axmol/extensions/spine/runtime/include/spine/VertexAttachment.h

102 lines
3.7 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_VertexAttachment_h
#define Spine_VertexAttachment_h
#include <spine/Attachment.h>
#include <spine/Vector.h>
namespace spine {
class Slot;
/// An attachment with vertices that are transformed by one or more bones and can be deformed by a slot's vertices.
class SP_API VertexAttachment : public Attachment {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class DeformTimeline;
RTTI_DECL
public:
explicit VertexAttachment(const String &name);
virtual ~VertexAttachment();
void computeWorldVertices(Slot &slot, float *worldVertices);
void computeWorldVertices(Slot &slot, Vector<float> &worldVertices);
/// Transforms local vertices to world coordinates.
/// @param start The index of the first Vertices value to transform. Each vertex has 2 values, x and y.
/// @param count The number of world vertex values to output. Must be less than or equal to WorldVerticesLength - start.
/// @param worldVertices The output world vertices. Must have a length greater than or equal to offset + count.
/// @param offset The worldVertices index to begin writing values.
/// @param stride The number of worldVertices entries between the value pairs written.
virtual void computeWorldVertices(Slot &slot, size_t start, size_t count, float *worldVertices, size_t offset,
size_t stride = 2);
virtual void computeWorldVertices(Slot &slot, size_t start, size_t count, Vector<float> &worldVertices, size_t offset,
size_t stride = 2);
/// Gets a unique ID for this attachment.
int getId();
Vector<int> &getBones();
Vector<float> &getVertices();
size_t getWorldVerticesLength();
void setWorldVerticesLength(size_t inValue);
Attachment * getTimelineAttachment();
void setTimelineAttachment(Attachment *attachment);
void copyTo(VertexAttachment *other);
protected:
Vector <int> _bones;
Vector<float> _vertices;
size_t _worldVerticesLength;
Attachment *_timelineAttachment;
private:
const int _id;
static int getNextID();
};
}
#endif /* Spine_VertexAttachment_h */