B::GREEN, s_streak);
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addChild(streak);
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// schedule an update on each frame so we can syncronize the streak with the target
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schedule(schedule_selector(MotionStreakTest1::onUpdate));
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auto a1 = RotateBy::create(2, 360);
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auto action1 = RepeatForever::create(a1);
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auto motion = MoveBy::create(2, Point(100,0) );
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_root->runAction( RepeatForever::create(Sequence::create(motion, motion->reverse(), NULL) ) );
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_root->runAction( action1 );
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auto colorAction = RepeatForever::create(Sequence::create(
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TintTo::create(0.2f, 255, 0, 0),
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TintTo::create(0.2f, 0, 255, 0),
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TintTo::create(0.2f, 0, 0, 255),
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TintTo::create(0.2f, 0, 255, 255),
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TintTo::create(0.2f, 255, 255, 0),
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TintTo::create(0.2f, 255, 0, 255),
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TintTo::create(0.2f, 255, 255, 255),
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NULL));
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streak->runAction(colorAction);
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}
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void MotionStreakTest1::onUpdate(float delta)
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{
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streak->setPosition( _target->convertToWorldSpace(Point::ZERO) );
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}
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std::string MotionStreakTest1::title() const
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{
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return "MotionStreak test 1";
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}
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//------------------------------------------------------------------
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//
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// MotionStreakTest2
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//
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//------------------------------------------------------------------
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void MotionStreakTest2::onEnter()
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{
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MotionStreakTest::onEnter();
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesMoved = CC_CALLBACK_2(MotionStreakTest2::onTouchesMoved, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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auto s = Director::getInstance()->getWinSize();
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// create the streak object and add it to the scene
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streak = MotionStreak::create(3, 3, 64, Color3B::WHITE, s_streak );
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addChild(streak);
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streak->setPosition( Point(s.width/2, s.height/2) );
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}
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void MotionStreakTest2::onTouchesMoved(const std::vector<Touch*>& touches, Event* event)
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{
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auto touchLocation = touches[0]->getLocation();
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streak->setPosition( touchLocation );
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}
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std::string MotionStreakTest2::title() const
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{
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return "MotionStreak test";
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}
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//------------------------------------------------------------------
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//
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// Issue1358
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//
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//------------------------------------------------------------------
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void Issue1358::onEnter()
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{
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MotionStreakTest::onEnter();
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// ask director the the window size
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auto size = Director::getInstance()->getWinSize();
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streak = MotionStreak::create(2.0f, 1.0f, 50.0f, Color3B(255, 255, 0), "Images/Icon.png");
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addChild(streak);
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_center = Point(size.width/2, size.height/2);
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_radius = size.width/3;
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_angle = 0.0f;
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schedule(schedule_selector(Issue1358::update), 0);
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}
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void Issue1358::update(float dt)
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{
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_angle += 1.0f;
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streak->setPosition(Point(_center.x + cosf(_angle/180 * M_PI)*_radius,
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_center.y + sinf(_angle/ 180 * M_PI)*_radius));
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}
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std::string Issue1358::title() const
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{
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return "Issue 1358";
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}
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std::string Issue1358::subtitle() const
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{
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return "The tail should use the texture";
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}
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//------------------------------------------------------------------
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//
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// MotionStreakTest
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//
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//------------------------------------------------------------------
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MotionStreakTest::MotionStreakTest(void)
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{
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}
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MotionStreakTest::~MotionStreakTest(void)
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{
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}
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std::string MotionStreakTest::title() const
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{
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return "No title";
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}
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std::string MotionStreakTest::subtitle() const
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{
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return "";
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}
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void MotionStreakTest::onEnter()
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{
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BaseTest::onEnter();
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auto s = Director::getInstance()->getWinSize();
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auto itemMode = MenuItemToggle::createWithCallback( CC_CALLBACK_1(MotionStreakTest::modeCallback, this),
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MenuItemFont::create("Use High Quality Mode"),
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MenuItemFont::create("Use Fast Mode"),
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NULL);
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auto menuMode = Menu::create(itemMode, NULL);
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addChild(menuMode);
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menuMode->setPosition(Point(s.width/2, s.height/4));
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}
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void MotionStreakTest::modeCallback(Ref *pSender)
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{
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bool fastMode = streak->isFastMode();
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streak->setFastMode(! fastMode);
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}
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void MotionStreakTest::restartCallback(Ref* sender)
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{
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auto s = new MotionStreakTestScene();//CCScene::create();
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s->addChild(restartMotionAction());
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void MotionStreakTest::nextCallback(Ref* sender)
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{
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auto s = new MotionStreakTestScene();//CCScene::create();
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s->addChild( nextMotionAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void MotionStreakTest::backCallback(Ref* sender)
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{
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auto s = new MotionStreakTestScene;//CCScene::create();
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s->addChild( backMotionAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void MotionStreakTestScene::runThisTest()
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{
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auto layer = nextMotionAction();
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addChild(layer);
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Director::getInstance()->replaceScene(this);
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}
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