mirror of https://github.com/axmolengine/axmol.git
71 lines
2.6 KiB
C++
71 lines
2.6 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_Triangulator_h
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#define Spine_Triangulator_h
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#include <spine/Vector.h>
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#include <spine/Pool.h>
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namespace spine {
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class SP_API Triangulator : public SpineObject {
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public:
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~Triangulator();
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Vector<int> &triangulate(Vector<float> &vertices);
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Vector<Vector < float>* > &
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decompose(Vector<float>
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&vertices,
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Vector<int> &triangles
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);
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private:
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Vector<Vector < float>* >
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_convexPolygons;
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Vector<Vector < int>* >
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_convexPolygonsIndices;
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Vector<int> _indices;
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Vector<bool> _isConcaveArray;
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Vector<int> _triangles;
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Pool <Vector<float>> _polygonPool;
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Pool <Vector<int>> _polygonIndicesPool;
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static bool isConcave(int index, int vertexCount, Vector<float> &vertices, Vector<int> &indices);
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static bool positiveArea(float p1x, float p1y, float p2x, float p2y, float p3x, float p3y);
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static int winding(float p1x, float p1y, float p2x, float p2y, float p3x, float p3y);
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};
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}
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#endif /* Spine_Triangulator_h */
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