mirror of https://github.com/axmolengine/axmol.git
102 lines
3.7 KiB
C++
102 lines
3.7 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_VertexAttachment_h
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#define Spine_VertexAttachment_h
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#include <spine/Attachment.h>
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#include <spine/Vector.h>
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namespace spine {
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class Slot;
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/// An attachment with vertices that are transformed by one or more bones and can be deformed by a slot's vertices.
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class SP_API VertexAttachment : public Attachment {
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friend class SkeletonBinary;
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friend class SkeletonJson;
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friend class DeformTimeline;
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RTTI_DECL
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public:
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explicit VertexAttachment(const String &name);
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virtual ~VertexAttachment();
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void computeWorldVertices(Slot &slot, float *worldVertices);
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void computeWorldVertices(Slot &slot, Vector<float> &worldVertices);
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/// Transforms local vertices to world coordinates.
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/// @param start The index of the first Vertices value to transform. Each vertex has 2 values, x and y.
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/// @param count The number of world vertex values to output. Must be less than or equal to WorldVerticesLength - start.
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/// @param worldVertices The output world vertices. Must have a length greater than or equal to offset + count.
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/// @param offset The worldVertices index to begin writing values.
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/// @param stride The number of worldVertices entries between the value pairs written.
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virtual void computeWorldVertices(Slot &slot, size_t start, size_t count, float *worldVertices, size_t offset,
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size_t stride = 2);
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virtual void computeWorldVertices(Slot &slot, size_t start, size_t count, Vector<float> &worldVertices, size_t offset,
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size_t stride = 2);
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/// Gets a unique ID for this attachment.
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int getId();
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Vector<int> &getBones();
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Vector<float> &getVertices();
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size_t getWorldVerticesLength();
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void setWorldVerticesLength(size_t inValue);
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Attachment * getTimelineAttachment();
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void setTimelineAttachment(Attachment *attachment);
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void copyTo(VertexAttachment *other);
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protected:
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Vector <int> _bones;
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Vector<float> _vertices;
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size_t _worldVerticesLength;
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Attachment *_timelineAttachment;
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private:
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const int _id;
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static int getNextID();
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};
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}
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#endif /* Spine_VertexAttachment_h */
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