mirror of https://github.com/axmolengine/axmol.git
172 lines
6.6 KiB
C
172 lines
6.6 KiB
C
/* Copyright (c) 2007 Scott Lembcke
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "chipmunk/chipmunk.h"
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#include "ChipmunkDemo.h"
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static cpBody* balance_body;
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static cpFloat balance_sin = 0.0;
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// static cpFloat last_v = 0.0;
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static cpBody* wheel_body;
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static cpConstraint* motor;
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/*
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TODO:
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- Clamp max angle dynamically based on output torque.
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*/
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static inline cpFloat bias_coef(cpFloat errorBias, cpFloat dt)
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{
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return 1.0f - cpfpow(errorBias, dt);
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}
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static void motor_preSolve(cpConstraint* motor, cpSpace* space)
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{
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cpFloat dt = cpSpaceGetCurrentTimeStep(space);
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cpFloat target_x = ChipmunkDemoMouse.x;
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ChipmunkDebugDrawSegment(cpv(target_x, -1000.0), cpv(target_x, 1000.0), RGBAColor(1.0, 0.0, 0.0, 1.0));
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cpFloat max_v = 500.0;
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cpFloat target_v =
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cpfclamp(bias_coef(0.5, dt / 1.2) * (target_x - cpBodyGetPosition(balance_body).x) / dt, -max_v, max_v);
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cpFloat error_v = (target_v - cpBodyGetVelocity(balance_body).x);
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cpFloat target_sin = 3.0e-3 * bias_coef(0.1, dt) * error_v / dt;
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cpFloat max_sin = cpfsin(0.6);
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balance_sin = cpfclamp(balance_sin - 6.0e-5 * bias_coef(0.2, dt) * error_v / dt, -max_sin, max_sin);
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cpFloat target_a = asin(cpfclamp(-target_sin + balance_sin, -max_sin, max_sin));
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cpFloat angular_diff = asin(cpvcross(cpBodyGetRotation(balance_body), cpvforangle(target_a)));
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cpFloat target_w = bias_coef(0.1, dt / 0.4) * (angular_diff) / dt;
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cpFloat max_rate = 50.0;
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cpFloat rate = cpfclamp(cpBodyGetAngularVelocity(wheel_body) + cpBodyGetAngularVelocity(balance_body) - target_w,
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-max_rate, max_rate);
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cpSimpleMotorSetRate(motor, cpfclamp(rate, -max_rate, max_rate));
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cpConstraintSetMaxForce(motor, 8.0e4);
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}
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static void update(cpSpace* space, double dt)
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{
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cpSpaceStep(space, dt);
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}
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static cpSpace* init(void)
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{
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ChipmunkDemoMessageString =
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"This unicycle is completely driven and balanced by a single cpSimpleMotor.\nMove the mouse to make the "
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"unicycle follow it.";
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cpSpace* space = cpSpaceNew();
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cpSpaceSetIterations(space, 30);
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cpSpaceSetGravity(space, cpv(0, -500));
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{
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cpShape* shape = NULL;
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cpBody* staticBody = cpSpaceGetStaticBody(space);
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shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-3200, -240), cpv(3200, -240), 0.0f));
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cpShapeSetElasticity(shape, 1.0f);
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cpShapeSetFriction(shape, 1.0f);
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cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
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shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(0, -200), cpv(240, -240), 0.0f));
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cpShapeSetElasticity(shape, 1.0f);
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cpShapeSetFriction(shape, 1.0f);
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cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
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shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-240, -240), cpv(0, -200), 0.0f));
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cpShapeSetElasticity(shape, 1.0f);
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cpShapeSetFriction(shape, 1.0f);
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cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
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}
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{
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cpFloat radius = 20.0;
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cpFloat mass = 1.0;
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cpFloat moment = cpMomentForCircle(mass, 0.0, radius, cpvzero);
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wheel_body = cpSpaceAddBody(space, cpBodyNew(mass, moment));
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cpBodySetPosition(wheel_body, cpv(0.0, -160.0 + radius));
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cpShape* shape = cpSpaceAddShape(space, cpCircleShapeNew(wheel_body, radius, cpvzero));
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cpShapeSetFriction(shape, 0.7);
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cpShapeSetFilter(shape, cpShapeFilterNew(1, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES));
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}
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{
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cpFloat cog_offset = 30.0;
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cpBB bb1 = cpBBNew(-5.0, 0.0 - cog_offset, 5.0, cog_offset * 1.2 - cog_offset);
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cpBB bb2 = cpBBNew(-25.0, bb1.t, 25.0, bb1.t + 10.0);
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cpFloat mass = 3.0;
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cpFloat moment = cpMomentForBox2(mass, bb1) + cpMomentForBox2(mass, bb2);
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balance_body = cpSpaceAddBody(space, cpBodyNew(mass, moment));
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cpBodySetPosition(balance_body, cpv(0.0, cpBodyGetPosition(wheel_body).y + cog_offset));
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cpShape* shape = NULL;
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shape = cpSpaceAddShape(space, cpBoxShapeNew2(balance_body, bb1, 0.0));
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cpShapeSetFriction(shape, 1.0);
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cpShapeSetFilter(shape, cpShapeFilterNew(1, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES));
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shape = cpSpaceAddShape(space, cpBoxShapeNew2(balance_body, bb2, 0.0));
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cpShapeSetFriction(shape, 1.0);
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cpShapeSetFilter(shape, cpShapeFilterNew(1, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES));
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}
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cpVect anchorA = cpBodyWorldToLocal(balance_body, cpBodyGetPosition(wheel_body));
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cpVect groove_a = cpvadd(anchorA, cpv(0.0, 30.0));
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cpVect groove_b = cpvadd(anchorA, cpv(0.0, -10.0));
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cpSpaceAddConstraint(space, cpGrooveJointNew(balance_body, wheel_body, groove_a, groove_b, cpvzero));
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cpSpaceAddConstraint(space, cpDampedSpringNew(balance_body, wheel_body, anchorA, cpvzero, 0.0, 6.0e2, 30.0));
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motor = cpSpaceAddConstraint(space, cpSimpleMotorNew(wheel_body, balance_body, 0.0));
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cpConstraintSetPreSolveFunc(motor, motor_preSolve);
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{
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cpFloat width = 100.0;
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cpFloat height = 20.0;
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cpFloat mass = 3.0;
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cpBody* boxBody = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForBox(mass, width, height)));
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cpBodySetPosition(boxBody, cpv(200, -100));
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cpShape* shape = cpSpaceAddShape(space, cpBoxShapeNew(boxBody, width, height, 0.0));
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cpShapeSetFriction(shape, 0.7);
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}
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return space;
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}
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static void destroy(cpSpace* space)
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{
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ChipmunkDemoFreeSpaceChildren(space);
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cpSpaceFree(space);
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}
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ChipmunkDemo Unicycle = {
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"Unicycle", 1.0 / 60.0, init, update, ChipmunkDemoDefaultDrawImpl, destroy,
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};
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