axmol/extensions/spine/runtime/include/spine/CurveTimeline.h

104 lines
3.3 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_CurveTimeline_h
#define Spine_CurveTimeline_h
#include <spine/Timeline.h>
#include <spine/Vector.h>
namespace spine {
/// Base class for frames that use an interpolation bezier curve.
class SP_API CurveTimeline : public Timeline {
RTTI_DECL
public:
explicit CurveTimeline(size_t frameCount, size_t frameEntries, size_t bezierCount);
virtual ~CurveTimeline();
void setLinear(size_t frame);
void setStepped(size_t frame);
virtual void
setBezier(size_t bezier, size_t frame, float value, float time1, float value1, float cx1, float cy1, float cx2,
float cy2, float time2, float value2);
float getBezierValue(float time, size_t frame, size_t valueOffset, size_t i);
Vector<float> &getCurves();
protected:
static const int LINEAR = 0;
static const int STEPPED = 1;
static const int BEZIER = 2;
static const int BEZIER_SIZE = 18;
Vector<float> _curves; // type, x, y, ...
};
class SP_API CurveTimeline1 : public CurveTimeline {
RTTI_DECL
public:
explicit CurveTimeline1(size_t frameCount, size_t bezierCount);
virtual ~CurveTimeline1();
void setFrame(size_t frame, float time, float value);
float getCurveValue(float time);
protected:
static const int ENTRIES = 2;
static const int VALUE = 1;
};
class SP_API CurveTimeline2 : public CurveTimeline {
RTTI_DECL
public:
explicit CurveTimeline2(size_t frameCount, size_t bezierCount);
virtual ~CurveTimeline2();
void setFrame(size_t frame, float time, float value1, float value2);
float getCurveValue(float time);
protected:
static const int ENTRIES = 3;
static const int VALUE1 = 1;
static const int VALUE2 = 2;
};
}
#endif /* Spine_CurveTimeline_h */